League of Legends Sion build
Sion Top build
A rare build that wins more.
- won
- 51.7%
- games
- 15,224
- Win impact
- +1.5
- Pick rate
- 1.6%
Starting itemsCloth Armor + Refillable Potion
Cloth Armor + Refillable Potion wins more than Doran's Shield + Health Potion, the most picked: +3.1 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 51.1% | +0.2 could be noise | |
| 23% | 54.1% | +0.7 could be noise | |
| 10% | 49.8% | -2.3 clear difference | |
| 2% | 57.1% | +0.5 could be noise | |
| 1% | 45.5% | +0.7 could be noise | |
| 1% | 39.3% | +3.1 clear difference | |
| 1% | 45.0% | -0.4 could be noise | |
| 1% | 40.0% | -1.6 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 49.5% | +0.7 could be noise | 12:42 | |
| 23% | 55.3% | +0.8 could be noise | 14:23 | |
| 19% | 53.5% | -1.8 clear difference | 13:13 | |
| 1% | 42.3% | -3.1 clear difference | 14:12 | |
| 1% | 54.5% | -0.8 could be noise | 11:18 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 53.9% | most bought | |
| 18% | 51.0% | about even | |
| 8% | 50.4% | about even | |
| <1% | 50.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 54.4% | most bought | |
| 22% | 59.2% | about even | |
| 22% | 51.8% | about even | |
| <1% | 57.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 69% | 22% | |
| 8% | 52% | |
| 18% | 61% | |
| 32% | 7% | |
| 3% | 20% | |
| 35% | 20% | |
| 50% | 41% | |
| 12% | 20% | |
| 47% | 40% | |
| 11% | 5% |
Item 1Hollow Radiance
Hollow Radiance is part of the build that wins more: +2.8 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 49.3% | -0.6 could be noise | 12:10 | |
| 21% | 52.9% | +1.9 clear difference | 11:31 | |
| 14% | 58.1% | +2.0 clear difference | 13:07 | |
| 7% | 48.9% | +1.1 clear difference | 13:44 | |
| 7% | 52.0% | -4.6 clear difference | 10:21 | |
| 5% | 52.8% | -0.8 could be noise | ||
| 2% | 42.1% | +0.7 could be noise | ||
| 1% | 59.4% | +0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 653 | |
| 6% | 543 | |
| 4% | 438 | |
| 4% | 366 |
Item 2Unending Despair
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 55.9% | +1.5 could be noise | 20:11 | |
| 14% | 52.9% | -1.0 could be noise | 20:11 | |
| 10% | 50.0% | +0.6 could be noise | 19:47 | |
| 9% | 58.3% | +1.1 could be noise | 20:31 | |
| 7% | 49.4% | +2.7 could be noise | 20:53 | |
| 6% | 51.0% | -0.8 could be noise | ||
| 3% | 46.8% | -0.5 could be noise | ||
| 2% | 50.0% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 653 | |
| 6% | 543 | |
| 4% | 438 | |
| 4% | 366 |
Item 3Jak'Sho, The Protean
Jak'Sho, The Protean is part of the build that wins more: +2.8 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 58.1% | +1.4 could be noise | 25:08 | |
| 17% | 53.0% | +0.4 could be noise | 25:43 | |
| 12% | 61.6% | +0.5 could be noise | 25:51 | |
| 11% | 54.1% | -0.1 could be noise | 26:25 | |
| 7% | 57.7% | -0.9 could be noise | 26:17 | |
| 5% | 51.6% | -0.4 could be noise | ||
| 2% | 55.3% | too big to trust | ||
| 1% | 56.0% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 653 | |
| 6% | 543 | |
| 4% | 438 | |
| 4% | 366 |
Item 4Titanic Hydra
Titanic Hydra wins more than Jak'Sho, The Protean, the most picked: +0.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 56.6% | +0.1 could be noise | 30:54 | |
| 14% | 66.7% | +0.2 could be noise | 30:28 | |
| 10% | 50.6% | +0.3 could be noise | 30:21 | |
| 10% | 55.0% | +1.4 could be noise | 30:32 | |
| 9% | 34.7% | 0.0 could be noise | ||
| 9% | 59.7% | +0.8 could be noise | 30:37 | |
| 4% | 41.4% | +0.5 could be noise | ||
| 3% | 50.0% | +2.1 could be noise |
Item 5Overlord's Bloodmail
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 43.5% | 0.0 could be noise | 35:04 | |
| 13% | 61.1% | +0.3 could be noise | 35:12 | |
| 12% | 45.7% | +1.7 could be noise | 34:57 | |
| 11% | 45.2% | -0.3 could be noise | 34:06 | |
| 9% | 72.0% | +1.8 could be noise | ||
| 5% | 28.6% | -0.2 could be noise | 35:21 | |
| 4% | 50.0% | +0.9 could be noise | ||
| 4% | 58.3% | -1.8 could be noise |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 38:59 | |
| 11% | - | 38:05 | |
| 8% | - | 37:46 | |
| 6% | - | 39:03 | |
| 6% | - | 38:41 |
KeystoneGrasp of the Undying
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.8% | +4.1 could be noise | |
| 10% | 49.3% | -4.1 clear difference | |
| 2% | 53.0% | -1.2 clear difference | |
| <1% | 25.0% | +0.4 could be noise | |
| <1% | 11.1% | -3.9 clear difference | |
| <1% | 62.5% | +0.2 could be noise | |
| <1% | 0.0% | -4.5 clear difference | |
| <1% | 75.0% | -3.2 clear difference |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.5 against +1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.3% | +1.1 could be noise | |
| 12% | 54.6% | +3.5 clear difference | |
| 12% | 50.1% | -3.9 clear difference | |
| 1% | 33.3% | -1.7 could be noise | |
| 1% | 31.6% | -1.3 could be noise | |
| <1% | 40.0% | -1.2 could be noise | |
| <1% | 55.6% | -6.0 clear difference | |
| <1% | 50.0% | -2.3 could be noise |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +2.9 against +0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.0% | +0.9 could be noise | |
| 12% | 53.2% | +2.9 clear difference | |
| 9% | 48.2% | -4.8 clear difference | |
| 5% | 60.0% | +1.5 could be noise | |
| 3% | 40.5% | -0.9 could be noise | |
| 2% | 58.3% | -0.9 clear difference | |
| <1% | 55.6% | -3.1 could be noise | |
| <1% | 40.0% | -5.2 clear difference |
Primary row 3Overgrowth
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.5% | +2.8 could be noise | |
| 10% | 49.3% | -4.0 clear difference | |
| 3% | 45.6% | -2.0 clear difference | |
| 3% | 57.1% | +2.0 could be noise | |
| 2% | 56.0% | +1.7 could be noise | |
| <1% | 50.0% | -2.7 clear difference | |
| <1% | 28.6% | -4.3 clear difference | |
| <1% | 80.0% | -5.0 clear difference |
Secondary pathInspiration
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.4% | +2.1 could be noise | |
| 20% | 50.6% | -0.7 clear difference | |
| 10% | 49.5% | too big to trust | |
| 5% | 53.2% | +1.7 could be noise | |
| 1% | 56.5% | -0.5 clear difference |
Secondary runesBiscuit Delivery + Approach Velocity
Biscuit Delivery + Approach Velocity wins more than Cash Back + Approach Velocity, the most picked: +1.4 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.7% | -0.9 could be noise | |
| 6% | 58.5% | +1.4 clear difference | |
| 3% | 45.8% | -0.7 could be noise | |
| 3% | 52.8% | +1.0 could be noise | |
| 2% | 38.2% | +0.4 could be noise | |
| 1% | 60.0% | +1.3 could be noise | |
| 1% | 35.0% | +0.1 could be noise | |
| 1% | 29.4% | +0.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.5% | -1.2 could be noise | |
| 7% | 46.7% | +1.0 clear difference | |
| 2% | 52.1% | +1.6 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.5 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.2% | -1.4 could be noise | |
| 7% | 50.8% | +1.5 clear difference | |
| 3% | 53.0% | +1.1 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.4% | -1.7 could be noise | |
| 11% | 56.1% | +1.4 clear difference | |
| 4% | 54.9% | +1.9 clear difference |
QWE
SkillsQ > W > E
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 51.5% | +1.9 could be noise |
| QEWQ + E + W | 5% | 50.0% | -2.0 clear difference |
| WQEW + Q + E | 4% | 48.5% | -1.4 clear difference |
| EQWE + Q + W | 1% | 46.7% | -2.1 clear difference |
| WEQW + E + Q | <1% | 46.2% | -0.9 could be noise |
| EWQE + W + Q | <1% | 18.2% | -0.5 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.4% won. Max W first: 51.0% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsGhost + Teleport
Ghost + Teleport wins more than Flash + Teleport, the most picked: +1.1 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.1% | -0.8 could be noise | |
| 6% | 43.5% | +1.0 clear difference | |
| 5% | 44.9% | +1.1 clear difference | |
| 1% | 54.8% | +1.0 could be noise | |
| 1% | 54.8% | +0.1 could be noise | |
| 1% | 66.7% | +0.3 could be noise | |
| <1% | 33.3% | -2.3 could be noise | |
| <1% | 0.0% | -1.4 could be noise |
- won
- 53.7%
- games
- 12,782
- Win impact
- +2.6
- Pick rate
- 6.0%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 51.1% | +0.2 could be noise | |
| 23% | 54.1% | +0.7 could be noise | |
| 10% | 49.8% | -2.3 clear difference | |
| 2% | 57.1% | +0.5 could be noise | |
| 1% | 45.5% | +0.7 could be noise | |
| 1% | 39.3% | +3.1 clear difference | |
| 1% | 45.0% | -0.4 could be noise | |
| 1% | 40.0% | -1.6 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.7% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 85% | 53.6% | |
| 15% | 54.4% |
Item 2Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 85% | 53.6% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 42% | 54.1% | |
| 26% | 61.1% | |
| 12% | 58.8% | |
| 6% | 53.3% | |
| 4% | 55.2% |
Item 4Unending Despair
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 55.9% | +1.5 could be noise | 20:11 | |
| 14% | 52.9% | -1.0 could be noise | 20:11 | |
| 10% | 50.0% | +0.6 could be noise | 19:47 | |
| 9% | 58.3% | +1.1 could be noise | 20:31 | |
| 7% | 49.4% | +2.7 could be noise | 20:53 | |
| 6% | 51.0% | -0.8 could be noise | ||
| 3% | 46.8% | -0.5 could be noise | ||
| 2% | 50.0% | too big to trust |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 17% | 53.9% | |
| 15% | 59.5% | |
| 14% | 54.9% | |
| 12% | 63.0% | |
| 11% | 60.4% |
Item 6Overlord's Bloodmail
| Choice | Picked | Won |
|---|---|---|
| 17% | 41.1% | |
| 13% | 52.3% | |
| 10% | 45.7% | |
| 10% | 54.5% | |
| 6% | 76.2% |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Primary row 1Demolish
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 51.5% | +1.9 could be noise |
| QEWQ + E + W | 5% | 50.0% | -2.0 clear difference |
| WQEW + Q + E | 4% | 48.5% | -1.4 clear difference |
| EQWE + Q + W | 1% | 46.7% | -2.1 clear difference |
| WEQW + E + Q | <1% | 46.2% | -0.9 could be noise |
| EWQE + W + Q | <1% | 18.2% | -0.5 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsGhost + Teleport
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.1% | -0.8 could be noise | |
| 6% | 43.5% | +1.0 clear difference | |
| 5% | 44.9% | +1.1 clear difference | |
| 1% | 54.8% | +1.0 could be noise | |
| 1% | 54.8% | +0.1 could be noise | |
| 1% | 66.7% | +0.3 could be noise | |
| <1% | 33.3% | -2.3 could be noise | |
| <1% | 0.0% | -1.4 could be noise |
Sion Mid build
A rare build that wins more.
Patch 16.20- won
- 51.4%
- games
- 41,613
- Win impact
- +1.3
- Pick rate
- 0.2%
Starting itemsCloth Armor + Refillable Potion
Cloth Armor + Refillable Potion wins more than Doran's Shield + Health Potion, the most picked: +2.0 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.6% | +1.1 could be noise | |
| 24% | 52.1% | +0.8 could be noise | |
| 9% | 49.4% | -1.7 clear difference | |
| 5% | 48.2% | -3.8 clear difference | |
| 2% | 50.3% | -1.1 could be noise | |
| 2% | 52.6% | -0.6 could be noise | |
| 1% | 51.8% | +0.1 could be noise | |
| <1% | 51.0% | +2.0 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.3 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 52.2% | +1.0 could be noise | 12:49 | |
| 30% | 51.8% | +1.3 could be noise | 13:14 | |
| 16% | 53.9% | +0.2 could be noise | 12:43 | |
| 12% | 47.7% | too big to trust | 11:46 | |
| 1% | 52.7% | -1.9 clear difference | 11:48 | |
| 1% | 48.1% | -0.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 54.0% | most bought | |
| 21% | 51.4% | about even | |
| 14% | 57.2% | won more | |
| 13% | 48.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 55.5% | most bought | |
| 14% | 58.3% | about even | |
| 13% | 45.8% | about even | |
| 9% | 50.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 21% | 61% | |
| 49% | 9% | |
| 33% | 64% | |
| 15% | 2% | |
| 27% | 15% | |
| 2% | 12% | |
| 35% | 27% | |
| 10% | 3% | |
| 9% | 15% | |
| 46% | 40% |
Item 1Hollow Radiance
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.6% | +2.8 could be noise | 11:20 | |
| 20% | 51.0% | -0.2 clear difference | 11:43 | |
| 12% | 48.8% | -2.9 clear difference | 12:04 | |
| 6% | 47.9% | -1.8 clear difference | 10:11 | |
| 5% | 53.6% | +2.6 could be noise | 12:10 | |
| 4% | 47.5% | -4.4 clear difference | ||
| 2% | 52.4% | +1.7 could be noise | ||
| 2% | 48.4% | -1.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 2,979 | |
| 7% | 1,801 | |
| 5% | 1,275 | |
| 4% | 1,232 |
Item 2Heartsteel
Heartsteel is part of the build that wins more: +6.0 per 100 games, against +4.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 53.7% | +2.0 could be noise | 19:43 | |
| 18% | 54.4% | -0.4 could be noise | 19:44 | |
| 9% | 50.4% | -3.4 could be noise | 18:38 | |
| 8% | 55.0% | +0.3 could be noise | 19:05 | |
| 6% | 52.1% | +1.8 could be noise | 20:12 | |
| 5% | 49.1% | +1.3 could be noise | ||
| 2% | 56.3% | +2.8 could be noise | ||
| 1% | 48.5% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 2,979 | |
| 7% | 1,801 | |
| 5% | 1,275 | |
| 4% | 1,232 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +6.0 per 100 games, against +4.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 57.5% | +2.1 could be noise | 25:08 | |
| 16% | 57.6% | +0.3 could be noise | 25:26 | |
| 11% | 53.3% | +1.5 could be noise | 25:11 | |
| 7% | 54.4% | -0.5 could be noise | 26:40 | |
| 6% | 50.6% | -3.1 could be noise | 24:08 | |
| 6% | 57.2% | -0.6 could be noise | ||
| 4% | 52.7% | -2.6 could be noise | ||
| 4% | 48.6% | +0.7 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 2,979 | |
| 7% | 1,801 | |
| 5% | 1,275 | |
| 4% | 1,232 |
Item 4Thornmail
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 56.0% | 0.0 could be noise | 29:58 |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 56.0% | 34:46 |
Item 6Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 38:53 | |
| 13% | - | 37:23 | |
| 7% | - | 37:33 | |
| 7% | - | 37:10 | |
| 6% | - | 37:31 |
KeystoneGrasp of the Undying
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 52.2% | +3.5 could be noise | |
| 13% | 47.9% | -3.8 clear difference | |
| 5% | 50.1% | -0.6 clear difference | |
| 1% | 46.8% | -2.7 clear difference | |
| <1% | 42.0% | -4.7 clear difference | |
| <1% | 46.5% | -2.0 clear difference | |
| <1% | 47.5% | -0.6 could be noise | |
| <1% | 48.9% | -0.7 could be noise |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.6 against +1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.9% | +1.4 could be noise | |
| 17% | 48.5% | -3.1 clear difference | |
| 9% | 54.3% | +3.6 clear difference | |
| 1% | 47.4% | -1.8 could be noise | |
| 1% | 47.9% | -2.2 could be noise | |
| 1% | 45.3% | -4.3 clear difference | |
| <1% | 49.3% | -0.3 could be noise | |
| <1% | 52.9% | -1.5 could be noise |
Primary row 2Conditioning
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 52.4% | +1.8 could be noise | |
| 15% | 52.0% | +1.8 could be noise | |
| 12% | 47.3% | -3.8 clear difference | |
| 8% | 50.6% | -1.5 clear difference | |
| 4% | 49.9% | -1.2 clear difference | |
| 3% | 50.6% | -1.4 clear difference | |
| <1% | 47.2% | -3.7 clear difference | |
| <1% | 42.1% | -3.2 clear difference |
Primary row 3Overgrowth
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 52.2% | +2.8 could be noise | |
| 14% | 47.6% | -3.7 clear difference | |
| 5% | 50.8% | -0.7 clear difference | |
| 3% | 52.2% | +1.3 could be noise | |
| 1% | 47.5% | -1.0 clear difference | |
| 1% | 44.8% | -3.3 clear difference | |
| <1% | 51.4% | -2.4 clear difference | |
| <1% | 56.4% | -0.9 could be noise |
Secondary pathInspiration
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 52.8% | +3.0 could be noise | |
| 22% | 50.1% | -1.4 clear difference | |
| 16% | 48.1% | -3.4 clear difference | |
| 6% | 51.8% | +0.1 clear difference | |
| 2% | 48.0% | -1.6 clear difference |
Secondary runesMagical Footwear + Approach Velocity
Magical Footwear + Approach Velocity wins more than Cash Back + Approach Velocity, the most picked: +1.7 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 53.2% | +0.4 could be noise | |
| 6% | 53.0% | +0.1 could be noise | |
| 3% | 51.6% | -1.0 could be noise | |
| 3% | 54.4% | +1.7 could be noise | |
| 3% | 46.7% | -0.3 could be noise | |
| 2% | 55.9% | +1.5 could be noise | |
| 2% | 50.1% | -1.9 could be noise | |
| 2% | 51.2% | -0.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.4% | 0.0 could be noise | |
| 9% | 51.2% | +0.5 could be noise | |
| 3% | 50.0% | -1.3 could be noise |
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.4% | +0.1 could be noise | |
| 8% | 51.3% | -0.1 could be noise | |
| 6% | 51.2% | -0.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.4 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.5% | +0.2 could be noise | |
| 11% | 50.3% | +0.4 could be noise | |
| 7% | 51.3% | -0.8 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 87% | 51.6% | +1.1 could be noise |
| QEWQ + E + W | 5% | 50.6% | -0.7 could be noise |
| WQEW + Q + E | 5% | 49.4% | -1.7 clear difference |
| EQWE + Q + W | 1% | 53.9% | -1.1 could be noise |
| WEQW + E + Q | 1% | 49.6% | -1.2 could be noise |
| EWQE + W + Q | 1% | 48.5% | -0.8 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 50.9% won. Max W first: 39.7% won (about even).
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Teleport
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.7% | +1.2 could be noise | |
| 14% | 48.8% | -2.9 clear difference | |
| 10% | 53.2% | +1.1 could be noise | |
| 1% | 54.5% | +0.9 could be noise | |
| 1% | 49.8% | +0.2 could be noise | |
| 1% | 48.1% | -2.4 clear difference | |
| <1% | 50.0% | +0.2 could be noise | |
| <1% | 47.1% | -1.4 could be noise |
- won
- 58.9%
- games
- 1,842
- Win impact
- +2.9
- Pick rate
- 4.9%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.6% | +1.1 could be noise | |
| 24% | 52.1% | +0.8 could be noise | |
| 9% | 49.4% | -1.7 clear difference | |
| 5% | 48.2% | -3.8 clear difference | |
| 2% | 50.3% | -1.1 could be noise | |
| 2% | 52.6% | -0.6 could be noise | |
| 1% | 51.8% | +0.1 could be noise | |
| <1% | 51.0% | +2.0 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 100% | 59.0% |
Item 1Hollow Radiance
| Choice | Picked | Won |
|---|---|---|
| 100% | 59.0% |
Item 2Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 37% | 61.7% | |
| 29% | 57.3% | |
| 17% | 60.5% | |
| 4% | 59.4% | |
| 3% | 50.0% |
Item 3Titanic Hydra
| Choice | Picked | Won |
|---|---|---|
| 24% | 64.4% | |
| 11% | 59.6% | |
| 8% | 62.2% | |
| 7% | 57.0% | |
| 6% | 59.6% |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 20% | 62.5% | |
| 16% | 59.3% | |
| 11% | 56.3% | |
| 7% | 50.0% | |
| 6% | 59.1% |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 19% | 56.9% | |
| 11% | 55.2% | |
| 9% | 75.0% | |
| 7% | 50.0% | |
| 4% | 70.0% |
Item 6Overlord's Bloodmail
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 38:53 | |
| 13% | - | 37:23 | |
| 7% | - | 37:33 | |
| 7% | - | 37:10 | |
| 6% | - | 37:31 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Primary row 1Demolish
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 36% | 60.9% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 87% | 51.6% | +1.1 could be noise |
| QEWQ + E + W | 5% | 50.6% | -0.7 could be noise |
| WQEW + Q + E | 5% | 49.4% | -1.7 clear difference |
| EQWE + Q + W | 1% | 53.9% | -1.1 could be noise |
| WEQW + E + Q | 1% | 49.6% | -1.2 could be noise |
| EWQE + W + Q | 1% | 48.5% | -0.8 could be noise |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Teleport
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.7% | +1.2 could be noise | |
| 14% | 48.8% | -2.9 clear difference | |
| 10% | 53.2% | +1.1 could be noise | |
| 1% | 54.5% | +0.9 could be noise | |
| 1% | 49.8% | +0.2 could be noise | |
| 1% | 48.1% | -2.4 clear difference | |
| <1% | 50.0% | +0.2 could be noise | |
| <1% | 47.1% | -1.4 could be noise |
Sion Jungle build
A rare build that wins more.
Patch 16.20- won
- 52.3%
- games
- 34,596
- Win impact
- +2.2
- Pick rate
- 0.2%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Gustwalker Hatchling, the most picked: +1.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.9% | -0.2 could be noise | |
| 22% | 52.2% | -0.4 could be noise | |
| 14% | 53.4% | +1.0 could be noise | |
| 13% | 52.4% | -0.6 could be noise | |
| 9% | 55.0% | +1.3 could be noise | |
| 9% | 51.1% | -0.3 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +2.3 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 52.5% | -2.6 could be noise | 12:59 | |
| 28% | 52.7% | +2.3 clear difference | 14:16 | |
| 17% | 52.8% | +1.6 clear difference | 14:46 | |
| 1% | 51.4% | -3.7 could be noise | 13:25 | |
| 1% | 53.1% | -1.6 could be noise | 12:25 | |
| 1% | 59.8% | +0.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 46% | 52.9% | most bought | |
| 38% | 55.6% | won more | |
| 8% | 57.2% | about even | |
| 1% | 56.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 52.4% | most bought | |
| 34% | 53.9% | about even | |
| 11% | 50.3% | about even | |
| 1% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 38% | 11% | |
| 8% | 34% | |
| 4% | 18% | |
| 18% | 7% | |
| 19% | 9% | |
| 2% | 10% | |
| 36% | 30% | |
| 1% | 7% | |
| 5% | 10% | |
| 7% | 2% |
Item 1Heartsteel
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 52.8% | +2.7 could be noise | 10:58 | |
| 22% | 50.3% | -3.6 clear difference | 10:26 | |
| 5% | 52.6% | -1.3 clear difference | 12:09 | |
| 5% | 58.0% | +4.2 could be noise | 10:51 | |
| 2% | 55.2% | +1.2 could be noise | 10:60 | |
| 2% | 50.2% | -2.9 clear difference | ||
| 2% | 48.7% | -2.5 clear difference | ||
| 1% | 55.8% | -3.9 clear difference often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 3,197 | |
| 6% | 1,322 | |
| 5% | 1,132 | |
| 4% | 1,008 |
Item 2Sunfire Aegis
Sunfire Aegis is part of the build that wins more: +5.7 per 100 games, against +2.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 54.3% | +3.0 could be noise | 19:38 | |
| 16% | 52.4% | -0.1 could be noise | 19:52 | |
| 11% | 52.7% | +0.4 could be noise | 20:18 | |
| 8% | 50.5% | -3.7 could be noise | 17:34 | |
| 8% | 55.8% | +3.8 could be noise | 19:38 | |
| 7% | 51.2% | -3.7 could be noise | ||
| 7% | 50.5% | -3.5 could be noise | ||
| 4% | 50.1% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 3,197 | |
| 6% | 1,322 | |
| 5% | 1,132 | |
| 4% | 1,008 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +5.7 per 100 games, against +2.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 56.7% | +3.3 could be noise | 25:21 | |
| 14% | 56.9% | +0.4 could be noise | 26:00 | |
| 10% | 56.6% | +0.6 could be noise | 26:20 | |
| 9% | 53.4% | -3.3 could be noise | 23:58 | |
| 7% | 53.3% | -2.1 could be noise | 24:28 | |
| 7% | 50.4% | +1.0 could be noise | ||
| 5% | 53.9% | +0.9 could be noise | ||
| 3% | 48.0% | -1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 3,197 | |
| 6% | 1,322 | |
| 5% | 1,132 | |
| 4% | 1,008 |
Item 4Titanic Hydra
Titanic Hydra adds the most wins we measured here: 0.0 per 100 games. Unending Despair, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 61.2% | 0.0 could be noise | 31:14 |
Item 5Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 55.6% | 35:32 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 38:21 | |
| 7% | - | 39:27 | |
| 6% | - | 40:12 | |
| 5% | - | 41:42 | |
| 5% | - | 39:44 |
KeystoneGrasp of the Undying
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 53.7% | +2.9 could be noise | |
| 30% | 50.7% | -2.5 clear difference | |
| 5% | 51.6% | +0.2 clear difference | |
| 3% | 51.9% | -2.7 clear difference | |
| 1% | 50.0% | -1.3 clear difference | |
| 1% | 49.9% | -2.2 clear difference | |
| 1% | 60.7% | +0.9 could be noise | |
| 1% | 46.0% | -2.6 clear difference |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.8 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 52.0% | -0.3 could be noise | |
| 29% | 55.1% | +3.8 clear difference | |
| 15% | 49.9% | -2.9 clear difference | |
| 8% | 51.8% | -0.9 could be noise | |
| 7% | 50.9% | -1.4 could be noise | |
| 4% | 50.9% | -2.3 could be noise | |
| 2% | 48.5% | -3.3 could be noise | |
| 2% | 53.8% | +0.1 could be noise |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +3.1 against +2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 53.4% | +2.4 could be noise | |
| 18% | 50.1% | -2.4 clear difference | |
| 10% | 51.6% | -1.2 clear difference | |
| 3% | 53.6% | +0.1 could be noise | |
| 3% | 54.8% | +3.1 could be noise | |
| 2% | 50.3% | -2.6 clear difference | |
| 2% | 50.5% | -2.1 clear difference | |
| 2% | 49.5% | -3.0 clear difference |
Primary row 3Overgrowth
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 53.5% | +2.8 could be noise | |
| 24% | 50.8% | -2.1 clear difference | |
| 5% | 49.8% | -2.2 clear difference | |
| 4% | 53.2% | +0.9 could be noise | |
| 3% | 51.3% | -2.4 clear difference | |
| 1% | 49.4% | -2.3 clear difference | |
| 1% | 50.0% | -3.5 clear difference | |
| 1% | 53.4% | -1.6 clear difference |
Secondary pathInspiration
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 53.2% | +2.1 could be noise | |
| 19% | 50.2% | -3.1 clear difference | |
| 17% | 52.6% | +0.2 could be noise | |
| 7% | 53.0% | +0.4 could be noise | |
| 4% | 50.9% | -2.0 clear difference |
Secondary runesMagical Footwear + Cosmic Insight
Magical Footwear + Cosmic Insight wins more than Cash Back + Approach Velocity, the most picked: +1.5 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 53.1% | -0.4 could be noise | |
| 16% | 53.3% | -0.1 could be noise | |
| 6% | 55.8% | +1.5 could be noise | |
| 5% | 52.8% | +1.0 could be noise | |
| 2% | 53.1% | -0.1 could be noise | |
| 1% | 54.3% | +0.5 could be noise | |
| 1% | 51.9% | -2.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.3 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.3% | -0.1 could be noise | |
| 17% | 52.4% | 0.0 could be noise | |
| 5% | 54.3% | +0.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.1 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 52.2% | -1.1 could be noise | |
| 9% | 53.8% | +2.1 clear difference | |
| 9% | 53.3% | 0.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 52.4% | -0.5 could be noise | |
| 11% | 53.5% | +1.0 could be noise | |
| 6% | 50.7% | -0.4 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 88% | 52.7% | +1.5 could be noise |
| QEWQ + E + W | 10% | 50.9% | -1.1 clear difference |
| WQEW + Q + E | 2% | 52.3% | -1.8 could be noise |
| WEQW + E + Q | <1% | 47.3% | -5.5 clear difference |
Levels 1 to 18
- 1Q
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9W
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.1% won. Max W first: 48.5% won (about even).
- Q
- Q
- E
- Q
- Q
- R
- Q
- W
- W
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsSmite + Ignite
Smite + Ignite wins more than Flash + Smite, the most picked: +2.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 52.4% | -0.2 could be noise | |
| 18% | 52.1% | -0.2 could be noise | |
| 1% | 57.2% | +2.1 could be noise | |
| 1% | 58.0% | +1.1 could be noise | |
| <1% | 49.4% | -5.1 clear difference |
- won
- 55.6%
- games
- 2,142
- Win impact
- +2.9
- Pick rate
- 7.2%
Starting itemsGustwalker Hatchling
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.9% | -0.2 could be noise | |
| 22% | 52.2% | -0.4 could be noise | |
| 14% | 53.4% | +1.0 could be noise | |
| 13% | 52.4% | -0.6 could be noise | |
| 9% | 55.0% | +1.3 could be noise | |
| 9% | 51.1% | -0.3 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 45% | 56.0% | |
| 32% | 55.9% | |
| 23% | 55.0% | |
| <1% | 14.3% | |
| <1% | 100.0% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 92% | 55.6% | |
| 8% | 56.9% |
Item 2Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 92% | 55.6% |
Item 3Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 46% | 62.4% | |
| 16% | 54.2% | |
| 11% | 57.1% | |
| 7% | 53.3% | |
| 5% | 58.2% |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 18% | 55.5% | |
| 17% | 61.5% | |
| 11% | 61.5% | |
| 6% | 60.3% | |
| 5% | 57.1% |
Item 5Overlord's Bloodmail
| Choice | Picked | Won |
|---|---|---|
| 21% | 58.5% | |
| 13% | 59.3% | |
| 9% | 69.2% | |
| 8% | 43.2% | |
| 5% | 47.8% |
Item 6Titanic Hydra
| Choice | Picked | Won |
|---|---|---|
| 15% | 64.3% | |
| 8% | 71.4% | |
| 8% | 14.3% | |
| 7% | 50.0% | |
| 5% | 40.0% |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Primary row 1Demolish
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.6% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 88% | 52.7% | +1.5 could be noise |
| QEWQ + E + W | 10% | 50.9% | -1.1 clear difference |
| WQEW + Q + E | 2% | 52.3% | -1.8 could be noise |
| WEQW + E + Q | <1% | 47.3% | -5.5 clear difference |
- Q
- Q
- E
- Q
- Q
- R
- Q
- W
- W
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsSmite + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 52.4% | -0.2 could be noise | |
| 18% | 52.1% | -0.2 could be noise | |
| 1% | 57.2% | +2.1 could be noise | |
| 1% | 58.0% | +1.1 could be noise | |
| <1% | 49.4% | -5.1 clear difference |
Sion Support build
Patch 16.20- won
- 48.0%
- games
- 32,587
- Win impact
- -1.9
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.2 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.0% | +0.3 could be noise | |
| 7% | 48.7% | -0.6 could be noise | |
| 5% | 48.9% | +0.5 could be noise | |
| 4% | 48.5% | -1.4 could be noise | |
| 1% | 53.3% | +2.2 could be noise | |
| <1% | 43.8% | -4.0 clear difference | |
| <1% | 55.4% | -0.2 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.3 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 48.7% | -0.8 could be noise | 12:43 | |
| 20% | 48.6% | +1.3 clear difference | 14:36 | |
| 13% | 49.7% | +0.9 could be noise | 15:22 | |
| 2% | 50.1% | +0.3 could be noise | 12:05 | |
| 2% | 46.0% | -3.4 could be noise | 15:12 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 51.4% | most bought | |
| 27% | 50.9% | about even | |
| 7% | 50.2% | about even | |
| 2% | 43.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 58% | 47.5% | most bought | |
| 22% | 51.2% | about even | |
| 10% | 47.5% | about even | |
| 2% | 43.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 27% | 10% | |
| 7% | 22% | |
| 32% | 21% | |
| 6% | 13% | |
| 2% | 7% | |
| 7% | 2% | |
| 14% | 9% | |
| 1% | 5% | |
| 5% | 2% | |
| 5% | 7% |
Item 1Heartsteel
Heartsteel is part of the build that wins more: +1.8 per 100 games, against -3.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 49.8% | +1.8 clear difference | 13:18 | |
| 29% | 45.8% | -2.8 could be noise | 12:10 | |
| 4% | 49.4% | +2.1 clear difference | 12:07 | |
| 3% | 48.4% | -0.9 could be noise | 11:60 | |
| 3% | 54.0% | +2.5 clear difference | 12:07 | |
| 3% | 45.0% | -0.1 clear difference | ||
| 2% | 47.3% | +1.8 clear difference | ||
| 2% | 51.4% | +3.4 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 1,417 | |
| 4% | 671 | |
| 4% | 593 | |
| 3% | 442 |
Item 2Thornmail
Thornmail is part of the build that wins more: +1.8 per 100 games, against -3.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 47.9% | +1.3 could be noise | 21:32 | |
| 13% | 46.6% | -2.9 could be noise | 20:31 | |
| 7% | 47.6% | -2.9 could be noise | 20:29 | |
| 6% | 47.1% | -1.5 could be noise | 21:16 | |
| 6% | 52.3% | +2.3 could be noise | 22:21 | |
| 5% | 51.5% | +0.3 could be noise | ||
| 4% | 48.5% | -2.0 could be noise | ||
| <1% | 55.6% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 1,417 | |
| 4% | 671 | |
| 4% | 593 | |
| 3% | 442 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +1.8 per 100 games, against -3.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 47.8% | -2.7 could be noise | 26:52 | |
| 12% | 50.0% | +0.7 could be noise | 28:08 | |
| 7% | 49.3% | -2.1 could be noise | 27:05 | |
| 6% | 54.2% | +1.6 could be noise | 28:04 | |
| 5% | 49.9% | +1.1 could be noise | 28:30 | |
| 4% | 50.1% | -0.4 could be noise | ||
| 4% | 49.9% | -2.3 could be noise | ||
| 2% | 53.4% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 1,417 | |
| 4% | 671 | |
| 4% | 593 | |
| 3% | 442 |
Item 4Randuin's Omen
Randuin's Omen wins more than Voltaic Cyclosword, the most picked: +0.9 against -2.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 9% | 51.9% | +1.4 could be noise | 33:31 | |
| 8% | 49.6% | +2.0 clear difference | 34:08 | |
| 6% | 44.6% | -2.4 could be noise | 32:23 | |
| 5% | 47.7% | -2.5 could be noise | 31:30 | |
| 5% | 55.4% | -0.4 could be noise | 31:57 | |
| 4% | 48.5% | -0.5 could be noise | ||
| 4% | 48.3% | -0.3 could be noise | ||
| 4% | 47.7% | +0.9 could be noise |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | 43.8% | 35:42 |
Item 6Hollow Radiance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 6% | - | 40:11 | |
| 6% | - | 39:41 | |
| 5% | - | 42:07 | |
| 4% | - | 39:28 | |
| 4% | - | 39:02 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +1.8 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 46.4% | -2.2 could be noise | |
| 34% | 49.4% | +1.4 clear difference | |
| 7% | 47.3% | -1.3 could be noise | |
| 6% | 48.3% | +0.7 clear difference | |
| 5% | 50.9% | +1.8 clear difference | |
| 4% | 49.9% | +2.4 clear difference | |
| 3% | 51.2% | +2.8 clear difference | |
| 1% | 47.5% | -1.9 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: 0.0 against -2.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 49.1% | +0.9 clear difference | |
| 26% | 46.9% | -2.0 could be noise | |
| 13% | 47.2% | 0.0 could be noise | |
| 7% | 48.0% | -0.8 could be noise | |
| 6% | 50.7% | +3.2 clear difference | |
| 4% | 46.1% | -1.0 could be noise | |
| 4% | 49.9% | +1.3 clear difference | |
| 3% | 50.7% | +3.6 clear difference |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.1 against -3.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 49.5% | +1.2 clear difference | |
| 22% | 45.8% | -3.0 could be noise | |
| 14% | 47.9% | 0.0 clear difference | |
| 7% | 48.7% | +1.1 clear difference | |
| 7% | 49.2% | +1.5 clear difference | |
| 5% | 49.4% | +1.9 clear difference | |
| 5% | 49.5% | +1.7 clear difference | |
| 3% | 45.9% | -2.2 could be noise |
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +1.0 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 49.4% | +1.2 clear difference | |
| 27% | 46.2% | -2.2 could be noise | |
| 10% | 49.4% | +1.0 clear difference | |
| 5% | 45.9% | -1.7 could be noise | |
| 5% | 47.1% | -1.9 could be noise | |
| 4% | 50.4% | +2.6 clear difference | |
| 4% | 49.0% | +2.7 clear difference | |
| 3% | 49.9% | +2.4 clear difference |
Secondary pathResolve
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 48.4% | +0.5 clear difference | |
| 28% | 46.7% | -1.8 could be noise | |
| 17% | 48.6% | +0.6 clear difference | |
| 7% | 50.0% | +1.1 clear difference | |
| 6% | 50.5% | +1.3 clear difference |
Secondary runesUnflinching + Second Wind
Unflinching + Second Wind wins more than Conditioning + Demolish, the most picked: +3.0 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 45.9% | -2.5 could be noise | |
| 6% | 46.9% | -0.1 could be noise | |
| 5% | 48.8% | +1.6 clear difference | |
| 3% | 43.8% | -1.2 could be noise | |
| 3% | 42.7% | -0.8 could be noise | |
| 3% | 46.9% | 0.0 could be noise | |
| 2% | 56.3% | +3.0 clear difference | |
| 2% | 49.4% | +1.7 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +3.3 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 47.5% | -1.9 could be noise | |
| 21% | 48.3% | +0.3 clear difference | |
| 13% | 51.3% | +3.3 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.5 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 47.6% | -2.1 could be noise | |
| 15% | 49.5% | +1.3 clear difference | |
| 9% | 50.6% | +2.5 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.0% | -1.2 could be noise | |
| 17% | 47.6% | +0.3 could be noise | |
| 12% | 50.2% | +1.9 clear difference |
WEQ
SkillsW > E > Q
W > E > Q wins more than Q > W > E, the most picked: +3.1 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 75% | 48.5% | -0.3 could be noise |
| QEWQ + E + W | 14% | 47.4% | -1.3 could be noise |
| WQEW + Q + E | 6% | 49.1% | +1.3 could be noise |
| WEQW + E + Q | 2% | 54.3% | +3.1 could be noise |
| EWQE + W + Q | 2% | 51.1% | +1.4 could be noise |
| EQWE + Q + W | 2% | 50.1% | +1.1 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 47.1% won. Max W first: 38.6% won (about even).
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +2.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.9% | -0.1 could be noise | |
| 24% | 48.8% | +0.9 could be noise | |
| 13% | 46.8% | -2.3 clear difference | |
| 4% | 51.0% | +2.0 could be noise | |
| 2% | 49.4% | +1.2 could be noise | |
| 1% | 47.9% | -2.4 could be noise | |
| 1% | 49.5% | -1.5 could be noise | |
| 1% | 49.3% | -0.7 could be noise |
Sion Bot build
Patch 16.20- won
- 49.0%
- games
- 6,686
- Win impact
- -0.8
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: 0.0 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 47.6% | -0.3 could be noise | |
| 33% | 48.3% | -0.5 could be noise | |
| 15% | 49.8% | 0.0 could be noise | |
| 3% | 46.2% | -1.1 could be noise | |
| 3% | 46.0% | -0.9 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.2 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 48.2% | -1.4 could be noise | 11:33 | |
| 22% | 48.2% | +1.2 could be noise | 13:12 | |
| 10% | 52.3% | +1.1 could be noise | 13:58 | |
| 2% | 50.4% | -0.8 could be noise | 12:29 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 47.8% | most bought | |
| 27% | 50.4% | about even | |
| 5% | 56.0% | about even | |
| 2% | 48.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 51.0% | most bought | |
| 17% | 59.3% | about even | |
| 12% | 39.2% | about even | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 27% | 12% | |
| 5% | 17% | |
| 5% | 13% | |
| 1% | 9% | |
| 13% | 6% | |
| 7% | 1% | |
| 10% | 5% | |
| 4% | 7% |
Item 1Youmuu's Ghostblade
Win added here: -2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 46.0% | -2.4 could be noise | 9:40 | |
| 29% | 50.5% | +1.7 clear difference | 11:37 | |
| 4% | 46.4% | +0.3 could be noise | 11:49 | |
| 4% | 54.0% | -1.4 could be noise | 9:04 | |
| 4% | 52.1% | +2.8 clear difference | 12:01 | |
| 3% | 51.5% | +2.3 could be noise | ||
| 2% | 48.2% | -3.3 could be noise | ||
| 1% | 35.1% | -3.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 760 | |
| 9% | - | 453 | |
| 5% | 58.3% | 265 | |
| 4% | - | 226 |
Item 2The Collector
The Collector is part of the build that wins more: +3.1 per 100 games, against +1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 46.3% | -2.5 could be noise | 16:50 | |
| 16% | 46.0% | -0.6 could be noise | 16:45 | |
| 11% | 52.5% | +1.7 could be noise | 19:20 | |
| 9% | 51.2% | +3.4 could be noise | 18:40 | |
| 5% | 48.0% | -2.0 could be noise | 17:04 | |
| 5% | 45.4% | -2.4 could be noise | ||
| 4% | 49.4% | -2.5 could be noise | ||
| 3% | 57.8% | +2.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 760 | |
| 9% | - | 453 | |
| 5% | 58.3% | 265 | |
| 4% | - | 226 |
Item 3Lord Dominik's Regards
Lord Dominik's Regards is part of the build that wins more: +3.1 per 100 games, against +1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 50.7% | -0.4 could be noise | 21:54 | |
| 12% | 45.4% | -2.1 could be noise | 22:04 | |
| 9% | 44.1% | -3.1 could be noise | 22:54 | |
| 8% | 57.0% | +3.7 could be noise | 24:15 | |
| 8% | 50.0% | +1.1 could be noise | 22:33 | |
| 7% | 53.9% | +0.3 could be noise | ||
| 6% | 51.0% | -2.6 could be noise | ||
| 4% | 49.1% | -2.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 760 | |
| 9% | - | 453 | |
| 5% | 58.3% | 265 | |
| 4% | - | 226 |
Item 4Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 55% | 59.3% | 27:40 |
Item 5Infinity Edge
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 51.8% | -1.1 could be noise | 31:22 | |
| 12% | 55.7% | +0.6 could be noise | 31:45 |
Item 6Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 35:14 | |
| 7% | - | 36:33 | |
| 6% | - | 35:03 | |
| 5% | - | 35:28 | |
| 5% | - | 35:02 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: -1.5 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 47.3% | -1.8 could be noise | |
| 40% | 50.0% | +2.5 clear difference | |
| 4% | 46.3% | -2.3 could be noise | |
| 2% | 54.5% | -1.5 could be noise | |
| 2% | 44.1% | -2.7 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.7 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 47.0% | -2.1 could be noise | |
| 33% | 49.9% | +1.9 clear difference | |
| 8% | 49.6% | +1.3 could be noise | |
| 5% | 46.5% | -2.5 could be noise | |
| 5% | 50.6% | +0.7 could be noise | |
| 4% | 48.2% | -1.4 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.3 against -3.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 45.9% | -3.1 could be noise | |
| 31% | 50.2% | +2.0 clear difference | |
| 13% | 51.2% | +0.9 could be noise | |
| 10% | 48.2% | +0.8 could be noise | |
| 4% | 49.2% | +1.3 could be noise | |
| 3% | 52.0% | -2.5 could be noise | |
| 2% | 40.7% | -1.6 could be noise | |
| 2% | 52.9% | -0.8 could be noise |
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: -1.5 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 47.2% | -1.7 could be noise | |
| 38% | 50.4% | +2.7 clear difference | |
| 4% | 50.6% | -1.5 could be noise | |
| 3% | 44.3% | -2.0 could be noise | |
| 3% | 46.3% | -1.3 could be noise | |
| 2% | 45.8% | -3.7 could be noise | |
| 1% | 37.5% | -3.4 could be noise |
Secondary pathResolve
Win added here: -3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 49.6% | +2.4 clear difference | |
| 36% | 46.0% | -3.1 could be noise | |
| 17% | 49.2% | 0.0 could be noise | |
| 4% | 53.2% | +0.6 could be noise | |
| 3% | 50.7% | +0.7 could be noise |
Secondary runesConditioning + Demolish
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 45.6% | -1.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.3 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.0% | -1.6 could be noise | |
| 15% | 49.0% | +1.0 could be noise | |
| 3% | 55.3% | +1.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.7 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 47.8% | -2.1 could be noise | |
| 11% | 50.3% | +0.7 could be noise | |
| 5% | 54.6% | +2.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 48.5% | -0.4 could be noise | |
| 10% | 45.5% | -0.2 could be noise | |
| 9% | 50.9% | +0.8 could be noise |
QEW
SkillsQ > E > W
Q > E > W wins more than Q > W > E, the most picked: +0.8 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 82% | 47.9% | -1.3 could be noise |
| QEWQ + E + W | 14% | 49.9% | +0.8 could be noise |
| WQEW + Q + E | 3% | 49.1% | -0.5 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.3% won. Max W first: 80.0% won (not enough games).
SpellsFlash + Teleport
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.8% | +1.7 could be noise | |
| 18% | 44.5% | -2.3 clear difference | |
| 12% | 49.2% | +0.2 could be noise | |
| 5% | 49.0% | -0.7 could be noise | |
| 3% | 54.3% | 0.0 could be noise | |
| 2% | 41.4% | -1.0 could be noise |
Top Sion Players
See all 5,660Normal Top game
14,075 gamesAgainst every Top champion
- Top 16% Farm / min 7.1
- Top 21% Assists 7.3
- Bottom 8% Vision / min 0.70
- Kills
- 4.7 Bottom 11%
- Deaths
- 6.4 Fewest 29%
- Solo kills
- 1.9 Bottom 10%
- Kill part.
- 36% Top 50%
- Team dmg
- 22% Bottom 30%
- Dmg / min
- 814 Bottom 38%
- Gold / min
- 414 Top 36%
- Control wards
- 0.5 Bottom 23%
- First blood
- 6% Bottom 9%
Against your lane opponent
- Level 6 at 5:17
- Level 11 at 13:01
Middle game at each minute
Damage dealt
Magic 36% Physical 64%Died to
Physical 57% Magic 34% True 9%Normal Mid game
41,025 games Patch 16.20Against every Mid champion
- Top 8% Farm / min 7.2
- Top 34% Gold / min 425
- Bottom 9% First blood 5%
- Kills
- 4.7 Bottom 12%
- Deaths
- 6.7 Fewest 40%
- Assists
- 7.5 Top 38%
- Solo kills
- 1.5 Bottom 15%
- Kill part.
- 38% Bottom 13%
- Team dmg
- 21% Bottom 27%
- Dmg / min
- 764 Bottom 27%
- Vision / min
- 0.63 Bottom 20%
- Control wards
- 0.6 Bottom 38%
Against your lane opponent
- Level 6 at 5:09
- Level 11 at 14:23
Middle game at each minute
Damage dealt
Magic 35% Physical 65%Died to
Physical 57% Magic 35% True 8%Normal Jungle game
33,013 games Patch 16.20Against every Jungle champion
- Top 17% Assists 9.7
- Fewest 19% Deaths 5.9
- Bottom 20% Control wards 0.9
- Kills
- 6.4 Bottom 45%
- Solo kills
- 1.0 Bottom 27%
- Kill part.
- 47% Top 29%
- Team dmg
- 18% Top 38%
- Dmg / min
- 713 Top 24%
- Farm / min
- 6.7 Top 24%
- Gold / min
- 431 Top 40%
- Vision / min
- 0.78 Bottom 22%
- First blood
- 4% Bottom 27%
Against the enemy jungler
- Level 6 at 7:00
- Level 11 at 16:45
- blue buff first in 53% of games
- First dragon at 7:26
Middle game at each minute
Damage dealt
Magic 24% Physical 76%Died to
Physical 57% Magic 36% True 7%Normal Support game
31,812 games Patch 16.20Against every Support champion
- Top 30% Assists 12.0
- Top 32% Kill part. 48%
- Most 13% Deaths 9.5
- Kills
- 4.9 Top 46%
- Solo kills
- 0.7 Bottom 41%
- Team dmg
- 16% Top 49%
- Dmg / min
- 635 Top 39%
- Farm / min
- 2.2 Top 41%
- Gold / min
- 361 Top 35%
- Vision / min
- 1.99 Bottom 32%
- Control wards
- 4.2 Bottom 41%
- First blood
- 8% Top 47%
Against your lane opponent
- Level 6 at 8:23
- Level 11 at 20:54
Middle game at each minute
Damage dealt
Magic 21% Physical 79%Died to
Physical 58% Magic 36% True 6%Normal Bot game
6,427 games Patch 16.20Against every Bot champion
- Top 29% Gold / min 461
- Top 31% Dmg / min 853
- Most 5% Deaths 9.3
- Kills
- 8.4 Top 37%
- Assists
- 8.6 Top 36%
- Solo kills
- 1.3 Top 45%
- Kill part.
- 47% Top 34%
- Team dmg
- 21% Top 49%
- Farm / min
- 6.2 Top 45%
- Vision / min
- 0.59 Bottom 7%
- Control wards
- 0.5 Bottom 34%
- First blood
- 10% Bottom 37%
Against your lane opponent
- Level 6 at 7:13
- Level 11 at 17:59
Middle game at each minute
Damage dealt
Magic 18% Physical 82%Died to
Physical 59% Magic 35% True 6%Matchups and teammates come from Sion Top games.
Matchups and teammates come from Sion Top games.
-
Sion with Zaahen: +3.9 wins per 100 games (range 0.2-7.6) · 506 games · Pooled · 28% of this is borrowed from similar champions -
Sion with Bel'Veth: +3.0 wins per 100 games (range 1.3-4.7) · 3,288 games · Measured · 6% of this is borrowed from similar champions -
Sion with Shyvana: +3.0 wins per 100 games (range 1.8-4.2) · 6,710 games · Measured · 3% of this is borrowed from similar champions
-
Sion with Hecarim: -3.2 wins per 100 games (range -4.6 to -1.8) · 4,822 games · Measured · 4% of this is borrowed from similar champions -
Sion with Gragas: -3.1 wins per 100 games (range -5.4 to -0.7) · 1,563 games · Measured · 11% of this is borrowed from similar champions -
Sion with Rengar: -2.8 wins per 100 games (range -4.3 to -1.3) · 4,093 games · Measured · 5% of this is borrowed from similar champions
-
Sion with Veigar: +2.06 wins per 100 games (range 1.10-3.01) · 10,695 games · Measured · 2% of this is borrowed from similar champions -
Sion with Fizz: +1.9 wins per 100 games (range 0.8-2.9) · 8,928 games · Measured · 2% of this is borrowed from similar champions -
Sion with Vex: +1.4 wins per 100 games (range 0.1-2.8) · 5,519 games · Measured · 4% of this is borrowed from similar champions
-
Sion with Ryze: -4.7 wins per 100 games (range -6.7 to -2.7) · 2,199 games · Measured · 8% of this is borrowed from similar champions -
Sion with Orianna: -4.7 wins per 100 games (range -6.3 to -3.0) · 3,421 games · Measured · 6% of this is borrowed from similar champions -
Sion with Mel: -3.8 wins per 100 games (range -4.9 to -2.8) · 8,515 games · Measured · 2% of this is borrowed from similar champions
-
Sion with Kog'Maw: +3.0 wins per 100 games (range 1.5-4.6) · 3,697 games · Measured · 5% of this is borrowed from similar champions -
Sion with Jinx: +2.02 wins per 100 games (range 1.32-2.71) · 21,691 games · Measured · 1% of this is borrowed from similar champions -
Sion with Sivir: +1.8 wins per 100 games (range 0.4-3.2) · 4,609 games · Measured · 4% of this is borrowed from similar champions
-
Sion with Ezreal: -3.61 wins per 100 games (range -4.49 to -2.73) · 12,931 games · Measured · 2% of this is borrowed from similar champions -
Sion with Corki: -3.0 wins per 100 games (range -5.2 to -0.9) · 1,840 games · Measured · 10% of this is borrowed from similar champions -
Sion with Ashe: -2.45 wins per 100 games (range -3.38 to -1.53) · 11,616 games · Measured · 2% of this is borrowed from similar champions
-
Sion with Leona: +2.28 wins per 100 games (range 1.29-3.26) · 10,085 games · Measured · 2% of this is borrowed from similar champions -
Sion with Blitzcrank: +1.9 wins per 100 games (range 0.9-3.0) · 8,211 games · Measured · 2% of this is borrowed from similar champions -
Sion with Thresh: +1.77 wins per 100 games (range 0.93-2.60) · 14,290 games · Measured · 1% of this is borrowed from similar champions
-
Sion with Bard: -3.1 wins per 100 games (range -4.8 to -1.5) · 3,510 games · Measured · 5% of this is borrowed from similar champions -
Sion with Karma: -2.2 wins per 100 games (range -3.4 to -0.9) · 6,261 games · Measured · 3% of this is borrowed from similar champions -
Sion with Yuumi: -2.2 wins per 100 games (range -3.4 to -0.9) · 6,183 games · Measured · 3% of this is borrowed from similar champions