League of Legends Singed build
Singed Top build
- won
- 52.2%
- games
- 44,478
- Win impact
- +2.1
- Pick rate
- 0.9%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 52.5% | +0.6 could be noise | |
| 12% | 52.6% | +0.4 could be noise | |
| 4% | 47.7% | -2.3 clear difference | |
| 1% | 50.8% | +0.3 could be noise | |
| 1% | 49.6% | -0.1 could be noise | |
| 1% | 46.1% | -3.4 clear difference | |
| <1% | 57.5% | -0.8 could be noise | |
| <1% | 52.3% | -0.8 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.0 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 69% | 52.8% | -0.6 could be noise | 9:00 | |
| 20% | 51.9% | +0.6 could be noise | 9:48 | |
| 8% | 52.0% | +1.0 clear difference | 12:51 | |
| 2% | 55.1% | -1.1 could be noise | 11:25 | |
| 1% | 56.2% | -1.8 could be noise often ahead | 12:46 | |
| <1% | 55.0% | -1.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 53.8% | most bought | |
| 31% | 54.5% | about even | |
| 3% | 55.1% | about even | |
| 2% | 63.1% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 53.4% | most bought | |
| 21% | 55.1% | about even | |
| 6% | 43.4% | about even | |
| 2% | 51.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 31% | 6% | |
| 5% | 26% | |
| 3% | 21% | |
| 35% | 18% | |
| 63% | 70% | |
| 8% | 2% | |
| 14% | 17% | |
| 31% | 33% | |
| 7% | 5% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +1.5 per 100 games, against +1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 53.3% | +0.6 could be noise | 12:48 | |
| 26% | 52.2% | +0.2 could be noise | 12:08 | |
| 1% | 51.3% | -2.4 clear difference | 12:20 | |
| 1% | 47.5% | -2.2 clear difference | 11:17 | |
| 1% | 45.5% | -3.9 clear difference | 11:39 | |
| <1% | 48.5% | -1.3 could be noise | ||
| <1% | 53.8% | bought when already behind | ||
| <1% | 54.0% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 8,729 | |
| 21% | 6,693 | |
| 9% | 2,911 | |
| 5% | 1,453 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.5 per 100 games, against +1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 54.1% | +0.3 could be noise | 19:11 | |
| 20% | 53.7% | 0.0 could be noise | 19:34 | |
| 6% | 50.8% | +0.1 could be noise | 20:15 | |
| 5% | 51.7% | +0.7 could be noise | 19:34 | |
| 4% | 57.4% | -0.5 could be noise | 19:54 | |
| 2% | 54.9% | +0.7 could be noise | ||
| 2% | 54.4% | -1.3 could be noise | ||
| <1% | 56.7% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 8,729 | |
| 21% | 6,693 | |
| 9% | 2,911 | |
| 5% | 1,453 |
Item 3Protoplasm Harness
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 58.6% | +1.5 could be noise | 24:33 | |
| 21% | 55.4% | -0.5 could be noise | 25:23 | |
| 9% | 58.4% | -0.4 could be noise | 25:06 | |
| 8% | 55.5% | -0.3 could be noise | 25:22 | |
| 5% | 53.6% | -0.8 could be noise | 25:54 | |
| 5% | 54.0% | -0.2 could be noise | ||
| 2% | 79.8% | bought when already ahead | ||
| <1% | 62.1% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 8,729 | |
| 21% | 6,693 | |
| 9% | 2,911 | |
| 5% | 1,453 |
Item 4Dead Man's Plate
Dead Man's Plate wins more than Jak'Sho, The Protean, the most picked: +0.6 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 57.8% | -0.9 could be noise | 30:42 | |
| 26% | 61.0% | +0.6 could be noise | 30:10 | |
| 9% | 64.1% | -0.3 could be noise | 30:08 | |
| 6% | 74.2% | bought when already ahead | ||
| 5% | 60.9% | +0.1 could be noise | 30:27 | |
| 4% | 54.1% | +0.1 could be noise | ||
| 3% | 61.5% | +0.2 could be noise | ||
| 3% | 62.3% | 0.0 could be noise |
Item 5Jak'Sho, The Protean
Jak'Sho, The Protean wins more than Riftmaker, the most picked: +0.7 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 58.0% | +0.7 could be noise | 34:55 | |
| 16% | 65.3% | +0.4 could be noise | 34:51 | |
| 14% | 54.5% | -0.2 could be noise | 35:01 | |
| 12% | 53.3% | -1.8 could be noise | 34:34 |
Item 6Riftmaker
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 50.7% | 38:18 | |
| 10% | - | 39:09 | |
| 9% | - | 38:03 | |
| 9% | - | 37:37 | |
| 9% | - | 38:48 |
KeystoneConqueror
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 53.3% | +2.3 clear difference | |
| 29% | 51.2% | -1.6 could be noise | |
| 5% | 49.0% | -2.7 could be noise | |
| 2% | 53.1% | +1.1 clear difference | |
| 1% | 49.3% | -2.4 could be noise | |
| <1% | 47.2% | -1.9 could be noise | |
| <1% | 48.3% | -2.9 could be noise | |
| <1% | 54.2% | -1.4 could be noise |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: -1.5 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 53.2% | +2.2 clear difference | |
| 28% | 51.1% | -1.7 could be noise | |
| 6% | 48.8% | -2.7 could be noise | |
| 3% | 51.5% | -0.9 could be noise | |
| 2% | 54.3% | -0.6 could be noise | |
| 1% | 54.7% | +1.8 clear difference | |
| 1% | 54.6% | -1.5 could be noise | |
| 1% | 47.7% | -2.4 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.1 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 53.2% | +2.3 clear difference | |
| 26% | 50.9% | -2.0 could be noise | |
| 5% | 48.6% | -2.7 could be noise | |
| 2% | 54.3% | +1.1 clear difference | |
| 2% | 52.9% | -1.7 could be noise | |
| 1% | 57.2% | +1.1 clear difference | |
| 1% | 51.5% | -1.5 could be noise | |
| 1% | 47.7% | -0.9 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: -0.5 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.7% | +1.1 clear difference | |
| 27% | 51.2% | -1.7 could be noise | |
| 16% | 54.5% | +1.9 clear difference | |
| 6% | 49.1% | -2.7 could be noise | |
| 2% | 52.9% | -0.6 could be noise | |
| 1% | 50.9% | +0.1 could be noise | |
| 1% | 50.7% | -0.6 could be noise | |
| 1% | 46.3% | -0.5 could be noise |
Secondary pathSorcery
Win added here: -1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 53.3% | +1.3 clear difference | |
| 27% | 50.7% | -1.9 could be noise | |
| 26% | 52.6% | +0.3 clear difference | |
| 5% | 51.5% | +0.7 clear difference | |
| 2% | 51.0% | -0.6 could be noise |
Secondary runesCelerity + Gathering Storm
Celerity + Gathering Storm wins more than Celerity + Nimbus Cloak, the most picked: +2.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 50.7% | +0.2 could be noise | |
| 20% | 50.0% | -1.0 could be noise | |
| 2% | 54.4% | +2.3 could be noise | |
| 2% | 50.9% | +1.2 could be noise | |
| 1% | 50.0% | -0.3 could be noise | |
| 1% | 54.2% | +1.0 could be noise | |
| <1% | 63.8% | +0.6 could be noise | |
| <1% | 44.1% | -1.0 could be noise |
Offence shardAdaptive Force
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.3% | +2.4 could be noise | |
| 2% | 48.4% | -3.0 clear difference | |
| 1% | 54.3% | -1.4 clear difference |
Flex shardAdaptive Force
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 58% of their games. All ranks pick Movement Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 52.7% | +0.5 could be noise | |
| 45% | 51.8% | -0.5 clear difference | |
| 2% | 53.5% | +0.2 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.7 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 52.0% | -1.2 could be noise | |
| 26% | 52.4% | +0.4 clear difference | |
| 15% | 53.4% | +1.7 clear difference |
QEW
SkillsQ > E > W
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 52.4% | +2.2 could be noise |
| QWEQ + W + E | 3% | 52.5% | -2.0 clear difference |
| EQWE + Q + W | <1% | 47.1% | -3.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.0% won. Max E first: 50.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsGhost + Ignite
Ghost + Ignite wins more than Flash + Ghost, the most picked: +1.7 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 52.0% | -0.7 could be noise | |
| 22% | 53.3% | +0.9 clear difference | |
| 9% | 54.5% | +1.7 clear difference | |
| 9% | 51.5% | -0.4 could be noise | |
| 4% | 48.7% | -1.7 could be noise | |
| 1% | 52.6% | +0.4 could be noise | |
| 1% | 52.4% | -1.2 could be noise | |
| <1% | 50.0% | -1.2 could be noise |
Singed Mid build
Patch 16.21- won
- 53.3%
- games
- 16,114
- Win impact
- +2.9
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.2 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 55.0% | +0.4 could be noise | |
| 24% | 53.9% | +1.2 could be noise | |
| 4% | 48.4% | -2.8 could be noise | |
| 1% | 56.0% | -0.8 could be noise | |
| 1% | 51.4% | -1.2 could be noise | |
| 1% | 52.5% | -1.1 could be noise | |
| 1% | 53.9% | -1.4 could be noise | |
| 1% | 49.2% | -3.2 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +3.3 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 54.6% | -0.5 could be noise | 7:57 | |
| 20% | 52.8% | -1.2 could be noise | 8:53 | |
| 10% | 56.2% | +3.3 clear difference | 9:53 | |
| 4% | 56.7% | -0.2 could be noise | 10:51 | |
| 3% | 55.6% | -0.6 could be noise | 11:44 | |
| 3% | 56.1% | -0.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 56.7% | most bought | |
| 16% | 60.9% | about even | |
| 9% | 56.1% | about even | |
| 3% | 60.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 53.9% | most bought | |
| 26% | 56.7% | about even | |
| 2% | 40.6% | not enough games | |
| 2% | 38.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 9% | 26% | |
| 16% | 1% | |
| 3% | 17% | |
| 23% | 13% | |
| 1% | 7% | |
| 8% | 3% | |
| 65% | 60% | |
| 47% | 42% | |
| 10% | 7% | |
| 6% | 9% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +2.9 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 55.4% | +1.8 could be noise | 12:33 | |
| 25% | 54.4% | -0.4 could be noise | 11:50 | |
| 10% | 54.8% | -1.6 clear difference | 11:27 | |
| 1% | 53.4% | -1.0 could be noise | 9:60 | |
| 1% | 53.1% | -1.7 could be noise | 10:54 | |
| 1% | 45.3% | -1.1 could be noise often behind | ||
| 1% | 51.9% | -0.1 could be noise | ||
| 1% | 58.4% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,439 | |
| 12% | 1,006 | |
| 5% | 433 | |
| 5% | 378 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.9 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 56.3% | +0.8 could be noise | 18:45 | |
| 22% | 55.1% | -1.2 could be noise | 19:13 | |
| 7% | 53.3% | 0.0 could be noise | 19:33 | |
| 6% | 55.3% | +0.5 could be noise | 19:07 | |
| 4% | 56.3% | +0.4 could be noise | 19:24 | |
| 3% | 48.8% | -0.7 could be noise | ||
| 2% | 78.2% | bought when already ahead | ||
| 1% | 46.9% | +2.1 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,439 | |
| 12% | 1,006 | |
| 5% | 433 | |
| 5% | 378 |
Item 3Protoplasm Harness
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 58.1% | +0.6 could be noise | 24:12 | |
| 14% | 55.9% | -1.1 could be noise | 24:47 | |
| 12% | 58.0% | +0.4 could be noise | 24:13 | |
| 8% | 56.3% | -0.3 could be noise | 24:59 | |
| 7% | 57.2% | -1.1 could be noise | 25:27 | |
| 6% | 62.5% | +0.6 could be noise | ||
| 4% | 77.0% | bought when already ahead | ||
| 1% | 59.2% | +3.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,439 | |
| 12% | 1,006 | |
| 5% | 433 | |
| 5% | 378 |
Item 4Dead Man's Plate
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 61.1% | -0.4 could be noise | 29:52 |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 62.7% | 34:33 |
Item 6Riftmaker
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | - | 37:14 | |
| 13% | - | 35:52 | |
| 9% | - | 35:23 | |
| 7% | - | 36:44 | |
| 7% | - | 35:14 |
KeystoneConqueror
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 54.2% | +0.6 could be noise | |
| 19% | 53.4% | +0.2 could be noise | |
| 3% | 56.2% | -2.0 could be noise | |
| 2% | 55.8% | +1.1 could be noise | |
| 2% | 46.4% | -4.0 could be noise | |
| 2% | 55.6% | +0.7 could be noise | |
| 1% | 51.2% | -2.0 could be noise | |
| 1% | 43.2% | -5.8 could be noise |
Primary row 1Triumph
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 54.1% | +1.1 could be noise | |
| 18% | 53.6% | +0.4 could be noise | |
| 4% | 51.2% | -3.9 clear difference | |
| 3% | 55.2% | -2.6 could be noise | |
| 2% | 54.9% | -3.0 could be noise | |
| 2% | 53.6% | -0.2 could be noise | |
| 1% | 54.7% | +0.6 could be noise | |
| 1% | 47.2% | -2.2 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 54.5% | +1.2 could be noise | |
| 16% | 53.7% | +0.3 could be noise | |
| 4% | 48.2% | -4.2 clear difference | |
| 2% | 56.2% | -1.4 could be noise | |
| 2% | 50.3% | -0.7 could be noise | |
| 1% | 55.9% | +1.6 could be noise | |
| 1% | 52.4% | -2.9 could be noise | |
| 1% | 50.8% | -0.4 could be noise |
Primary row 3Last Stand
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 54.0% | +0.1 could be noise | |
| 20% | 54.5% | +0.6 could be noise | |
| 18% | 53.5% | +0.1 could be noise | |
| 8% | 52.7% | -1.5 could be noise | |
| 3% | 55.0% | -2.8 could be noise | |
| 1% | 57.8% | +1.9 could be noise | |
| 1% | 52.9% | -0.2 could be noise | |
| 1% | 50.0% | -1.4 could be noise |
Secondary pathSorcery
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 54.0% | +0.5 could be noise | |
| 27% | 53.8% | 0.0 could be noise | |
| 19% | 54.7% | -0.1 could be noise | |
| 9% | 53.8% | +0.7 could be noise | |
| 6% | 52.7% | -2.6 could be noise |
Secondary runesCelerity + Nimbus Cloak
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 54.6% | +1.9 could be noise | |
| 12% | 55.7% | -0.3 could be noise |
Offence shardAdaptive Force
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 54.1% | +2.6 could be noise | |
| 2% | 51.3% | -1.4 could be noise | |
| 2% | 47.8% | -3.0 clear difference |
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 48% of their games. All ranks pick Movement Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 54.2% | -0.1 could be noise | |
| 43% | 53.7% | +0.1 could be noise | |
| 5% | 53.6% | 0.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 53.4% | -1.2 could be noise | |
| 27% | 54.4% | +0.8 could be noise | |
| 25% | 54.5% | +0.8 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 54.0% | +1.3 could be noise |
| QWEQ + W + E | 6% | 54.2% | -1.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +1.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 53.7% | -0.3 could be noise | |
| 23% | 55.5% | +1.4 could be noise | |
| 9% | 53.1% | -0.7 could be noise | |
| 5% | 55.1% | -0.9 could be noise | |
| 4% | 50.8% | -3.8 could be noise | |
| 3% | 53.7% | +1.4 could be noise | |
| 1% | 53.3% | -1.3 could be noise | |
| 1% | 48.2% | -0.4 could be noise |
Singed Bot build
Patch 16.21- won
- 51.1%
- games
- 2,933
- Win impact
- +0.7
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 52.9% | +2.0 could be noise | |
| 12% | 53.0% | -0.6 could be noise | |
| 6% | 51.2% | -2.2 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.4 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 53.1% | -1.2 could be noise | 8:28 | |
| 14% | 48.7% | +0.6 could be noise | 11:43 | |
| 6% | 51.0% | +1.4 could be noise | 13:18 | |
| 5% | 56.4% | -0.3 could be noise often ahead | 11:47 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 56.3% | most bought | |
| 18% | 52.3% | about even | |
| 4% | 52.0% | not enough games | |
| 2% | 21.4% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 46.6% | most bought | |
| 16% | 51.1% | not enough games | |
| 6% | 29.4% | not enough games | |
| 2% | 85.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 16% | |
| 2% | 15% | |
| 18% | 6% | |
| 27% | 17% | |
| 6% | <1% |
Item 1Liandry's Torment
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 53.9% | +2.3 could be noise | 12:39 | |
| 26% | 48.9% | -3.6 clear difference | 11:39 | |
| 5% | 59.2% | +1.2 could be noise | 11:31 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 313 | |
| 10% | 181 | |
| 7% | 130 | |
| 3% | 58 |
Item 2Rylai's Crystal Scepter
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 53.1% | +1.7 could be noise | 18:12 | |
| 23% | 50.8% | -2.2 could be noise | 18:10 | |
| 8% | 52.5% | -1.7 could be noise | 19:11 | |
| 5% | 65.5% | -1.1 could be noise often ahead | 18:17 | |
| 5% | 55.9% | +0.1 could be noise | 19:13 | |
| 4% | 57.0% | +0.2 could be noise | ||
| 3% | 55.6% | +0.8 could be noise | ||
| 3% | 50.7% | -2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 313 | |
| 10% | 181 | |
| 7% | 130 | |
| 3% | 58 |
Item 3Riftmaker
Riftmaker is part of the build that wins more: +1.8 per 100 games, against - for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 53.4% | -1.4 could be noise | 24:03 | |
| 15% | 54.8% | -0.4 could be noise | 22:60 | |
| 11% | 55.6% | -0.3 could be noise | 23:44 | |
| 10% | 53.0% | -0.7 could be noise | 23:39 | |
| 7% | 57.4% | -0.5 could be noise | 23:46 | |
| 7% | 62.0% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 313 | |
| 10% | 181 | |
| 7% | 130 | |
| 3% | 58 |
Item 4Dead Man's Plate
Dead Man's Plate wins more than Protoplasm Harness, the most picked: +1.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 50.6% | -2.1 could be noise | 28:56 | |
| 13% | 54.1% | -1.0 could be noise | 28:05 | |
| 8% | 45.8% | -2.0 could be noise | 28:12 | |
| 8% | 65.6% | +1.1 could be noise | 27:48 |
Item 5Riftmaker
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 72.6% | 33:39 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 36:49 | |
| 10% | - | 37:11 | |
| 8% | - | 35:47 | |
| 8% | - | 37:45 | |
| 8% | - | 37:01 |
KeystoneFleet Footwork
Fleet Footwork wins more than Conqueror, the most picked: -2.4 against -2.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 53.3% | +3.2 clear difference | |
| 31% | 49.1% | -2.6 could be noise | |
| 4% | 51.6% | -2.1 could be noise | |
| 3% | 52.1% | -2.4 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+2.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 53.3% | +2.8 clear difference | |
| 33% | 49.4% | -2.5 could be noise | |
| 6% | 49.4% | -1.1 could be noise | |
| 4% | 52.4% | -2.7 could be noise |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 53.0% | +2.6 clear difference | |
| 31% | 49.2% | -2.6 could be noise | |
| 4% | 54.7% | -1.6 could be noise | |
| 2% | 46.2% | -1.9 could be noise |
Primary row 3Last Stand
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 53.4% | +2.3 clear difference | |
| 33% | 48.9% | -3.2 could be noise | |
| 17% | 53.3% | +1.6 could be noise | |
| 4% | 54.2% | -2.0 could be noise | |
| 3% | 38.5% | too big to trust |
Secondary pathSorcery
Win added here: -2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 54.2% | +3.3 clear difference | |
| 33% | 50.2% | -2.4 could be noise | |
| 19% | 48.6% | -1.8 could be noise | |
| 10% | 51.6% | -0.6 could be noise | |
| 4% | 53.6% | +0.2 could be noise |
Secondary runesCelerity + Nimbus Cloak
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.9% | -0.7 could be noise |
Offence shardAdaptive Force
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.6% | +2.0 could be noise |
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 77% of their games. All ranks pick Movement Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 52.4% | -0.6 could be noise | |
| 48% | 50.3% | +0.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.5 against -2.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.2% | -2.5 could be noise | |
| 28% | 54.4% | +1.5 could be noise | |
| 25% | 54.5% | +1.5 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 52.1% | -0.3 could be noise |
| QWEQ + W + E | 3% | 54.4% | +0.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
SpellsFlash + Ghost
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.7% | +2.0 could be noise | |
| 13% | 49.7% | 0.0 could be noise | |
| 6% | 54.1% | -1.8 could be noise | |
| 3% | 38.0% | -4.6 clear difference | |
| 2% | 46.0% | -0.2 could be noise |
Top Singed Players
See all 7,638Normal Top game
43,432 gamesAgainst every Top champion
- Top 2% Farm / min 7.8
- Top 15% Assists 8.0
- Bottom 13% Solo kills 1.8
- Kills
- 4.7 Bottom 16%
- Deaths
- 7.1 Most 39%
- Kill part.
- 37% Top 36%
- Team dmg
- 21% Bottom 31%
- Dmg / min
- 793 Bottom 39%
- Gold / min
- 413 Top 32%
- Vision / min
- 0.75 Bottom 40%
- Control wards
- 0.6 Top 49%
- First blood
- 12% Bottom 43%
Against your lane opponent
- Level 6 at 5:36
- Level 11 at 13:41
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 58% Magic 33% True 9%Normal Mid game
15,279 games Patch 16.21Against every Mid champion
- Top 4% Farm / min 7.4
- Top 13% Assists 9.7
- Bottom 15% Solo kills 1.5
- Kills
- 5.7 Bottom 23%
- Deaths
- 6.2 Fewest 23%
- Kill part.
- 46% Top 14%
- Team dmg
- 21% Bottom 29%
- Dmg / min
- 786 Bottom 30%
- Gold / min
- 421 Top 40%
- Vision / min
- 0.69 Top 40%
- Control wards
- 0.7 Top 43%
- First blood
- 12% Top 43%
Against your lane opponent
- Level 6 at 5:35
- Level 11 at 15:18
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 55% Magic 37% True 8%Normal Bot game
2,885 games Patch 16.21Against every Bot champion
- Top 12% Kill part. 49%
- Top 12% Farm / min 7.1
- Bottom 14% Solo kills 0.7
- Kills
- 6.8 Bottom 31%
- Deaths
- 7.3 Fewest 45%
- Assists
- 10.4 Top 16%
- Team dmg
- 21% Top 50%
- Dmg / min
- 816 Top 47%
- Gold / min
- 454 Top 36%
- Vision / min
- 0.61 Bottom 16%
- Control wards
- 0.4 Bottom 21%
- First blood
- 15% Top 35%
Against your lane opponent
- Level 6 at 7:46
- Level 11 at 18:41
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 58% Magic 35% True 7%Matchups and teammates come from Singed Top games.
-
Yone: +3.4 wins per 100 games (range 1.1-5.6) · 1,673 games · Measured · 11% of this is borrowed from similar champions -
Mordekaiser: +3.0 wins per 100 games (range 0.9-5.2) · 1,841 games · Measured · 10% of this is borrowed from similar champions -
Renekton: +3.0 wins per 100 games (range 0.3-5.7) · 1,091 games · Pooled · 15% of this is borrowed from similar champions
Matchups and teammates come from Singed Top games.
-
Singed with Tryndamere: +4.4 wins per 100 games (range 1.8-7.0) · 1,202 games · Measured · 14% of this is borrowed from similar champions -
Singed with Shyvana: +3.0 wins per 100 games (range 1.6-4.4) · 4,877 games · Measured · 4% of this is borrowed from similar champions -
Singed with Briar: +2.8 wins per 100 games (range 1.6-4.1) · 5,970 games · Measured · 3% of this is borrowed from similar champions
-
Singed with Qiyana: -5.2 wins per 100 games (range -6.4 to -4.1) · 7,229 games · Measured · 3% of this is borrowed from similar champions -
Singed with Skarner: -3.3 wins per 100 games (range -6.4 to -0.3) · 824 games · Pooled · 20% of this is borrowed from similar champions -
Singed with Lee Sin: -3.2 wins per 100 games (range -4.2 to -2.1) · 9,154 games · Measured · 2% of this is borrowed from similar champions
-
Singed with Vex: +2.0 wins per 100 games (range 0.3-3.6) · 3,321 games · Measured · 6% of this is borrowed from similar champions -
Singed with Yasuo: +1.89 wins per 100 games (range 1.06-2.71) · 14,840 games · Measured · 1% of this is borrowed from similar champions -
Singed with Veigar: +1.8 wins per 100 games (range 0.6-3.0) · 6,646 games · Measured · 3% of this is borrowed from similar champions
-
Singed with Mel: -4.7 wins per 100 games (range -6.0 to -3.3) · 4,887 games · Measured · 4% of this is borrowed from similar champions -
Singed with Ryze: -4.6 wins per 100 games (range -7.0 to -2.2) · 1,471 games · Measured · 12% of this is borrowed from similar champions -
Singed with Orianna: -3.9 wins per 100 games (range -5.6 to -2.1) · 3,095 games · Measured · 6% of this is borrowed from similar champions
-
Singed with Sivir: +2.7 wins per 100 games (range 1.1-4.2) · 3,850 games · Measured · 5% of this is borrowed from similar champions -
Singed with Miss Fortune: +2.38 wins per 100 games (range 1.57-3.20) · 15,431 games · Measured · 1% of this is borrowed from similar champions -
Singed with Kog'Maw: +2.1 wins per 100 games (range 0.2-4.0) · 2,572 games · Measured · 7% of this is borrowed from similar champions
-
Singed with Ezreal: -4.23 wins per 100 games (range -5.19 to -3.28) · 10,980 games · Measured · 2% of this is borrowed from similar champions -
Singed with Corki: -3.0 wins per 100 games (range -5.3 to -0.6) · 1,536 games · Measured · 12% of this is borrowed from similar champions -
Singed with Ashe: -2.6 wins per 100 games (range -3.7 to -1.6) · 8,799 games · Measured · 2% of this is borrowed from similar champions
-
Singed with Taric: +5.4 wins per 100 games (range 2.8-8.0) · 1,189 games · Measured · 14% of this is borrowed from similar champions -
Singed with Rell: +3.4 wins per 100 games (range 1.7-5.2) · 2,992 games · Measured · 6% of this is borrowed from similar champions -
Singed with Sona: +3.2 wins per 100 games (range 1.2-5.2) · 2,289 games · Measured · 8% of this is borrowed from similar champions
-
Singed with Camille: -3.2 wins per 100 games (range -6.1 to -0.2) · 898 games · Pooled · 18% of this is borrowed from similar champions -
Singed with Bard: -2.5 wins per 100 games (range -4.4 to -0.6) · 2,470 games · Measured · 7% of this is borrowed from similar champions -
Singed with Neeko: -2.2 wins per 100 games (range -4.2 to -0.3) · 2,323 games · Measured · 8% of this is borrowed from similar champions