League of Legends Shen build
Shen Top build
A rare build that wins more.
- won
- 50.7%
- games
- 213,842
- Win impact
- +0.7
- Pick rate
- 1.5%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +0.8 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.5% | -0.5 could be noise | |
| 27% | 51.3% | +0.8 clear difference | |
| 1% | 49.6% | -0.7 could be noise | |
| <1% | 51.1% | -1.8 could be noise | |
| <1% | 46.0% | -3.9 clear difference | |
| <1% | 47.1% | -2.8 could be noise | |
| <1% | 48.6% | -1.9 could be noise | |
| <1% | 47.7% | -1.2 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.9% | -0.2 could be noise | 14:20 | |
| 31% | 51.4% | +0.2 could be noise | 15:58 | |
| 3% | 55.8% | +0.2 could be noise often ahead | 15:56 | |
| 1% | 54.7% | -0.2 could be noise often ahead | 14:40 | |
| <1% | 57.6% | -0.7 could be noise often ahead | 16:21 | |
| <1% | 44.6% | -3.8 clear difference | ||
| <1% | 38.5% | -1.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 79% | 53.7% | most bought | |
| 13% | 51.9% | about even | |
| 2% | 58.2% | won more | |
| 1% | 56.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 52.7% | most bought | |
| 25% | 49.7% | about even | |
| 3% | 57.6% | won more | |
| 1% | 53.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 79% | 25% | |
| 13% | 65% | |
| 6% | 26% | |
| 8% | 28% | |
| 39% | 22% | |
| 17% | 5% | |
| 14% | 4% | |
| 7% | 4% | |
| 27% | 25% | |
| 36% | 38% |
Item 1Titanic Hydra
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 51.6% | +1.2 could be noise | 14:24 | |
| 22% | 51.6% | -0.6 clear difference | 13:16 | |
| 5% | 49.3% | -0.3 clear difference | 14:60 | |
| 5% | 49.3% | -0.8 clear difference | 13:52 | |
| 2% | 48.4% | -2.6 clear difference | 13:37 | |
| 2% | 46.1% | -2.8 clear difference | ||
| 1% | 46.4% | -0.1 could be noise often behind | ||
| <1% | 44.1% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 17,776 | |
| 6% | 6,179 | |
| 5% | 5,250 | |
| 5% | 5,018 |
Item 2Dusk and Dawn
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.0% | -0.3 could be noise | 22:23 | |
| 17% | 55.1% | +0.8 could be noise | 23:22 | |
| 14% | 48.5% | -1.1 could be noise | 22:16 | |
| 6% | 52.3% | +1.0 could be noise | 23:20 | |
| 5% | 54.3% | +2.0 could be noise | 23:20 | |
| 4% | 49.9% | +0.2 could be noise | ||
| 4% | 52.6% | -0.9 could be noise | ||
| <1% | 51.0% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 17,776 | |
| 6% | 6,179 | |
| 5% | 5,250 | |
| 5% | 5,018 |
Item 3Bandlepipes
Bandlepipes is part of the build that wins more: +3.0 per 100 games, against -0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 56.3% | -0.4 could be noise | 28:10 | |
| 14% | 55.7% | +0.6 could be noise | 29:06 | |
| 13% | 53.7% | -0.5 could be noise | 28:32 | |
| 9% | 60.3% | +0.2 could be noise | 28:38 | |
| 5% | 61.7% | +0.5 could be noise | 27:01 | |
| 4% | 57.7% | -0.1 could be noise | ||
| 3% | 60.2% | -0.1 could be noise | ||
| 1% | 59.7% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 17,776 | |
| 6% | 6,179 | |
| 5% | 5,250 | |
| 5% | 5,018 |
Item 4Kaenic Rookern
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 58.6% | -0.5 could be noise | 33:06 | |
| 14% | 57.1% | +0.1 could be noise | 33:42 |
Item 5Randuin's Omen
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 53.5% | -0.7 could be noise | 38:19 | |
| 15% | 51.5% | -0.8 could be noise | 37:29 | |
| 10% | 53.1% | -0.9 could be noise |
Item 6Dead Man's Plate
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 43.0% | 41:48 | |
| 11% | 57.3% | 41:34 | |
| 10% | - | 42:24 | |
| 8% | - | 42:39 | |
| 8% | - | 42:20 |
KeystoneGrasp of the Undying
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.7% | +4.3 could be noise | |
| 1% | 45.1% | -5.3 clear difference | |
| 1% | 48.6% | -1.1 clear difference | |
| 1% | 48.5% | -3.0 clear difference | |
| <1% | 43.1% | -4.9 clear difference | |
| <1% | 42.3% | -5.4 clear difference | |
| <1% | 48.4% | -4.7 clear difference | |
| <1% | 39.6% | -7.0 clear difference |
Primary row 1Shield Bash
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.8% | +4.7 could be noise | |
| 1% | 45.5% | -4.5 clear difference | |
| 1% | 47.9% | -1.7 clear difference | |
| <1% | 45.4% | -5.5 clear difference | |
| <1% | 43.8% | -5.5 clear difference | |
| <1% | 46.6% | -5.1 clear difference | |
| <1% | 42.8% | -4.2 clear difference | |
| <1% | 51.1% | -0.6 clear difference |
Primary row 2Second Wind
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.8% | +1.3 could be noise | |
| 7% | 50.3% | -0.3 clear difference | |
| 2% | 49.9% | -0.5 clear difference | |
| <1% | 46.4% | -0.8 could be noise | |
| <1% | 43.8% | -4.9 clear difference | |
| <1% | 43.4% | -5.9 clear difference | |
| <1% | 52.2% | -1.9 clear difference | |
| <1% | 44.6% | -5.8 clear difference |
Primary row 3Overgrowth
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.9% | +2.8 could be noise | |
| 39% | 49.0% | -2.5 clear difference | |
| 2% | 50.8% | -0.7 clear difference | |
| 1% | 44.9% | -5.4 clear difference | |
| <1% | 49.8% | -0.1 clear difference | |
| <1% | 43.7% | -6.0 clear difference | |
| <1% | 45.1% | -4.2 clear difference | |
| <1% | 48.2% | -3.0 clear difference |
Secondary pathInspiration
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 51.9% | +2.7 could be noise | |
| 39% | 49.1% | -2.4 clear difference | |
| 3% | 48.9% | -0.8 clear difference | |
| 2% | 47.8% | -1.6 clear difference | |
| 1% | 48.4% | -1.9 clear difference |
Secondary runesMagical Footwear + Biscuit Delivery
Magical Footwear + Biscuit Delivery wins more than Biscuit Delivery + Approach Velocity, the most picked: +1.9 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.9% | +0.4 could be noise | |
| 2% | 53.0% | +0.1 could be noise | |
| 2% | 52.4% | -0.3 could be noise | |
| 1% | 50.4% | -1.8 could be noise | |
| 1% | 54.0% | -0.3 could be noise | |
| 1% | 55.8% | +1.9 could be noise | |
| <1% | 51.5% | -0.6 could be noise | |
| <1% | 46.3% | -1.6 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.2 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.5% | -1.0 could be noise | |
| 7% | 52.0% | +1.2 clear difference | |
| 2% | 50.8% | +0.3 could be noise |
Flex shardHealth Scaling
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 51.8% | +2.6 could be noise | |
| 42% | 49.1% | -2.5 clear difference | |
| 3% | 50.0% | -0.6 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.5% | -0.5 could be noise | |
| 9% | 51.8% | +0.9 clear difference | |
| 3% | 50.3% | -0.8 could be noise |
SpellsFlash + Ignite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.2% | +2.0 could be noise | |
| 26% | 49.3% | -2.1 clear difference | |
| 3% | 50.4% | +0.2 clear difference | |
| <1% | 48.0% | -1.8 clear difference | |
| <1% | 50.3% | -1.2 clear difference | |
| <1% | 47.1% | -2.3 clear difference | |
| <1% | 44.6% | -0.7 could be noise | |
| <1% | 53.6% | -0.3 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.8% | +4.4 could be noise |
| QWEQ + W + E | 2% | 45.9% | -5.0 clear difference |
| EQWE + Q + W | 1% | 46.0% | -3.1 clear difference |
| EWQE + W + Q | <1% | 52.6% | -2.6 clear difference |
| WQEW + Q + E | <1% | 38.2% | -4.1 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.4% won. Max E first: 46.8% won (about even).
- won
- 55.4%
- games
- 5,936
- Win impact
- +3.3
- Pick rate
- 2.8%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.5% | -0.5 could be noise | |
| 27% | 51.3% | +0.8 clear difference | |
| 1% | 49.6% | -0.7 could be noise | |
| <1% | 51.1% | -1.8 could be noise | |
| <1% | 46.0% | -3.9 clear difference | |
| <1% | 47.1% | -2.8 could be noise | |
| <1% | 48.6% | -1.9 could be noise | |
| <1% | 47.7% | -1.2 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.7% | |
| 22% | 53.6% | |
| 1% | 76.6% | |
| 1% | 56.3% | |
| <1% | 50.0% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 94% | 55.4% | |
| 6% | 54.2% |
Item 2Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 94% | 55.4% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 46% | 55.4% | |
| 19% | 58.6% | |
| 17% | 63.2% | |
| 3% | 50.0% | |
| 3% | 70.0% |
Item 4Dusk and Dawn
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.0% | -0.3 could be noise | 22:23 | |
| 17% | 55.1% | +0.8 could be noise | 23:22 | |
| 14% | 48.5% | -1.1 could be noise | 22:16 | |
| 6% | 52.3% | +1.0 could be noise | 23:20 | |
| 5% | 54.3% | +2.0 could be noise | 23:20 | |
| 4% | 49.9% | +0.2 could be noise | ||
| 4% | 52.6% | -0.9 could be noise | ||
| <1% | 51.0% | +2.4 could be noise |
Item 5Titanic Hydra
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.9% | |
| 17% | 63.6% | |
| 11% | 53.6% | |
| 11% | 60.7% | |
| 6% | 41.2% |
Item 6Kaenic Rookern
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 58.6% | -0.5 could be noise | 33:06 | |
| 14% | 57.1% | +0.1 could be noise | 33:42 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Primary row 2Second Wind
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Primary row 3Revitalize
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.5% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.2% | +2.0 could be noise | |
| 26% | 49.3% | -2.1 clear difference | |
| 3% | 50.4% | +0.2 clear difference | |
| <1% | 48.0% | -1.8 clear difference | |
| <1% | 50.3% | -1.2 clear difference | |
| <1% | 47.1% | -2.3 clear difference | |
| <1% | 44.6% | -0.7 could be noise | |
| <1% | 53.6% | -0.3 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.8% | +4.4 could be noise |
| QWEQ + W + E | 2% | 45.9% | -5.0 clear difference |
| EQWE + Q + W | 1% | 46.0% | -3.1 clear difference |
| EWQE + W + Q | <1% | 52.6% | -2.6 clear difference |
| WQEW + Q + E | <1% | 38.2% | -4.1 clear difference |
Shen Support build
A rare build that wins more.
- won
- 50.0%
- games
- 68,397
- Win impact
- 0.0
- Pick rate
- 0.5%
Starting itemsRuby Crystal + Health Potion x2 + World Atlas
Ruby Crystal + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +2.4 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 49.6% | +0.2 could be noise | |
| 3% | 47.9% | -2.0 clear difference | |
| 3% | 49.9% | -0.2 could be noise | |
| 3% | 52.0% | -0.1 could be noise | |
| 1% | 51.3% | +1.8 could be noise | |
| <1% | 51.8% | +0.4 could be noise | |
| <1% | 48.3% | +2.4 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 49.8% | -0.1 could be noise | 15:22 | |
| 24% | 50.2% | +0.6 could be noise | 16:32 | |
| 15% | 50.8% | -0.4 could be noise | 10:60 | |
| 7% | 52.6% | 0.0 could be noise often ahead | 13:60 | |
| <1% | 56.8% | -1.7 could be noise | 15:38 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 52.9% | most bought | |
| 12% | 54.6% | about even | |
| 11% | 51.3% | about even | |
| 6% | 52.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 39% | 52.5% | most bought | |
| 32% | 47.8% | about even | |
| 14% | 52.5% | about even | |
| 7% | 51.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 63% | 32% | |
| 11% | 39% | |
| 44% | 28% | |
| 2% | 10% | |
| 4% | 11% | |
| 7% | 2% | |
| 26% | 29% | |
| 12% | 14% | |
| 6% | 7% | |
| 6% | 7% |
Item 1Heartsteel
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 51.2% | +1.2 could be noise | 14:08 | |
| 14% | 48.6% | +0.1 could be noise | 13:12 | |
| 5% | 50.3% | +0.5 could be noise | 14:07 | |
| 5% | 46.8% | -1.4 clear difference | 15:05 | |
| 4% | 49.3% | -0.1 could be noise | 12:33 | |
| 4% | 49.7% | -2.0 clear difference | ||
| 1% | 45.0% | -2.0 clear difference | ||
| 1% | 50.0% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 1,493 | |
| 6% | 1,432 | |
| 5% | 1,376 | |
| 5% | 1,197 |
Item 2Thornmail
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 51.3% | -0.1 could be noise | 23:16 | |
| 12% | 54.3% | +0.6 could be noise | 23:25 | |
| 12% | 53.3% | +0.6 could be noise | 22:31 | |
| 7% | 54.5% | -0.4 could be noise | 24:29 | |
| 5% | 53.0% | +0.1 could be noise | 22:00 | |
| 4% | 52.6% | +0.6 could be noise | ||
| 3% | 51.5% | -0.5 could be noise | ||
| <1% | 59.2% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 1,493 | |
| 6% | 1,432 | |
| 5% | 1,376 | |
| 5% | 1,197 |
Item 3Protoplasm Harness
Protoplasm Harness is part of the build that wins more: +1.6 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 55.6% | -0.2 could be noise | 29:52 | |
| 13% | 57.4% | +0.9 could be noise | 29:14 | |
| 12% | 58.3% | +1.1 could be noise | 29:43 | |
| 7% | 55.0% | +0.1 could be noise | 29:19 | |
| 6% | 55.5% | 0.0 could be noise | 30:28 | |
| 5% | 55.8% | -1.6 could be noise | ||
| 5% | 52.6% | +0.5 could be noise | ||
| 1% | 58.3% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 1,493 | |
| 6% | 1,432 | |
| 5% | 1,376 | |
| 5% | 1,197 |
Item 4Zeke's Convergence
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 55.6% | 35:05 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 46:07 |
KeystoneGrasp of the Undying
Grasp of the Undying wins more than Aftershock, the most picked: +0.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.4% | -0.2 could be noise | |
| 38% | 50.3% | +0.6 could be noise | |
| 5% | 48.8% | +0.2 could be noise | |
| 5% | 49.4% | -0.1 could be noise | |
| 1% | 48.9% | -1.3 could be noise | |
| 1% | 48.3% | -1.9 could be noise | |
| 1% | 48.8% | -3.1 could be noise | |
| <1% | 57.9% | +1.3 could be noise |
Primary row 1Shield Bash
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 49.8% | +1.2 could be noise | |
| 4% | 48.1% | -0.9 could be noise | |
| 3% | 49.6% | +0.3 could be noise | |
| 2% | 49.2% | -1.2 could be noise | |
| 1% | 48.6% | -1.4 could be noise | |
| 1% | 49.1% | -1.5 could be noise | |
| 1% | 45.9% | -3.3 clear difference | |
| 1% | 48.1% | -2.3 could be noise |
Primary row 2Conditioning
Conditioning wins more than Second Wind, the most picked: +0.9 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.8% | +0.3 could be noise | |
| 10% | 48.9% | -0.1 could be noise | |
| 6% | 50.9% | +0.9 could be noise | |
| 2% | 49.6% | -0.4 could be noise | |
| 2% | 50.2% | +0.5 could be noise | |
| 1% | 47.9% | -0.7 could be noise | |
| 1% | 49.1% | -1.4 could be noise | |
| 1% | 50.4% | -0.2 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Revitalize, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.6% | -0.1 could be noise | |
| 13% | 50.7% | +1.1 could be noise | |
| 6% | 48.9% | +0.2 could be noise | |
| 4% | 50.0% | +0.2 could be noise | |
| 1% | 47.5% | -1.4 could be noise | |
| 1% | 48.6% | -1.6 could be noise | |
| 1% | 47.2% | -1.0 could be noise | |
| <1% | 44.2% | -3.1 could be noise |
Secondary pathDomination
A pick in another rune tree has a clear edge here (+0.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 49.4% | -0.6 could be noise | |
| 13% | 51.3% | +0.9 clear difference | |
| 12% | 49.6% | +0.8 could be noise | |
| 5% | 47.9% | -1.2 could be noise | |
| 4% | 50.3% | -0.2 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Ultimate Hunter + Sudden Impact wins more than Ultimate Hunter + Cheap Shot, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.5% | -0.1 could be noise | |
| 8% | 49.9% | +1.1 could be noise | |
| 1% | 48.9% | -0.5 could be noise | |
| 1% | 48.7% | -0.9 could be noise | |
| 1% | 47.6% | +0.3 could be noise | |
| <1% | 46.5% | -0.9 could be noise | |
| <1% | 54.6% | 0.0 could be noise | |
| <1% | 40.8% | -1.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.8% | 0.0 could be noise | |
| 10% | 48.6% | +0.1 could be noise | |
| 8% | 49.8% | 0.0 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.2% | -1.2 could be noise | |
| 25% | 50.9% | +1.2 clear difference | |
| 11% | 49.5% | +0.6 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.2 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.7% | -0.1 could be noise | |
| 13% | 49.3% | +0.2 could be noise | |
| 6% | 50.0% | -0.1 could be noise |
SpellsFlash + Ignite
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.9% | +0.9 could be noise | |
| 20% | 48.7% | -0.7 clear difference | |
| 7% | 49.8% | +0.1 could be noise | |
| 2% | 48.8% | -3.1 clear difference | |
| 1% | 50.3% | -0.2 could be noise | |
| <1% | 48.2% | -1.3 could be noise | |
| <1% | 47.5% | -2.8 clear difference | |
| <1% | 47.7% | -1.3 could be noise |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 81% | 50.2% | +0.8 could be noise |
| EQWE + Q + W | 15% | 51.1% | +0.4 could be noise |
| QWEQ + W + E | 3% | 44.6% | -5.1 clear difference |
| EWQE + W + Q | 1% | 47.6% | -1.8 could be noise |
| WQEW + Q + E | <1% | 46.1% | -2.3 could be noise |
| WEQW + E + Q | <1% | 48.9% | -2.8 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.3% won. Max E first: 53.2% won (about even).
- won
- 52.4%
- games
- 6,665
- Win impact
- +2.6
- Pick rate
- 9.9%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 49.6% | +0.2 could be noise | |
| 3% | 47.9% | -2.0 clear difference | |
| 3% | 49.9% | -0.2 could be noise | |
| 3% | 52.0% | -0.1 could be noise | |
| 1% | 51.3% | +1.8 could be noise | |
| <1% | 51.8% | +0.4 could be noise | |
| <1% | 48.3% | +2.4 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 61% | 53.1% | |
| 23% | 53.0% | |
| 9% | 53.0% | |
| 5% | 57.5% | |
| <1% | 56.3% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 75% | 53.9% | |
| 6% | 49.7% | |
| 5% | 47.1% | |
| 4% | 52.7% | |
| 2% | 52.5% |
Item 2Thornmail
| Choice | Picked | Won |
|---|---|---|
| 36% | 54.6% | |
| 11% | 56.5% | |
| 10% | 56.5% | |
| 9% | 55.3% | |
| 5% | 53.9% |
Item 3Zeke's Convergence
| Choice | Picked | Won |
|---|---|---|
| 13% | 61.1% | |
| 11% | 61.4% | |
| 8% | 57.0% | |
| 8% | 56.0% | |
| 6% | 57.4% |
Item 4Protoplasm Harness
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 55.6% | 35:05 |
Item 5Randuin's Omen
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 46:07 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Primary row 2Second Wind
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Primary row 3Revitalize
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Flex shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 79% | 52.3% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.9% | +0.9 could be noise | |
| 20% | 48.7% | -0.7 clear difference | |
| 7% | 49.8% | +0.1 could be noise | |
| 2% | 48.8% | -3.1 clear difference | |
| 1% | 50.3% | -0.2 could be noise | |
| <1% | 48.2% | -1.3 could be noise | |
| <1% | 47.5% | -2.8 clear difference | |
| <1% | 47.7% | -1.3 could be noise |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 81% | 50.2% | +0.8 could be noise |
| EQWE + Q + W | 15% | 51.1% | +0.4 could be noise |
| QWEQ + W + E | 3% | 44.6% | -5.1 clear difference |
| EWQE + W + Q | 1% | 47.6% | -1.8 could be noise |
| WQEW + Q + E | <1% | 46.1% | -2.3 could be noise |
| WEQW + E + Q | <1% | 48.9% | -2.8 could be noise |
Shen Jungle build
A rare build that wins more.
- won
- 50.8%
- games
- 47,777
- Win impact
- +0.8
- Pick rate
- 0.3%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Mosstomper Seedling + Health Potion, the most picked: +1.9 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 27% | 49.7% | -1.1 could be noise | |
| 22% | 51.6% | +1.2 clear difference | |
| 19% | 50.6% | +0.1 could be noise | |
| 17% | 51.5% | +1.9 clear difference | |
| 10% | 49.3% | -1.7 could be noise | |
| 6% | 48.0% | -1.6 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.5 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 50.7% | +0.2 could be noise | 14:49 | |
| 33% | 51.1% | +0.5 could be noise | 15:03 | |
| 11% | 51.7% | -0.7 could be noise | 12:28 | |
| 3% | 53.1% | -1.4 could be noise often ahead | 14:09 | |
| <1% | 50.9% | -2.3 could be noise often ahead | ||
| <1% | 53.2% | -2.9 could be noise | 13:42 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 53.8% | most bought | |
| 15% | 51.6% | about even | |
| 9% | 52.8% | about even | |
| 2% | 56.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 52.0% | most bought | |
| 20% | 49.3% | about even | |
| 10% | 50.3% | about even | |
| 3% | 55.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 66% | 20% | |
| 15% | 60% | |
| 27% | 14% | |
| 8% | 20% | |
| 34% | 25% | |
| 5% | 14% | |
| 11% | 4% | |
| 2% | 9% | |
| 2% | 7% | |
| 8% | 4% |
Item 1Protoplasm Harness
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 53.0% | +3.7 could be noise | 10:36 | |
| 30% | 48.8% | -2.0 clear difference | 12:32 | |
| 12% | 47.1% | -3.2 clear difference | 11:57 | |
| 12% | 53.0% | +1.5 clear difference | 11:38 | |
| 3% | 49.9% | -0.1 clear difference | 11:38 | |
| 1% | 47.3% | -2.2 clear difference | ||
| 1% | 51.7% | -0.1 clear difference | ||
| 1% | 44.8% | -1.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,800 | |
| 8% | 2,161 | |
| 6% | 1,728 | |
| 4% | 1,226 |
Item 2Unending Despair
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 52.2% | -0.9 could be noise | 21:06 | |
| 22% | 54.2% | +2.7 could be noise | 20:29 | |
| 14% | 52.5% | -1.2 could be noise | 21:14 | |
| 7% | 51.8% | +0.4 could be noise | 20:35 | |
| 5% | 48.7% | -0.3 could be noise | 20:38 | |
| 4% | 52.5% | -1.7 could be noise | ||
| 4% | 52.1% | -0.2 could be noise | ||
| 3% | 54.2% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,800 | |
| 8% | 2,161 | |
| 6% | 1,728 | |
| 4% | 1,226 |
Item 3Abyssal Mask
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 53.9% | -0.1 could be noise | 26:50 | |
| 15% | 56.5% | -0.2 could be noise | 26:57 | |
| 13% | 58.1% | +1.5 could be noise | 26:36 | |
| 9% | 56.8% | -0.7 could be noise | 26:57 | |
| 6% | 56.4% | +1.0 could be noise | 27:03 | |
| 6% | 52.7% | +0.2 could be noise | ||
| 6% | 61.4% | +0.4 could be noise | ||
| 1% | 62.3% | +3.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,800 | |
| 8% | 2,161 | |
| 6% | 1,728 | |
| 4% | 1,226 |
Item 4Thornmail
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 59.9% | -0.2 could be noise | 32:13 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 57.6% | 37:27 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 41:25 | |
| 8% | - | 42:26 | |
| 8% | - | 42:02 | |
| 6% | - | 40:27 | |
| 5% | - | 42:04 |
KeystoneGuardian
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 52.3% | +4.4 could be noise | |
| 18% | 47.4% | -3.1 clear difference | |
| 8% | 47.1% | -3.7 clear difference | |
| 5% | 49.8% | -1.9 clear difference | |
| 3% | 48.7% | -2.1 clear difference | |
| 2% | 48.5% | -1.0 clear difference | |
| 2% | 47.2% | -1.3 clear difference | |
| 1% | 47.0% | -2.7 clear difference |
Primary row 1Shield Bash
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.2% | +3.4 could be noise | |
| 6% | 48.4% | -1.9 clear difference | |
| 5% | 45.9% | -4.7 clear difference | |
| 3% | 48.2% | -2.0 clear difference | |
| 2% | 46.9% | -2.2 clear difference | |
| 1% | 49.1% | -1.3 clear difference | |
| 1% | 53.3% | -1.1 clear difference | |
| 1% | 44.8% | -5.4 clear difference |
Primary row 2Conditioning
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.9% | +4.2 could be noise | |
| 15% | 47.2% | -3.6 clear difference | |
| 4% | 46.4% | -3.7 clear difference | |
| 4% | 47.9% | -3.3 clear difference | |
| 3% | 48.8% | -1.7 clear difference | |
| 3% | 52.9% | -0.4 clear difference | |
| 3% | 47.8% | -2.2 clear difference | |
| 1% | 46.3% | -1.4 clear difference |
Primary row 3Overgrowth
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 52.1% | +4.3 could be noise | |
| 18% | 47.5% | -3.2 clear difference | |
| 8% | 46.9% | -4.0 clear difference | |
| 3% | 48.1% | -1.8 clear difference | |
| 2% | 47.5% | -2.4 clear difference | |
| 1% | 50.1% | -0.7 clear difference | |
| 1% | 49.1% | -1.8 clear difference | |
| 1% | 49.9% | +0.3 clear difference |
Secondary pathSorcery
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 51.4% | +2.0 could be noise | |
| 19% | 47.1% | -3.7 clear difference | |
| 16% | 52.2% | +2.0 could be noise | |
| 5% | 48.5% | -1.4 clear difference | |
| 4% | 47.9% | -2.3 clear difference |
Secondary runesTranscendence + Axiom Arcanist
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.7% | +4.0 could be noise | |
| 1% | 47.3% | -2.6 clear difference | |
| 1% | 49.5% | -1.2 clear difference | |
| 1% | 37.5% | too big to trust |
Offence shardAbility Haste
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.7% | +3.4 could be noise | |
| 33% | 48.1% | -3.3 clear difference | |
| 5% | 49.8% | -1.2 clear difference |
Flex shardHealth Scaling
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 51.8% | +4.1 could be noise | |
| 28% | 47.4% | -4.0 clear difference | |
| 5% | 48.6% | -2.2 clear difference |
Defence shardHealth
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 51.6% | +3.0 could be noise | |
| 36% | 48.8% | -2.5 clear difference | |
| 4% | 47.4% | -2.8 clear difference |
SpellsFlash + Smite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.5% | +2.0 could be noise | |
| 1% | 48.5% | -1.6 could be noise | |
| 1% | 50.6% | -1.6 could be noise | |
| <1% | 51.5% | -0.7 could be noise | |
| <1% | 41.0% | too big to trust |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.8% | +4.0 could be noise |
| QWEQ + W + E | 2% | 48.7% | -3.8 clear difference |
| EQWE + Q + W | 1% | 46.6% | -3.5 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.3% won. Max E first: 26.3% won (not enough games).
- won
- 54.0%
- games
- 4,359
- Win impact
- +3.0
- Pick rate
- 9.3%
Starting itemsMosstomper Seedling + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 27% | 49.7% | -1.1 could be noise | |
| 22% | 51.6% | +1.2 clear difference | |
| 19% | 50.6% | +0.1 could be noise | |
| 17% | 51.5% | +1.9 clear difference | |
| 10% | 49.3% | -1.7 could be noise | |
| 6% | 48.0% | -1.6 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 58% | 53.5% | |
| 32% | 54.4% | |
| 9% | 58.3% | |
| 2% | 66.2% | |
| <1% | 28.6% |
Item 1Protoplasm Harness
| Choice | Picked | Won |
|---|---|---|
| 53% | 54.4% | |
| 22% | 52.2% | |
| 11% | 60.0% | |
| 8% | 47.9% | |
| 2% | 55.3% |
Item 2Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 28% | 55.5% | |
| 22% | 54.1% | |
| 16% | 58.0% | |
| 5% | 54.0% | |
| 4% | 56.2% |
Item 3Abyssal Mask
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 53.9% | -0.1 could be noise | 26:50 | |
| 15% | 56.5% | -0.2 could be noise | 26:57 | |
| 13% | 58.1% | +1.5 could be noise | 26:36 | |
| 9% | 56.8% | -0.7 could be noise | 26:57 | |
| 6% | 56.4% | +1.0 could be noise | 27:03 | |
| 6% | 52.7% | +0.2 could be noise | ||
| 6% | 61.4% | +0.4 could be noise | ||
| 1% | 62.3% | +3.2 could be noise |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 19% | 59.2% | |
| 9% | 57.7% | |
| 9% | 51.6% | |
| 9% | 60.7% | |
| 5% | 61.7% |
Item 5Randuin's Omen
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 57.6% | 37:27 |
Item 6Jak'Sho, The Protean
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 41:25 | |
| 8% | - | 42:26 | |
| 8% | - | 42:02 | |
| 6% | - | 40:27 | |
| 5% | - | 42:04 |
KeystoneGuardian
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Flex shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 73% | 53.7% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.5% | +2.0 could be noise | |
| 1% | 48.5% | -1.6 could be noise | |
| 1% | 50.6% | -1.6 could be noise | |
| <1% | 51.5% | -0.7 could be noise | |
| <1% | 41.0% | too big to trust |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.8% | +4.0 could be noise |
| QWEQ + W + E | 2% | 48.7% | -3.8 clear difference |
| EQWE + Q + W | 1% | 46.6% | -3.5 clear difference |
Shen Mid build
Patch 16.21- won
- 49.4%
- games
- 7,460
- Win impact
- -0.5
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +1.4 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.5% | -1.0 could be noise | |
| 34% | 52.4% | +1.4 could be noise | |
| 2% | 47.5% | -0.8 could be noise |
BootsPlated Steelcaps
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.1% | +1.4 could be noise | 14:46 | |
| 41% | 49.7% | -0.6 could be noise | 14:30 | |
| 8% | 54.4% | -0.4 could be noise | 13:29 | |
| 4% | 52.8% | -1.2 could be noise | 14:11 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 52.9% | most bought | |
| 15% | 49.3% | about even | |
| 5% | 58.4% | about even | |
| 2% | 56.8% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 52.7% | most bought | |
| 14% | 52.9% | about even | |
| 6% | 37.5% | not enough games | |
| 4% | 62.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 15% | 54% | |
| 51% | 14% | |
| 14% | 36% | |
| 27% | 14% | |
| 3% | 14% | |
| 14% | 5% | |
| 8% | 2% | |
| 1% | 5% | |
| 6% | 3% |
Item 1Titanic Hydra
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 51.5% | +2.2 could be noise | 13:29 | |
| 20% | 48.4% | -2.3 clear difference | 12:12 | |
| 9% | 52.6% | +1.5 could be noise | 12:33 | |
| 4% | 47.6% | -2.7 clear difference | 13:18 | |
| 3% | 49.1% | -0.3 could be noise | 13:50 | |
| 1% | 48.6% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 292 | |
| 9% | 240 | |
| 7% | 190 | |
| 4% | 99 |
Item 2Dusk and Dawn
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 55.2% | -0.6 could be noise | 22:03 | |
| 19% | 52.2% | -0.4 could be noise | 22:38 | |
| 11% | 50.3% | -0.4 could be noise | 21:49 | |
| 7% | 49.2% | +0.4 could be noise | 22:18 | |
| 6% | 55.6% | -1.4 could be noise | 21:41 | |
| 3% | 53.0% | 0.0 could be noise | ||
| 3% | 52.0% | +2.5 could be noise | ||
| 3% | 52.8% | +0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 292 | |
| 9% | 240 | |
| 7% | 190 | |
| 4% | 99 |
Item 3Hullbreaker
Hullbreaker is part of the build that wins more: +1.3 per 100 games, against -4.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.6% | -1.7 could be noise | 27:42 | |
| 10% | 60.6% | -0.4 could be noise | 27:52 | |
| 9% | 51.5% | +1.0 could be noise | 28:13 | |
| 6% | 54.2% | +1.0 could be noise | 28:04 | |
| 6% | 52.6% | +1.4 could be noise | 28:28 | |
| 5% | 58.3% | 0.0 could be noise | ||
| 5% | 61.4% | -1.1 could be noise | ||
| 3% | 54.4% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 292 | |
| 9% | 240 | |
| 7% | 190 | |
| 4% | 99 |
Item 4Thornmail
Thornmail wins more than Randuin's Omen, the most picked: +0.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 51.0% | -0.4 could be noise | 32:49 | |
| 17% | 56.3% | +0.3 could be noise | 32:36 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 59.1% | 38:04 |
KeystoneGrasp of the Undying
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.9% | +3.2 could be noise | |
| 7% | 51.8% | +0.8 could be noise | |
| 4% | 44.9% | -5.6 clear difference | |
| 2% | 39.2% | -5.9 clear difference |
Primary row 1Shield Bash
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.7% | +2.8 could be noise | |
| 4% | 51.8% | -0.1 could be noise | |
| 3% | 44.3% | -4.4 clear difference | |
| 3% | 50.0% | +1.0 could be noise | |
| 2% | 46.2% | -1.0 could be noise | |
| 1% | 43.0% | -4.1 clear difference |
Primary row 2Conditioning
Conditioning wins more than Second Wind, the most picked: +2.2 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.7% | +0.8 could be noise | |
| 8% | 50.2% | -0.1 could be noise | |
| 5% | 51.8% | +1.4 could be noise | |
| 3% | 49.3% | +2.2 could be noise | |
| 2% | 40.0% | -4.7 could be noise | |
| 1% | 53.9% | -1.7 could be noise | |
| 1% | 48.0% | -1.3 could be noise | |
| 1% | 40.0% | -4.5 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Revitalize, the most picked: +3.1 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 52.2% | +3.1 clear difference | |
| 37% | 49.2% | -1.8 could be noise | |
| 5% | 51.1% | +1.7 could be noise | |
| 3% | 42.9% | -4.7 could be noise | |
| 2% | 42.2% | -3.6 could be noise | |
| 1% | 45.0% | -2.0 could be noise |
Secondary pathDomination
Win added here: -2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 51.8% | +2.6 clear difference | |
| 40% | 49.0% | -2.2 could be noise | |
| 10% | 49.8% | -0.5 could be noise | |
| 5% | 50.7% | +0.2 could be noise | |
| 3% | 44.9% | -1.5 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Ultimate Hunter + Sudden Impact wins more than Ultimate Hunter + Cheap Shot, the most picked: -0.1 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.7% | -0.3 could be noise | |
| 11% | 49.8% | -0.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.4 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.2% | -0.5 could be noise | |
| 13% | 50.1% | +0.4 could be noise | |
| 4% | 49.8% | +0.2 could be noise |
Flex shardHealth Scaling
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 61% of their games. All ranks pick Adaptive Force most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.6% | +3.3 could be noise | |
| 47% | 48.6% | -2.3 clear difference | |
| 5% | 42.7% | -3.2 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.3% | +0.4 could be noise | |
| 17% | 51.5% | +0.9 could be noise | |
| 5% | 44.2% | -2.5 could be noise |
SpellsFlash + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.9% | +1.9 could be noise | |
| 14% | 48.6% | -1.5 could be noise | |
| 4% | 44.9% | -0.5 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 50.3% | +2.0 could be noise |
| EQWE + Q + W | 2% | 50.3% | -2.6 could be noise |
| QWEQ + W + E | 1% | 42.4% | -2.6 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 47.3% won. Max E first: 66.7% won (not enough games).
Shen Bot build
- won
- 53.4%
- games
- 1,623
- Win impact
- +1.5
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.1% | +0.2 could be noise | |
| 43% | 52.3% | -0.7 could be noise |
BootsPlated Steelcaps
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 52.2% | +1.3 could be noise | 15:10 | |
| 24% | 49.7% | -0.6 could be noise | 16:39 | |
| 15% | 56.6% | +0.4 could be noise | 13:08 |
Item 1Titanic Hydra
Win added here: -1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 73% | 51.0% | -1.9 could be noise | 12:58 | |
| 20% | 52.0% | +1.3 could be noise | 11:54 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | - | 131 | |
| 12% | 60.3% | 123 | |
| 8% | 65.0% | 78 | |
| 6% | 63.3% | 58 |
Item 2Dusk and Dawn
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 52.9% | -0.9 could be noise | 20:15 | |
| 15% | 56.9% | +1.5 could be noise | 20:54 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | - | 131 | |
| 12% | 60.3% | 123 | |
| 8% | 65.0% | 78 | |
| 6% | 63.3% | 58 |
Item 3Randuin's Omen
Randuin's Omen is part of the build that wins more: +1.5 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 54.4% | +0.1 could be noise | 26:16 | |
| 13% | 52.3% | -1.1 could be noise | 27:03 | |
| 9% | 62.4% | +0.5 could be noise | 25:49 | |
| 9% | 58.9% | +0.8 could be noise | 27:28 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | - | 131 | |
| 12% | 60.3% | 123 | |
| 8% | 65.0% | 78 | |
| 6% | 63.3% | 58 |
Item 4Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 45.3% | 30:38 |
KeystoneGrasp of the Undying
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 50.1% | +1.2 could be noise | |
| 42% | 51.5% | -1.9 could be noise | |
| 5% | 57.8% | -1.7 could be noise |
Primary row 1Shield Bash
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.8% | +1.8 could be noise | |
| 28% | 49.0% | -2.9 could be noise | |
| 14% | 55.9% | +0.7 could be noise |
Primary row 2Second Wind
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.5% | +1.4 could be noise | |
| 29% | 51.5% | -1.0 could be noise | |
| 12% | 51.1% | -2.1 could be noise | |
| 5% | 37.1% | -4.0 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Revitalize, the most picked: +1.7 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 51.0% | -1.0 could be noise | |
| 26% | 51.4% | +1.7 could be noise | |
| 20% | 47.3% | -1.5 could be noise |
Secondary pathDomination
Win added here: -2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.6% | -1.1 could be noise | |
| 28% | 53.3% | +2.9 clear difference | |
| 20% | 43.4% | -2.6 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 43.4% | -0.6 could be noise |
Offence shardAttack Speed
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.4% | +0.3 could be noise | |
| 23% | 51.1% | -0.5 could be noise | |
| 9% | 56.1% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against -2.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.6% | +1.4 could be noise | |
| 38% | 49.5% | -2.0 could be noise | |
| 14% | 53.9% | +0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.0% | -0.3 could be noise | |
| 33% | 50.4% | +0.3 could be noise | |
| 9% | 54.3% | 0.0 could be noise |
SpellsFlash + Ignite
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.8% | +0.3 could be noise | |
| 14% | 51.2% | -0.8 could be noise | |
| 6% | 50.5% | -2.2 could be noise | |
| 5% | 45.8% | -0.6 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 92% | 51.3% | +1.4 could be noise |
| EQWE + Q + W | 6% | 52.0% | -1.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 47.0% won. Max E first: 50.0% won (not enough games).
Top Shen Players
See all 11,787Normal Top game
213,788 gamesAgainst every Top champion
- Top 1% Kill part. 44%
- Top 4% Assists 9.9
- Bottom 11% Solo kills 1.6
- Kills
- 5.1 Bottom 25%
- Deaths
- 5.6 Fewest 6%
- Team dmg
- 18% Bottom 14%
- Dmg / min
- 671 Bottom 16%
- Farm / min
- 5.6 Bottom 16%
- Gold / min
- 365 Bottom 18%
- Vision / min
- 0.72 Bottom 22%
- Control wards
- 0.6 Top 44%
- First blood
- 15% Top 33%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 14:00
Middle game at each minute
Damage dealt
Magic 45% Physical 55%Died to
Physical 55% Magic 36% True 9%Normal Support game
68,339 gamesAgainst every Support champion
- Top 12% Kill part. 53%
- Fewest 13% Deaths 6.7
- Bottom 15% Dmg / min 441
- Kills
- 3.7 Bottom 29%
- Assists
- 14.1 Top 17%
- Solo kills
- 0.4 Bottom 17%
- Team dmg
- 12% Bottom 15%
- Farm / min
- 1.3 Bottom 16%
- Gold / min
- 323 Bottom 18%
- Vision / min
- 2.21 Top 35%
- Control wards
- 5.6 Top 32%
- First blood
- 11% Top 24%
Against your lane opponent
- Level 6 at 8:33
- Level 11 at 21:38
Middle game at each minute
Damage dealt
Magic 41% Physical 59%Died to
Physical 55% Magic 38% True 7%Normal Jungle game
47,413 gamesAgainst every Jungle champion
- Fewest 1% Deaths 4.9
- Top 5% Kill part. 51%
- Bottom 2% Solo kills 0.4
- Kills
- 4.5 Bottom 11%
- Assists
- 11.7 Top 6%
- Team dmg
- 13% Bottom 7%
- Dmg / min
- 456 Bottom 7%
- Farm / min
- 5.8 Bottom 23%
- Gold / min
- 387 Bottom 16%
- Vision / min
- 0.84 Top 48%
- Control wards
- 1.5 Top 24%
- First blood
- 5% Bottom 47%
Against the enemy jungler
- Level 6 at 7:11
- Level 11 at 17:28
- blue buff first in 60% of games
- First dragon at 7:29
Middle game at each minute
Damage dealt
Magic 46% Physical 54%Died to
Physical 55% Magic 38% True 7%Normal Mid game
7,407 games Patch 16.21Against every Mid champion
- Top 3% Kill part. 48%
- Top 6% Assists 10.5
- Bottom 11% Team dmg 18%
- Kills
- 5.8 Bottom 25%
- Deaths
- 5.8 Fewest 7%
- Solo kills
- 1.5 Bottom 15%
- Dmg / min
- 658 Bottom 13%
- Farm / min
- 5.4 Bottom 18%
- Gold / min
- 373 Bottom 17%
- Vision / min
- 0.61 Bottom 14%
- Control wards
- 0.5 Bottom 23%
- First blood
- 14% Top 27%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 15:24
Middle game at each minute
Damage dealt
Magic 44% Physical 56%Died to
Physical 56% Magic 36% True 8%Normal Bot game
1,591 gamesAgainst every Bot champion
- Top 3% Kill part. 52%
- Top 4% Assists 11.2
- Bottom 10% Team dmg 17%
- Kills
- 6.7 Bottom 28%
- Deaths
- 6.4 Fewest 14%
- Solo kills
- 0.7 Bottom 11%
- Dmg / min
- 642 Bottom 12%
- Farm / min
- 5.5 Bottom 23%
- Gold / min
- 418 Bottom 25%
- Vision / min
- 0.65 Bottom 41%
- Control wards
- 0.5 Bottom 38%
- First blood
- 18% Top 16%
Against your lane opponent
- Level 6 at 7:40
- Level 11 at 18:46
Middle game at each minute
Damage dealt
Magic 40% Physical 60%Died to
Physical 56% Magic 37% True 7%Matchups and teammates come from Shen Top games.
-
Jax: +2.8 wins per 100 games (range 1.5-4.0) · 6,229 games · Measured · 3% of this is borrowed from similar champions -
Camille: +2.3 wins per 100 games (range 0.8-3.9) · 3,599 games · Measured · 5% of this is borrowed from similar champions -
Tahm Kench: +2.3 wins per 100 games (range 0.5-4.0) · 2,817 games · Measured · 7% of this is borrowed from similar champions -
Yorick: +1.9 wins per 100 games (range 0.5-3.3) · 4,535 games · Measured · 4% of this is borrowed from similar champions -
Yone: +1.6 wins per 100 games (range 0.5-2.7) · 7,732 games · Measured · 3% of this is borrowed from similar champions -
Volibear: +1.5 wins per 100 games (range 0.2-2.8) · 5,370 games · Measured · 4% of this is borrowed from similar champions
Matchups and teammates come from Shen Top games.
-
Shen with Zaahen: +4.7 wins per 100 games (range 1.5-8.0) · 707 games · Pooled · 22% of this is borrowed from similar champions -
Shen with Lillia: +3.9 wins per 100 games (range 2.8-5.0) · 8,078 games · Measured · 2% of this is borrowed from similar champions -
Shen with Bel'Veth: +3.6 wins per 100 games (range 2.1-5.1) · 4,145 games · Measured · 5% of this is borrowed from similar champions
-
Shen with Qiyana: -5.29 wins per 100 games (range -6.23 to -4.34) · 10,828 games · Measured · 2% of this is borrowed from similar champions -
Shen with Lee Sin: -4.27 wins per 100 games (range -5.12 to -3.41) · 13,511 games · Measured · 1% of this is borrowed from similar champions -
Shen with Nidalee: -3.5 wins per 100 games (range -5.3 to -1.6) · 2,777 games · Measured · 7% of this is borrowed from similar champions
-
Shen with Vladimir: +2.8 wins per 100 games (range 1.6-4.0) · 6,451 games · Measured · 3% of this is borrowed from similar champions -
Shen with Veigar: +2.00 wins per 100 games (range 1.09-2.91) · 11,902 games · Measured · 2% of this is borrowed from similar champions -
Shen with Yone: +1.97 wins per 100 games (range 1.13-2.80) · 14,233 games · Measured · 1% of this is borrowed from similar champions
-
Shen with Mel: -4.3 wins per 100 games (range -5.3 to -3.2) · 8,474 games · Measured · 2% of this is borrowed from similar champions -
Shen with Ryze: -4.1 wins per 100 games (range -5.9 to -2.3) · 2,788 games · Measured · 7% of this is borrowed from similar champions -
Shen with Azir: -3.9 wins per 100 games (range -5.8 to -2.1) · 2,711 games · Measured · 7% of this is borrowed from similar champions
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Shen with Nilah: +5.0 wins per 100 games (range 2.9-7.2) · 1,783 games · Measured · 10% of this is borrowed from similar champions -
Shen with Xayah: +3.0 wins per 100 games (range 2.0-4.0) · 9,685 games · Measured · 2% of this is borrowed from similar champions -
Shen with Zeri: +2.0 wins per 100 games (range 0.7-3.3) · 5,372 games · Measured · 4% of this is borrowed from similar champions
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Shen with Ezreal: -5.04 wins per 100 games (range -5.80 to -4.28) · 17,372 games · Measured · 1% of this is borrowed from similar champions -
Shen with Varus: -1.9 wins per 100 games (range -3.1 to -0.7) · 6,157 games · Measured · 3% of this is borrowed from similar champions -
Shen with Caitlyn: -1.79 wins per 100 games (range -2.42 to -1.16) · 26,343 games · Measured · 1% of this is borrowed from similar champions
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Shen with Taric: +3.3 wins per 100 games (range 1.2-5.4) · 1,974 games · Measured · 9% of this is borrowed from similar champions -
Shen with Milio: +2.0 wins per 100 games (range 0.9-3.0) · 8,360 games · Measured · 2% of this is borrowed from similar champions -
Shen with Nami: +1.89 wins per 100 games (range 0.99-2.79) · 12,073 games · Measured · 2% of this is borrowed from similar champions
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Shen with Camille: -3.5 wins per 100 games (range -6.0 to -1.0) · 1,350 games · Measured · 13% of this is borrowed from similar champions -
Shen with Pantheon: -3.1 wins per 100 games (range -4.1 to -2.1) · 9,035 games · Measured · 2% of this is borrowed from similar champions -
Shen with Karma: -1.8 wins per 100 games (range -2.9 to -0.7) · 8,439 games · Measured · 2% of this is borrowed from similar champions