Mosstomper Seedling + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +3.5 against -0.2 per 100 games. The difference is clear.
Starting items: every option
Choice
Picked
Won
Win added
Gustwalker Hatchling + Health Potion
38%
49.5%
-0.2 could be noise
Scorchclaw Pup + Health Potion
28%
49.1%
-0.9 clear difference
Gustwalker Hatchling
20%
50.1%
+0.8 clear difference
Scorchclaw Pup
12%
49.8%
+0.3 could be noise
Mosstomper Seedling + Health Potion
1%
53.4%
+3.5 clear difference
Mosstomper Seedling
1%
50.3%
+1.7 clear difference
BootsSorcerer's Shoes
Sorcerer's Shoes adds the most wins we measured here: +3.6 per 100 games. Ionian Boots of Lucidity, the most picked, has no number to compare.
Boots: every option
Choice
Picked
Won
Win added
Time
Berserker's Greaves
39%
48.5%
too big to trust
13:17
Ionian Boots of Lucidity
26%
52.3%
too big to trust
12:54
Boots of Swiftness
22%
48.4%
-2.9 could be noise
13:48
Sorcerer's Shoes
11%
51.5%
+3.6 could be noise
14:10
Plated Steelcaps
1%
48.0%
-0.7 could be noise
16:58
Mercury's Treads
1%
48.4%
+0.5 could be noise
Gluttonous Greaves
1%
53.2%
-0.2 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Berserker's Greaves
35%
49.7%
most bought
Ionian Boots of Lucidity
24%
53.4%
won more
Boots of Swiftness
20%
49.3%
about even
Sorcerer's Shoes
10%
52.9%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Berserker's Greaves
36%
49.6%
most bought
Ionian Boots of Lucidity
24%
54.7%
won more
Boots of Swiftness
20%
48.9%
about even
Sorcerer's Shoes
10%
53.4%
won more
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Infinity Edge
28%
29%
Umbral Glaive
13%
14%
Hubris
9%
8%
Berserker's Greaves
35%
36%
Liandry's Torment
24%
25%
Voltaic Cyclosword
45%
46%
Cryptbloom
5%
6%
Profane Hydra
5%
5%
Shadowflame
9%
9%
Item 1Blackfire Torch
Blackfire Torch is part of the build that wins more: +5.7 per 100 games, against -2.8 for the build most players finish.
A pick in another rune tree has a clear edge here (+5.4 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Hail of Blades
55%
48.9%
-1.6 could be noise
Dark Harvest
23%
47.6%
-2.3 clear difference
Arcane Comet other tree
18%
53.5%
+4.8 clear difference
Deathfire Touch other tree
2%
55.2%
+5.4 clear difference
Electrocute
1%
49.0%
-1.7 could be noise
First Strike other tree
1%
54.9%
+4.8 clear difference
Stormraider's Surge other tree
<1%
52.2%
-0.4 could be noise
Lethal Tempo other tree
<1%
44.2%
-5.4 clear difference
Primary row 1Cheap Shot
Cheap Shot wins more than Sudden Impact, the most picked: -1.0 against -3.1 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Sudden Impact
66%
48.5%
-3.1 could be noise
Axiom Arcanist other tree
17%
53.7%
+5.0 clear difference
Cheap Shot
12%
48.8%
-1.0 clear difference
Manaflow Band other tree
2%
53.6%
+4.2 clear difference
Nimbus Cloak other tree
1%
52.1%
+3.0 clear difference
Cash Back other tree
<1%
55.0%
+4.3 clear difference
Taste of Blood
<1%
46.9%
-1.3 could be noise
Triumph other tree
<1%
44.7%
-3.7 could be noise
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.1 against -4.1 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Grisly Mementos
63%
48.1%
-4.1 could be noise
Transcendence other tree
19%
53.8%
+5.2 clear difference
Sixth Sense
14%
50.6%
+1.1 clear difference
Deep Ward
1%
48.8%
-0.1 clear difference
Absolute Focus other tree
1%
51.1%
+2.1 clear difference
Triple Tonic other tree
1%
55.4%
+5.2 clear difference
Celerity other tree
<1%
51.9%
+2.1 clear difference
Legend: Alacrity other tree
<1%
44.5%
-4.7 could be noise
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +0.7 against -3.1 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Relentless Hunter
58%
48.3%
-3.1 could be noise
Gathering Storm other tree
17%
53.7%
+4.9 clear difference
Ultimate Hunter
15%
48.9%
-0.7 clear difference
Treasure Hunter
7%
50.2%
+0.7 clear difference
Scorch other tree
3%
53.3%
+4.2 clear difference
Waterwalking other tree
1%
53.1%
+2.6 clear difference
Jack Of All Trades other tree
<1%
56.7%
+4.6 clear difference
Cosmic Insight other tree
<1%
54.7%
+3.6 clear difference
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+3.7 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
75%
49.3%
-0.8 could be noise
Sorcery
15%
49.1%
-0.6 could be noise
Inspiration
7%
51.5%
+2.0 clear difference
Domination
3%
53.1%
+3.7 clear difference
Resolve
<1%
48.1%
too big to trust
Secondary runesLast Stand + Legend: Haste
Last Stand + Legend: Haste adds the most wins we measured here: +4.0 per 100 games. Coup de Grace + Legend: Alacrity, the most picked, has no number to compare.
Secondary runes: every option
Choice
Picked
Won
Win added
Coup de Grace + Legend: Alacrity
69%
47.9%
too big to trust
Cut Down + Legend: Haste
20%
53.4%
too big to trust
Cut Down + Legend: Alacrity
4%
50.3%
+0.7 could be noise
Coup de Grace + Legend: Haste
3%
53.5%
too big to trust
Coup de Grace + Triumph
2%
50.3%
+1.1 could be noise
Legend: Alacrity + Triumph
1%
49.9%
+0.6 could be noise
Last Stand + Legend: Haste
<1%
53.8%
+4.0 could be noise
Cut Down + Triumph
<1%
49.0%
-0.8 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.1 against -4.5 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
75%
48.4%
-4.5 could be noise
Ability Haste
19%
53.4%
too big to trust
Adaptive Force
7%
51.7%
+2.1 clear difference
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.8 against -1.6 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
49.5%
-1.6 could be noise
Movement Speed
3%
51.0%
+1.8 clear difference
Health Scaling
<1%
48.3%
-0.7 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.4 against -2.4 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
85%
49.2%
-2.4 could be noise
Health
11%
52.0%
+2.4 clear difference
Tenacity and Slow Resist
4%
50.7%
+1.7 clear difference
SpellsSmite + Ignite
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Smite + Ignite
90%
49.8%
+2.2 could be noise
Flash + Smite
9%
47.2%
-2.4 clear difference
Ghost + Smite
1%
48.6%
-1.8 clear difference
Exhaust + Smite
1%
50.2%
0.0 clear difference
Smite + Teleport
<1%
53.7%
-0.8 clear difference
W
Q
E
E
E
R
E
E
W
Q
R
Q
Q
Q
W
R
W
W
WEQ
SkillsW > E > Q
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 49% of their games. All ranks pick E + Q + W most.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
46%
48.5%
-2.1 clear difference
WEQW + E + Q
28%
53.7%
+5.5 could be noise
QEWQ + E + W
10%
47.0%
-2.9 clear difference
EWQE + W + Q
9%
47.4%
-2.7 clear difference
WQEW + Q + E
4%
49.4%
+0.1 clear difference
QWEQ + W + E
3%
46.0%
-3.8 clear difference
Levels 1 to 18
1W
2Q
3E
4E
5E
6R
7E
8E
9W
10Q
11R
12Q
13Q
14Q
15W
16R
17W
18W
Max E first: 49.2% won. Max W first: 55.1% won (won more).
won
54.6%
games
15,682
Win impact
+6.0
Pick rate
6.2%
Starting itemsGustwalker Hatchling + Health Potion
The usual pick here: players of this build don't agree on one.
Master+ players pick this: 49% of their games. All ranks pick E + Q + W most.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
46%
48.5%
-2.1 clear difference
WEQW + E + Q
28%
53.7%
+5.5 could be noise
QEWQ + E + W
10%
47.0%
-2.9 clear difference
EWQE + W + Q
9%
47.4%
-2.7 clear difference
WQEW + Q + E
4%
49.4%
+0.1 clear difference
QWEQ + W + E
3%
46.0%
-3.8 clear difference
Shaco Support build
A rare build that wins more.
won
49.6%
games
63,085
Win impact
-0.4
Pick rate
0.6%
Starting itemsLong Sword + Health Potion x2 + World Atlas
Long Sword + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +3.6 against -0.1 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
81%
49.3%
-0.1 could be noise
World Atlas
7%
49.3%
-0.4 could be noise
Health Potion + World Atlas
6%
51.2%
+0.7 could be noise
Control Ward + World Atlas
3%
49.2%
-0.4 could be noise
Health Potion x2
1%
51.1%
+1.7 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
44.7%
-2.5 could be noise
Long Sword + Health Potion x2 + World Atlas
<1%
55.6%
+3.6 could be noise
BootsIonian Boots of Lucidity
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
Deathfire Touch wins more than Arcane Comet, the most picked: +3.4 against +3.3 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
50%
51.2%
+3.3 could be noise
Hail of Blades other tree
34%
46.0%
-4.8 clear difference
Dark Harvest other tree
8%
50.8%
+1.3 clear difference
Deathfire Touch
5%
52.8%
+3.4 could be noise
First Strike other tree
1%
48.4%
+3.2 could be noise
Electrocute other tree
<1%
43.4%
-5.7 clear difference
Glacial Augment other tree
<1%
47.9%
-0.1 could be noise
Guardian other tree
<1%
56.0%
+5.0 could be noise
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +3.4 against +3.0 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
48%
51.2%
+3.0 could be noise
Sudden Impact other tree
38%
46.5%
-4.2 clear difference
Axiom Arcanist
6%
52.8%
+3.4 could be noise
Cheap Shot other tree
4%
51.3%
+0.3 clear difference
Nimbus Cloak
1%
51.5%
+2.6 could be noise
Cash Back other tree
1%
48.3%
+2.1 could be noise
Magical Footwear other tree
1%
47.5%
+2.4 could be noise
Font of Life other tree
<1%
54.1%
+4.2 could be noise
Primary row 2Transcendence
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
53%
51.4%
+3.7 could be noise
Grisly Mementos other tree
28%
45.8%
-4.6 clear difference
Sixth Sense other tree
10%
49.1%
-0.3 clear difference
Deep Ward other tree
4%
48.9%
-0.3 clear difference
Absolute Focus
1%
51.6%
+1.7 could be noise
Celerity
1%
51.1%
+1.6 could be noise
Triple Tonic other tree
1%
47.6%
+2.9 could be noise
Biscuit Delivery other tree
1%
49.4%
+1.1 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +3.2 against +2.7 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
45%
51.1%
+2.7 could be noise
Relentless Hunter other tree
29%
45.8%
-4.7 clear difference
Gathering Storm
10%
52.6%
+3.2 could be noise
Ultimate Hunter other tree
7%
49.7%
0.0 clear difference
Treasure Hunter other tree
6%
49.1%
-0.2 clear difference
Cosmic Insight other tree
1%
48.7%
-0.2 could be noise
Jack Of All Trades other tree
1%
46.8%
+4.9 could be noise
Waterwalking
<1%
52.2%
+0.5 could be noise
Secondary pathDomination
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
43%
47.7%
-2.4 clear difference
Domination
30%
50.7%
+1.4 could be noise
Inspiration
17%
51.4%
+2.0 could be noise
Sorcery
10%
49.8%
0.0 could be noise
Resolve
1%
46.4%
-1.0 could be noise
Secondary runesRelentless Hunter + Sudden Impact
Relentless Hunter + Sudden Impact wins more than Ultimate Hunter + Cheap Shot, the most picked: +3.8 against -1.5 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Ultimate Hunter + Cheap Shot
83%
50.5%
-1.5 could be noise
Ultimate Hunter + Sudden Impact
6%
54.1%
+1.6 clear difference
Treasure Hunter + Sudden Impact
1%
50.0%
+1.3 could be noise
Relentless Hunter + Cheap Shot
1%
44.8%
-2.1 could be noise
Relentless Hunter + Sudden Impact
1%
56.3%
+3.8 clear difference
Cheap Shot + Treasure Hunter
1%
51.7%
+1.0 could be noise
Ultimate Hunter + Taste of Blood
1%
50.4%
-0.4 could be noise
Ultimate Hunter + Deep Ward
1%
53.7%
0.0 could be noise
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +3.3 against +1.7 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
44%
50.4%
+1.7 could be noise
Attack Speed
29%
45.7%
too big to trust
Ability Haste
27%
51.9%
+3.3 clear difference
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.9 against -2.7 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
93%
49.2%
-2.7 could be noise
Movement Speed
6%
52.4%
+2.9 clear difference
Health Scaling
1%
48.3%
+0.4 could be noise
Defence shardHealth
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 54% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
74%
49.1%
-2.0 clear difference
Health
20%
50.5%
+1.9 could be noise
Tenacity and Slow Resist
6%
49.8%
+1.3 could be noise
SpellsExhaust + Ignite
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 55% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
50%
49.0%
-1.3 clear difference
Exhaust + Ignite
41%
49.9%
+1.3 could be noise
Teleport + Ignite
3%
50.5%
+0.3 could be noise
Exhaust + Flash
2%
48.5%
-0.9 clear difference
Heal + Ignite
1%
49.0%
-0.3 could be noise
Ghost + Ignite
1%
49.6%
-1.5 could be noise
Flash + Teleport
1%
52.0%
-2.4 clear difference
Flash + Heal
1%
46.5%
+0.6 could be noise
W
E
E
W
W
R
W
E
W
E
R
E
Q
Q
Q
R
Q
Q
WEQ
SkillsW > E > Q
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
51%
51.7%
+3.9 could be noise
QEWQ + E + W
14%
46.2%
-4.6 clear difference
EQWE + Q + W
14%
47.2%
-2.4 clear difference
EWQE + W + Q
13%
50.9%
+1.1 clear difference
WQEW + Q + E
5%
49.0%
-1.3 clear difference
QWEQ + W + E
3%
44.5%
-5.8 clear difference
Levels 1 to 18
1W
2E
3E
4W
5W
6R
7W
8E
9W
10E
11R
12E
13Q
14Q
15Q
16R
17Q
18Q
Max W first: 52.2% won. Max E first: 49.2% won (won more).
won
53.9%
games
5,443
Win impact
+3.2
Pick rate
9.7%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.