League of Legends Rammus build
Rammus Jungle build
A rare build that wins more.
- won
- 52.7%
- games
- 12,328
- Win impact
- +2.3
- Pick rate
- 1.3%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Gustwalker Hatchling + Health Potion, the most picked: +1.3 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 54.0% | -1.1 could be noise | |
| 26% | 52.0% | +0.8 clear difference | |
| 16% | 48.1% | +0.5 clear difference | |
| 11% | 57.2% | +1.3 clear difference | |
| 7% | 46.9% | -1.4 could be noise | |
| 3% | 43.9% | -1.0 could be noise |
BootsPlated Steelcaps
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 52.0% | +0.4 could be noise | 12:01 | |
| 28% | 52.2% | -0.1 could be noise | 13:45 | |
| 6% | 55.0% | -0.7 clear difference | 11:22 | |
| 2% | 55.0% | -0.6 could be noise | 13:03 | |
| <1% | 100.0% | -3.5 clear difference often ahead | ||
| <1% | 100.0% | -1.2 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 57.2% | most bought | |
| 14% | 55.4% | about even | |
| 4% | 54.2% | about even | |
| 2% | 53.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 58% | 48.9% | most bought | |
| 33% | 43.8% | about even | |
| 5% | 40.0% | not enough games | |
| <1% | 25.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 77% | 33% | |
| 14% | 58% | |
| 9% | 44% | |
| 63% | 28% | |
| 25% | 5% | |
| 35% | 17% | |
| 4% | 20% | |
| 4% | 18% | |
| 96% | 86% | |
| 34% | 43% |
Item 1Thornmail
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.9% | +0.8 could be noise | 11:07 | |
| 14% | 52.9% | -0.6 clear difference | 12:24 | |
| 5% | 45.5% | +0.6 could be noise | 14:18 | |
| 1% | 53.3% | 0.0 could be noise | 14:36 | |
| <1% | 50.0% | -3.8 clear difference | 13:52 | |
| <1% | 50.0% | -1.6 could be noise | ||
| <1% | 75.0% | +1.8 could be noise | ||
| <1% | 50.0% | -0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 1,418 | |
| 12% | 766 | |
| 8% | 502 | |
| 7% | 448 |
Item 2Dead Man's Plate
Dead Man's Plate is part of the build that wins more: +2.3 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 54.6% | -0.4 could be noise | 19:26 | |
| 14% | 54.4% | +0.3 could be noise | 20:10 | |
| 14% | 47.4% | +0.5 could be noise | 19:50 | |
| 14% | 50.4% | -0.3 could be noise | 19:34 | |
| 7% | 65.9% | 0.0 could be noise | 21:12 | |
| 3% | 43.1% | +0.1 could be noise | ||
| 3% | 42.9% | +1.6 could be noise | ||
| 2% | 64.7% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 1,418 | |
| 12% | 766 | |
| 8% | 502 | |
| 7% | 448 |
Item 3Protoplasm Harness
Protoplasm Harness is part of the build that wins more: +2.3 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.3% | +0.2 could be noise | 26:44 | |
| 15% | 66.8% | -0.8 could be noise | 25:41 | |
| 14% | 58.9% | -0.2 could be noise | 25:48 | |
| 9% | 56.9% | +1.5 could be noise | 25:35 | |
| 5% | 59.4% | +0.1 could be noise | ||
| 4% | 62.7% | +0.1 could be noise | 26:23 | |
| 4% | 70.4% | +1.9 could be noise | ||
| <1% | 66.7% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 1,418 | |
| 12% | 766 | |
| 8% | 502 | |
| 7% | 448 |
Item 4Kaenic Rookern
Kaenic Rookern wins more than Protoplasm Harness, the most picked: +1.4 against +2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 66.4% | +0.3 could be noise | 31:46 | |
| 17% | 53.7% | -0.8 could be noise | 31:12 | |
| 16% | 65.0% | +2.1 clear difference | 31:16 | |
| 13% | 66.3% | -1.4 clear difference | 32:17 | |
| 9% | 56.1% | +0.5 could be noise | 32:04 | |
| 7% | 70.5% | -1.1 could be noise | ||
| 5% | 64.5% | +1.4 could be noise | ||
| 4% | 58.3% | +0.3 could be noise |
Item 5Unending Despair
Unending Despair wins more than Randuin's Omen, the most picked: +0.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 64.1% | +0.3 could be noise | 36:32 | |
| 18% | 55.6% | +1.7 could be noise | 36:17 | |
| 15% | 76.7% | +0.2 could be noise | 36:60 | |
| 9% | 66.7% | +0.3 could be noise | 36:13 | |
| 8% | 75.0% | -0.4 could be noise | ||
| 7% | 42.9% | -0.9 could be noise | 37:43 | |
| 6% | 75.0% | -0.9 could be noise | ||
| 5% | 50.0% | +0.7 could be noise |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 40:52 | |
| 14% | - | 39:56 | |
| 13% | - | 40:40 |
KeystoneGuardian
Guardian adds the most wins we measured here: -3.2 per 100 games. Aftershock, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 53.1% | too big to trust | |
| <1% | 42.9% | too big to trust | |
| <1% | 40.0% | too big to trust | |
| <1% | 40.0% | too big to trust | |
| <1% | 40.0% | too big to trust | |
| <1% | 50.0% | -6.7 could be noise | |
| <1% | 33.3% | too big to trust | |
| <1% | 0.0% | -3.2 could be noise |
Primary row 1Demolish
Demolish adds the most wins we measured here: -1.5 per 100 games. Font of Life, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.9% | too big to trust | |
| 1% | 59.1% | -1.5 could be noise | |
| 1% | 57.9% | -4.3 could be noise | |
| <1% | 54.5% | too big to trust | |
| <1% | 33.3% | too big to trust | |
| <1% | 50.0% | too big to trust | |
| <1% | 50.0% | too big to trust | |
| <1% | 0.0% | -6.5 could be noise |
Primary row 2Second Wind
Second Wind adds the most wins we measured here: -2.8 per 100 games. Conditioning, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 53.0% | too big to trust | |
| 1% | 64.7% | -4.9 could be noise | |
| 1% | 38.5% | -2.8 could be noise | |
| <1% | 50.0% | too big to trust | |
| <1% | 16.7% | too big to trust | |
| <1% | 60.0% | too big to trust | |
| <1% | 25.0% | too big to trust | |
| <1% | 50.0% | -3.3 could be noise |
Primary row 3Unflinching
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 53.0% | +2.6 could be noise | |
| 5% | 51.7% | 0.0 clear difference | |
| <1% | 33.3% | too big to trust | |
| <1% | 77.8% | -3.6 clear difference | |
| <1% | 42.9% | too big to trust | |
| <1% | 80.0% | too big to trust | |
| <1% | 25.0% | -5.0 clear difference | |
| <1% | 66.7% | too big to trust |
Secondary pathPrecision
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 53.1% | +0.5 could be noise | |
| 30% | 53.5% | +0.1 could be noise | |
| 2% | 50.0% | -3.3 clear difference | |
| 1% | 33.3% | too big to trust | |
| <1% | 37.5% | too big to trust |
Secondary runesLegend: Alacrity + Triumph
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 53.2% | +2.7 could be noise | |
| 1% | 47.1% | -1.7 clear difference | |
| <1% | 16.7% | -0.6 could be noise | |
| <1% | 80.0% | -1.0 clear difference | |
| <1% | 80.0% | -0.5 could be noise | |
| <1% | 0.0% | -0.9 could be noise |
Offence shardAbility Haste
Ability Haste adds the most wins we measured here: -4.0 per 100 games. Attack Speed, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.8% | too big to trust | |
| 2% | 44.2% | -4.0 could be noise | |
| 1% | 69.0% | too big to trust |
Flex shardHealth Scaling
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 53.4% | +2.0 could be noise | |
| 5% | 46.0% | -0.6 clear difference | |
| 3% | 46.0% | -3.3 clear difference |
Defence shardHealth Scaling
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 53.1% | +0.7 could be noise | |
| 4% | 51.2% | +0.1 could be noise | |
| 3% | 45.8% | -1.8 clear difference |
EWQ
SkillsE > W > Q
E > W > Q wins more than Q > E > W, the most picked: +1.4 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 55% | 53.2% | 0.0 could be noise |
| WQEW + Q + E | 16% | 53.5% | -0.1 could be noise |
| QWEQ + W + E | 15% | 49.6% | -1.0 clear difference |
| WEQW + E + Q | 10% | 56.5% | +1.3 clear difference |
| EQWE + Q + W | 2% | 44.4% | +1.0 could be noise |
| EWQE + W + Q | 2% | 66.7% | +1.4 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.2% won. Max W first: 53.5% won (about even).
SpellsSmite + Ignite
Smite + Ignite wins more than Flash + Smite, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 52.9% | -1.2 could be noise | |
| 10% | 52.3% | +1.2 clear difference | |
| 1% | 59.1% | +1.6 clear difference | |
| <1% | 45.5% | -1.3 could be noise |
- won
- 61.6%
- games
- 1,714
- Win impact
- +3.4
- Pick rate
- 0.6%
Starting itemsGustwalker Hatchling + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 54.0% | -1.1 could be noise | |
| 26% | 52.0% | +0.8 clear difference | |
| 16% | 48.1% | +0.5 clear difference | |
| 11% | 57.2% | +1.3 clear difference | |
| 7% | 46.9% | -1.4 could be noise | |
| 3% | 43.9% | -1.0 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 61.5% |
Item 1Thornmail
| Choice | Picked | Won |
|---|---|---|
| 94% | 61.7% | |
| 6% | 58.9% |
Item 2Protoplasm Harness
| Choice | Picked | Won |
|---|---|---|
| 94% | 61.7% |
Item 3Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 42% | 62.4% | |
| 15% | 68.2% | |
| 13% | 69.7% | |
| 9% | 73.8% | |
| 5% | 58.5% |
Item 4Randuin's Omen
| Choice | Picked | Won |
|---|---|---|
| 21% | 70.8% | |
| 11% | 64.4% | |
| 11% | 73.7% | |
| 8% | 62.8% | |
| 7% | 62.5% |
Item 5Sunfire Aegis
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 54.6% | -0.4 could be noise | 19:26 | |
| 14% | 54.4% | +0.3 could be noise | 20:10 | |
| 14% | 47.4% | +0.5 could be noise | 19:50 | |
| 14% | 50.4% | -0.3 could be noise | 19:34 | |
| 7% | 65.9% | 0.0 could be noise | 21:12 | |
| 3% | 43.1% | +0.1 could be noise | ||
| 3% | 42.9% | +1.6 could be noise | ||
| 2% | 64.7% | +2.4 could be noise |
Item 6Kaenic Rookern
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 40:52 | |
| 14% | - | 39:56 | |
| 13% | - | 40:40 |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Primary row 1Font of Life
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Primary row 3Unflinching
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Flex shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 44% | 62.7% |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 55% | 53.2% | 0.0 could be noise |
| WQEW + Q + E | 16% | 53.5% | -0.1 could be noise |
| QWEQ + W + E | 15% | 49.6% | -1.0 clear difference |
| WEQW + E + Q | 10% | 56.5% | +1.3 clear difference |
| EQWE + Q + W | 2% | 44.4% | +1.0 could be noise |
| EWQE + W + Q | 2% | 66.7% | +1.4 could be noise |
SpellsSmite + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 52.9% | -1.2 could be noise | |
| 10% | 52.3% | +1.2 clear difference | |
| 1% | 59.1% | +1.6 clear difference | |
| <1% | 45.5% | -1.3 could be noise |
Rammus Support build
Patch 16.20- won
- 50.4%
- games
- 10,571
- Win impact
- +0.3
- Pick rate
- 0.1%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.2% | +1.8 could be noise | |
| 8% | 46.9% | -2.4 clear difference | |
| 3% | 49.0% | -0.3 could be noise | |
| 2% | 49.2% | -2.2 could be noise | |
| 1% | 48.2% | +1.6 could be noise |
BootsPlated Steelcaps
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 51.1% | +1.5 could be noise | 13:18 | |
| 23% | 50.4% | -0.9 could be noise | 10:15 | |
| 20% | 49.2% | -0.7 could be noise | 15:30 | |
| 3% | 55.4% | +0.1 could be noise | 15:14 | |
| 2% | 54.6% | -0.5 could be noise | 14:40 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 53.6% | most bought | |
| 17% | 52.1% | about even | |
| 8% | 50.0% | about even | |
| 3% | 58.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 48.7% | most bought | |
| 28% | 51.8% | about even | |
| 24% | 49.8% | about even | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 64% | 28% | |
| 8% | 37% | |
| 4% | 20% | |
| 92% | 78% | |
| 35% | 21% | |
| 15% | 3% | |
| 3% | 14% | |
| 12% | 4% | |
| 17% | 24% | |
| 2% | 8% |
Item 1Thornmail
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 50.7% | +1.6 could be noise | 12:57 | |
| 6% | 52.7% | -0.8 could be noise | 16:55 | |
| 2% | 49.0% | -2.0 could be noise | 14:07 | |
| 2% | 46.3% | 0.0 could be noise | 15:26 | |
| 2% | 51.6% | +0.4 could be noise | 18:06 | |
| 2% | 45.7% | -0.4 could be noise | ||
| 1% | 53.0% | +0.3 could be noise | ||
| 1% | 42.7% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 489 | |
| 8% | 329 | |
| 6% | 224 | |
| 6% | 223 |
Item 2Dead Man's Plate
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 53.6% | -0.8 could be noise | 22:56 | |
| 20% | 52.4% | -0.1 could be noise | 23:59 | |
| 14% | 56.8% | +0.9 could be noise | 22:28 | |
| 9% | 51.1% | +0.2 could be noise | 23:11 | |
| 6% | 52.3% | 0.0 could be noise | 22:12 | |
| 5% | 51.6% | +0.3 could be noise | ||
| 4% | 52.5% | -0.3 could be noise | ||
| 1% | 48.6% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 489 | |
| 8% | 329 | |
| 6% | 224 | |
| 6% | 223 |
Item 3Jak'Sho, The Protean
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 55.7% | -1.1 could be noise | 30:11 | |
| 13% | 58.5% | 0.0 could be noise | 29:42 | |
| 12% | 54.8% | +0.6 could be noise | 30:48 | |
| 12% | 57.7% | +0.5 could be noise | 29:44 | |
| 9% | 59.0% | +0.9 could be noise | 29:59 | |
| 5% | 57.6% | +1.1 could be noise | ||
| 5% | 53.3% | 0.0 could be noise | ||
| 4% | 60.8% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 489 | |
| 8% | 329 | |
| 6% | 224 | |
| 6% | 223 |
Item 4Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 59.0% | 36:13 |
KeystoneAftershock
Win added here: +5.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.1% | +5.4 could be noise | |
| 1% | 50.3% | -2.8 clear difference | |
| 1% | 33.8% | -5.3 clear difference |
Primary row 1Font of Life
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.1% | +3.1 could be noise | |
| 5% | 50.0% | 0.0 could be noise | |
| 1% | 36.7% | -5.7 clear difference | |
| 1% | 52.2% | +0.1 could be noise | |
| 1% | 50.0% | +0.5 could be noise |
Primary row 2Conditioning
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.3% | +2.7 could be noise | |
| 8% | 47.9% | -0.5 could be noise | |
| 3% | 49.7% | +0.2 could be noise | |
| 1% | 43.5% | -2.6 could be noise | |
| 1% | 53.3% | +0.4 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Unflinching, the most picked: +1.8 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.9% | +1.1 could be noise | |
| 10% | 52.5% | +1.8 could be noise | |
| 1% | 36.5% | -3.8 could be noise | |
| 1% | 49.5% | +0.8 could be noise | |
| 1% | 46.5% | -1.0 could be noise |
Secondary pathPrecision
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 51.1% | +1.1 could be noise | |
| 39% | 49.0% | -0.8 could be noise | |
| 8% | 48.3% | +0.2 could be noise | |
| 4% | 47.3% | -0.7 could be noise | |
| 1% | 42.6% | -2.4 could be noise |
Secondary runesLegend: Alacrity + Triumph
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 51.0% | -0.2 could be noise | |
| 3% | 49.6% | -0.5 could be noise |
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.2% | +0.7 could be noise | |
| 13% | 47.2% | -0.2 could be noise | |
| 5% | 50.1% | -1.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Movement Speed, the most picked: +1.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.5% | +1.4 could be noise | |
| 23% | 47.5% | -0.6 could be noise | |
| 5% | 48.5% | -2.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.5 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.9% | -0.4 could be noise | |
| 16% | 49.3% | +0.2 could be noise | |
| 8% | 49.5% | +0.5 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than W > E > Q, the most picked: +2.7 against +2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 31% | 50.6% | -0.4 could be noise |
| WEQW + E + Q | 25% | 52.7% | +2.1 could be noise |
| WQEW + Q + E | 17% | 49.0% | -1.7 clear difference |
| QWEQ + W + E | 15% | 48.8% | -1.7 clear difference |
| EWQE + W + Q | 10% | 52.0% | +2.7 could be noise |
| EQWE + Q + W | 4% | 48.1% | -2.7 could be noise |
SpellsFlash + Ignite
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 59% of their games. All ranks pick Exhaust + Flash most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 50.0% | -0.6 could be noise | |
| 37% | 49.9% | +1.2 could be noise | |
| 7% | 48.8% | -1.2 could be noise | |
| 5% | 51.0% | +0.1 could be noise | |
| 3% | 49.4% | -0.1 could be noise | |
| 2% | 50.0% | -0.4 could be noise | |
| 1% | 45.0% | -1.8 could be noise | |
| 1% | 51.4% | -2.3 could be noise |
Rammus Mid build
Patch 16.20- won
- 45.9%
- games
- 1,480
- Win impact
- -1.8
- Pick rate
- 0.0%
Starting itemsCloth Armor + Refillable Potion
Cloth Armor + Refillable Potion wins more than Doran's Helm + Health Potion, the most picked: +3.2 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 49.6% | +0.9 could be noise | |
| 32% | 47.1% | -2.2 could be noise | |
| 11% | 54.8% | +3.2 could be noise |
BootsPlated Steelcaps
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 50.3% | +1.6 could be noise | 12:50 | |
| 11% | 45.1% | -1.1 could be noise | 12:59 | |
| 11% | 54.6% | +0.2 could be noise | 13:59 | |
| 11% | 46.1% | -0.6 could be noise | 13:37 |
Item 1Thornmail
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.6% | +3.1 could be noise | 11:58 | |
| 17% | 45.4% | -2.1 could be noise | 13:22 | |
| 6% | 42.7% | -3.2 clear difference | 13:26 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 107 | |
| 11% | - | 81 | |
| 8% | 66.7% | 59 | |
| 6% | - | 45 |
Item 2Sunfire Aegis
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 54.0% | +0.7 could be noise | 20:51 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 107 | |
| 11% | - | 81 | |
| 8% | 66.7% | 59 | |
| 6% | - | 45 |
Item 3Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 33% | 51.2% | 27:20 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 107 | |
| 11% | - | 81 | |
| 8% | 66.7% | 59 | |
| 6% | - | 45 |
Item 5Dead Man's Plate
| Choice | Picked | Won |
|---|---|---|
| 18% | 62.5% |
KeystoneAftershock
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 48.7% | +3.8 could be noise | |
| 6% | 47.1% | -3.0 could be noise |
Primary row 1Demolish
Demolish wins more than Font of Life, the most picked: +0.9 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 48.1% | +0.4 could be noise | |
| 14% | 51.9% | +0.9 could be noise |
Primary row 2Conditioning
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.8% | +2.6 could be noise |
Primary row 3Unflinching
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 48.4% | +2.3 could be noise | |
| 12% | 51.7% | -0.9 could be noise |
Secondary pathPrecision
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 48.9% | +0.3 could be noise | |
| 29% | 46.2% | -0.5 could be noise |
Secondary runesLegend: Alacrity + Triumph
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.2% | +0.1 could be noise |
Offence shardAttack Speed
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 48.2% | 0.0 could be noise | |
| 6% | 53.4% | -0.4 could be noise |
Flex shardHealth Scaling
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 48.4% | +1.7 could be noise | |
| 9% | 46.0% | -2.4 could be noise |
Defence shardHealth Scaling
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 48.8% | -0.6 could be noise |
WEQ
SkillsW > E > Q
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 35% | 50.6% | +2.3 could be noise |
| WQEW + Q + E | 31% | 49.7% | -0.6 could be noise |
| QEWQ + E + W | 20% | 48.0% | -2.4 could be noise |
| QWEQ + W + E | 9% | 43.9% | -4.4 could be noise |
SpellsFlash + Ignite
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 48.8% | +0.5 could be noise | |
| 22% | 48.1% | +0.1 could be noise | |
| 10% | 49.3% | -1.2 could be noise | |
| 6% | 47.4% | -0.1 could be noise |
Top Rammus Players
See all 3,549Normal Jungle game
11,322 gamesAgainst every Jungle champion
- Top 2% Assists 12.8
- Top 16% Kill part. 49%
- Bottom 1% Farm / min 5.6
- Kills
- 4.4 Bottom 3%
- Deaths
- 5.6 Fewest 17%
- Solo kills
- 0.7 Bottom 6%
- Team dmg
- 13% Bottom 2%
- Dmg / min
- 493 Bottom 2%
- Gold / min
- 389 Bottom 3%
- Vision / min
- 0.77 Bottom 6%
- Control wards
- 1.3 Bottom 45%
- First blood
- 5% Bottom 43%
Against the enemy jungler
- Level 6 at 7:30
- Level 11 at 17:44
- raptors first in 45% of games
- First dragon at 7:54
Middle game at each minute
Damage dealt
Magic 68% Physical 32%Died to
Physical 49% Magic 39% True 12%Matchups and teammates come from Rammus Jungle games.
Matchups and teammates come from Rammus Jungle games.
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Rammus with Briar: +3.2 wins per 100 games (range 0.6-5.8) · 1,231 games · Measured · 14% of this is borrowed from similar champions -
Rammus with Kled: +2.9 wins per 100 games (range 0.8-4.9) · 2,086 games · Measured · 9% of this is borrowed from similar champions -
Rammus with Sett: +2.04 wins per 100 games (range 1.20-2.88) · 13,718 games · Measured · 1% of this is borrowed from similar champions
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Rammus with Shyvana: -7.1 wins per 100 games (range -11.5 to -2.7) · 298 games · Pooled · 40% of this is borrowed from similar champions -
Rammus with K'Sante: -6.8 wins per 100 games (range -8.6 to -5.0) · 2,814 games · Measured · 7% of this is borrowed from similar champions -
Rammus with Sejuani: -4.3 wins per 100 games (range -8.1 to -0.4) · 441 games · Pooled · 31% of this is borrowed from similar champions
-
Rammus with Veigar: +2.02 wins per 100 games (range 1.20-2.84) · 14,586 games · Measured · 1% of this is borrowed from similar champions -
Rammus with Xerath: +1.95 wins per 100 games (range 1.06-2.84) · 12,231 games · Measured · 2% of this is borrowed from similar champions -
Rammus with Ekko: +1.7 wins per 100 games (range 0.6-2.8) · 8,098 games · Measured · 2% of this is borrowed from similar champions
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Rammus with Orianna: -5.6 wins per 100 games (range -7.1 to -4.0) · 3,830 games · Measured · 5% of this is borrowed from similar champions -
Rammus with Azir: -4.7 wins per 100 games (range -6.6 to -2.9) · 2,678 games · Measured · 7% of this is borrowed from similar champions -
Rammus with Ryze: -4.7 wins per 100 games (range -6.5 to -2.9) · 2,911 games · Measured · 6% of this is borrowed from similar champions
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Rammus with Kog'Maw: +3.4 wins per 100 games (range 2.0-4.8) · 4,434 games · Measured · 4% of this is borrowed from similar champions -
Rammus with Nilah: +2.3 wins per 100 games (range 0.1-4.5) · 1,762 games · Measured · 10% of this is borrowed from similar champions -
Rammus with Zeri: +2.2 wins per 100 games (range 0.8-3.7) · 4,525 games · Measured · 4% of this is borrowed from similar champions
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Rammus with Ezreal: -4.39 wins per 100 games (range -5.19 to -3.59) · 15,553 games · Measured · 1% of this is borrowed from similar champions -
Rammus with Corki: -3.9 wins per 100 games (range -5.8 to -2.0) · 2,473 games · Measured · 7% of this is borrowed from similar champions -
Rammus with Varus: -3.8 wins per 100 games (range -5.1 to -2.6) · 6,305 games · Measured · 3% of this is borrowed from similar champions
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Rammus with Sona: +4.7 wins per 100 games (range 3.1-6.2) · 3,716 games · Measured · 5% of this is borrowed from similar champions -
Rammus with Janna: +2.9 wins per 100 games (range 1.5-4.3) · 5,042 games · Measured · 4% of this is borrowed from similar champions -
Rammus with Zilean: +2.7 wins per 100 games (range 1.2-4.3) · 3,825 games · Measured · 5% of this is borrowed from similar champions
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Rammus with Lee Sin: -3.9 wins per 100 games (range -7.0 to -0.8) · 817 games · Pooled · 20% of this is borrowed from similar champions -
Rammus with Nautilus: -3.07 wins per 100 games (range -3.93 to -2.20) · 13,114 games · Measured · 2% of this is borrowed from similar champions -
Rammus with Bard: -2.8 wins per 100 games (range -4.4 to -1.2) · 3,445 games · Measured · 5% of this is borrowed from similar champions