League of Legends Wukong build
Wukong Jungle build
A rare build that wins more.
- won
- 52.2%
- games
- 297,096
- Win impact
- +2.2
- Pick rate
- 3.1%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +0.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 52.6% | -0.1 could be noise | |
| 26% | 52.7% | +0.7 clear difference | |
| 14% | 51.4% | -1.0 clear difference | |
| 8% | 52.0% | -0.4 could be noise | |
| 6% | 51.9% | +0.2 could be noise | |
| 5% | 53.1% | +0.8 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.2 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 53.1% | +0.1 could be noise | 15:05 | |
| 42% | 53.0% | +0.2 could be noise | 15:43 | |
| 2% | 59.0% | -0.1 could be noise often ahead | 16:03 | |
| 1% | 55.0% | -2.0 clear difference often ahead | 15:16 | |
| 1% | 53.0% | -3.0 clear difference often ahead | 14:01 | |
| <1% | 55.4% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 56.6% | most bought | |
| 19% | 55.0% | about even | |
| 2% | 62.2% | won more | |
| 1% | 56.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 52.1% | most bought | |
| 21% | 47.2% | about even | |
| 1% | 44.3% | about even | |
| 1% | 44.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 19% | 70% | |
| 70% | 21% | |
| 7% | 29% | |
| 51% | 34% | |
| 22% | 18% | |
| 7% | 4% |
Item 1Trinity Force
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 52.9% | +4.1 could be noise | 11:37 | |
| 4% | 50.6% | -3.4 clear difference | 10:46 | |
| 3% | 48.7% | -3.8 clear difference | 11:35 | |
| 1% | 47.0% | too big to trust | 12:09 | |
| 1% | 50.8% | -0.7 clear difference | 11:28 | |
| <1% | 50.6% | too big to trust | ||
| <1% | 48.8% | -1.6 clear difference | ||
| <1% | 52.4% | -3.6 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 86,950 | |
| 12% | 66.7% | 21,832 | |
| 9% | - | 15,680 | |
| 3% | - | 6,276 |
Item 2Black Cleaver
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 54.6% | +1.9 could be noise | 19:50 | |
| 8% | 53.5% | +0.3 could be noise | 20:53 | |
| 6% | 53.7% | -1.5 could be noise | 20:06 | |
| 3% | 52.3% | -2.0 could be noise | 19:54 | |
| 3% | 50.2% | -0.1 could be noise | 21:05 | |
| 2% | 52.8% | -2.7 could be noise | ||
| 2% | 55.3% | -1.6 could be noise | ||
| 1% | 54.8% | too big to trust |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 86,950 | |
| 12% | 66.7% | 21,832 | |
| 9% | - | 15,680 | |
| 3% | - | 6,276 |
Item 3Guardian Angel
Guardian Angel is part of the build that wins more: +4.7 per 100 games, against +1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 58.2% | +0.5 could be noise | 26:10 | |
| 14% | 63.1% | +1.6 could be noise | 26:25 | |
| 11% | 57.4% | 0.0 could be noise | 26:07 | |
| 10% | 54.4% | -0.2 could be noise | 26:30 | |
| 3% | 57.1% | -1.8 could be noise | 25:58 | |
| 2% | 58.1% | -0.3 could be noise | ||
| 1% | 58.6% | -2.4 could be noise | ||
| 1% | 48.5% | -2.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 86,950 | |
| 12% | 66.7% | 21,832 | |
| 9% | - | 15,680 | |
| 3% | - | 6,276 |
Item 4Sterak's Gage
Sterak's Gage adds the most wins we measured here: +0.9 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 62.8% | +0.3 could be noise | 31:30 | |
| 20% | 60.7% | 0.0 could be noise | 31:33 | |
| 13% | 62.7% | +0.9 could be noise | 31:38 | |
| 4% | 62.6% | +0.9 could be noise | 31:14 | |
| 3% | 61.5% | -0.8 could be noise | ||
| 2% | 52.8% | -2.3 could be noise |
Item 5Death's Dance
Death's Dance adds the most wins we measured here: -0.4 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 61.2% | +1.5 clear difference | 36:13 | |
| 13% | 59.1% | -2.0 could be noise | 36:08 | |
| 13% | 51.2% | -0.6 could be noise | ||
| 8% | 56.6% | -0.4 could be noise | 36:32 |
Item 6Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 53.8% | 39:31 | |
| 13% | 47.2% | 40:36 | |
| 7% | 58.1% | 39:26 | |
| 6% | 58.2% | 39:32 | |
| 6% | 51.1% | 40:20 |
KeystoneConqueror
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.7% | +4.7 could be noise | |
| 4% | 47.7% | -4.8 clear difference | |
| <1% | 51.1% | -3.5 clear difference | |
| <1% | 45.1% | -4.4 clear difference | |
| <1% | 50.0% | -5.2 clear difference | |
| <1% | 50.2% | -1.0 clear difference | |
| <1% | 53.2% | +1.1 clear difference | |
| <1% | 45.7% | -7.4 clear difference |
Primary row 1Triumph
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.7% | +4.7 could be noise | |
| 5% | 47.7% | -4.9 clear difference | |
| <1% | 50.0% | -2.5 clear difference | |
| <1% | 49.6% | -1.0 clear difference | |
| <1% | 50.8% | +1.0 clear difference | |
| <1% | 49.2% | -4.8 clear difference | |
| <1% | 48.1% | too big to trust | |
| <1% | 47.8% | -5.2 clear difference |
Primary row 2Legend: Alacrity
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.6% | +2.8 could be noise | |
| 4% | 47.6% | -4.9 clear difference | |
| 2% | 53.6% | +1.2 clear difference | |
| 1% | 54.5% | +0.6 clear difference | |
| <1% | 49.6% | -3.9 clear difference | |
| <1% | 50.0% | -0.8 clear difference | |
| <1% | 50.6% | -1.0 clear difference | |
| <1% | 49.0% | -4.8 clear difference |
Primary row 3Last Stand
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 53.0% | +1.8 could be noise | |
| 25% | 51.6% | -1.1 clear difference | |
| 6% | 52.9% | +0.6 clear difference | |
| 4% | 47.5% | -4.9 clear difference | |
| <1% | 49.4% | -4.9 clear difference | |
| <1% | 51.9% | -3.8 clear difference | |
| <1% | 50.3% | -1.5 clear difference | |
| <1% | 51.1% | +1.2 could be noise |
Secondary pathInspiration
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 53.1% | +2.5 could be noise | |
| 23% | 51.3% | -1.4 clear difference | |
| 5% | 47.7% | too big to trust | |
| 1% | 50.0% | -2.5 clear difference | |
| 1% | 50.2% | -3.1 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Magical Footwear + Cosmic Insight, the most picked: +1.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 53.1% | 0.0 could be noise | |
| 4% | 53.2% | +0.3 could be noise | |
| 2% | 52.4% | +0.1 could be noise | |
| 1% | 53.2% | -0.4 could be noise | |
| <1% | 54.0% | -1.3 could be noise | |
| <1% | 55.2% | -1.3 could be noise | |
| <1% | 54.0% | -0.9 could be noise | |
| <1% | 53.7% | +1.1 could be noise |
Offence shardAttack Speed
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.4% | +0.6 could be noise | |
| 3% | 52.2% | -0.5 could be noise | |
| <1% | 53.9% | -1.7 could be noise |
Flex shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.4% | +1.9 could be noise | |
| 1% | 50.9% | -1.7 clear difference | |
| <1% | 48.1% | -2.0 clear difference |
Defence shardHealth Scaling
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.4% | 0.0 could be noise | |
| 4% | 52.4% | 0.0 could be noise | |
| 3% | 51.9% | 0.0 could be noise |
SpellsFlash + Smite
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.4% | +2.9 could be noise | |
| <1% | 50.8% | -2.2 clear difference | |
| <1% | 47.4% | -2.9 clear difference | |
| <1% | 43.8% | -3.4 clear difference |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 89% | 52.7% | +0.8 could be noise |
| QWEQ + W + E | 7% | 52.3% | -0.2 clear difference |
| EQWE + Q + W | 3% | 51.2% | -1.4 clear difference |
| EWQE + W + Q | <1% | 51.0% | -3.3 clear difference |
| WQEW + Q + E | <1% | 43.4% | -5.3 clear difference |
| WEQW + E + Q | <1% | 42.6% | -4.3 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.6% won. Max E first: 49.7% won (won more).
- won
- 59.4%
- games
- 3,426
- Win impact
- +3.0
- Pick rate
- 1.2%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 52.6% | -0.1 could be noise | |
| 26% | 52.7% | +0.7 clear difference | |
| 14% | 51.4% | -1.0 clear difference | |
| 8% | 52.0% | -0.4 could be noise | |
| 6% | 51.9% | +0.2 could be noise | |
| 5% | 53.1% | +0.8 could be noise |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 59.4% |
Item 1Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 100% | 59.4% |
Item 2Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 82% | 59.4% | |
| 4% | 65.9% | |
| 3% | 64.0% | |
| 2% | 54.1% | |
| 1% | 81.3% |
Item 3Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 49% | 62.6% | |
| 25% | 59.6% | |
| 4% | 60.6% | |
| 3% | 62.4% | |
| 3% | 70.3% |
Item 4Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 29% | 61.0% | |
| 18% | 61.2% | |
| 13% | 67.7% | |
| 8% | 60.0% | |
| 4% | 57.1% |
Item 5Sterak's Gage
| Choice | Picked | Won |
|---|---|---|
| 24% | 62.0% | |
| 16% | 59.4% | |
| 7% | 51.7% | |
| 6% | 68.2% | |
| 3% | 60.0% |
Item 6Sundered Sky
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 53.8% | 39:31 | |
| 13% | 47.2% | 40:36 | |
| 7% | 58.1% | 39:26 | |
| 6% | 58.2% | 39:32 | |
| 6% | 51.1% | 40:20 |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Primary row 3Coup de Grace
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.2% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.4% | +2.9 could be noise | |
| <1% | 50.8% | -2.2 clear difference | |
| <1% | 47.4% | -2.9 clear difference | |
| <1% | 43.8% | -3.4 clear difference |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 89% | 52.7% | +0.8 could be noise |
| QWEQ + W + E | 7% | 52.3% | -0.2 clear difference |
| EQWE + Q + W | 3% | 51.2% | -1.4 clear difference |
| EWQE + W + Q | <1% | 51.0% | -3.3 clear difference |
| WQEW + Q + E | <1% | 43.4% | -5.3 clear difference |
| WEQW + E + Q | <1% | 42.6% | -4.3 clear difference |
Wukong Top build
- won
- 51.0%
- games
- 36,799
- Win impact
- +0.9
- Pick rate
- 0.4%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.0% | +1.5 could be noise | |
| 18% | 48.9% | -1.5 clear difference | |
| 2% | 49.4% | -1.0 could be noise | |
| 1% | 54.6% | +0.9 could be noise | |
| 1% | 52.3% | -0.4 could be noise | |
| <1% | 52.7% | -1.4 could be noise | |
| <1% | 43.5% | -4.5 clear difference |
BootsPlated Steelcaps
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 51.4% | +0.4 could be noise | 14:21 | |
| 31% | 51.2% | 0.0 could be noise | 15:55 | |
| 2% | 55.8% | -0.5 could be noise often ahead | 14:51 | |
| 2% | 56.3% | +0.2 could be noise often ahead | 14:22 | |
| 2% | 55.1% | -1.1 could be noise often ahead | 15:47 | |
| 1% | 46.9% | -3.2 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 54.8% | most bought | |
| 13% | 53.4% | about even | |
| 2% | 50.8% | about even | |
| 2% | 60.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 51.7% | most bought | |
| 23% | 45.6% | about even | |
| 3% | 59.7% | about even | |
| 2% | 45.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 75% | 23% | |
| 13% | 64% | |
| 5% | 25% | |
| 36% | 21% | |
| 69% | 65% | |
| 53% | 51% | |
| 6% | 4% | |
| 5% | 6% | |
| 6% | 4% |
Item 1Trinity Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 51.7% | +1.2 could be noise | 12:39 | |
| 23% | 50.9% | -0.4 clear difference | 11:26 | |
| 5% | 50.1% | +0.3 could be noise | 12:41 | |
| 3% | 48.8% | -1.5 clear difference | 12:29 | |
| 2% | 51.4% | -1.1 could be noise | 11:05 | |
| 1% | 44.7% | +0.3 could be noise often behind | ||
| 1% | 48.0% | -2.5 clear difference | ||
| 1% | 49.3% | -2.8 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 3,846 | |
| 5% | 1,075 | |
| 4% | 843 | |
| 4% | 800 |
Item 2Black Cleaver
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.0% | +1.6 could be noise | 20:56 | |
| 13% | 55.5% | +0.2 could be noise | 18:57 | |
| 9% | 52.2% | -1.0 could be noise | 20:20 | |
| 7% | 54.4% | -2.0 could be noise | 20:21 | |
| 6% | 54.2% | -1.7 could be noise | 20:36 | |
| 4% | 50.4% | +0.9 could be noise | ||
| 3% | 52.3% | -0.8 could be noise | ||
| 2% | 50.2% | +0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 3,846 | |
| 5% | 1,075 | |
| 4% | 843 | |
| 4% | 800 |
Item 3Death's Dance
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 57.4% | +1.5 could be noise | 26:40 | |
| 15% | 54.9% | -0.7 could be noise | 25:47 | |
| 8% | 56.4% | +0.2 could be noise | 26:33 | |
| 5% | 57.6% | -1.1 could be noise | 25:34 | |
| 4% | 58.8% | -0.6 could be noise | 25:35 | |
| 3% | 57.2% | -0.9 could be noise | ||
| 3% | 57.9% | -0.5 could be noise | ||
| 3% | 55.7% | +0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 3,846 | |
| 5% | 1,075 | |
| 4% | 843 | |
| 4% | 800 |
Item 4Guardian Angel
Guardian Angel wins more than Maw of Malmortius, the most picked: +2.2 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 56.7% | -0.6 could be noise | 31:34 | |
| 20% | 57.0% | +0.6 could be noise | 31:49 | |
| 10% | 62.7% | -0.7 could be noise | ||
| 9% | 61.3% | +2.2 clear difference | 31:13 | |
| 8% | 56.0% | +0.3 could be noise | 30:48 |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 66.7% | 35:25 |
Item 6Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 56.3% | 39:17 | |
| 9% | - | 37:17 | |
| 6% | - | 41:10 | |
| 5% | - | 36:53 | |
| 5% | - | 37:54 |
KeystoneConqueror
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.9% | +1.4 could be noise | |
| 12% | 48.7% | -1.9 clear difference | |
| 4% | 50.4% | +0.7 could be noise | |
| 1% | 53.7% | +0.1 could be noise | |
| 1% | 49.3% | -1.9 could be noise | |
| <1% | 47.2% | -3.0 could be noise | |
| <1% | 42.7% | -2.7 could be noise | |
| <1% | 51.7% | +0.2 could be noise |
Primary row 1Triumph
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 51.0% | +1.5 could be noise | |
| 12% | 48.3% | -2.0 clear difference | |
| 3% | 50.5% | +0.7 could be noise | |
| 1% | 51.8% | -0.8 could be noise | |
| 1% | 50.0% | -2.0 could be noise | |
| <1% | 59.6% | +0.3 could be noise | |
| <1% | 51.0% | +0.4 could be noise | |
| <1% | 56.8% | -2.8 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +1.3 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.1% | +1.0 could be noise | |
| 11% | 48.8% | -1.9 clear difference | |
| 3% | 49.2% | 0.0 could be noise | |
| 2% | 50.2% | +1.3 could be noise | |
| 2% | 49.6% | +0.8 could be noise | |
| 2% | 52.0% | +1.0 could be noise | |
| 1% | 47.4% | -1.8 could be noise | |
| <1% | 45.6% | -0.4 could be noise |
Primary row 3Last Stand
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.1% | +0.9 could be noise | |
| 23% | 50.8% | -0.2 could be noise | |
| 11% | 48.5% | -2.0 clear difference | |
| 3% | 49.3% | +0.1 could be noise | |
| 3% | 52.0% | +0.9 could be noise | |
| 1% | 46.6% | -0.4 could be noise | |
| 1% | 51.4% | +0.1 could be noise | |
| 1% | 46.5% | -2.4 could be noise |
Secondary pathResolve
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.8% | +0.4 could be noise | |
| 24% | 50.9% | +0.2 could be noise | |
| 12% | 48.7% | -1.7 clear difference | |
| 6% | 51.3% | +0.5 could be noise | |
| 2% | 51.3% | +0.4 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Bone Plating, the most picked: +3.1 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.5% | -1.4 could be noise | |
| 12% | 52.9% | +0.7 clear difference | |
| 5% | 49.6% | +1.0 could be noise | |
| 4% | 49.9% | +0.4 could be noise | |
| 4% | 51.9% | +3.1 clear difference | |
| 2% | 55.3% | +1.0 could be noise | |
| 1% | 46.5% | -0.4 could be noise | |
| 1% | 58.4% | +1.6 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.7 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.5% | -1.5 could be noise | |
| 11% | 51.6% | +1.7 clear difference | |
| 1% | 49.5% | -0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.6% | +0.5 could be noise | |
| 2% | 53.1% | +0.7 could be noise | |
| 1% | 44.7% | -2.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.9 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.3% | -1.9 could be noise | |
| 17% | 52.6% | +1.9 clear difference | |
| 5% | 49.3% | +1.1 clear difference |
SpellsFlash + Ignite
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.9% | +2.1 could be noise | |
| 8% | 47.3% | -3.2 clear difference | |
| 2% | 49.3% | -1.3 clear difference | |
| 1% | 52.6% | +1.6 could be noise | |
| <1% | 46.9% | -0.5 could be noise | |
| <1% | 43.3% | -0.5 could be noise | |
| <1% | 52.9% | -0.4 could be noise | |
| <1% | 60.7% | +1.4 could be noise |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 91% | 50.9% | +1.1 could be noise |
| EQWE + Q + W | 5% | 50.4% | -0.5 could be noise |
| QWEQ + W + E | 4% | 48.3% | -2.0 clear difference |
| EWQE + W + Q | <1% | 43.7% | -0.6 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.7% won. Max E first: 46.8% won (about even).
Wukong Mid build
- won
- 49.8%
- games
- 4,636
- Win impact
- -0.1
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 52.3% | +1.7 could be noise | |
| 20% | 48.9% | -0.6 could be noise | |
| 14% | 44.9% | -2.1 clear difference | |
| 2% | 54.9% | -0.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +0.9 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 51.1% | +0.2 could be noise | 13:58 | |
| 29% | 51.2% | +0.9 could be noise | 13:55 | |
| 7% | 49.3% | -1.4 could be noise | 12:23 | |
| 7% | 52.7% | -0.4 could be noise | 13:11 | |
| 4% | 52.1% | -1.1 could be noise | 13:28 | |
| 3% | 58.3% | -1.2 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 58.0% | most bought | |
| 28% | 52.6% | about even | |
| 7% | 50.0% | about even | |
| 6% | 60.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 56.6% | most bought | |
| 8% | 48.5% | not enough games | |
| 6% | 39.1% | not enough games | |
| 5% | 47.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 50% | 8% | |
| 28% | 69% | |
| 7% | 25% | |
| 22% | 10% | |
| 6% | 3% |
Item 1Trinity Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 49.3% | +0.8 could be noise | 12:37 | |
| 28% | 51.2% | +1.1 could be noise | 11:03 | |
| 11% | 57.0% | +2.1 could be noise | 10:48 | |
| 7% | 50.5% | -2.9 could be noise | 12:22 | |
| 6% | 50.4% | -1.4 could be noise | 11:26 | |
| 2% | 41.2% | -0.8 could be noise | ||
| 2% | 50.6% | -0.8 could be noise | ||
| 2% | 54.3% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 183 | |
| 5% | 149 | |
| 4% | 131 | |
| 4% | 116 |
Item 2Black Cleaver
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 52.4% | +1.7 could be noise | 20:45 | |
| 13% | 54.9% | -0.8 could be noise | 20:16 | |
| 10% | 55.6% | +0.6 could be noise | 19:12 | |
| 9% | 50.8% | -1.7 could be noise | 19:36 | |
| 7% | 58.6% | -0.3 could be noise | 18:45 | |
| 5% | 50.6% | -0.7 could be noise | ||
| 4% | 53.1% | -0.5 could be noise | ||
| 4% | 51.2% | -3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 183 | |
| 5% | 149 | |
| 4% | 131 | |
| 4% | 116 |
Item 3Death's Dance
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 55.2% | -0.2 could be noise | 25:42 | |
| 12% | 54.2% | +1.3 could be noise | 26:13 | |
| 11% | 52.1% | -0.5 could be noise | 25:48 | |
| 6% | 50.6% | -1.0 could be noise | 25:46 | |
| 6% | 52.7% | -2.2 could be noise | ||
| 5% | 61.8% | -0.9 could be noise | 24:15 | |
| 5% | 58.0% | -0.7 could be noise | ||
| 5% | 49.6% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 183 | |
| 5% | 149 | |
| 4% | 131 | |
| 4% | 116 |
Item 4Voltaic Cyclosword
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 55.6% | +0.5 could be noise | 30:29 | |
| 10% | 53.6% | +0.4 could be noise | 30:08 | |
| 9% | 50.8% | -0.9 could be noise | 30:18 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 51.8% | 35:08 |
KeystoneElectrocute
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.0% | +0.2 could be noise | |
| 47% | 49.8% | -0.3 could be noise |
Primary row 1Sudden Impact
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.7% | -0.1 could be noise | |
| 47% | 49.5% | -0.3 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +3.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 48.9% | -0.6 could be noise | |
| 42% | 50.9% | -0.2 could be noise | |
| 5% | 46.9% | -2.2 could be noise | |
| 3% | 55.7% | -0.5 could be noise | |
| 2% | 54.7% | +0.5 could be noise | |
| 1% | 60.0% | +3.3 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +1.3 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.4% | -0.6 could be noise | |
| 32% | 49.7% | -0.5 could be noise | |
| 14% | 50.8% | +0.3 could be noise | |
| 3% | 53.2% | +1.3 could be noise | |
| 3% | 42.6% | -1.7 could be noise | |
| 2% | 54.5% | -0.1 could be noise |
Secondary pathPrecision
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 50.7% | -0.5 could be noise | |
| 32% | 50.8% | 0.0 could be noise | |
| 15% | 49.5% | +1.3 could be noise | |
| 7% | 48.0% | -0.3 could be noise | |
| 4% | 48.6% | -1.1 could be noise |
Secondary runesCoup de Grace + Triumph
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.1% | +0.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.9% | -0.6 could be noise | |
| 14% | 52.8% | +0.7 could be noise | |
| 4% | 49.0% | -0.3 could be noise |
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.4% | +0.4 could be noise | |
| 4% | 47.9% | -1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.3% | +0.1 could be noise | |
| 13% | 52.5% | +0.3 could be noise | |
| 7% | 46.5% | -0.4 could be noise |
SpellsFlash + Ignite
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.7% | +1.6 could be noise | |
| 4% | 49.5% | -0.8 could be noise | |
| 1% | 34.0% | -1.7 could be noise |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 82% | 50.9% | +1.7 could be noise |
| EQWE + Q + W | 11% | 49.1% | -0.3 could be noise |
| QWEQ + W + E | 5% | 42.8% | -4.0 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.5% won. Max E first: 47.1% won (not enough games).
Wukong Support build
- won
- 49.8%
- games
- 4,144
- Win impact
- -0.2
- Pick rate
- 0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 49.6% | +1.8 could be noise | |
| 4% | 51.3% | -2.0 could be noise | |
| 3% | 42.6% | -2.0 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.7 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 50.0% | +0.6 could be noise | 15:41 | |
| 29% | 50.5% | +0.7 could be noise | 16:33 | |
| 13% | 52.3% | -0.7 could be noise | 14:09 | |
| 9% | 51.8% | -0.3 could be noise | 15:07 | |
| 2% | 54.7% | -0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 50.8% | most bought | |
| 14% | 46.7% | about even | |
| 10% | 52.1% | about even | |
| 8% | 53.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 44.2% | most bought | |
| 23% | 51.5% | about even | |
| 11% | 46.8% | not enough games | |
| 8% | 51.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 55% | 23% | |
| 14% | 42% | |
| 3% | 10% |
Item 1Black Cleaver
Black Cleaver wins more than Eclipse, the most picked: +2.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 48.8% | -0.1 could be noise | 12:41 | |
| 18% | 48.7% | -1.0 could be noise | 13:17 | |
| 13% | 49.4% | -0.8 could be noise | 13:52 | |
| 12% | 49.3% | -0.7 could be noise | 12:25 | |
| 9% | 53.4% | +2.8 could be noise | 14:12 | |
| 4% | 44.0% | -1.9 could be noise | ||
| 3% | 49.4% | -1.5 could be noise | ||
| 2% | 52.9% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 141 | |
| 4% | 73 | |
| 4% | 72 | |
| 3% | 59 |
Item 2Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 63.4% | 22:54 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 141 | |
| 4% | 73 | |
| 4% | 72 | |
| 3% | 59 |
Item 3Voltaic Cyclosword
Voltaic Cyclosword wins more than Sundered Sky, the most picked: -0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 51.8% | +0.7 could be noise | 27:28 | |
| 8% | 54.2% | -0.9 could be noise | 28:19 | |
| 8% | 56.5% | -0.3 could be noise | 28:21 | |
| 7% | 56.8% | -0.5 could be noise | 26:54 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 141 | |
| 4% | 73 | |
| 4% | 72 | |
| 3% | 59 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 69.6% | 38:56 |
KeystoneElectrocute
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.0% | +0.8 could be noise | |
| 32% | 49.7% | -0.6 could be noise | |
| 3% | 44.0% | -1.8 could be noise | |
| 1% | 50.9% | -1.6 could be noise |
Primary row 1Sudden Impact
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.7% | +0.7 could be noise | |
| 33% | 49.9% | -0.4 could be noise | |
| 1% | 58.0% | -0.8 could be noise |
Primary row 2Grisly Mementos
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 48.9% | +0.8 could be noise | |
| 29% | 49.6% | -1.6 could be noise | |
| 10% | 47.1% | -1.0 could be noise | |
| 7% | 49.4% | +0.1 could be noise | |
| 4% | 54.1% | +1.8 could be noise | |
| 2% | 48.4% | -1.8 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +1.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 48.2% | 0.0 could be noise | |
| 18% | 48.7% | -2.4 could be noise | |
| 14% | 49.1% | -1.1 could be noise | |
| 4% | 56.7% | +1.2 could be noise | |
| 3% | 63.5% | +4.3 could be noise | |
| 3% | 45.3% | +0.6 could be noise | |
| 1% | 49.0% | -0.4 could be noise |
Secondary pathPrecision
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.7% | +0.7 could be noise | |
| 20% | 51.7% | +0.8 could be noise | |
| 18% | 50.1% | -0.3 could be noise | |
| 10% | 47.7% | -1.0 could be noise | |
| 6% | 49.5% | -1.9 could be noise |
Secondary runesCoup de Grace + Triumph
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 48.9% | +0.7 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +2.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.3% | -0.7 could be noise | |
| 23% | 49.2% | -0.2 could be noise | |
| 5% | 52.7% | +2.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.5 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.2% | -1.4 could be noise | |
| 4% | 54.1% | +2.5 could be noise | |
| 2% | 51.8% | -1.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.3 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 48.3% | -1.6 could be noise | |
| 20% | 55.5% | +2.3 clear difference | |
| 11% | 45.9% | -0.2 could be noise |
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +1.1 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 48.8% | +0.7 could be noise | |
| 24% | 50.6% | -0.5 could be noise | |
| 2% | 60.2% | +1.1 could be noise | |
| 1% | 45.2% | -2.7 could be noise |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +1.8 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 79% | 49.6% | -1.2 could be noise |
| EQWE + Q + W | 10% | 54.2% | +1.8 could be noise |
| QWEQ + W + E | 9% | 51.6% | +0.4 could be noise |
| EWQE + W + Q | 2% | 56.1% | -0.3 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 43.4% won. Max E first: 76.0% won (not enough games).
Wukong Bot build
Patch 16.21- won
- 51.1%
- games
- 1,753
- Win impact
- +0.5
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 49.5% | +0.4 could be noise | |
| 34% | 49.8% | -0.7 could be noise | |
| 5% | 38.6% | -0.9 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 46.0% | -0.9 could be noise | 14:06 | |
| 30% | 53.4% | +1.8 could be noise | 15:06 | |
| 10% | 57.1% | -0.2 could be noise | 14:21 |
Item 1Profane Hydra
Profane Hydra wins more than Trinity Force, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 48.1% | +0.1 could be noise | 12:07 | |
| 21% | 50.7% | -1.3 could be noise | 10:08 | |
| 11% | 52.4% | -1.4 could be noise | 12:17 | |
| 8% | 50.0% | +0.7 could be noise | 10:23 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 62.5% | 66 | |
| 6% | - | 62 | |
| 5% | - | 48 | |
| 4% | - | 43 |
Item 2Trinity Force
Trinity Force wins more than Black Cleaver, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 49.3% | -0.4 could be noise | 19:26 | |
| 16% | 56.8% | +0.7 could be noise | 19:28 | |
| 12% | 55.1% | +0.7 could be noise | 18:20 | |
| 9% | 61.1% | -0.6 could be noise | 16:51 | |
| 7% | 42.7% | -1.0 could be noise | 18:19 | |
| 6% | 47.1% | -1.5 could be noise | ||
| 6% | 58.0% | -1.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 62.5% | 66 | |
| 6% | - | 62 | |
| 5% | - | 48 | |
| 4% | - | 43 |
Item 3Death's Dance
Death's Dance wins more than Eclipse, the most picked: +0.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 49.7% | -0.7 could be noise | 25:11 | |
| 10% | 55.0% | -0.3 could be noise | 23:32 | |
| 10% | 52.2% | +0.1 could be noise | 24:59 | |
| 8% | 53.8% | -0.6 could be noise | 25:18 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 62.5% | 66 | |
| 6% | - | 62 | |
| 5% | - | 48 | |
| 4% | - | 43 |
Item 4Death's Dance
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 57.6% | +1.3 could be noise | 29:04 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +1.0 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.4% | 0.0 could be noise | |
| 32% | 50.7% | -2.2 could be noise | |
| 4% | 47.6% | +1.0 could be noise |
Primary row 1Triumph
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 49.5% | +0.9 could be noise | |
| 32% | 49.9% | -1.5 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.5% | -0.4 could be noise | |
| 27% | 52.5% | -0.6 could be noise | |
| 6% | 41.5% | -2.1 could be noise | |
| 5% | 51.3% | +1.7 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.6 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.2% | +1.4 could be noise | |
| 28% | 48.0% | -1.5 could be noise | |
| 25% | 48.7% | -2.6 could be noise | |
| 7% | 56.4% | +0.7 could be noise | |
| 5% | 55.1% | +1.6 could be noise |
Secondary pathDomination
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 48.6% | -0.4 could be noise | |
| 25% | 47.4% | -2.1 could be noise | |
| 23% | 49.1% | -0.1 could be noise | |
| 15% | 52.1% | +2.0 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.4% | -1.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.8 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.0% | -1.6 could be noise | |
| 24% | 53.5% | +1.8 could be noise | |
| 6% | 41.8% | -0.7 could be noise |
Flex shardAdaptive Force
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.0% | -1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.0 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.6% | -2.1 could be noise | |
| 22% | 52.3% | +2.0 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.3% | -0.1 could be noise | |
| 16% | 50.9% | +2.1 could be noise | |
| 11% | 50.8% | -1.4 could be noise | |
| 5% | 41.3% | -3.4 could be noise |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 49.8% | +2.8 could be noise |
| EQWE + Q + W | 7% | 54.5% | -2.0 could be noise |
| QWEQ + W + E | 6% | 46.7% | -3.5 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.1% won. Max E first: 60.0% won (not enough games).
Top Wukong Players
See all 12,263Normal Jungle game
296,147 gamesAgainst every Jungle champion
- Fewest 5% Deaths 5.4
- Top 12% Vision / min 0.94
- Bottom 29% Dmg / min 613
- Kills
- 7.0 Top 47%
- Assists
- 8.3 Top 40%
- Solo kills
- 1.3 Top 47%
- Kill part.
- 47% Top 32%
- Team dmg
- 17% Bottom 30%
- Farm / min
- 6.4 Top 50%
- Gold / min
- 430 Top 47%
- Control wards
- 1.9 Top 12%
- First blood
- 6% Top 35%
Against the enemy jungler
- Level 6 at 7:10
- Level 11 at 17:01
- blue buff first in 52% of games
- First dragon at 7:30
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 48% Magic 41% True 11%Normal Top game
36,628 gamesAgainst every Top champion
- Top 10% Solo kills 3.6
- Top 12% First blood 20%
- Bottom 38% Dmg / min 791
- Kills
- 7.3 Top 19%
- Deaths
- 6.6 Fewest 37%
- Assists
- 5.6 Bottom 43%
- Kill part.
- 37% Top 30%
- Team dmg
- 22% Bottom 41%
- Farm / min
- 6.4 Bottom 49%
- Gold / min
- 419 Top 20%
- Vision / min
- 0.76 Bottom 47%
- Control wards
- 0.6 Bottom 40%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 13:25
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 51% Magic 38% True 11%Normal Mid game
4,637 gamesAgainst every Mid champion
- Top 8% Solo kills 3.7
- Top 10% First blood 18%
- Bottom 33% Farm / min 6.0
- Kills
- 8.7 Top 17%
- Deaths
- 7.1 Most 36%
- Assists
- 6.2 Bottom 42%
- Kill part.
- 43% Top 38%
- Team dmg
- 22% Bottom 39%
- Dmg / min
- 814 Bottom 38%
- Gold / min
- 428 Top 31%
- Vision / min
- 0.70 Top 33%
- Control wards
- 0.6 Bottom 46%
Against your lane opponent
- Level 6 at 5:29
- Level 11 at 15:12
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 51% Magic 40% True 9%Normal Support game
4,117 gamesAgainst every Support champion
- Top 10% First blood 13%
- Top 11% Solo kills 1.4
- Bottom 36% Assists 9.7
- Kills
- 6.1 Top 20%
- Deaths
- 8.1 Fewest 44%
- Kill part.
- 46% Bottom 48%
- Team dmg
- 17% Top 43%
- Dmg / min
- 625 Top 41%
- Farm / min
- 2.2 Top 46%
- Gold / min
- 367 Top 19%
- Vision / min
- 2.25 Top 28%
- Control wards
- 4.3 Bottom 40%
Against your lane opponent
- Level 6 at 8:24
- Level 11 at 21:08
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 52% Magic 41% True 7%Normal Bot game
1,694 games Patch 16.21Against every Bot champion
- Top 7% First blood 21%
- Top 11% Solo kills 1.9
- Bottom 28% Assists 6.9
- Kills
- 9.4 Top 18%
- Deaths
- 7.2 Fewest 41%
- Kill part.
- 46% Top 38%
- Team dmg
- 21% Bottom 41%
- Dmg / min
- 774 Bottom 36%
- Farm / min
- 6.0 Bottom 47%
- Gold / min
- 460 Top 29%
- Vision / min
- 0.68 Top 39%
- Control wards
- 0.5 Bottom 35%
Against your lane opponent
- Level 6 at 7:40
- Level 11 at 18:39
Middle game at each minute
Damage dealt
Magic 14% Physical 86%Died to
Physical 52% Magic 40% True 8%Matchups and teammates come from Wukong Jungle games.
-
Olaf: +3.8 wins per 100 games (range 0.4-7.2) · 628 games · Pooled · 24% of this is borrowed from similar champions -
Kayn: +3.81 wins per 100 games (range 3.02-4.59) · 15,249 games · Measured · 1% of this is borrowed from similar champions -
Nocturne: +3.8 wins per 100 games (range 2.8-4.8) · 8,958 games · Measured · 2% of this is borrowed from similar champions -
Quinn: +3.8 wins per 100 games (range 1.3-6.3) · 1,323 games · Measured · 13% of this is borrowed from similar champions -
Fizz: +3.8 wins per 100 games (range 0.6-6.9) · 767 games · Pooled · 21% of this is borrowed from similar champions -
Master Yi: +3.61 wins per 100 games (range 2.83-4.39) · 15,512 games · Measured · 1% of this is borrowed from similar champions -
Skarner: +3.6 wins per 100 games (range 1.0-6.1) · 1,272 games · Measured · 14% of this is borrowed from similar champions -
Gragas: +3.3 wins per 100 games (range 0.4-6.2) · 921 games · Pooled · 18% of this is borrowed from similar champions -
Nidalee: +3.3 wins per 100 games (range 1.1-5.4) · 1,871 games · Measured · 10% of this is borrowed from similar champions -
Jarvan IV: +3.17 wins per 100 games (range 2.28-4.06) · 11,859 games · Measured · 2% of this is borrowed from similar champions -
Graves: +3.1 wins per 100 games (range 2.1-4.1) · 8,791 games · Measured · 2% of this is borrowed from similar champions -
Sylas: +3.1 wins per 100 games (range 2.0-4.2) · 8,100 games · Measured · 2% of this is borrowed from similar champions -
Hecarim: +2.9 wins per 100 games (range 1.6-4.2) · 5,564 games · Measured · 3% of this is borrowed from similar champions -
Volibear: +2.9 wins per 100 games (range 1.1-4.7) · 2,703 games · Measured · 7% of this is borrowed from similar champions -
Kindred: +2.8 wins per 100 games (range 1.2-4.4) · 3,593 games · Measured · 5% of this is borrowed from similar champions -
Talon: +2.4 wins per 100 games (range 1.0-3.8) · 4,850 games · Measured · 4% of this is borrowed from similar champions -
Xin Zhao: +2.4 wins per 100 games (range 1.1-3.7) · 5,446 games · Measured · 4% of this is borrowed from similar champions -
Shaco: +2.0 wins per 100 games (range 0.9-3.2) · 6,997 games · Measured · 3% of this is borrowed from similar champions -
Viego: +1.93 wins per 100 games (range 1.08-2.77) · 13,367 games · Measured · 1% of this is borrowed from similar champions -
Diana: +1.8 wins per 100 games (range 0.5-3.1) · 5,375 games · Measured · 4% of this is borrowed from similar champions -
Briar: +1.7 wins per 100 games (range 0.6-2.8) · 7,901 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Wukong Jungle games.
-
Wukong with Mordekaiser: +1.98 wins per 100 games (range 1.37-2.59) · 26,662 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Warwick: +1.9 wins per 100 games (range 0.4-3.4) · 4,081 games · Measured · 5% of this is borrowed from similar champions -
Wukong with Singed: +1.6 wins per 100 games (range 0.4-2.7) · 6,943 games · Measured · 3% of this is borrowed from similar champions
-
Wukong with K'Sante: -5.0 wins per 100 games (range -6.0 to -3.9) · 8,027 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Rumble: -3.4 wins per 100 games (range -4.8 to -2.0) · 4,963 games · Measured · 4% of this is borrowed from similar champions -
Wukong with Jayce: -3.31 wins per 100 games (range -4.23 to -2.40) · 11,480 games · Measured · 2% of this is borrowed from similar champions
-
Wukong with Ekko: +1.76 wins per 100 games (range 1.02-2.51) · 17,539 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Malzahar: +1.71 wins per 100 games (range 1.07-2.34) · 24,462 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Yasuo: +1.66 wins per 100 games (range 1.23-2.08) · 57,454 games · Measured
-
Wukong with Mel: -4.09 wins per 100 games (range -4.81 to -3.37) · 18,762 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Cassiopeia: -3.9 wins per 100 games (range -5.2 to -2.5) · 5,373 games · Measured · 4% of this is borrowed from similar champions -
Wukong with Qiyana: -3.5 wins per 100 games (range -4.8 to -2.3) · 5,715 games · Measured · 3% of this is borrowed from similar champions
-
Wukong with Miss Fortune: +1.41 wins per 100 games (range 0.95-1.86) · 49,974 games · Measured -
Wukong with Xayah: +1.21 wins per 100 games (range 0.49-1.93) · 18,906 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Jinx: +1.11 wins per 100 games (range 0.62-1.60) · 42,211 games · Measured
-
Wukong with Kindred: -5.2 wins per 100 games (range -9.6 to -0.8) · 293 games · Pooled · 41% of this is borrowed from similar champions -
Wukong with Ezreal: -4.06 wins per 100 games (range -4.59 to -3.54) · 36,405 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Corki: -3.5 wins per 100 games (range -4.9 to -2.2) · 5,296 games · Measured · 4% of this is borrowed from similar champions
-
Wukong with Taric: +2.5 wins per 100 games (range 0.9-4.1) · 3,540 games · Measured · 5% of this is borrowed from similar champions -
Wukong with Sona: +1.9 wins per 100 games (range 0.7-3.0) · 7,375 games · Measured · 3% of this is borrowed from similar champions -
Wukong with Braum: +1.67 wins per 100 games (range 0.78-2.56) · 12,096 games · Measured · 2% of this is borrowed from similar champions
-
Wukong with Nidalee: -5.9 wins per 100 games (range -8.5 to -3.3) · 1,203 games · Measured · 14% of this is borrowed from similar champions -
Wukong with Vi: -5.3 wins per 100 games (range -8.4 to -2.2) · 811 games · Pooled · 20% of this is borrowed from similar champions -
Wukong with Lee Sin: -5.2 wins per 100 games (range -7.6 to -2.9) · 1,512 games · Measured · 12% of this is borrowed from similar champions