Summon Aery wins more than Arcane Comet, the most picked: 0.0 against -0.4 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
75%
51.7%
-0.4 could be noise
Grasp of the Undying other tree
22%
51.6%
+1.1 clear difference
Deathfire Touch
1%
45.9%
-2.6 clear difference
Summon Aery
<1%
51.8%
0.0 could be noise
Press the Attack other tree
<1%
46.0%
-2.5 could be noise
Electrocute other tree
<1%
51.5%
-3.0 clear difference
Dark Harvest other tree
<1%
47.6%
-3.3 clear difference
First Strike other tree
<1%
53.8%
+1.1 could be noise
Primary row 1Manaflow Band
A pick in another rune tree has a clear edge here (+1.2 per 100 games), but a tree changes only with the whole page.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
75%
51.6%
-0.5 could be noise
Shield Bash other tree
21%
51.7%
+1.2 clear difference
Demolish other tree
1%
50.5%
0.0 could be noise
Axiom Arcanist
1%
48.8%
-1.0 could be noise
Sudden Impact other tree
<1%
44.4%
-5.4 clear difference
Triumph other tree
<1%
45.9%
-5.1 clear difference
Font of Life other tree
<1%
47.0%
-3.4 clear difference
Cheap Shot other tree
<1%
47.0%
-4.5 clear difference
Primary row 2Transcendence
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
74%
51.6%
-0.1 could be noise
Conditioning other tree
20%
51.6%
+0.9 could be noise
Bone Plating other tree
1%
50.7%
+0.4 could be noise
Celerity
1%
50.5%
-1.8 could be noise
Absolute Focus
1%
49.2%
-1.6 could be noise
Second Wind other tree
1%
50.8%
-0.3 could be noise
Grisly Mementos other tree
<1%
45.4%
-4.2 clear difference
Biscuit Delivery other tree
<1%
56.1%
+1.6 could be noise
Primary row 3Scorch
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
75%
51.7%
-0.3 could be noise
Overgrowth other tree
21%
51.5%
+1.0 clear difference
Gathering Storm
1%
46.2%
-0.9 could be noise
Ultimate Hunter other tree
1%
45.6%
-4.8 clear difference
Unflinching other tree
1%
54.7%
-1.4 could be noise
Last Stand other tree
<1%
42.0%
-3.7 clear difference
Coup de Grace other tree
<1%
52.4%
-3.0 clear difference
Cosmic Insight other tree
<1%
57.1%
+1.6 could be noise
Secondary pathResolve
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Resolve
58%
51.8%
+0.4 could be noise
Sorcery
22%
51.6%
+0.7 could be noise
Inspiration
15%
50.7%
-1.1 clear difference
Domination
4%
51.0%
-0.7 could be noise
Precision
2%
46.0%
-2.1 clear difference
Secondary runesShield Bash + Conditioning
Shield Bash + Conditioning wins more than Second Wind + Overgrowth, the most picked: +1.8 against +0.4 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Second Wind + Overgrowth
89%
52.0%
+0.4 could be noise
Overgrowth + Bone Plating
4%
51.3%
0.0 could be noise
Conditioning + Overgrowth
2%
52.8%
+1.0 could be noise
Shield Bash + Overgrowth
1%
48.4%
-0.5 could be noise
Demolish + Bone Plating
1%
45.9%
-1.0 could be noise
Unflinching + Bone Plating
1%
46.1%
+0.6 could be noise
Unflinching + Second Wind
<1%
49.2%
+0.3 could be noise
Shield Bash + Conditioning
<1%
47.4%
+1.8 could be noise
Offence shardAttack Speed
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
75%
51.8%
+1.1 could be noise
Adaptive Force
23%
50.8%
-1.0 clear difference
Ability Haste
2%
47.3%
-0.6 clear difference
Flex shardHealth Scaling
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
74%
51.8%
+1.3 could be noise
Adaptive Force
25%
50.6%
-1.2 clear difference
Movement Speed
1%
47.2%
-1.0 clear difference
Defence shardHealth Scaling
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
93%
51.6%
+0.7 could be noise
Health
5%
50.3%
-0.4 clear difference
Tenacity and Slow Resist
2%
50.7%
-1.0 clear difference
WQE
SkillsW > Q > E
W > Q > E wins more than Q > E > W, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
66%
51.4%
-0.2 could be noise
QWEQ + W + E
18%
51.7%
+0.3 could be noise
WEQW + E + Q
7%
52.3%
+0.2 could be noise
WQEW + Q + E
5%
51.7%
+0.4 could be noise
EWQE + W + Q
2%
51.4%
-0.9 could be noise
EQWE + Q + W
1%
51.6%
-1.3 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 52.0% won. Max W first: 51.1% won (about even).
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +0.9 against -0.6 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
70%
51.1%
-0.6 could be noise
Flash + Ignite
28%
52.6%
+0.9 clear difference
Exhaust + Flash
1%
51.7%
-2.0 could be noise
Teleport + Ignite
<1%
44.8%
-0.7 could be noise
Flash + Barrier
<1%
46.3%
-1.1 could be noise
Flash + Ghost
<1%
51.4%
-1.6 could be noise
Ghost + Teleport
<1%
54.9%
-1.7 could be noise
Flash + Heal
<1%
35.1%
-5.1 clear difference
Malphite Jungle build
won
49.6%
games
16,372
Win impact
-0.3
Pick rate
0.7%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +2.4 against -1.0 per 100 games. The difference is clear.
Starting items: every option
Choice
Picked
Won
Win added
Gustwalker Hatchling + Health Potion
28%
48.4%
-1.0 could be noise
Scorchclaw Pup + Health Potion
23%
49.9%
-1.6 could be noise
Gustwalker Hatchling
16%
50.1%
+0.9 clear difference
Mosstomper Seedling + Health Potion
15%
52.6%
+2.4 clear difference
Scorchclaw Pup
9%
49.2%
-1.6 could be noise
Mosstomper Seedling
9%
47.6%
+2.0 clear difference
BootsMercury's Treads
Mercury's Treads adds the most wins we measured here: +2.0 per 100 games. Plated Steelcaps, the most picked, has no number to compare.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
35%
52.3%
too big to trust
14:21
Sorcerer's Shoes
29%
47.0%
too big to trust
13:56
Mercury's Treads
23%
50.3%
+2.0 could be noise
15:02
Ionian Boots of Lucidity
10%
47.8%
-2.7 could be noise
12:42
Boots of Swiftness
2%
46.9%
-2.6 could be noise
13:32
Berserker's Greaves
1%
45.4%
-3.8 could be noise
Gluttonous Greaves
1%
45.5%
too big to trust
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
48%
57.1%
most bought
Sorcerer's Shoes
25%
50.0%
about even
Mercury's Treads
11%
54.4%
about even
Ionian Boots of Lucidity
8%
53.0%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Mercury's Treads
42%
54.2%
most bought
Sorcerer's Shoes
28%
45.1%
about even
Plated Steelcaps
12%
53.0%
about even
Ionian Boots of Lucidity
8%
47.4%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
48%
12%
Mercury's Treads
11%
42%
Thornmail
39%
21%
Kaenic Rookern
9%
27%
Sunfire Aegis
31%
16%
Frozen Heart
21%
7%
Randuin's Omen
9%
1%
Hollow Radiance
2%
8%
Dusk and Dawn
34%
39%
Zeke's Convergence
32%
37%
Item 1Dusk and Dawn
Dusk and Dawn is part of the build that wins more: +4.0 per 100 games, against -5.6 for the build most players finish.
Magical Footwear + Approach Velocity wins more than Magical Footwear + Cosmic Insight, the most picked: +2.1 against 0.0 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
83%
51.2%
0.0 could be noise
Magical Footwear + Approach Velocity
9%
52.7%
+2.1 could be noise
Cash Back + Cosmic Insight
2%
49.1%
-0.9 could be noise
Cash Back + Approach Velocity
2%
47.8%
-3.3 could be noise
Biscuit Delivery + Cosmic Insight
1%
51.8%
too big to trust
Triple Tonic + Cash Back
1%
47.8%
+1.1 could be noise
Magical Footwear + Triple Tonic
<1%
50.0%
+1.0 could be noise
Offence shardAttack Speed
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
89%
49.9%
+1.6 could be noise
Adaptive Force
6%
48.8%
-1.2 clear difference
Ability Haste
4%
44.5%
-1.9 clear difference
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.3 against 0.0 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
89%
49.8%
0.0 could be noise
Health Scaling
6%
46.2%
+0.3 could be noise
Movement Speed
5%
49.7%
-0.1 could be noise
Defence shardHealth Scaling
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
90%
49.7%
+1.2 could be noise
Tenacity and Slow Resist
6%
46.8%
-0.4 could be noise
Health
4%
51.7%
-1.8 clear difference
WEQ
SkillsW > E > Q
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
51%
50.7%
+1.8 could be noise
WQEW + Q + E
18%
51.5%
+0.8 could be noise
QWEQ + W + E
14%
47.9%
-1.0 clear difference
QEWQ + E + W
12%
45.5%
-2.8 clear difference
EWQE + W + Q
3%
50.0%
-3.5 clear difference
EQWE + Q + W
2%
46.4%
-4.4 clear difference
Levels 1 to 18
1W
2E
3Q
4Q
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18W
Max W first: 51.5% won. Max Q first: 48.6% won (won more).
W
E
Q
Q
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
W
SpellsFlash + Smite
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
98%
49.8%
+3.2 could be noise
Smite + Ignite
1%
42.4%
-4.1 clear difference
Ghost + Smite
1%
43.6%
-2.2 clear difference
Smite + Teleport
<1%
23.1%
-5.0 clear difference
Exhaust + Smite
<1%
25.0%
+0.1 could be noise
Malphite Support build
Patch 16.21
won
46.9%
games
123,317
Win impact
-3.0
Pick rate
0.6%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
84%
47.9%
+1.4 could be noise
World Atlas
7%
45.0%
-2.5 clear difference
Health Potion + World Atlas
5%
47.8%
-0.2 clear difference
Control Ward + World Atlas
3%
47.9%
-0.9 clear difference
Health Potion x2
1%
47.3%
+0.4 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
53.5%
+0.2 could be noise
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.5 against -1.1 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
47%
48.9%
-1.1 could be noise
15:32
Plated Steelcaps
24%
48.3%
+1.5 clear difference
14:30
Mercury's Treads
13%
47.0%
+1.1 clear differenceoften behind
16:22
Ionian Boots of Lucidity
13%
48.9%
-0.7 could be noise
14:25
Boots of Swiftness
2%
48.7%
-0.7 could be noise
15:08
Berserker's Greaves
<1%
49.4%
-2.2 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
32%
51.1%
most bought
Plated Steelcaps
25%
51.9%
about even
Ionian Boots of Lucidity
9%
51.4%
about even
Mercury's Treads
6%
49.6%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
37%
47.8%
most bought
Mercury's Treads
15%
44.8%
about even
Plated Steelcaps
11%
42.7%
about even
Ionian Boots of Lucidity
9%
47.4%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
25%
11%
Thornmail
29%
17%
Mercury's Treads
6%
15%
Frozen Heart
13%
6%
Kaenic Rookern
5%
12%
Sunfire Aegis
15%
9%
Sorcerer's Shoes
32%
37%
Stormsurge
27%
31%
Malignance
53%
56%
Shadowflame
15%
17%
Item 1Malignance
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.