A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Stormraider's Surge
51%
48.0%
+1.3 could be noise
Conqueror other tree
22%
45.5%
-1.6 clear difference
Grasp of the Undying other tree
21%
45.8%
-0.9 clear difference
Electrocute other tree
4%
50.5%
+2.6 clear difference
First Strike other tree
2%
48.7%
+1.9 could be noise
Press the Attack other tree
<1%
43.1%
-4.0 clear difference
Dark Harvest other tree
<1%
46.5%
-1.6 could be noise
Deathfire Touch
<1%
45.1%
-3.8 clear difference
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.9 against +1.0 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
49%
47.9%
+1.0 could be noise
Demolish other tree
21%
45.8%
-0.9 clear difference
Presence of Mind other tree
20%
45.4%
-1.8 clear difference
Sudden Impact other tree
3%
50.7%
+2.7 clear difference
Nimbus Cloak
2%
50.5%
+2.9 clear difference
Triumph other tree
1%
47.2%
0.0 could be noise
Cash Back other tree
1%
49.5%
+1.9 could be noise
Magical Footwear other tree
1%
47.0%
+1.7 could be noise
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +2.4 against +0.8 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Absolute Focus
46%
47.8%
+0.8 could be noise
Legend: Alacrity other tree
20%
45.4%
-1.8 clear difference
Second Wind other tree
15%
45.2%
-1.4 clear difference
Bone Plating other tree
6%
47.2%
+0.2 could be noise
Transcendence
3%
50.1%
+2.4 clear difference
Celerity
2%
50.2%
+2.3 clear difference
Grisly Mementos other tree
2%
49.4%
+2.4 clear difference
Sixth Sense other tree
2%
51.5%
+2.5 clear difference
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +2.5 against +0.6 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Gathering Storm
43%
47.7%
+0.6 could be noise
Overgrowth other tree
19%
45.8%
-0.9 clear difference
Last Stand other tree
19%
45.4%
-1.7 clear difference
Scorch
8%
49.8%
+2.5 clear difference
Treasure Hunter other tree
2%
51.0%
+2.8 clear difference
Cut Down other tree
2%
46.4%
-0.5 could be noise
Unflinching other tree
2%
45.7%
-0.7 clear difference
Cosmic Insight other tree
1%
49.2%
+2.1 clear difference
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.0 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
84%
47.0%
-0.6 could be noise
Resolve
7%
47.9%
+0.8 clear difference
Precision
5%
48.0%
+1.0 clear difference
Sorcery
3%
46.7%
-0.1 could be noise
Domination
1%
46.1%
-1.2 could be noise
Secondary runesTriple Tonic + Jack Of All Trades
Triple Tonic + Jack Of All Trades wins more than Magical Footwear + Biscuit Delivery, the most picked: +2.4 against -2.1 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
72%
46.3%
-2.1 could be noise
Triple Tonic + Cosmic Insight
12%
48.9%
+1.6 clear difference
Biscuit Delivery + Cosmic Insight
3%
48.1%
+1.0 clear difference
Triple Tonic + Cash Back
2%
48.8%
+2.2 clear difference
Magical Footwear + Cosmic Insight
2%
49.4%
+1.8 clear difference
Magical Footwear + Triple Tonic
2%
48.4%
+2.2 clear difference
Cash Back + Cosmic Insight
1%
49.2%
+1.7 clear difference
Triple Tonic + Jack Of All Trades
1%
50.8%
+2.4 clear difference
Offence shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
95%
47.1%
+1.2 could be noise
Attack Speed
4%
45.8%
-1.0 clear difference
Ability Haste
<1%
44.2%
-2.6 clear difference
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
47.1%
+1.0 could be noise
Movement Speed
1%
45.3%
-0.9 could be noise
Health Scaling
<1%
44.7%
-0.7 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.4 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
78%
46.7%
-1.4 could be noise
Health
21%
48.5%
+1.4 clear difference
Tenacity and Slow Resist
2%
47.0%
+0.4 clear difference
QWE
SkillsQ > W > E
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
84%
47.4%
+1.0 could be noise
QEWQ + E + W
15%
46.2%
-0.9 clear difference
EQWE + Q + W
<1%
41.4%
-4.4 clear difference
WQEW + Q + E
<1%
41.9%
-3.7 clear difference
EWQE + W + Q
<1%
47.0%
-1.6 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6W
7Q
8W
9Q
10W
11Q
12W
13W
14E
15E
16E
17E
18E
Max Q first: 47.7% won. Max E first: 32.3% won (about even).
Q
W
E
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
E
E
E
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Teleport, the most picked: +2.9 against -2.3 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
51%
45.7%
-2.3 could be noise
Flash + Ignite
44%
48.6%
+2.4 clear difference
Exhaust + Flash
4%
47.5%
-0.2 clear difference
Flash + Barrier
<1%
45.3%
-0.7 could be noise
Flash + Ghost
<1%
46.2%
-2.4 could be noise
Cleanse + Flash
<1%
55.6%
+2.9 clear difference
won
51.9%
games
2,772
Win impact
+3.6
Pick rate
1.0%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Blade + Health Potion
91%
47.3%
+2.4 could be noise
Doran's Shield + Health Potion
5%
44.2%
-2.8 clear difference
Health Potion x2 + Tear of the Goddess
1%
42.1%
-3.8 clear difference
Long Sword + Refillable Potion
1%
49.5%
+0.9 could be noise
Doran's Helm + Health Potion
1%
45.4%
-0.3 clear difference
Doran's Bow + Health Potion x2
<1%
45.4%
-0.3 clear difference
Cull + Health Potion
<1%
46.5%
-0.5 clear difference
Doran's Blade
<1%
37.3%
-3.6 clear difference
BootsIonian Boots of Lucidity
The usual pick here: players of this build don't agree on one.
A pick in another rune tree has a clear edge here (+2.2 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Stormraider's Surge
46%
48.4%
+0.1 could be noise
First Strike other tree
27%
46.5%
-1.5 clear difference
Electrocute other tree
19%
49.9%
+2.2 clear difference
Conqueror other tree
4%
47.7%
+0.4 could be noise
Grasp of the Undying other tree
1%
46.5%
-2.2 could be noise
Dark Harvest other tree
1%
48.5%
-1.8 could be noise
Arcane Comet
<1%
45.4%
-1.6 could be noise
Press the Attack other tree
<1%
34.3%
-4.5 could be noise
Primary row 1Manaflow Band
A pick in another rune tree has a clear edge here (+2.1 per 100 games), but a tree changes only with the whole page.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
46%
48.4%
+0.1 could be noise
Cash Back other tree
26%
46.4%
-1.6 clear difference
Sudden Impact other tree
17%
50.0%
+2.1 clear difference
Presence of Mind other tree
3%
45.2%
-1.1 could be noise
Taste of Blood other tree
2%
50.3%
+0.6 could be noise
Triumph other tree
2%
50.4%
+1.3 could be noise
Demolish other tree
1%
46.1%
-2.5 could be noise
Magical Footwear other tree
1%
47.7%
+0.8 could be noise
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +1.6 against -0.3 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Absolute Focus
39%
48.1%
-0.3 could be noise
Triple Tonic other tree
25%
46.5%
-1.4 could be noise
Grisly Mementos other tree
9%
49.6%
+1.3 could be noise
Sixth Sense other tree
9%
50.1%
+2.0 clear difference
Transcendence
5%
48.7%
+0.7 could be noise
Legend: Alacrity other tree
3%
46.4%
-0.4 could be noise
Celerity
2%
50.8%
+1.6 could be noise
Deep Ward other tree
2%
50.5%
+2.0 could be noise
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +1.2 against -0.5 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Gathering Storm
36%
47.9%
-0.5 could be noise
Cosmic Insight other tree
26%
46.4%
-1.5 could be noise
Treasure Hunter other tree
12%
50.4%
+2.0 clear difference
Scorch
11%
49.8%
+1.2 could be noise
Relentless Hunter other tree
7%
49.0%
+1.6 clear difference
Last Stand other tree
2%
45.9%
+0.4 could be noise
Ultimate Hunter other tree
1%
50.1%
+0.3 could be noise
Coup de Grace other tree
1%
45.8%
-2.5 could be noise
Secondary pathInspiration
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
42%
48.2%
+0.1 could be noise
Precision
25%
47.8%
+0.1 could be noise
Domination
16%
46.8%
-0.6 could be noise
Resolve
11%
49.8%
+1.0 could be noise
Sorcery
7%
47.7%
-0.9 could be noise
Secondary runesJack Of All Trades + Biscuit Delivery
Jack Of All Trades + Biscuit Delivery wins more than Magical Footwear + Biscuit Delivery, the most picked: +3.2 against -1.1 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
63%
47.8%
-1.1 could be noise
Triple Tonic + Cosmic Insight
14%
49.1%
-0.3 could be noise
Triple Tonic + Cash Back
6%
49.3%
+1.2 could be noise
Biscuit Delivery + Cosmic Insight
3%
50.1%
-0.4 could be noise
Magical Footwear + Cosmic Insight
3%
47.9%
-0.2 could be noise
Cash Back + Cosmic Insight
3%
47.1%
+1.2 could be noise
Magical Footwear + Triple Tonic
2%
46.7%
+2.0 could be noise
Jack Of All Trades + Biscuit Delivery
1%
54.2%
+3.2 clear difference
Offence shardAdaptive Force
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
93%
48.2%
+2.7 could be noise
Attack Speed
6%
45.2%
-2.5 clear difference
Ability Haste
1%
46.3%
-2.7 clear difference
Flex shardAdaptive Force
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
48.1%
+2.1 could be noise
Movement Speed
2%
44.9%
-2.5 clear difference
Health Scaling
<1%
46.3%
-0.1 could be noise
Defence shardHealth
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 59% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
69%
47.3%
-1.9 clear difference
Health
28%
49.8%
+2.1 could be noise
Tenacity and Slow Resist
3%
49.8%
-0.2 clear difference
QWE
SkillsQ > W > E
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
85%
48.4%
+1.5 could be noise
QEWQ + E + W
15%
46.9%
-1.4 clear difference
WQEW + Q + E
<1%
40.4%
-1.8 could be noise
Levels 1 to 18
1Q
2E
3E
4Q
5Q
6W
7Q
8W
9Q
10W
11Q
12W
13W
14E
15E
16E
17E
18W
Max Q first: 47.9% won. Max E first: 50.0% won (not enough games).
Q
E
E
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
E
E
W
SpellsFlash + Ignite
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
70%
48.4%
+1.8 could be noise
Flash + Teleport
26%
47.1%
-1.7 clear difference
Exhaust + Flash
3%
46.8%
-1.0 clear difference
Flash + Barrier
<1%
49.0%
-0.2 could be noise
Cleanse + Flash
<1%
48.6%
+0.2 could be noise
Flash + Ghost
<1%
42.7%
-1.7 could be noise
Jayce Support build
Patch 16.20
won
44.7%
games
4,431
Win impact
-3.7
Pick rate
0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
87%
45.4%
+1.4 could be noise
Health Potion + World Atlas
4%
46.3%
+0.3 could be noise
World Atlas
4%
41.0%
-2.5 could be noise
BootsBoots of Swiftness
Boots of Swiftness wins more than Ionian Boots of Lucidity, the most picked: +1.1 against -0.4 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Ionian Boots of Lucidity
71%
45.6%
-0.4 could be noise
14:29
Boots of Swiftness
12%
52.7%
+1.1 could be noise
15:24
Plated Steelcaps
8%
42.2%
+0.5 could be noise
16:08
Mercury's Treads
6%
45.1%
+0.5 could be noise
17:50
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
64%
50.0%
most bought
Boots of Swiftness
11%
50.4%
about even
Plated Steelcaps
11%
40.5%
about even
Mercury's Treads
3%
54.5%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
63%
44.5%
most bought
Boots of Swiftness
11%
51.3%
not enough games
Mercury's Treads
10%
45.7%
not enough games
Plated Steelcaps
3%
30.0%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
11%
3%
Edge of Night
9%
16%
Voltaic Cyclosword
68%
61%
Mercury's Treads
3%
10%
Hubris
11%
7%
Item 1Voltaic Cyclosword
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.