League of Legends Hwei build
Hwei Mid build
A rare build that wins more.
- won
- 51.2%
- games
- 226,209
- Win impact
- +1.2
- Pick rate
- 1.4%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | +2.3 could be noise | |
| 5% | 48.3% | -2.8 clear difference | |
| <1% | 46.3% | -2.5 clear difference | |
| <1% | 48.9% | -2.0 clear difference | |
| <1% | 52.7% | +1.5 could be noise | |
| <1% | 53.3% | +0.2 could be noise | |
| <1% | 51.4% | -1.6 clear difference | |
| <1% | 54.5% | -0.2 could be noise |
BootsSorcerer's Shoes
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 68% | 52.5% | +1.1 could be noise | 13:50 | |
| 23% | 50.4% | -1.0 clear difference | 12:13 | |
| 6% | 48.5% | -0.8 clear difference often behind | 14:02 | |
| 2% | 51.4% | -0.9 clear difference | 12:40 | |
| 1% | 51.7% | +1.9 could be noise | 13:46 | |
| <1% | 50.0% | -0.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 53.6% | most bought | |
| 24% | 52.2% | about even | |
| 3% | 50.4% | about even | |
| 3% | 56.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 52.7% | most bought | |
| 22% | 50.3% | about even | |
| 11% | 50.4% | about even | |
| 1% | 48.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 11% | |
| 20% | 16% | |
| 24% | 28% | |
| 36% | 40% | |
| 67% | 65% | |
| 56% | 58% | |
| 24% | 22% | |
| 4% | 5% | |
| 4% | 5% | |
| 6% | 6% |
Item 1Blackfire Torch
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 51.7% | +1.6 could be noise | 11:37 | |
| 17% | 49.6% | -1.9 clear difference | 11:29 | |
| 1% | 50.1% | +0.7 could be noise | 11:47 | |
| 1% | 50.5% | +1.3 could be noise | 13:33 | |
| <1% | 53.2% | +0.2 could be noise | 11:12 | |
| <1% | 50.2% | -1.5 clear difference | ||
| <1% | 48.7% | +0.4 could be noise | ||
| <1% | 51.7% | -1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 23,446 | |
| 17% | 21,901 | |
| 7% | 8,427 | |
| 5% | 5,924 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +0.4 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 53.0% | -1.5 could be noise | 20:46 | |
| 31% | 52.5% | +1.0 could be noise | 20:44 | |
| 4% | 54.1% | -0.7 could be noise | 19:19 | |
| 3% | 55.5% | +1.3 could be noise | 19:42 | |
| 3% | 50.5% | +0.7 could be noise | 21:36 | |
| 3% | 54.0% | +2.1 could be noise | ||
| 1% | 78.8% | bought when already ahead | ||
| <1% | 56.2% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 23,446 | |
| 17% | 21,901 | |
| 7% | 8,427 | |
| 5% | 5,924 |
Item 3Rabadon's Deathcap
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 55.8% | -1.2 could be noise | 27:29 | |
| 24% | 56.4% | +0.3 could be noise | 27:06 | |
| 13% | 54.5% | -0.3 could be noise | 27:40 | |
| 11% | 53.6% | +0.2 could be noise | 27:20 | |
| 5% | 54.9% | +0.7 could be noise | 26:54 | |
| 3% | 76.6% | bought when already ahead | ||
| 3% | 52.0% | +0.3 could be noise | ||
| 1% | 56.2% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 23,446 | |
| 17% | 21,901 | |
| 7% | 8,427 | |
| 5% | 5,924 |
Item 4Banshee's Veil
Banshee's Veil wins more than Zhonya's Hourglass, the most picked: +1.2 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 53.6% | -1.5 could be noise | 33:03 | |
| 13% | 53.8% | +1.0 clear difference | 32:39 | |
| 12% | 51.2% | -0.8 could be noise | ||
| 10% | 54.4% | +1.0 clear difference | 32:24 | |
| 7% | 70.6% | bought when already ahead | ||
| 6% | 59.1% | +0.3 could be noise | 32:21 | |
| 2% | 57.4% | +1.2 clear difference | ||
| 2% | 58.3% | +0.5 could be noise |
Item 5Mejai's Soulstealer
Mejai's Soulstealer wins more than Void Staff, the most picked: +2.7 against +1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 55.5% | +0.2 could be noise | 37:15 | |
| 19% | 54.4% | -1.2 could be noise | 37:10 | |
| 13% | 54.8% | +1.0 could be noise | 37:19 | |
| 9% | 54.6% | -0.4 could be noise | 37:14 | |
| 7% | 61.4% | +2.7 clear difference | 33:53 | |
| 6% | 54.7% | -0.1 could be noise | ||
| 6% | 52.2% | -1.0 could be noise | ||
| 4% | 55.8% | +1.1 could be noise |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 53.8% | 40:26 | |
| 15% | 47.6% | 40:32 | |
| 14% | 46.5% | 40:33 | |
| 11% | 45.6% | 42:01 | |
| 9% | 41.1% | 41:20 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +2.8 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.1% | 0.0 could be noise | |
| 30% | 50.9% | -0.5 could be noise | |
| 3% | 52.8% | +2.0 clear difference | |
| 2% | 53.5% | +2.8 clear difference | |
| 1% | 50.2% | +0.2 could be noise | |
| 1% | 50.3% | +0.6 could be noise | |
| 1% | 54.6% | +2.4 clear difference | |
| <1% | 44.6% | -3.9 could be noise |
Primary row 1Manaflow Band
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.2% | +0.3 could be noise | |
| 2% | 49.9% | +0.2 could be noise | |
| 1% | 50.4% | -0.8 could be noise | |
| 1% | 51.9% | +1.2 could be noise | |
| <1% | 54.8% | +2.3 could be noise | |
| <1% | 54.5% | +1.8 could be noise | |
| <1% | 50.5% | -0.7 could be noise | |
| <1% | 47.5% | -3.5 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.9 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.2% | -0.3 could be noise | |
| 4% | 51.1% | +0.9 could be noise | |
| 1% | 49.7% | +0.2 could be noise | |
| 1% | 50.7% | -0.8 could be noise | |
| 1% | 50.6% | +0.5 could be noise | |
| <1% | 55.3% | +2.7 clear difference | |
| <1% | 51.4% | 0.0 could be noise | |
| <1% | 52.9% | +1.1 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.9% | -1.2 could be noise | |
| 12% | 52.7% | +1.6 clear difference | |
| 2% | 50.4% | +0.5 clear difference | |
| <1% | 50.0% | 0.0 could be noise | |
| <1% | 54.0% | +1.8 clear difference | |
| <1% | 49.2% | -0.6 could be noise | |
| <1% | 57.9% | +3.2 clear difference | |
| <1% | 48.9% | -2.9 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.1% | -0.1 could be noise | |
| 9% | 50.6% | -0.5 could be noise | |
| 5% | 51.7% | +1.1 clear difference | |
| 2% | 51.5% | +0.9 could be noise | |
| 1% | 50.7% | -0.1 could be noise |
Secondary runesCut Down + Triumph
Cut Down + Triumph wins more than Cut Down + Legend: Haste, the most picked: +2.5 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.0% | -1.1 could be noise | |
| 5% | 52.3% | +1.2 clear difference | |
| 4% | 52.0% | +1.0 clear difference | |
| 2% | 52.6% | +1.6 clear difference | |
| 2% | 52.0% | +0.3 could be noise | |
| <1% | 45.0% | -2.4 could be noise | |
| <1% | 53.6% | +2.5 clear difference | |
| <1% | 50.5% | -0.8 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +2.0 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.0% | -0.9 could be noise | |
| 14% | 51.1% | +0.2 clear difference | |
| 7% | 52.9% | +2.0 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.0% | -1.5 could be noise | |
| 8% | 52.3% | +1.4 clear difference | |
| <1% | 52.2% | +1.1 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.0 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.0% | -1.0 could be noise | |
| 13% | 51.8% | +1.0 clear difference | |
| 2% | 51.6% | +0.4 could be noise |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Teleport, the most picked: +1.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.1% | -0.1 could be noise | |
| 4% | 52.4% | +1.1 could be noise | |
| 4% | 48.9% | -2.2 clear difference | |
| 2% | 52.3% | +1.4 could be noise | |
| 1% | 52.2% | +1.1 could be noise | |
| <1% | 53.2% | +0.9 could be noise | |
| <1% | 46.3% | -3.9 clear difference | |
| <1% | 44.4% | -2.1 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 51.3% | +1.4 could be noise |
| QWEQ + W + E | 3% | 50.2% | -1.2 clear difference |
| EQWE + Q + W | <1% | 46.2% | -2.9 clear difference |
| EWQE + W + Q | <1% | 47.6% | -1.5 could be noise |
| WQEW + Q + E | <1% | 47.6% | -1.6 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.5% won. Max E first: 34.8% won (not enough games).
- won
- 55.5%
- games
- 4,036
- Win impact
- +3.6
- Pick rate
- 2.0%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | +2.3 could be noise | |
| 5% | 48.3% | -2.8 clear difference | |
| <1% | 46.3% | -2.5 clear difference | |
| <1% | 48.9% | -2.0 clear difference | |
| <1% | 52.7% | +1.5 could be noise | |
| <1% | 53.3% | +0.2 could be noise | |
| <1% | 51.4% | -1.6 clear difference | |
| <1% | 54.5% | -0.2 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 56% | 57.0% | |
| 35% | 54.3% | |
| 7% | 57.1% | |
| 2% | 43.1% | |
| 1% | 51.0% |
Item 1Blackfire Torch
| Choice | Picked | Won |
|---|---|---|
| 85% | 55.5% | |
| 15% | 54.9% |
Item 2Archangel's Staff
| Choice | Picked | Won |
|---|---|---|
| 85% | 55.5% |
Item 3Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 35% | 57.5% | |
| 31% | 62.3% | |
| 11% | 59.0% | |
| 6% | 71.8% | |
| 5% | 46.8% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 26% | 59.2% | |
| 17% | 59.7% | |
| 14% | 51.6% | |
| 8% | 61.1% | |
| 7% | 58.8% |
Item 5Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 19% | 57.4% | |
| 9% | 57.1% | |
| 8% | 46.2% | |
| 7% | 65.2% | |
| 5% | 56.3% |
Item 6Shadowflame
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 53.0% | -1.5 could be noise | 20:46 | |
| 31% | 52.5% | +1.0 could be noise | 20:44 | |
| 4% | 54.1% | -0.7 could be noise | 19:19 | |
| 3% | 55.5% | +1.3 could be noise | 19:42 | |
| 3% | 50.5% | +0.7 could be noise | 21:36 | |
| 3% | 54.0% | +2.1 could be noise | ||
| 1% | 78.8% | bought when already ahead | ||
| <1% | 56.2% | +2.7 could be noise |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.6% |
SpellsExhaust + Flash
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.1% | -0.1 could be noise | |
| 4% | 52.4% | +1.1 could be noise | |
| 4% | 48.9% | -2.2 clear difference | |
| 2% | 52.3% | +1.4 could be noise | |
| 1% | 52.2% | +1.1 could be noise | |
| <1% | 53.2% | +0.9 could be noise | |
| <1% | 46.3% | -3.9 clear difference | |
| <1% | 44.4% | -2.1 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 51.3% | +1.4 could be noise |
| QWEQ + W + E | 3% | 50.2% | -1.2 clear difference |
| EQWE + Q + W | <1% | 46.2% | -2.9 clear difference |
| EWQE + W + Q | <1% | 47.6% | -1.5 could be noise |
| WQEW + Q + E | <1% | 47.6% | -1.6 could be noise |
Hwei Support build
- won
- 50.5%
- games
- 49,713
- Win impact
- +0.5
- Pick rate
- 0.3%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.8 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.6% | +1.3 could be noise | |
| 5% | 49.5% | -0.4 could be noise | |
| 5% | 47.9% | -3.0 clear difference | |
| 4% | 47.8% | -1.4 clear difference | |
| 1% | 52.9% | +2.8 could be noise | |
| <1% | 49.6% | +0.1 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +0.7 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 68% | 51.0% | -1.0 could be noise | 16:03 | |
| 27% | 51.4% | +0.7 clear difference | 14:10 | |
| 3% | 52.5% | +0.1 could be noise | 15:34 | |
| 1% | 49.2% | +1.4 could be noise | 16:35 | |
| 1% | 53.8% | +2.0 clear difference | 17:07 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 52.3% | most bought | |
| 26% | 53.9% | about even | |
| 3% | 57.3% | about even | |
| 1% | 59.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 51.8% | most bought | |
| 24% | 53.0% | about even | |
| 3% | 53.4% | about even | |
| 2% | 50.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 42% | 46% | |
| 10% | 8% | |
| 26% | 24% |
Item 1Blackfire Torch
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 50.6% | +0.5 could be noise | 13:47 | |
| 26% | 50.5% | -0.9 clear difference | 13:27 | |
| 4% | 50.3% | +0.6 could be noise | 15:45 | |
| 3% | 52.1% | +0.4 could be noise | 14:32 | |
| 2% | 50.0% | -1.2 could be noise | 12:50 | |
| 1% | 52.6% | -2.0 could be noise | ||
| 1% | 58.3% | +2.0 could be noise | ||
| 1% | 49.0% | -1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 3,020 | |
| 6% | 1,190 | |
| 5% | 1,022 | |
| 3% | 664 |
Item 2Liandry's Torment
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 51.3% | +1.1 could be noise | 23:52 | |
| 24% | 51.8% | -1.1 could be noise | 24:02 | |
| 4% | 52.6% | -0.1 could be noise | 22:58 | |
| 4% | 54.3% | +0.3 could be noise | 25:05 | |
| 4% | 55.4% | -0.2 could be noise | 22:44 | |
| 4% | 50.8% | -0.9 could be noise | ||
| 1% | 73.2% | bought when already ahead | ||
| 1% | 53.0% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 3,020 | |
| 6% | 1,190 | |
| 5% | 1,022 | |
| 3% | 664 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.4 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 53.8% | -0.3 could be noise | 30:42 | |
| 15% | 54.6% | +0.9 could be noise | 30:39 | |
| 12% | 49.6% | -0.3 could be noise | 31:08 | |
| 9% | 54.2% | +0.3 could be noise | 31:34 | |
| 7% | 52.6% | -1.1 could be noise | 31:05 | |
| 5% | 52.3% | -1.2 could be noise | ||
| 3% | 68.7% | bought when already ahead | ||
| 1% | 61.5% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 3,020 | |
| 6% | 1,190 | |
| 5% | 1,022 | |
| 3% | 664 |
Item 4Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 43.3% | 36:54 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 34% | 50.9% | 41:17 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 45:11 | |
| 13% | - | 42:32 | |
| 8% | - | 44:20 | |
| 7% | - | 42:14 | |
| 7% | - | 45:60 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +0.7 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.2% | -0.1 could be noise | |
| 28% | 50.0% | -0.6 could be noise | |
| 3% | 52.5% | +0.7 could be noise | |
| 3% | 52.7% | +1.4 could be noise | |
| 3% | 50.2% | +0.4 could be noise | |
| 1% | 55.9% | +4.1 clear difference | |
| <1% | 51.9% | -0.1 could be noise | |
| <1% | 54.7% | +1.2 could be noise |
Primary row 1Manaflow Band
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.3% | -0.3 could be noise | |
| 5% | 51.7% | +1.4 could be noise | |
| 3% | 48.6% | -2.1 could be noise | |
| 1% | 55.8% | +3.5 could be noise | |
| 1% | 52.4% | -1.0 could be noise | |
| 1% | 55.3% | +3.0 could be noise | |
| <1% | 48.7% | -1.5 could be noise | |
| <1% | 51.3% | -1.3 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.2% | -0.8 could be noise | |
| 3% | 51.4% | +0.9 could be noise | |
| 3% | 53.3% | +1.0 could be noise | |
| 2% | 49.8% | -1.2 could be noise | |
| 2% | 50.1% | +1.7 could be noise | |
| 2% | 49.7% | -0.7 could be noise | |
| 1% | 54.9% | +2.8 could be noise | |
| 1% | 54.5% | +3.0 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.6 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.2% | -0.9 could be noise | |
| 9% | 50.8% | +0.6 could be noise | |
| 4% | 52.3% | +1.4 clear difference | |
| 1% | 49.4% | -0.8 could be noise | |
| 1% | 53.1% | +2.2 could be noise | |
| 1% | 50.6% | +0.5 could be noise | |
| <1% | 62.3% | +5.1 clear difference | |
| <1% | 47.0% | -1.0 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+1.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.4% | -0.3 could be noise | |
| 17% | 49.5% | -0.4 could be noise | |
| 6% | 52.2% | +1.8 clear difference | |
| 6% | 50.2% | -0.1 could be noise | |
| 3% | 51.4% | +0.3 could be noise |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Legend: Haste, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.1% | -0.6 could be noise | |
| 15% | 50.8% | +0.4 could be noise | |
| 9% | 51.9% | +0.9 could be noise | |
| 4% | 49.4% | -0.6 could be noise | |
| 2% | 52.2% | +0.2 could be noise | |
| <1% | 50.4% | -1.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.3% | -0.2 could be noise | |
| 10% | 51.4% | +1.1 could be noise | |
| 8% | 49.7% | -1.1 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.2% | -1.1 could be noise | |
| 7% | 52.0% | +1.4 clear difference | |
| 1% | 47.5% | -0.5 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.3 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.1% | -0.9 could be noise | |
| 14% | 51.2% | +0.6 could be noise | |
| 5% | 51.9% | +1.3 clear difference |
SpellsFlash + Heal
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.9% | +1.4 could be noise | |
| 16% | 49.6% | -0.5 clear difference | |
| 12% | 48.5% | -1.8 clear difference | |
| 5% | 49.8% | -1.0 clear difference | |
| 1% | 52.0% | -0.9 could be noise | |
| 1% | 50.5% | -1.2 could be noise | |
| <1% | 47.8% | -1.1 could be noise | |
| <1% | 49.0% | -3.3 clear difference |
WQE
SkillsW > Q > E
W > Q > E wins more than Q > E > W, the most picked: +0.9 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 92% | 50.9% | +0.1 could be noise |
| QWEQ + W + E | 6% | 50.6% | +0.4 could be noise |
| EQWE + Q + W | 1% | 48.6% | -2.7 could be noise |
| WQEW + Q + E | <1% | 49.3% | +0.9 could be noise |
| EWQE + W + Q | <1% | 49.6% | -0.6 could be noise |
| WEQW + E + Q | <1% | 59.1% | -0.8 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.1% won. Max E first: 52.2% won (not enough games).
Hwei Bot build
- won
- 53.4%
- games
- 42,223
- Win impact
- +3.2
- Pick rate
- 0.3%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 53.7% | +0.4 could be noise | |
| 2% | 53.6% | -0.6 could be noise | |
| 1% | 53.4% | +0.1 could be noise | |
| 1% | 51.0% | -3.0 could be noise | |
| <1% | 57.5% | +0.3 could be noise | |
| <1% | 49.6% | -0.7 could be noise | |
| <1% | 59.7% | -1.4 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +0.5 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 54.4% | -0.9 could be noise | 13:41 | |
| 23% | 52.4% | +0.5 clear difference | 12:46 | |
| 1% | 52.6% | -0.2 could be noise | 13:40 | |
| 1% | 56.4% | +2.4 clear difference | 14:18 | |
| 1% | 57.0% | +2.4 clear difference | 14:08 | |
| <1% | 60.4% | +0.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 55.5% | most bought | |
| 22% | 52.8% | about even | |
| 2% | 59.1% | about even | |
| 1% | 55.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 56.2% | most bought | |
| 20% | 53.9% | about even | |
| 3% | 58.4% | about even | |
| 2% | 54.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 24% | 20% | |
| 30% | 32% |
Item 1Blackfire Torch
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 53.9% | +1.2 could be noise | 11:23 | |
| 14% | 52.9% | -1.9 clear difference | 11:12 | |
| 1% | 56.5% | +3.9 could be noise | 12:00 | |
| 1% | 56.3% | +1.1 could be noise | 12:47 | |
| <1% | 48.5% | -2.0 could be noise | 12:39 | |
| <1% | 43.3% | +0.2 could be noise often behind |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 23% | 56.4% | 6,705 | |
| 13% | 59.8% | 3,761 | |
| 5% | - | 1,433 | |
| 5% | 56.9% | 1,391 |
Item 2Liandry's Torment
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 54.1% | -1.8 could be noise | 19:17 | |
| 36% | 53.6% | +0.9 could be noise | 19:11 | |
| 5% | 54.8% | +0.5 could be noise | 18:03 | |
| 4% | 57.9% | +1.2 could be noise | 18:31 | |
| 3% | 56.9% | +2.1 could be noise | 18:40 | |
| 2% | 52.4% | 0.0 could be noise | ||
| 2% | 74.3% | bought when already ahead | ||
| <1% | 61.9% | +2.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 23% | 56.4% | 6,705 | |
| 13% | 59.8% | 3,761 | |
| 5% | - | 1,433 | |
| 5% | 56.9% | 1,391 |
Item 3Shadowflame
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 54.9% | -0.6 could be noise | 25:27 | |
| 22% | 56.2% | -1.0 could be noise | 25:53 | |
| 12% | 54.7% | -1.0 could be noise | 25:54 | |
| 7% | 53.4% | -0.1 could be noise | 25:15 | |
| 5% | 54.8% | +1.8 could be noise | 25:23 | |
| 3% | 74.7% | bought when already ahead | ||
| 3% | 50.5% | -0.1 could be noise | ||
| 1% | 55.0% | +2.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 23% | 56.4% | 6,705 | |
| 13% | 59.8% | 3,761 | |
| 5% | - | 1,433 | |
| 5% | 56.9% | 1,391 |
Item 4Cryptbloom
Cryptbloom wins more than Rabadon's Deathcap, the most picked: +1.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 54.4% | -0.6 could be noise | 31:01 | |
| 29% | 52.4% | -1.0 could be noise | 31:10 | |
| 7% | 49.9% | +0.3 could be noise | 31:00 | |
| 7% | 52.1% | +1.4 could be noise | 30:36 | |
| 4% | 69.7% | bought when already ahead | ||
| 4% | 49.7% | +0.6 could be noise |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 46.9% | 35:41 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 50.0% | 39:39 | |
| 14% | 52.1% | 39:30 | |
| 14% | 43.6% | 39:21 | |
| 8% | 45.9% | 40:13 | |
| 8% | 50.8% | 40:04 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Arcane Comet, the most picked: +1.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 53.6% | -0.3 could be noise | |
| 29% | 53.6% | 0.0 could be noise | |
| 2% | 55.1% | +1.3 could be noise | |
| 2% | 55.4% | +0.3 could be noise | |
| 2% | 53.2% | -0.9 could be noise | |
| 1% | 54.5% | +1.2 could be noise | |
| 1% | 53.6% | +0.6 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 53.6% | -0.1 could be noise | |
| 3% | 55.0% | +0.4 could be noise | |
| 1% | 57.0% | +1.1 could be noise | |
| 1% | 53.7% | +1.7 could be noise | |
| <1% | 52.8% | -3.7 could be noise | |
| <1% | 56.6% | -2.0 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 53.6% | 0.0 could be noise | |
| 4% | 53.4% | +0.2 could be noise | |
| 2% | 55.8% | -0.1 could be noise | |
| 1% | 54.4% | -0.2 could be noise | |
| 1% | 52.6% | -0.7 could be noise | |
| 1% | 51.0% | +0.4 could be noise | |
| <1% | 50.4% | -0.7 could be noise | |
| <1% | 62.1% | +1.1 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.0 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 53.6% | -0.7 could be noise | |
| 19% | 53.9% | +1.0 clear difference | |
| 2% | 54.3% | -0.7 could be noise | |
| 1% | 52.3% | -0.4 could be noise | |
| 1% | 56.0% | +1.1 could be noise | |
| <1% | 59.6% | +0.6 could be noise |
Secondary pathPrecision
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 53.7% | +0.3 could be noise | |
| 9% | 52.5% | -1.1 could be noise | |
| 3% | 53.8% | -0.2 could be noise | |
| 1% | 56.4% | +0.3 could be noise | |
| 1% | 56.5% | +2.0 could be noise |
Secondary runesCoup de Grace + Legend: Haste
Coup de Grace + Legend: Haste wins more than Cut Down + Legend: Haste, the most picked: +1.6 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 53.5% | -0.7 could be noise | |
| 8% | 53.8% | +0.7 could be noise | |
| 7% | 54.0% | +0.7 could be noise | |
| 3% | 56.3% | +1.6 could be noise | |
| 2% | 52.6% | -1.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.8 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 53.3% | -1.1 could be noise | |
| 16% | 53.8% | 0.0 could be noise | |
| 13% | 55.2% | +1.8 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 53.6% | -0.3 could be noise | |
| 8% | 53.7% | +0.1 could be noise | |
| <1% | 56.8% | +1.2 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.2 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 53.6% | -0.6 could be noise | |
| 20% | 53.3% | +0.4 could be noise | |
| 2% | 55.6% | +1.2 could be noise |
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Teleport, the most picked: +2.0 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 53.8% | +0.7 could be noise | |
| 11% | 52.6% | -0.7 could be noise | |
| 4% | 52.2% | -0.7 could be noise | |
| 3% | 53.0% | 0.0 could be noise | |
| 2% | 52.6% | -1.1 could be noise | |
| 2% | 53.6% | -1.7 could be noise | |
| 1% | 58.4% | +2.0 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 54.0% | +2.0 could be noise |
| QWEQ + W + E | 3% | 53.5% | -1.6 clear difference |
| EQWE + Q + W | <1% | 42.7% | -4.4 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 55.0% won. Max E first: 66.7% won (not enough games).
Hwei Top build
- won
- 50.8%
- games
- 6,524
- Win impact
- +0.6
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.9% | +1.3 could be noise | |
| 11% | 48.1% | -1.1 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Sorcerer's Shoes, the most picked: +1.4 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 51.8% | -1.2 could be noise | 14:07 | |
| 27% | 51.5% | +0.3 could be noise | 12:25 | |
| 5% | 57.9% | +1.4 could be noise | 12:50 | |
| 2% | 47.5% | +0.2 could be noise | 14:42 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 51.4% | most bought | |
| 27% | 50.8% | about even | |
| 5% | 60.0% | about even | |
| 3% | 45.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 48.2% | most bought | |
| 25% | 54.1% | about even | |
| 4% | 68.0% | not enough games | |
| 4% | 52.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 15% | 22% | |
| 41% | 48% | |
| 6% | 10% |
Item 1Blackfire Torch
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 52.6% | +1.2 could be noise | 11:50 | |
| 16% | 50.0% | -1.3 could be noise | 11:49 | |
| 4% | 43.6% | -1.1 could be noise | 11:53 | |
| 3% | 49.4% | -0.8 could be noise | 14:01 | |
| 1% | 46.8% | -2.0 could be noise | 11:20 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 746 | |
| 8% | 283 | |
| 5% | 200 | |
| 5% | 175 |
Item 2Liandry's Torment
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.3% | 0.0 could be noise | 20:24 | |
| 28% | 54.3% | -0.9 could be noise | 20:46 | |
| 6% | 54.8% | +2.2 could be noise | 20:06 | |
| 5% | 54.4% | +1.6 could be noise | 20:03 | |
| 4% | 53.2% | -1.2 could be noise | 20:29 | |
| 4% | 51.2% | +0.3 could be noise | ||
| 3% | 49.4% | +0.2 could be noise | ||
| 1% | 52.2% | +0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 746 | |
| 8% | 283 | |
| 5% | 200 | |
| 5% | 175 |
Item 3Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +0.5 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 53.3% | -1.4 could be noise | 27:07 | |
| 13% | 50.3% | -1.5 could be noise | 27:35 | |
| 13% | 53.4% | -0.7 could be noise | 27:22 | |
| 13% | 57.8% | +0.5 could be noise | 27:35 | |
| 6% | 56.5% | +0.5 could be noise | 26:44 | |
| 4% | 45.9% | -0.5 could be noise | ||
| 4% | 60.3% | -0.5 could be noise | ||
| 3% | 64.1% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 746 | |
| 8% | 283 | |
| 5% | 200 | |
| 5% | 175 |
Item 4Rabadon's Deathcap
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 55.7% | -0.5 could be noise | 32:53 | |
| 17% | 51.7% | -1.0 could be noise | 32:29 | |
| 12% | 51.1% | -1.6 could be noise | 32:21 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | - | 41:41 | |
| 19% | - | 39:06 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Arcane Comet, the most picked: +0.7 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.9% | -0.1 could be noise | |
| 35% | 50.0% | -1.1 could be noise | |
| 4% | 55.2% | +3.7 could be noise | |
| 4% | 47.9% | +0.6 could be noise | |
| 3% | 49.0% | +0.7 could be noise | |
| 2% | 49.4% | -1.9 could be noise | |
| 2% | 56.5% | -0.4 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.7 against -2.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.9% | -2.3 could be noise | |
| 4% | 55.7% | +2.7 could be noise | |
| 3% | 50.7% | +0.9 could be noise | |
| 2% | 50.0% | -0.9 could be noise | |
| 2% | 56.8% | +0.7 could be noise |
Primary row 2Transcendence
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.0% | -0.8 could be noise | |
| 4% | 52.8% | -1.1 could be noise | |
| 3% | 58.3% | +3.2 could be noise | |
| 3% | 49.7% | +0.6 could be noise | |
| 3% | 49.4% | +0.3 could be noise | |
| 2% | 47.1% | -2.9 could be noise | |
| 1% | 48.8% | +0.7 could be noise |
Primary row 3Scorch
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.4% | -0.1 could be noise | |
| 12% | 48.9% | -1.9 could be noise | |
| 4% | 56.0% | +3.2 could be noise | |
| 4% | 51.1% | -0.1 could be noise | |
| 2% | 50.5% | -0.2 could be noise |
Secondary pathPrecision
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.7% | -0.7 could be noise | |
| 8% | 54.0% | -0.9 could be noise | |
| 8% | 51.1% | +1.6 could be noise | |
| 3% | 53.2% | 0.0 could be noise | |
| 3% | 53.7% | +0.1 could be noise |
Secondary runesCoup de Grace + Legend: Haste
Coup de Grace + Legend: Haste wins more than Cut Down + Legend: Haste, the most picked: +1.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.6% | -0.2 could be noise | |
| 7% | 50.7% | -0.1 could be noise | |
| 5% | 53.4% | +0.8 could be noise | |
| 3% | 47.8% | -1.4 could be noise | |
| 3% | 53.8% | +1.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.9 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.8% | -0.3 could be noise | |
| 19% | 53.8% | +0.9 could be noise | |
| 12% | 49.4% | -0.8 could be noise |
Flex shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 51.5% | +0.3 could be noise | |
| 10% | 48.3% | -0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 51.2% | -0.3 could be noise | |
| 13% | 52.4% | +0.6 could be noise | |
| 5% | 47.9% | -0.1 could be noise |
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +4.8 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.6% | -2.0 could be noise | |
| 10% | 47.5% | -1.1 could be noise | |
| 8% | 58.0% | +4.8 clear difference | |
| 7% | 54.2% | +0.4 could be noise | |
| 5% | 51.4% | +0.4 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +0.2 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 51.4% | -0.1 could be noise |
| QWEQ + W + E | 4% | 50.9% | +0.2 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 48.8% won. Max W first: 0.0% won (not enough games).
Top Hwei Players
See all 12,006Normal Mid game
226,441 gamesAgainst every Mid champion
- Top 9% Control wards 1.2
- Top 12% Team dmg 25%
- Bottom 4% First blood 4%
- Kills
- 6.4 Bottom 36%
- Deaths
- 6.2 Fewest 24%
- Assists
- 8.1 Top 27%
- Solo kills
- 1.9 Bottom 29%
- Kill part.
- 43% Top 34%
- Dmg / min
- 941 Top 12%
- Farm / min
- 6.7 Top 28%
- Gold / min
- 396 Bottom 31%
- Vision / min
- 0.69 Top 38%
Against your lane opponent
- Level 6 at 5:10
- Level 11 at 14:33
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 47% Magic 46% True 7%Normal Support game
49,464 gamesAgainst every Support champion
- Top 8% Team dmg 20%
- Top 8% Dmg / min 757
- Bottom 15% First blood 5%
- Kills
- 4.5 Bottom 44%
- Deaths
- 7.4 Fewest 27%
- Assists
- 12.4 Top 28%
- Solo kills
- 0.7 Bottom 45%
- Kill part.
- 49% Top 26%
- Farm / min
- 2.0 Bottom 42%
- Gold / min
- 342 Bottom 33%
- Vision / min
- 2.21 Top 35%
- Control wards
- 6.2 Top 20%
Against your lane opponent
- Level 6 at 8:21
- Level 11 at 21:15
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 53% Magic 41% True 6%Normal Bot game
41,482 gamesAgainst every Bot champion
- Fewest 7% Deaths 6.2
- Top 7% Team dmg 25%
- Bottom 6% First blood 6%
- Kills
- 7.1 Bottom 35%
- Assists
- 9.4 Top 21%
- Solo kills
- 1.1 Bottom 39%
- Kill part.
- 48% Top 22%
- Dmg / min
- 948 Top 7%
- Farm / min
- 6.8 Top 22%
- Gold / min
- 437 Bottom 43%
- Vision / min
- 0.66 Bottom 47%
- Control wards
- 0.9 Top 11%
Against your lane opponent
- Level 6 at 7:10
- Level 11 at 17:47
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 52% Magic 42% True 6%Normal Top game
6,569 gamesAgainst every Top champion
- Top 3% Control wards 1.1
- Top 6% Dmg / min 925
- Bottom 8% First blood 6%
- Kills
- 5.8 Bottom 41%
- Deaths
- 6.5 Fewest 33%
- Assists
- 7.4 Top 24%
- Solo kills
- 2.4 Bottom 43%
- Kill part.
- 38% Top 24%
- Team dmg
- 25% Top 7%
- Farm / min
- 6.6 Top 38%
- Gold / min
- 390 Bottom 35%
- Vision / min
- 0.82 Top 13%
Against your lane opponent
- Level 6 at 5:17
- Level 11 at 13:10
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 51% Magic 41% True 8%Matchups and teammates come from Hwei Mid games.
-
Azir: +3.9 wins per 100 games (range 1.8-6.0) · 1,910 games · Measured · 9% of this is borrowed from similar champions -
Pantheon: +3.6 wins per 100 games (range 0.6-6.7) · 841 games · Pooled · 19% of this is borrowed from similar champions -
Mel: +3.6 wins per 100 games (range 2.0-5.2) · 3,648 games · Measured · 5% of this is borrowed from similar champions -
Morgana: +3.6 wins per 100 games (range 0.3-6.9) · 694 games · Pooled · 22% of this is borrowed from similar champions -
Orianna: +3.6 wins per 100 games (range 2.3-4.9) · 5,222 games · Measured · 4% of this is borrowed from similar champions -
Anivia: +3.3 wins per 100 games (range 1.4-5.2) · 2,525 games · Measured · 7% of this is borrowed from similar champions -
Akali: +3.24 wins per 100 games (range 2.24-4.23) · 9,529 games · Measured · 2% of this is borrowed from similar champions -
Taliyah: +2.6 wins per 100 games (range 0.6-4.6) · 2,156 games · Measured · 8% of this is borrowed from similar champions -
Viktor: +2.4 wins per 100 games (range 1.4-3.4) · 8,869 games · Measured · 2% of this is borrowed from similar champions -
Zoe: +1.9 wins per 100 games (range 0.1-3.7) · 2,716 games · Measured · 7% of this is borrowed from similar champions -
Vex: +1.8 wins per 100 games (range 0.3-3.2) · 4,327 games · Measured · 4% of this is borrowed from similar champions -
Twisted Fate: +1.7 wins per 100 games (range 0.3-3.2) · 4,196 games · Measured · 5% of this is borrowed from similar champions -
Malzahar: +1.5 wins per 100 games (range 0.4-2.5) · 8,323 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Hwei Mid games.
-
Hwei with Kled: +2.9 wins per 100 games (range 0.9-4.8) · 2,275 games · Measured · 8% of this is borrowed from similar champions -
Hwei with Yasuo: +2.7 wins per 100 games (range 1.7-3.7) · 9,396 games · Measured · 2% of this is borrowed from similar champions -
Hwei with Garen: +2.29 wins per 100 games (range 1.37-3.21) · 11,573 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with K'Sante: -5.8 wins per 100 games (range -7.3 to -4.4) · 4,389 games · Measured · 4% of this is borrowed from similar champions -
Hwei with Ryze: -4.5 wins per 100 games (range -8.2 to -0.7) · 489 games · Pooled · 29% of this is borrowed from similar champions -
Hwei with Twisted Fate: -3.9 wins per 100 games (range -6.9 to -0.8) · 834 games · Pooled · 19% of this is borrowed from similar champions
-
Hwei with Warwick: +3.56 wins per 100 games (range 2.58-4.53) · 10,130 games · Measured · 2% of this is borrowed from similar champions -
Hwei with Bel'Veth: +3.0 wins per 100 games (range 1.5-4.6) · 3,848 games · Measured · 5% of this is borrowed from similar champions -
Hwei with Briar: +2.6 wins per 100 games (range 1.5-3.6) · 8,638 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with Qiyana: -6.2 wins per 100 games (range -7.3 to -5.1) · 7,863 games · Measured · 2% of this is borrowed from similar champions -
Hwei with Locke: -4.7 wins per 100 games (range -7.1 to -2.3) · 1,500 games · Measured · 12% of this is borrowed from similar champions -
Hwei with Lee Sin: -2.92 wins per 100 games (range -3.75 to -2.08) · 14,272 games · Measured · 1% of this is borrowed from similar champions
-
Hwei with Katarina: +2.7 wins per 100 games (range 0.1-5.3) · 1,197 games · Measured · 14% of this is borrowed from similar champions -
Hwei with Kog'Maw: +1.9 wins per 100 games (range 0.2-3.5) · 3,232 games · Measured · 6% of this is borrowed from similar champions -
Hwei with Twitch: +1.6 wins per 100 games (range 0.5-2.6) · 8,857 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with Ezreal: -3.89 wins per 100 games (range -4.66 to -3.12) · 16,932 games · Measured · 1% of this is borrowed from similar champions -
Hwei with Ziggs: -2.5 wins per 100 games (range -4.6 to -0.5) · 2,067 games · Measured · 9% of this is borrowed from similar champions -
Hwei with Ashe: -2.30 wins per 100 games (range -3.17 to -1.43) · 13,120 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with Braum: +3.6 wins per 100 games (range 2.4-4.8) · 6,429 games · Measured · 3% of this is borrowed from similar champions -
Hwei with Leona: +3.30 wins per 100 games (range 2.46-4.14) · 13,949 games · Measured · 1% of this is borrowed from similar champions -
Hwei with Blitzcrank: +2.29 wins per 100 games (range 1.33-3.26) · 10,520 games · Measured · 2% of this is borrowed from similar champions
-
Hwei with Mel: -5.4 wins per 100 games (range -7.2 to -3.7) · 2,951 games · Measured · 6% of this is borrowed from similar champions -
Hwei with Bard: -3.5 wins per 100 games (range -5.0 to -1.9) · 3,936 games · Measured · 5% of this is borrowed from similar champions -
Hwei with Zoe: -3.3 wins per 100 games (range -6.0 to -0.5) · 1,056 games · Pooled · 16% of this is borrowed from similar champions