League of Legends Briar build
Briar Jungle build
A rare build that wins more.
- won
- 52.5%
- games
- 306,957
- Win impact
- +2.5
- Pick rate
- 2.7%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup, the most picked: +1.8 against +0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 24% | 53.3% | +0.6 could be noise | |
| 24% | 53.8% | +1.8 clear difference | |
| 21% | 50.9% | -2.2 clear difference | |
| 12% | 52.1% | -0.8 clear difference | |
| 10% | 53.6% | +1.0 could be noise | |
| 8% | 52.0% | -1.1 clear difference |
BootsPlated Steelcaps
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 52.2% | +0.1 could be noise | 14:30 | |
| 33% | 52.8% | 0.0 could be noise | 15:06 | |
| 10% | 57.0% | +0.4 could be noise often ahead | 13:36 | |
| 2% | 53.6% | -1.4 clear difference | 12:53 | |
| 1% | 56.4% | -1.1 could be noise often ahead | 14:47 | |
| 1% | 54.2% | -2.0 clear difference often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 55.0% | most bought | |
| 14% | 52.4% | about even | |
| 9% | 57.9% | won more | |
| 2% | 53.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 53.5% | most bought | |
| 22% | 49.7% | about even | |
| 8% | 55.5% | about even | |
| 2% | 56.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 14% | 55% | |
| 62% | 22% | |
| 6% | 18% | |
| 40% | 29% | |
| 1% | 5% | |
| 33% | 35% | |
| 15% | 14% | |
| 23% | 25% | |
| 6% | 4% | |
| 18% | 18% |
Item 1Blade of The Ruined King
Blade of The Ruined King is part of the build that wins more: +4.2 per 100 games, against -0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 52.3% | -1.6 could be noise | 10:19 | |
| 18% | 52.4% | +0.4 clear difference | 11:03 | |
| 16% | 53.2% | +1.7 clear difference | 10:57 | |
| 8% | 55.6% | +1.7 clear difference | 9:29 | |
| 4% | 51.2% | -1.9 could be noise | 10:13 | |
| 3% | 55.6% | +1.7 clear difference | ||
| 1% | 54.7% | +2.1 clear difference | ||
| 1% | 52.3% | -0.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 25,440 | |
| 10% | 23,432 | |
| 10% | 23,157 | |
| 5% | 12,413 |
Item 2Black Cleaver
Black Cleaver is part of the build that wins more: +4.2 per 100 games, against -0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 54.3% | +2.0 could be noise | 18:37 | |
| 21% | 53.3% | -0.5 could be noise | 17:57 | |
| 15% | 54.7% | -0.4 could be noise | 17:09 | |
| 14% | 52.6% | -1.3 could be noise | 17:24 | |
| 4% | 54.7% | -1.0 could be noise | 18:38 | |
| 4% | 51.4% | -1.4 could be noise | ||
| 4% | 53.0% | +0.2 could be noise | ||
| <1% | 64.0% | +2.3 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 25,440 | |
| 10% | 23,432 | |
| 10% | 23,157 | |
| 5% | 12,413 |
Item 3Death's Dance
Death's Dance is part of the build that wins more: +4.2 per 100 games, against -0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 56.8% | -0.8 could be noise | 23:04 | |
| 26% | 56.6% | +1.4 could be noise | 24:39 | |
| 6% | 56.3% | +0.6 could be noise | 23:55 | |
| 5% | 58.7% | -0.8 could be noise | 23:02 | |
| 5% | 50.7% | -1.1 could be noise | 23:07 | |
| 4% | 53.3% | +0.5 could be noise | ||
| 3% | 61.2% | +0.7 could be noise | ||
| 1% | 64.1% | +3.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 25,440 | |
| 10% | 23,432 | |
| 10% | 23,157 | |
| 5% | 12,413 |
Item 4Endless Hunger
Endless Hunger adds the most wins we measured here: +0.3 per 100 games. Death's Dance, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 58.2% | -0.5 could be noise | 29:10 | |
| 16% | 63.1% | +0.3 could be noise | ||
| 14% | 64.0% | too big to trust | 28:52 | |
| 12% | 59.8% | +0.2 could be noise | 27:51 | |
| 6% | 56.4% | -1.6 could be noise | ||
| 5% | 58.3% | -0.6 could be noise | ||
| 3% | 59.3% | -1.0 could be noise | 27:42 | |
| 3% | 58.6% | -1.4 could be noise |
Item 5Spirit Visage
Spirit Visage adds the most wins we measured here: -1.0 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 66.8% | too big to trust | 32:38 | |
| 16% | 59.9% | -1.0 could be noise | 32:41 | |
| 11% | 66.8% | +0.3 could be noise | 32:09 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 55.9% | 35:47 | |
| 11% | 53.3% | 35:34 | |
| 8% | 53.7% | 35:38 | |
| 8% | 52.1% | 35:52 | |
| 8% | 56.3% | 35:34 |
KeystoneLethal Tempo
Lethal Tempo wins more than Press the Attack, the most picked: +1.0 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.5% | -0.3 could be noise | |
| 26% | 53.1% | +0.4 could be noise | |
| 3% | 52.8% | -0.3 could be noise | |
| 2% | 54.1% | +1.0 clear difference | |
| <1% | 47.4% | -7.1 clear difference | |
| <1% | 48.8% | -6.0 clear difference | |
| <1% | 51.1% | -3.7 clear difference | |
| <1% | 46.2% | too big to trust |
Primary row 1Triumph
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 52.6% | -0.1 could be noise | |
| 26% | 53.1% | +0.4 could be noise | |
| <1% | 50.3% | -4.4 clear difference | |
| <1% | 48.8% | -2.4 clear difference | |
| <1% | 43.7% | -4.6 clear difference | |
| <1% | 53.3% | -2.2 could be noise | |
| <1% | 44.8% | too big to trust | |
| <1% | 44.9% | -5.3 clear difference |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.3 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 52.5% | -0.6 could be noise | |
| 25% | 53.0% | +0.3 clear difference | |
| 10% | 53.5% | +1.3 clear difference | |
| 2% | 53.8% | +0.1 could be noise | |
| 1% | 52.3% | -0.8 could be noise | |
| <1% | 52.5% | -2.0 could be noise | |
| <1% | 52.4% | -2.1 could be noise | |
| <1% | 42.3% | too big to trust |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +0.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 52.6% | -0.3 could be noise | |
| 25% | 53.2% | +0.5 clear difference | |
| 4% | 52.9% | +0.7 could be noise | |
| 2% | 52.5% | +0.5 could be noise | |
| 1% | 50.5% | -3.0 clear difference | |
| <1% | 50.1% | -1.3 could be noise | |
| <1% | 52.1% | -2.9 could be noise | |
| <1% | 44.0% | too big to trust |
Secondary pathDomination
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 52.5% | -0.3 could be noise | |
| 34% | 52.9% | +0.3 could be noise | |
| 6% | 52.7% | 0.0 could be noise | |
| 2% | 53.9% | +0.4 could be noise | |
| 1% | 50.3% | -2.9 clear difference |
Secondary runesCheap Shot + Treasure Hunter
Cheap Shot + Treasure Hunter wins more than Treasure Hunter + Sudden Impact, the most picked: +1.3 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.6% | +1.0 could be noise | |
| 3% | 52.1% | -0.8 could be noise | |
| 1% | 51.8% | +0.5 could be noise | |
| <1% | 54.9% | 0.0 could be noise | |
| <1% | 48.8% | -1.6 could be noise | |
| <1% | 50.8% | -2.4 clear difference | |
| <1% | 51.4% | -2.9 clear difference | |
| <1% | 56.0% | +1.3 could be noise |
Offence shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.7% | +0.7 could be noise | |
| 6% | 52.5% | -0.7 clear difference | |
| 1% | 52.1% | -0.8 could be noise |
Flex shardAdaptive Force
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 52.7% | +1.5 could be noise | |
| 1% | 51.5% | -2.9 clear difference | |
| 1% | 53.6% | +0.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.7% | -0.2 could be noise | |
| 5% | 53.1% | +0.4 could be noise | |
| 4% | 52.4% | -0.2 could be noise |
SpellsSmite + Ignite
Smite + Ignite wins more than Flash + Smite, the most picked: +0.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.7% | 0.0 could be noise | |
| 2% | 53.5% | +0.5 could be noise | |
| 1% | 52.0% | -1.1 could be noise | |
| <1% | 54.0% | -1.0 could be noise | |
| <1% | 50.3% | -4.5 clear difference | |
| <1% | 53.2% | -2.0 could be noise | |
| <1% | 55.9% | -2.7 could be noise |
- W
- E
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 91% | 53.1% | +1.8 could be noise |
| WEQW + E + Q | 8% | 52.3% | -0.7 clear difference |
| QWEQ + W + E | <1% | 37.3% | too big to trust |
| EWQE + W + Q | <1% | 44.0% | -5.5 clear difference |
| QEWQ + E + W | <1% | 34.2% | too big to trust |
| EQWE + Q + W | <1% | 44.6% | too big to trust |
Levels 1 to 18
- 1W
- 2E
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 52.8% won. Max Q first: 41.0% won (won more).
- won
- 55.4%
- games
- 10,177
- Win impact
- +3.5
- Pick rate
- 3.5%
Starting itemsScorchclaw Pup
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 24% | 53.3% | +0.6 could be noise | |
| 24% | 53.8% | +1.8 clear difference | |
| 21% | 50.9% | -2.2 clear difference | |
| 12% | 52.1% | -0.8 clear difference | |
| 10% | 53.6% | +1.0 could be noise | |
| 8% | 52.0% | -1.1 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.4% |
Item 1Blade of The Ruined King
| Choice | Picked | Won |
|---|---|---|
| 98% | 55.4% | |
| 2% | 53.8% |
Item 2Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 98% | 55.4% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 66% | 59.1% | |
| 13% | 59.5% | |
| 6% | 58.1% | |
| 5% | 64.5% | |
| 2% | 60.1% |
Item 4Spirit Visage
| Choice | Picked | Won |
|---|---|---|
| 32% | 58.7% | |
| 19% | 61.9% | |
| 9% | 65.8% | |
| 6% | 60.4% | |
| 2% | 62.3% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 47% | 64.3% | |
| 12% | 63.9% | |
| 5% | 62.8% | |
| 4% | 64.4% | |
| 4% | 57.4% |
Item 6Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 14% | 67.6% | |
| 11% | 50.0% | |
| 6% | 40.0% | |
| 4% | 60.0% | |
| 4% | 55.6% |
KeystonePress the Attack
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Primary row 3Coup de Grace
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.7% |
SpellsSmite + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.7% | 0.0 could be noise | |
| 2% | 53.5% | +0.5 could be noise | |
| 1% | 52.0% | -1.1 could be noise | |
| <1% | 54.0% | -1.0 could be noise | |
| <1% | 50.3% | -4.5 clear difference | |
| <1% | 53.2% | -2.0 could be noise | |
| <1% | 55.9% | -2.7 could be noise |
- W
- E
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 91% | 53.1% | +1.8 could be noise |
| WEQW + E + Q | 8% | 52.3% | -0.7 clear difference |
| QWEQ + W + E | <1% | 37.3% | too big to trust |
| EWQE + W + Q | <1% | 44.0% | -5.5 clear difference |
| QEWQ + E + W | <1% | 34.2% | too big to trust |
| EQWE + Q + W | <1% | 44.6% | too big to trust |
Briar Top build
- won
- 51.8%
- games
- 17,228
- Win impact
- +1.7
- Pick rate
- 0.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 52.0% | +2.7 could be noise | |
| 11% | 48.7% | -3.3 clear difference | |
| 11% | 50.9% | -0.9 clear difference | |
| 1% | 50.2% | -1.1 clear difference | |
| 1% | 48.5% | -0.8 could be noise | |
| 1% | 59.5% | -1.4 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 51.7% | -0.1 could be noise | 14:52 | |
| 26% | 52.7% | +0.6 could be noise | 15:25 | |
| 15% | 57.1% | +0.1 could be noise often ahead | 13:44 | |
| 5% | 52.7% | -1.7 could be noise | 13:32 | |
| 2% | 54.6% | -0.5 could be noise | 14:55 | |
| 1% | 54.1% | -0.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 54.4% | most bought | |
| 12% | 60.0% | won more | |
| 8% | 51.4% | about even | |
| 4% | 56.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 55.9% | most bought | |
| 17% | 50.7% | about even | |
| 11% | 63.4% | about even | |
| 4% | 53.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 8% | 51% | |
| 57% | 17% | |
| 5% | 16% | |
| 30% | 20% | |
| 1% | 9% |
Item 1Titanic Hydra
Titanic Hydra is part of the build that wins more: +2.1 per 100 games, against +1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 50.6% | +0.1 could be noise | 11:57 | |
| 24% | 51.9% | -1.9 could be noise | 10:53 | |
| 14% | 52.8% | +1.4 could be noise | 12:25 | |
| 6% | 55.2% | 0.0 could be noise often ahead | 9:37 | |
| 5% | 57.8% | +1.3 could be noise | 10:19 | |
| 4% | 51.5% | +1.1 could be noise | ||
| 2% | 52.9% | -0.9 could be noise | ||
| 1% | 58.5% | +2.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | 94.4% | 858 | |
| 6% | - | 690 | |
| 5% | - | 518 | |
| 5% | - | 493 |
Item 2Black Cleaver
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 55.1% | +2.0 could be noise | 19:58 | |
| 14% | 53.9% | -1.1 could be noise | 18:37 | |
| 11% | 56.3% | +1.3 could be noise | 20:03 | |
| 8% | 53.8% | -0.8 could be noise | 20:02 | |
| 5% | 51.5% | -1.3 could be noise | 19:13 | |
| 4% | 52.8% | -2.6 could be noise | ||
| 3% | 54.9% | +2.1 could be noise | ||
| 3% | 52.4% | -2.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | 94.4% | 858 | |
| 6% | - | 690 | |
| 5% | - | 518 | |
| 5% | - | 493 |
Item 3Death's Dance
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 59.7% | +1.4 could be noise | 25:53 | |
| 16% | 57.6% | -0.7 could be noise | 24:18 | |
| 8% | 59.4% | +1.0 could be noise | 25:17 | |
| 8% | 59.2% | -1.1 could be noise | 23:56 | |
| 6% | 56.5% | -1.0 could be noise | 25:11 | |
| 5% | 57.3% | -1.5 could be noise | ||
| 4% | 56.0% | -0.3 could be noise | ||
| 4% | 62.5% | +0.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | 94.4% | 858 | |
| 6% | - | 690 | |
| 5% | - | 518 | |
| 5% | - | 493 |
Item 4Spirit Visage
Spirit Visage wins more than Endless Hunger, the most picked: 0.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 60.0% | -0.1 could be noise | 29:48 | |
| 20% | 61.6% | 0.0 could be noise | 29:59 |
Item 5Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 56.7% | 32:33 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 67.6% | 36:34 | |
| 9% | - | 37:06 | |
| 8% | - | 36:31 | |
| 6% | - | 35:58 | |
| 6% | - | 35:58 |
KeystoneLethal Tempo
Lethal Tempo wins more than Press the Attack, the most picked: +1.1 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.7% | +0.7 could be noise | |
| 21% | 51.9% | -0.2 could be noise | |
| 6% | 51.9% | +1.1 could be noise | |
| 6% | 50.5% | -0.4 could be noise | |
| 1% | 46.1% | -3.3 could be noise | |
| <1% | 35.9% | too big to trust | |
| <1% | 28.1% | too big to trust |
Primary row 1Triumph
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.7% | +1.4 could be noise | |
| 21% | 51.3% | -0.7 could be noise | |
| 1% | 49.3% | -1.2 could be noise | |
| 1% | 45.3% | -3.8 clear difference | |
| 1% | 56.2% | -2.4 could be noise | |
| 1% | 58.1% | -3.0 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.6% | +0.3 could be noise | |
| 18% | 51.1% | -1.3 could be noise | |
| 13% | 51.9% | +1.4 could be noise | |
| 3% | 51.7% | 0.0 could be noise | |
| 3% | 53.0% | +0.4 could be noise | |
| 1% | 59.4% | +1.2 could be noise | |
| <1% | 49.4% | -1.9 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.9 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 50.8% | -0.5 could be noise | |
| 21% | 53.8% | +1.9 clear difference | |
| 18% | 50.8% | -0.9 could be noise | |
| 4% | 51.9% | +0.8 could be noise | |
| 2% | 55.5% | -1.6 could be noise | |
| 1% | 57.7% | +0.4 could be noise | |
| 1% | 41.7% | -3.5 could be noise | |
| 1% | 48.2% | -2.3 could be noise |
Secondary pathDomination
A pick in another rune tree has a clear edge here (+1.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 51.6% | -0.3 could be noise | |
| 30% | 52.4% | +1.8 clear difference | |
| 19% | 49.2% | -2.1 could be noise | |
| 7% | 54.6% | +0.1 could be noise | |
| 2% | 46.7% | -1.1 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Ultimate Hunter + Sudden Impact wins more than Treasure Hunter + Sudden Impact, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.2% | +0.5 could be noise | |
| 6% | 54.7% | +1.2 could be noise | |
| 2% | 48.8% | -0.2 could be noise |
Offence shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | +0.8 could be noise | |
| 12% | 50.9% | -0.6 could be noise | |
| 2% | 52.3% | -1.4 could be noise |
Flex shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 51.6% | +1.6 could be noise | |
| 2% | 51.7% | -0.8 could be noise | |
| 2% | 47.9% | -1.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.8 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.5% | 0.0 could be noise | |
| 12% | 52.0% | +0.8 could be noise | |
| 5% | 49.8% | -1.4 could be noise |
SpellsExhaust + Barrier
Exhaust + Barrier wins more than Flash + Ignite, the most picked: +4.8 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.0% | +1.5 could be noise | |
| 15% | 49.0% | -3.3 clear difference | |
| 5% | 48.6% | -1.1 could be noise | |
| 5% | 54.7% | +0.9 could be noise | |
| 3% | 51.6% | -0.6 could be noise | |
| 2% | 55.8% | +0.4 could be noise | |
| 1% | 52.9% | +1.4 could be noise | |
| 1% | 66.0% | +4.8 could be noise |
- E
- Q
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- E
- E
- E
- R
- E
- W
WQE
SkillsW > Q > E
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 87% | 52.0% | +2.3 could be noise |
| WEQW + E + Q | 11% | 51.5% | -1.1 clear difference |
| EWQE + W + Q | 1% | 40.7% | -5.2 clear difference |
| QWEQ + W + E | <1% | 40.3% | -6.6 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13E
- 14E
- 15E
- 16R
- 17E
- 18W
Max W first: 52.3% won. Max E first: 9.1% won (not enough games).
Briar Mid build
- won
- 54.1%
- games
- 13,266
- Win impact
- +3.5
- Pick rate
- 0.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 54.5% | +1.6 could be noise | |
| 22% | 52.2% | -1.0 clear difference | |
| 8% | 52.6% | -1.1 could be noise | |
| 2% | 51.2% | -1.8 could be noise | |
| 1% | 52.5% | -0.9 could be noise | |
| 1% | 55.1% | -3.8 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +2.2 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 51.8% | -0.9 could be noise | 13:37 | |
| 34% | 57.0% | -0.5 could be noise often ahead | 12:53 | |
| 23% | 55.3% | +2.2 clear difference | 13:52 | |
| 6% | 55.6% | -1.1 could be noise | 12:17 | |
| 2% | 59.7% | -0.2 could be noise | 13:18 | |
| 1% | 50.3% | -1.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 36% | 58.1% | most bought | |
| 31% | 56.5% | about even | |
| 19% | 48.7% | about even | |
| 6% | 59.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 51.3% | most bought | |
| 29% | 59.2% | won more | |
| 7% | 50.6% | about even | |
| 4% | 57.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 19% | 50% | |
| 36% | 7% | |
| 5% | 20% | |
| 31% | 20% | |
| 32% | 28% | |
| 2% | 6% | |
| 6% | 4% | |
| 6% | 4% |
Item 1Titanic Hydra
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 55.7% | 0.0 could be noise | 10:28 | |
| 22% | 53.7% | +0.5 could be noise | 11:50 | |
| 17% | 55.7% | +1.0 could be noise | 9:35 | |
| 6% | 53.0% | -0.5 could be noise | 11:19 | |
| 6% | 50.5% | -0.4 could be noise | 12:00 | |
| 5% | 53.5% | +0.3 could be noise | ||
| 3% | 51.2% | -4.0 clear difference | ||
| 1% | 54.3% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 807 | |
| 5% | 449 | |
| 5% | 446 | |
| 5% | 407 |
Item 2Black Cleaver
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 56.3% | +2.1 could be noise | 19:48 | |
| 19% | 56.7% | -0.1 could be noise | 17:54 | |
| 17% | 55.5% | -0.4 could be noise | 19:27 | |
| 5% | 60.7% | -0.7 could be noise | 18:26 | |
| 5% | 56.3% | -1.5 could be noise | 18:31 | |
| 4% | 51.1% | -0.4 could be noise | ||
| 4% | 55.9% | -1.1 could be noise | ||
| 3% | 56.1% | +0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 807 | |
| 5% | 449 | |
| 5% | 446 | |
| 5% | 407 |
Item 3Death's Dance
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 58.3% | +1.0 could be noise | 25:15 | |
| 20% | 60.2% | +1.3 could be noise | 23:53 | |
| 12% | 58.3% | +0.1 could be noise | 25:02 | |
| 9% | 61.4% | -0.9 could be noise | 23:12 | |
| 5% | 58.4% | 0.0 could be noise | 24:29 | |
| 4% | 57.1% | -2.3 could be noise | ||
| 3% | 55.2% | -0.9 could be noise | ||
| 3% | 60.5% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 807 | |
| 5% | 449 | |
| 5% | 446 | |
| 5% | 407 |
Item 4Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 55.4% | 29:14 |
Item 5Immortal Shieldbow
Immortal Shieldbow adds the most wins we measured here: +0.9 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 68.1% | too big to trust | 32:46 | |
| 10% | 62.9% | -0.4 could be noise | 31:42 | |
| 8% | 69.3% | 0.0 could be noise | 32:07 | |
| 6% | 71.3% | +0.9 could be noise | 31:44 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 63.4% | 36:05 | |
| 11% | - | 37:50 | |
| 7% | - | 33:54 | |
| 4% | - | 35:25 | |
| 4% | - | 37:09 |
KeystoneConqueror
Conqueror wins more than Press the Attack, the most picked: +1.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 54.0% | +0.4 could be noise | |
| 24% | 54.4% | +0.2 could be noise | |
| 3% | 53.0% | +1.0 could be noise | |
| 2% | 49.8% | -0.2 could be noise | |
| 1% | 41.7% | -3.7 could be noise | |
| <1% | 39.6% | -6.8 clear difference |
Primary row 1Triumph
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 53.9% | +0.7 could be noise | |
| 24% | 53.8% | -0.1 could be noise | |
| 1% | 53.3% | -0.2 could be noise | |
| 1% | 43.9% | -2.5 could be noise | |
| <1% | 43.5% | -5.3 clear difference |
Primary row 2Legend: Alacrity
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 54.3% | +0.5 could be noise | |
| 19% | 53.3% | +0.1 could be noise | |
| 12% | 52.1% | 0.0 could be noise | |
| 5% | 56.2% | -0.9 could be noise | |
| 3% | 53.3% | -0.3 could be noise | |
| <1% | 49.0% | -1.2 could be noise | |
| <1% | 37.5% | -5.7 clear difference |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +0.4 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 54.2% | +0.2 could be noise | |
| 26% | 53.4% | +0.4 could be noise | |
| 21% | 53.8% | +0.3 could be noise | |
| 3% | 55.6% | -2.7 could be noise | |
| 2% | 52.7% | -1.0 could be noise | |
| 1% | 48.0% | -0.5 could be noise | |
| <1% | 45.6% | -4.1 could be noise |
Secondary pathDomination
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 54.2% | +0.2 could be noise | |
| 33% | 53.8% | +0.6 could be noise | |
| 16% | 52.6% | -0.4 could be noise | |
| 8% | 54.8% | -0.4 could be noise | |
| 2% | 47.8% | -2.7 could be noise |
Secondary runesTreasure Hunter + Sudden Impact
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 54.7% | +2.1 could be noise | |
| 14% | 52.4% | -1.4 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 53.9% | +0.1 could be noise | |
| 8% | 52.8% | +0.3 could be noise | |
| 2% | 50.6% | -1.2 could be noise |
Flex shardAdaptive Force
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 53.9% | +1.7 could be noise | |
| 2% | 50.0% | +0.8 could be noise | |
| 1% | 46.2% | -3.6 could be noise |
Defence shardHealth Scaling
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 54.1% | +1.2 could be noise | |
| 21% | 52.8% | -1.0 could be noise | |
| 5% | 52.3% | -0.8 could be noise |
SpellsIgnite + Barrier
Ignite + Barrier wins more than Flash + Ignite, the most picked: +2.2 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 53.7% | +0.5 could be noise | |
| 4% | 52.1% | -1.6 could be noise | |
| 2% | 52.5% | -2.0 could be noise | |
| 2% | 57.8% | +0.2 could be noise | |
| 2% | 50.0% | -0.9 could be noise | |
| 1% | 54.5% | +1.1 could be noise | |
| <1% | 66.1% | -1.1 could be noise | |
| <1% | 65.3% | +2.2 could be noise |
- E
- W
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 91% | 53.8% | +1.0 could be noise |
| WEQW + E + Q | 8% | 55.9% | 0.0 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 55.1% won. Max E first: 50.0% won (not enough games).
Briar Bot build
Patch 16.21- won
- 49.2%
- games
- 3,737
- Win impact
- -0.5
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.3% | +1.0 could be noise | |
| 13% | 49.3% | -0.6 could be noise | |
| 13% | 48.5% | -0.7 could be noise | |
| 2% | 59.7% | -1.7 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +2.5 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 52.5% | +0.1 could be noise | 14:29 | |
| 29% | 55.0% | +0.5 could be noise | 13:40 | |
| 16% | 55.6% | +2.5 could be noise | 15:31 | |
| 10% | 50.2% | -1.6 could be noise | 13:37 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 35% | 58.5% | most bought | |
| 19% | 59.3% | about even | |
| 6% | 54.9% | not enough games | |
| 4% | 54.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 22% | 51.8% | most bought | |
| 19% | 53.6% | about even | |
| 17% | 47.7% | about even | |
| 8% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 22% | |
| 35% | 17% | |
| <1% | 5% | |
| 16% | 12% |
Item 1The Collector
The Collector is part of the build that wins more: +1.8 per 100 games, against -1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 51.5% | +0.9 could be noise | 10:43 | |
| 28% | 54.2% | -0.2 could be noise | 9:33 | |
| 7% | 51.1% | -0.5 could be noise | 11:43 | |
| 5% | 52.2% | -1.5 could be noise | 11:55 | |
| 3% | 53.8% | -0.2 could be noise | 10:39 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 337 | |
| 12% | 73.3% | 259 | |
| 8% | - | 167 | |
| 7% | 53.1% | 144 |
Item 2Profane Hydra
Profane Hydra is part of the build that wins more: +1.8 per 100 games, against -1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 54.0% | -0.3 could be noise | 17:02 | |
| 16% | 51.3% | -1.3 could be noise | 18:22 | |
| 12% | 53.8% | 0.0 could be noise | 18:09 | |
| 7% | 56.7% | +0.7 could be noise | 17:25 | |
| 6% | 47.3% | -1.6 could be noise | 19:13 | |
| 5% | 48.2% | -0.9 could be noise | ||
| 4% | 52.4% | +0.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 337 | |
| 12% | 73.3% | 259 | |
| 8% | - | 167 | |
| 7% | 53.1% | 144 |
Item 3Lord Dominik's Regards
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 55.6% | +0.6 could be noise | 23:05 | |
| 15% | 52.5% | -1.1 could be noise | 22:22 | |
| 6% | 57.1% | +2.0 could be noise | 24:23 | |
| 4% | 56.0% | -0.4 could be noise | 22:55 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 337 | |
| 12% | 73.3% | 259 | |
| 8% | - | 167 | |
| 7% | 53.1% | 144 |
Item 4Infinity Edge
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 59.1% | +0.5 could be noise | 27:22 |
Item 5Immortal Shieldbow
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 61.5% | 30:22 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 34:38 | |
| 17% | - | 33:56 | |
| 11% | - | 34:15 | |
| 6% | - | 34:43 | |
| 5% | - | 37:23 |
KeystonePress the Attack
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 52.5% | +1.3 could be noise | |
| 38% | 50.5% | +0.4 could be noise | |
| 4% | 46.0% | -0.6 could be noise | |
| 2% | 56.3% | +0.8 could be noise |
Primary row 1Triumph
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 52.2% | +1.7 could be noise | |
| 39% | 49.3% | -0.6 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +1.8 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.9% | +0.3 could be noise | |
| 36% | 50.0% | +0.2 could be noise | |
| 7% | 53.5% | +1.1 could be noise | |
| 4% | 41.5% | -4.6 could be noise | |
| 2% | 53.0% | +1.8 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +2.7 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.0% | +0.6 could be noise | |
| 36% | 50.8% | +0.5 could be noise | |
| 8% | 54.4% | +2.7 could be noise | |
| 3% | 48.0% | -2.0 could be noise | |
| 3% | 34.4% | -5.4 could be noise |
Secondary pathDomination
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 52.5% | +0.8 could be noise | |
| 33% | 50.3% | -0.3 could be noise | |
| 16% | 51.9% | +0.5 could be noise | |
| 10% | 43.9% | -1.1 could be noise |
Secondary runesTreasure Hunter + Sudden Impact
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 52.4% | +0.3 could be noise |
Offence shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.7% | +0.1 could be noise | |
| 12% | 50.6% | -0.4 could be noise | |
| 3% | 46.6% | -0.3 could be noise |
Flex shardAdaptive Force
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.9% | +1.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.7% | -0.2 could be noise | |
| 10% | 50.9% | +0.6 could be noise | |
| 7% | 49.2% | -0.4 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +1.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.8% | -0.2 could be noise | |
| 19% | 51.5% | 0.0 could be noise | |
| 16% | 51.7% | +1.4 could be noise | |
| 10% | 49.9% | -2.9 could be noise | |
| 3% | 45.5% | -2.0 could be noise | |
| 3% | 54.9% | +1.1 could be noise |
WQE
SkillsW > Q > E
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 86% | 51.7% | +3.4 could be noise |
| WEQW + E + Q | 11% | 52.5% | -1.0 could be noise |
Top Briar Players
See all 25,832Normal Jungle game
306,799 gamesAgainst every Jungle champion
- Top 1% Kills 10.6
- Top 1% Solo kills 2.6
- Most 6% Deaths 7.6
- Assists
- 6.9 Bottom 26%
- Kill part.
- 49% Top 15%
- Team dmg
- 21% Top 5%
- Dmg / min
- 821 Top 4%
- Farm / min
- 6.3 Bottom 44%
- Gold / min
- 479 Top 4%
- Vision / min
- 0.78 Bottom 12%
- Control wards
- 1.0 Bottom 38%
- First blood
- 9% Top 2%
Against the enemy jungler
- Level 6 at 7:13
- Level 11 at 16:52
- blue buff first in 42% of games
- First dragon at 7:34
Middle game at each minute
Damage dealt
Magic 10% Physical 90%Died to
Physical 54% Magic 36% True 10%Normal Top game
17,010 gamesAgainst every Top champion
- Top 1% Kills 9.7
- Top 1% Solo kills 4.9
- Most 1% Deaths 9.2
- Assists
- 5.5 Bottom 39%
- Kill part.
- 41% Top 5%
- Team dmg
- 25% Top 4%
- Dmg / min
- 965 Top 4%
- Farm / min
- 5.7 Bottom 17%
- Gold / min
- 435 Top 7%
- Vision / min
- 0.70 Bottom 11%
- Control wards
- 0.3 Bottom 3%
- First blood
- 21% Top 9%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 13:54
Middle game at each minute
Damage dealt
Magic 11% Physical 89%Died to
Physical 56% Magic 34% True 10%Normal Mid game
13,386 gamesAgainst every Mid champion
- Top 1% Kills 11.4
- Top 1% Solo kills 4.9
- Most 1% Deaths 8.9
- Assists
- 5.7 Bottom 25%
- Kill part.
- 47% Top 7%
- Team dmg
- 26% Top 4%
- Dmg / min
- 991 Top 4%
- Farm / min
- 5.6 Bottom 20%
- Gold / min
- 455 Top 5%
- Vision / min
- 0.64 Bottom 28%
- Control wards
- 0.4 Bottom 13%
- First blood
- 19% Top 7%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 15:26
Middle game at each minute
Damage dealt
Magic 10% Physical 90%Died to
Physical 54% Magic 36% True 10%Matchups and teammates come from Briar Jungle games.
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Nidalee: +5.0 wins per 100 games (range 2.8-7.3) · 1,712 games · Measured · 10% of this is borrowed from similar champions -
Ambessa: +4.9 wins per 100 games (range 1.9-7.9) · 886 games · Pooled · 18% of this is borrowed from similar champions -
Sett: +4.8 wins per 100 games (range 0.3-9.3) · 268 games · Pooled · 43% of this is borrowed from similar champions -
Sylas: +4.6 wins per 100 games (range 3.5-5.8) · 7,086 games · Measured · 3% of this is borrowed from similar champions -
Evelynn: +4.6 wins per 100 games (range 3.4-5.8) · 6,740 games · Measured · 3% of this is borrowed from similar champions -
Kindred: +4.6 wins per 100 games (range 3.1-6.1) · 4,135 games · Measured · 5% of this is borrowed from similar champions -
Shaco: +4.2 wins per 100 games (range 3.2-5.2) · 8,860 games · Measured · 2% of this is borrowed from similar champions -
Fizz: +4.2 wins per 100 games (range 1.0-7.4) · 747 games · Pooled · 21% of this is borrowed from similar champions -
Vi: +4.1 wins per 100 games (range 3.0-5.3) · 7,297 games · Measured · 3% of this is borrowed from similar champions -
Hecarim: +4.0 wins per 100 games (range 2.7-5.4) · 5,366 games · Measured · 4% of this is borrowed from similar champions -
Kha'Zix: +3.9 wins per 100 games (range 2.8-5.1) · 6,659 games · Measured · 3% of this is borrowed from similar champions -
Nocturne: +3.7 wins per 100 games (range 2.7-4.7) · 9,326 games · Measured · 2% of this is borrowed from similar champions -
Naafiri: +3.6 wins per 100 games (range 2.3-4.9) · 5,413 games · Measured · 4% of this is borrowed from similar champions -
Jarvan IV: +3.5 wins per 100 games (range 2.5-4.5) · 9,060 games · Measured · 2% of this is borrowed from similar champions -
Udyr: +3.4 wins per 100 games (range 1.6-5.2) · 2,625 games · Measured · 7% of this is borrowed from similar champions -
Rek'Sai: +3.4 wins per 100 games (range 0.6-6.1) · 1,049 games · Pooled · 16% of this is borrowed from similar champions -
Kayn: +3.15 wins per 100 games (range 2.39-3.92) · 16,251 games · Measured · 1% of this is borrowed from similar champions -
Gwen: +2.8 wins per 100 games (range 0.3-5.3) · 1,339 games · Measured · 13% of this is borrowed from similar champions -
Elise: +2.7 wins per 100 games (range 0.8-4.5) · 2,609 games · Measured · 7% of this is borrowed from similar champions -
Fiddlesticks: +2.6 wins per 100 games (range 0.8-4.3) · 2,927 games · Measured · 6% of this is borrowed from similar champions -
Viego: +2.58 wins per 100 games (range 1.77-3.39) · 14,321 games · Measured · 1% of this is borrowed from similar champions -
Pantheon: +2.5 wins per 100 games (range 0.3-4.6) · 1,860 games · Measured · 10% of this is borrowed from similar champions -
Master Yi: +2.42 wins per 100 games (range 1.65-3.18) · 16,278 games · Measured · 1% of this is borrowed from similar champions -
Talon: +2.4 wins per 100 games (range 1.0-3.8) · 5,028 games · Measured · 4% of this is borrowed from similar champions -
Ekko: +2.1 wins per 100 games (range 0.8-3.4) · 5,692 games · Measured · 3% of this is borrowed from similar champions -
Trundle: +2.0 wins per 100 games (range 0.1-3.9) · 2,457 games · Measured · 8% of this is borrowed from similar champions -
Xin Zhao: +1.8 wins per 100 games (range 0.4-3.1) · 5,100 games · Measured · 4% of this is borrowed from similar champions -
Graves: +1.6 wins per 100 games (range 0.5-2.7) · 7,855 games · Measured · 2% of this is borrowed from similar champions -
Lillia: +1.4 wins per 100 games (range 0.3-2.5) · 7,973 games · Measured · 2% of this is borrowed from similar champions -
Warwick: +1.20 wins per 100 games (range 0.31-2.08) · 11,964 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Briar Jungle games.
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Briar with Dr. Mundo: +5.13 wins per 100 games (range 4.24-6.01) · 12,026 games · Measured · 2% of this is borrowed from similar champions -
Briar with Teemo: +2.91 wins per 100 games (range 2.30-3.52) · 26,600 games · Measured · 1% of this is borrowed from similar champions -
Briar with Singed: +2.9 wins per 100 games (range 1.6-4.1) · 6,359 games · Measured · 3% of this is borrowed from similar champions
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Briar with K'Sante: -5.7 wins per 100 games (range -6.9 to -4.5) · 6,554 games · Measured · 3% of this is borrowed from similar champions -
Briar with Rengar: -5.7 wins per 100 games (range -8.8 to -2.6) · 802 games · Pooled · 20% of this is borrowed from similar champions -
Briar with Skarner: -5.3 wins per 100 games (range -8.8 to -1.8) · 599 games · Pooled · 25% of this is borrowed from similar champions
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Briar with Veigar: +2.50 wins per 100 games (range 1.88-3.11) · 26,160 games · Measured · 1% of this is borrowed from similar champions -
Briar with Malzahar: +2.40 wins per 100 games (range 1.77-3.03) · 24,928 games · Measured · 1% of this is borrowed from similar champions -
Briar with Fizz: +2.39 wins per 100 games (range 1.68-3.10) · 19,364 games · Measured · 1% of this is borrowed from similar champions
-
Briar with Kha'Zix: -5.9 wins per 100 games (range -11.6 to -0.3) · 96 games · Pooled · 68% of this is borrowed from similar champions -
Briar with Nunu & Willump: -4.3 wins per 100 games (range -7.1 to -1.4) · 1,006 games · Pooled · 17% of this is borrowed from similar champions -
Briar with Qiyana: -4.2 wins per 100 games (range -5.5 to -2.9) · 5,442 games · Measured · 4% of this is borrowed from similar champions
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Briar with Kog'Maw: +2.5 wins per 100 games (range 1.4-3.6) · 8,030 games · Measured · 2% of this is borrowed from similar champions -
Briar with Miss Fortune: +2.14 wins per 100 games (range 1.69-2.59) · 50,889 games · Measured -
Briar with Ziggs: +1.7 wins per 100 games (range 0.7-2.8) · 8,770 games · Measured · 2% of this is borrowed from similar champions
-
Briar with Ezreal: -3.67 wins per 100 games (range -4.24 to -3.11) · 32,013 games · Measured · 1% of this is borrowed from similar champions -
Briar with Corki: -3.0 wins per 100 games (range -4.5 to -1.5) · 4,271 games · Measured · 4% of this is borrowed from similar champions -
Briar with Kalista: -2.5 wins per 100 games (range -3.5 to -1.5) · 9,343 games · Measured · 2% of this is borrowed from similar champions
-
Briar with Taric: +4.1 wins per 100 games (range 2.5-5.6) · 3,648 games · Measured · 5% of this is borrowed from similar champions -
Briar with Sona: +3.7 wins per 100 games (range 2.5-4.8) · 6,754 games · Measured · 3% of this is borrowed from similar champions -
Briar with Zilean: +2.6 wins per 100 games (range 1.4-3.8) · 6,640 games · Measured · 3% of this is borrowed from similar champions
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Briar with Lee Sin: -9.1 wins per 100 games (range -11.6 to -6.7) · 1,386 games · Measured · 13% of this is borrowed from similar champions -
Briar with Nidalee: -4.7 wins per 100 games (range -7.4 to -2.0) · 1,110 games · Pooled · 15% of this is borrowed from similar champions -
Briar with Ivern: -4.5 wins per 100 games (range -7.8 to -1.2) · 679 games · Pooled · 23% of this is borrowed from similar champions