League of Legends Anivia build
Anivia Mid build
A rare build that wins more.
- won
- 49.6%
- games
- 112,713
- Win impact
- -0.4
- Pick rate
- 0.9%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 49.7% | +1.8 could be noise | |
| 15% | 47.5% | -2.1 clear difference | |
| <1% | 46.9% | -0.5 could be noise | |
| <1% | 46.9% | -1.9 clear difference | |
| <1% | 51.6% | -0.4 could be noise | |
| <1% | 47.1% | -0.9 could be noise | |
| <1% | 48.5% | -2.6 clear difference | |
| <1% | 52.5% | +0.8 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +3.6 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 49.7% | -1.4 could be noise | 13:53 | |
| 21% | 51.3% | +0.7 clear difference | 13:12 | |
| 14% | 48.5% | +0.7 clear difference | 14:20 | |
| 5% | 51.0% | +0.2 clear difference | 12:40 | |
| 3% | 51.8% | +3.6 clear difference | 14:07 | |
| <1% | 55.8% | +1.2 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 51.2% | most bought | |
| 20% | 51.6% | about even | |
| 8% | 53.0% | about even | |
| 7% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 48.8% | most bought | |
| 22% | 49.9% | about even | |
| 19% | 52.8% | won more | |
| 4% | 51.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 22% | |
| 8% | <1% | |
| 57% | 52% | |
| 35% | 39% | |
| 34% | 30% | |
| 54% | 56% | |
| 20% | 19% | |
| 10% | 11% |
Item 1Rod of Ages
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 82% | 50.1% | +1.8 could be noise | 11:12 | |
| 12% | 48.0% | -1.1 clear difference | 11:42 | |
| 4% | 45.3% | -2.4 clear difference | 12:00 | |
| 1% | 46.4% | -1.4 clear difference | 12:04 | |
| 1% | 46.0% | -2.2 clear difference | 13:32 | |
| <1% | 42.6% | -4.1 clear difference | ||
| <1% | 45.2% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 10,556 | |
| 15% | 10,533 | |
| 15% | 10,115 | |
| 11% | 7,611 |
Item 2Archangel's Staff
Archangel's Staff is part of the build that wins more: +0.8 per 100 games, against -1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 51.5% | -0.1 could be noise | 19:24 | |
| 38% | 50.8% | +0.3 could be noise | 19:45 | |
| 13% | 49.5% | -0.3 could be noise | 20:48 | |
| 3% | 50.4% | -0.5 could be noise | 21:18 | |
| 3% | 51.0% | -0.2 could be noise | 19:24 | |
| 1% | 48.8% | -0.7 could be noise | ||
| 1% | 77.8% | bought when already ahead | ||
| <1% | 51.8% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 10,556 | |
| 15% | 10,533 | |
| 15% | 10,115 | |
| 11% | 7,611 |
Item 3Malignance
Malignance is part of the build that wins more: +0.8 per 100 games, against -1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 53.0% | -0.3 could be noise | 26:44 | |
| 28% | 52.9% | +0.3 could be noise | 26:10 | |
| 13% | 55.1% | +0.9 could be noise | 25:48 | |
| 8% | 55.0% | +0.3 could be noise | 25:52 | |
| 4% | 55.3% | -2.2 could be noise | 26:27 | |
| 2% | 77.1% | bought when already ahead | ||
| 1% | 49.3% | -1.3 could be noise | ||
| 1% | 52.7% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 10,556 | |
| 15% | 10,533 | |
| 15% | 10,115 | |
| 11% | 7,611 |
Item 4Zhonya's Hourglass
Zhonya's Hourglass wins more than Liandry's Torment, the most picked: +0.3 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 57.0% | +0.3 could be noise | 31:29 | |
| 31% | 50.5% | -0.5 could be noise | 31:39 | |
| 15% | 53.7% | -0.3 could be noise | 32:03 |
Item 5Liandry's Torment
Liandry's Torment wins more than Rabadon's Deathcap, the most picked: 0.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 49.9% | -0.8 could be noise | 36:38 | |
| 20% | 46.9% | -0.2 could be noise | 36:57 | |
| 12% | 51.9% | 0.0 could be noise | 35:59 | |
| 9% | 52.4% | -1.5 could be noise | 36:46 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 47.4% | 40:09 | |
| 18% | 43.7% | 40:20 | |
| 9% | - | 40:39 | |
| 8% | - | 38:39 | |
| 5% | - | 40:16 |
KeystoneElectrocute
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 49.3% | -0.3 could be noise | |
| 15% | 50.9% | +1.6 clear difference | |
| 14% | 48.4% | -1.1 could be noise | |
| 1% | 49.4% | +1.5 could be noise | |
| <1% | 50.3% | -2.5 could be noise | |
| <1% | 46.0% | -1.9 could be noise | |
| <1% | 53.7% | +2.6 could be noise | |
| <1% | 43.3% | -3.5 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +1.0 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.3% | -0.4 could be noise | |
| 29% | 49.6% | +0.3 could be noise | |
| 1% | 49.7% | +1.0 could be noise | |
| 1% | 49.9% | +2.4 clear difference | |
| 1% | 51.7% | +1.0 could be noise | |
| <1% | 44.9% | -0.8 could be noise | |
| <1% | 48.3% | +0.1 could be noise | |
| <1% | 48.5% | +0.7 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.5 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.0% | -0.9 could be noise | |
| 24% | 49.3% | -0.1 could be noise | |
| 6% | 51.6% | +1.7 clear difference | |
| 3% | 52.7% | +1.6 clear difference | |
| 3% | 52.0% | +2.5 clear difference | |
| 2% | 49.0% | +0.2 could be noise | |
| <1% | 50.0% | 0.0 could be noise | |
| <1% | 46.9% | +0.8 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +1.9 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.2% | -0.6 could be noise | |
| 26% | 49.5% | +0.1 could be noise | |
| 5% | 51.0% | +1.6 clear difference | |
| 2% | 52.6% | +1.9 clear difference | |
| 1% | 46.9% | -0.3 could be noise | |
| <1% | 48.2% | -1.7 could be noise | |
| <1% | 54.9% | +0.8 could be noise | |
| <1% | 43.0% | -3.0 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.5% | +0.4 could be noise | |
| 29% | 48.7% | -0.9 clear difference | |
| 3% | 52.5% | +2.0 clear difference | |
| 3% | 51.3% | +1.6 could be noise | |
| 2% | 48.2% | -0.6 could be noise |
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Presence of Mind + Coup de Grace, the most picked: +2.0 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.1% | -1.7 could be noise | |
| 15% | 51.3% | +1.8 clear difference | |
| 2% | 49.6% | -0.3 could be noise | |
| 2% | 51.3% | +1.1 clear difference | |
| 1% | 53.7% | +2.0 clear difference | |
| <1% | 48.0% | +1.2 could be noise | |
| <1% | 51.7% | -0.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.8 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.3% | -0.3 could be noise | |
| 23% | 49.5% | +0.2 could be noise | |
| 2% | 50.1% | +0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.7 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.1% | -2.5 could be noise | |
| 9% | 52.6% | +2.7 clear difference | |
| 1% | 51.5% | +0.6 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.7 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.1% | -1.5 could be noise | |
| 15% | 51.1% | +1.7 clear difference | |
| 3% | 49.4% | +0.4 clear difference |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +2.4 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.9% | -2.0 could be noise | |
| 20% | 51.3% | +2.4 clear difference | |
| 2% | 49.3% | 0.0 clear difference | |
| 1% | 50.1% | -0.8 could be noise | |
| 1% | 49.9% | +0.5 clear difference | |
| <1% | 47.3% | -2.2 could be noise | |
| <1% | 49.6% | +0.3 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 83% | 49.5% | +0.1 could be noise |
| EWQE + W + Q | 10% | 50.5% | +1.1 could be noise |
| QEWQ + E + W | 6% | 48.0% | -1.7 clear difference |
| QWEQ + W + E | <1% | 45.8% | -1.0 could be noise |
| WEQW + E + Q | <1% | 46.1% | -3.6 could be noise |
| WQEW + Q + E | <1% | 42.0% | -3.3 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4W
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18E
Max E first: 50.0% won. Max Q first: 47.7% won (about even).
- won
- 58.3%
- games
- 734
- Win impact
- +3.0
- Pick rate
- 0.7%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 49.7% | +1.8 could be noise | |
| 15% | 47.5% | -2.1 clear difference | |
| <1% | 46.9% | -0.5 could be noise | |
| <1% | 46.9% | -1.9 clear difference | |
| <1% | 51.6% | -0.4 could be noise | |
| <1% | 47.1% | -0.9 could be noise | |
| <1% | 48.5% | -2.6 clear difference | |
| <1% | 52.5% | +0.8 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 58.2% |
Item 1Rod of Ages
| Choice | Picked | Won |
|---|---|---|
| 97% | 58.3% | |
| 3% | 54.5% |
Item 2Malignance
| Choice | Picked | Won |
|---|---|---|
| 97% | 58.3% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.3% | |
| 29% | 54.1% | |
| 8% | 62.8% | |
| 7% | 73.7% | |
| 1% | 71.4% |
Item 4Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% | |
| 18% | 55.0% | |
| 7% | 46.7% | |
| 5% | 80.0% | |
| 3% | 66.7% |
Item 5Rabadon's Deathcap
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 49.9% | -0.8 could be noise | 36:38 | |
| 20% | 46.9% | -0.2 could be noise | 36:57 | |
| 12% | 51.9% | 0.0 could be noise | 35:59 | |
| 9% | 52.4% | -1.5 could be noise | 36:46 |
Item 6Void Staff
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 47.4% | 40:09 | |
| 18% | 43.7% | 40:20 | |
| 9% | - | 40:39 | |
| 8% | - | 38:39 | |
| 5% | - | 40:16 |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Primary row 3Relentless Hunter
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.7% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.9% | -2.0 could be noise | |
| 20% | 51.3% | +2.4 clear difference | |
| 2% | 49.3% | 0.0 clear difference | |
| 1% | 50.1% | -0.8 could be noise | |
| 1% | 49.9% | +0.5 clear difference | |
| <1% | 47.3% | -2.2 could be noise | |
| <1% | 49.6% | +0.3 could be noise |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 83% | 49.5% | +0.1 could be noise |
| EWQE + W + Q | 10% | 50.5% | +1.1 could be noise |
| QEWQ + E + W | 6% | 48.0% | -1.7 clear difference |
| QWEQ + W + E | <1% | 45.8% | -1.0 could be noise |
| WEQW + E + Q | <1% | 46.1% | -3.6 could be noise |
| WQEW + Q + E | <1% | 42.0% | -3.3 could be noise |
Anivia Support build
Patch 16.21- won
- 47.5%
- games
- 45,760
- Win impact
- -2.4
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +3.7 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.3% | +0.5 could be noise | |
| 4% | 45.4% | -2.9 clear difference | |
| 4% | 47.5% | -0.6 could be noise | |
| 3% | 47.1% | -0.4 could be noise | |
| 1% | 54.4% | +3.7 could be noise | |
| <1% | 51.4% | +1.4 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +2.0 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 49.5% | +0.8 could be noise | 14:10 | |
| 28% | 48.4% | -1.0 clear difference | 16:11 | |
| 9% | 46.4% | -1.1 clear difference | 14:15 | |
| 4% | 51.0% | +2.0 could be noise | 16:48 | |
| 3% | 48.6% | +0.2 could be noise | 16:46 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 41% | 51.2% | most bought | |
| 21% | 49.2% | about even | |
| 7% | 47.5% | about even | |
| 4% | 48.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 41% | 48.2% | most bought | |
| 21% | 48.4% | about even | |
| 7% | 44.8% | about even | |
| 6% | 52.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 6% | |
| 31% | 33% | |
| 17% | 15% | |
| 5% | 6% |
Item 1Malignance
Malignance is part of the build that wins more: +0.6 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 49.5% | +0.7 could be noise | 13:02 | |
| 24% | 47.3% | 0.0 could be noise | 13:26 | |
| 5% | 43.8% | -1.3 could be noise | 14:16 | |
| 3% | 48.6% | +0.1 could be noise | 15:31 | |
| 2% | 47.3% | -1.4 could be noise | 13:54 | |
| 2% | 45.1% | -2.3 clear difference | ||
| 2% | 45.9% | -1.2 could be noise | ||
| <1% | 58.8% | +4.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 1,619 | |
| 7% | 898 | |
| 6% | 837 | |
| 6% | 822 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +0.6 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 48.3% | -0.1 could be noise | 23:22 | |
| 19% | 50.0% | -0.2 could be noise | 22:21 | |
| 14% | 51.4% | +0.8 could be noise | 22:48 | |
| 8% | 52.2% | -0.2 could be noise | 24:29 | |
| 5% | 48.6% | -1.3 could be noise | 22:40 | |
| 4% | 48.4% | -1.7 could be noise | ||
| 3% | 50.4% | 0.0 could be noise | ||
| 2% | 54.8% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 1,619 | |
| 7% | 898 | |
| 6% | 837 | |
| 6% | 822 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.6 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.1% | +0.2 could be noise | 30:44 | |
| 22% | 51.5% | +0.4 could be noise | 29:34 | |
| 8% | 51.3% | 0.0 could be noise | 29:26 | |
| 7% | 52.1% | -0.7 could be noise | 29:40 | |
| 7% | 48.2% | +0.2 could be noise | 29:18 | |
| 6% | 48.4% | -1.6 could be noise | ||
| 1% | 72.8% | bought when already ahead | ||
| 1% | 58.3% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 1,619 | |
| 7% | 898 | |
| 6% | 837 | |
| 6% | 822 |
Item 4Rylai's Crystal Scepter
Rylai's Crystal Scepter adds the most wins we measured here: -0.7 per 100 games. Zhonya's Hourglass, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 45.0% | -0.7 could be noise | 35:35 |
Item 5Rabadon's Deathcap
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 51.3% | +1.0 could be noise | 39:54 |
Item 6Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 42:35 | |
| 11% | - | 43:45 |
KeystoneElectrocute
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.1% | +1.9 could be noise | |
| 23% | 46.6% | -1.9 clear difference | |
| 7% | 47.2% | -0.7 clear difference | |
| 2% | 49.6% | +0.2 could be noise | |
| 2% | 48.2% | -0.6 could be noise | |
| 1% | 50.2% | -1.2 could be noise | |
| 1% | 44.8% | -1.1 could be noise | |
| 1% | 50.2% | +1.9 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +1.9 against +1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.1% | +1.8 could be noise | |
| 29% | 46.8% | -1.8 clear difference | |
| 2% | 44.9% | -0.6 could be noise | |
| 2% | 50.6% | +1.9 could be noise | |
| 2% | 46.4% | -0.4 could be noise | |
| 1% | 50.5% | +1.1 could be noise | |
| 1% | 47.5% | -1.4 could be noise | |
| <1% | 45.4% | -3.6 clear difference |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.8 against +0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 48.7% | +0.6 could be noise | |
| 26% | 46.2% | -2.2 clear difference | |
| 11% | 51.2% | +2.8 clear difference | |
| 4% | 48.9% | +0.7 could be noise | |
| 3% | 49.4% | +0.9 could be noise | |
| 2% | 48.3% | -1.0 could be noise | |
| 2% | 47.0% | -0.9 could be noise | |
| 1% | 49.1% | -0.9 could be noise |
Primary row 3Relentless Hunter
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.2% | +1.8 could be noise | |
| 26% | 46.3% | -2.2 clear difference | |
| 4% | 48.6% | +0.8 could be noise | |
| 3% | 50.0% | +1.6 could be noise | |
| 2% | 46.4% | -0.8 could be noise | |
| 1% | 51.8% | -0.3 could be noise | |
| 1% | 41.0% | -2.7 clear difference | |
| 1% | 49.3% | -0.4 could be noise |
Secondary pathSorcery
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 47.9% | -0.6 could be noise | |
| 34% | 48.9% | +0.6 could be noise | |
| 5% | 48.4% | +0.1 could be noise | |
| 4% | 48.0% | -0.3 could be noise | |
| 3% | 48.1% | +0.3 could be noise |
Secondary runesCelerity + Scorch
Celerity + Scorch wins more than Manaflow Band + Scorch, the most picked: +2.3 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.4% | -1.3 could be noise | |
| 6% | 51.5% | +1.2 could be noise | |
| 5% | 52.1% | +1.3 could be noise | |
| 4% | 47.6% | -0.1 could be noise | |
| 2% | 55.0% | +2.3 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.1% | -0.6 could be noise | |
| 16% | 49.2% | +0.7 could be noise | |
| 8% | 48.8% | +0.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.5 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.1% | -1.5 could be noise | |
| 10% | 49.9% | +1.5 clear difference | |
| 2% | 49.2% | +1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.9 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 48.0% | -1.3 could be noise | |
| 17% | 50.1% | +1.9 clear difference | |
| 5% | 47.2% | -0.6 could be noise |
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +0.4 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.4% | +0.1 could be noise | |
| 19% | 48.4% | 0.0 could be noise | |
| 18% | 48.4% | +0.4 could be noise | |
| 4% | 48.2% | -2.2 clear difference | |
| 1% | 47.8% | -0.7 could be noise | |
| 1% | 49.6% | -0.9 could be noise | |
| <1% | 40.8% | -1.4 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than E > Q > W, the most picked: +2.8 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 57% | 48.8% | -0.9 could be noise |
| EWQE + W + Q | 15% | 49.8% | +0.9 clear difference |
| QEWQ + E + W | 14% | 47.4% | -0.2 could be noise |
| QWEQ + W + E | 6% | 50.8% | +2.8 clear difference |
| WEQW + E + Q | 4% | 47.3% | -1.4 could be noise |
| WQEW + Q + E | 3% | 48.3% | +0.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 47.9% won. Max Q first: 47.2% won (about even).
Anivia Top build
- won
- 50.9%
- games
- 25,820
- Win impact
- +0.9
- Pick rate
- 0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.4% | +1.9 could be noise | |
| 15% | 48.4% | -2.1 clear difference | |
| <1% | 52.6% | -1.8 could be noise | |
| <1% | 55.9% | +0.3 could be noise | |
| <1% | 63.0% | -0.7 could be noise | |
| <1% | 43.8% | -2.2 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +2.4 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 51.2% | -0.3 could be noise | 13:27 | |
| 37% | 51.4% | -0.7 could be noise | 14:59 | |
| 5% | 52.4% | +2.0 clear difference | 14:46 | |
| 5% | 54.1% | +2.4 clear difference | 15:31 | |
| 4% | 52.5% | -0.5 could be noise | 13:16 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 52.6% | most bought | |
| 34% | 51.7% | about even | |
| 9% | 54.5% | about even | |
| 3% | 56.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 51.6% | most bought | |
| 35% | 51.4% | about even | |
| 13% | 59.1% | won more | |
| 3% | 56.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 13% | |
| 9% | 1% | |
| 39% | 43% | |
| 44% | 48% | |
| 47% | 44% | |
| 83% | 85% | |
| 7% | 8% |
Item 1Rod of Ages
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 51.7% | +1.6 could be noise | 11:47 | |
| 13% | 49.5% | -1.1 clear difference | 11:53 | |
| 3% | 49.6% | -1.5 clear difference | 12:22 | |
| 1% | 49.0% | -0.5 could be noise | 14:15 | |
| 1% | 48.0% | -3.4 clear difference | 11:54 | |
| <1% | 47.1% | -1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 3,188 | |
| 11% | 1,733 | |
| 11% | 1,730 | |
| 10% | 1,538 |
Item 2Archangel's Staff
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 52.3% | -0.1 could be noise | 19:52 | |
| 26% | 52.9% | -0.2 could be noise | 19:23 | |
| 15% | 52.5% | +0.6 could be noise | 20:54 | |
| 3% | 46.9% | -3.0 could be noise | 19:15 | |
| 3% | 51.1% | +0.4 could be noise | 21:38 | |
| 2% | 52.0% | +3.1 could be noise | ||
| 2% | 52.6% | +1.1 could be noise | ||
| 1% | 47.1% | -2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 3,188 | |
| 11% | 1,733 | |
| 11% | 1,730 | |
| 10% | 1,538 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.9 per 100 games, against -0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 52.1% | -0.9 could be noise | 26:30 | |
| 26% | 55.3% | +0.5 could be noise | 27:02 | |
| 11% | 55.6% | -0.6 could be noise | 25:51 | |
| 9% | 55.2% | +0.6 could be noise | 26:00 | |
| 4% | 52.0% | +0.8 could be noise | 26:45 | |
| 3% | 55.0% | -1.3 could be noise | ||
| 2% | 78.9% | bought when already ahead | ||
| 1% | 53.1% | +0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 3,188 | |
| 11% | 1,733 | |
| 11% | 1,730 | |
| 10% | 1,538 |
Item 4Liandry's Torment
Liandry's Torment adds the most wins we measured here: +0.1 per 100 games. Zhonya's Hourglass, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 55.7% | +0.1 could be noise | 31:51 | |
| 22% | 54.7% | -0.6 could be noise | 32:02 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 41.5% | 36:53 |
Item 6Bloodletter's Curse
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | - | 40:38 | |
| 12% | - | 38:36 | |
| 10% | - | 38:33 | |
| 7% | - | 39:51 | |
| 6% | - | 40:23 |
KeystoneArcane Comet
Arcane Comet wins more than Deathfire Touch, the most picked: +2.6 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 51.1% | -0.2 could be noise | |
| 37% | 50.4% | -0.3 could be noise | |
| 4% | 55.8% | +2.6 clear difference | |
| 3% | 53.6% | +2.1 could be noise | |
| 2% | 43.4% | -3.2 could be noise | |
| <1% | 57.3% | +1.0 could be noise | |
| <1% | 50.0% | -1.4 could be noise | |
| <1% | 60.9% | -0.8 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.5 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.1% | -0.2 could be noise | |
| 42% | 51.1% | +0.3 could be noise | |
| 1% | 51.0% | -0.6 could be noise | |
| 1% | 53.8% | +2.5 could be noise | |
| 1% | 43.4% | -3.7 clear difference | |
| 1% | 48.8% | -0.1 could be noise | |
| <1% | 41.8% | -2.0 could be noise | |
| <1% | 46.1% | -3.0 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +3.6 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.0% | -0.3 could be noise | |
| 35% | 50.4% | -0.6 could be noise | |
| 7% | 54.4% | +3.6 clear difference | |
| 4% | 51.6% | -0.1 could be noise | |
| 2% | 53.8% | +0.8 could be noise | |
| 2% | 53.7% | +0.9 could be noise | |
| 1% | 36.0% | -4.9 clear difference | |
| 1% | 48.1% | -1.2 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.9 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.1% | -0.4 could be noise | |
| 38% | 50.7% | 0.0 could be noise | |
| 6% | 53.2% | +1.9 could be noise | |
| 3% | 51.3% | +1.8 could be noise | |
| 2% | 52.1% | -0.7 could be noise | |
| 1% | 43.5% | -2.5 could be noise | |
| <1% | 54.2% | -0.4 could be noise | |
| <1% | 47.9% | -2.9 could be noise |
Secondary pathPrecision
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.7% | -0.3 could be noise | |
| 26% | 51.0% | -0.5 could be noise | |
| 3% | 52.5% | +1.8 could be noise | |
| 3% | 54.4% | +1.7 could be noise | |
| 2% | 51.2% | +0.2 could be noise |
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Presence of Mind + Cut Down, the most picked: +2.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.2% | -0.7 could be noise | |
| 41% | 50.9% | 0.0 could be noise | |
| 3% | 55.5% | +2.2 could be noise | |
| 2% | 53.5% | +1.4 could be noise | |
| 1% | 58.1% | +2.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.9 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.8% | -1.4 could be noise | |
| 12% | 52.6% | +1.1 clear difference | |
| 3% | 51.2% | +1.9 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.7 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.7% | -2.6 could be noise | |
| 10% | 53.9% | +2.7 clear difference | |
| 1% | 51.0% | +0.9 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 51.1% | 0.0 could be noise | |
| 40% | 50.9% | -0.2 could be noise | |
| 3% | 50.5% | +1.1 could be noise |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.9 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.4% | -1.9 could be noise | |
| 25% | 51.9% | +1.9 clear difference | |
| 4% | 55.9% | +1.2 clear difference | |
| 2% | 50.9% | +0.5 could be noise | |
| 1% | 51.0% | -2.0 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +0.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 82% | 50.9% | 0.0 could be noise |
| EWQE + W + Q | 11% | 52.8% | +0.5 could be noise |
| QEWQ + E + W | 7% | 50.3% | -1.0 could be noise |
| QWEQ + W + E | 1% | 51.0% | -0.2 could be noise |
| WEQW + E + Q | <1% | 49.4% | -0.9 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4W
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18E
Max E first: 49.0% won. Max Q first: 41.7% won (about even).
Anivia Bot build
- won
- 48.1%
- games
- 4,200
- Win impact
- -1.3
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.6% | +2.4 could be noise | |
| 17% | 43.6% | -3.2 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.7 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 49.2% | -1.6 could be noise | 13:59 | |
| 25% | 47.7% | +0.5 could be noise | 13:45 | |
| 4% | 46.8% | -0.8 could be noise | 13:06 | |
| 3% | 58.3% | +1.7 could be noise | 14:52 | |
| 2% | 49.4% | +0.9 could be noise | 15:05 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 53.3% | most bought | |
| 21% | 46.4% | about even | |
| 3% | 58.6% | not enough games | |
| 3% | 54.2% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 48.1% | most bought | |
| 23% | 45.3% | about even | |
| 6% | 53.8% | not enough games | |
| 4% | 44.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 39% | 28% | |
| 39% | 48% | |
| 2% | 6% | |
| 4% | 8% | |
| 3% | 6% |
Item 1Rod of Ages
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 49.0% | +1.4 could be noise | 10:60 | |
| 21% | 48.7% | -0.9 could be noise | 11:14 | |
| 4% | 44.0% | -0.7 could be noise | 11:32 | |
| 2% | 46.7% | +0.1 could be noise | 12:02 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | 64.7% | 468 | |
| 13% | - | 392 | |
| 13% | - | 390 | |
| 11% | 55.0% | 310 |
Item 2Malignance
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 45.9% | -1.3 could be noise | 18:31 | |
| 31% | 53.3% | +1.3 could be noise | 17:55 | |
| 11% | 47.5% | +0.4 could be noise | 19:10 | |
| 9% | 51.5% | +0.4 could be noise | 17:51 | |
| 4% | 49.6% | -0.5 could be noise | 20:13 | |
| 3% | 40.6% | -1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | 64.7% | 468 | |
| 13% | - | 392 | |
| 13% | - | 390 | |
| 11% | 55.0% | 310 |
Item 3Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.7 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 52.4% | -0.6 could be noise | 25:02 | |
| 27% | 51.1% | +0.9 could be noise | 24:47 | |
| 11% | 54.1% | +0.3 could be noise | 23:58 | |
| 9% | 49.3% | -1.0 could be noise | 24:10 | |
| 5% | 54.7% | +0.3 could be noise | 25:23 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 16% | 64.7% | 468 | |
| 13% | - | 392 | |
| 13% | - | 390 | |
| 11% | 55.0% | 310 |
Item 4Zhonya's Hourglass
Zhonya's Hourglass adds the most wins we measured here: -0.4 per 100 games. Liandry's Torment, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 47.9% | -0.4 could be noise | 30:01 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 38.0% | 34:54 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | - | 40:23 | |
| 13% | - | 39:38 | |
| 12% | - | 39:21 | |
| 11% | - | 37:02 | |
| 10% | - | 39:06 |
KeystoneElectrocute
A pick in another rune tree has a clear edge here (+3.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 47.7% | -2.3 could be noise | |
| 18% | 46.7% | 0.0 could be noise | |
| 16% | 54.7% | +3.9 clear difference | |
| 1% | 52.0% | -1.1 could be noise |
Primary row 1Cheap Shot
A pick in another rune tree has a clear edge here (+2.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 47.5% | -3.0 could be noise | |
| 32% | 51.3% | +2.9 clear difference | |
| 2% | 43.2% | -2.0 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.6 against -3.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 46.9% | -3.6 could be noise | |
| 27% | 51.5% | +2.4 clear difference | |
| 6% | 49.4% | +0.4 could be noise | |
| 4% | 54.5% | +1.5 could be noise | |
| 3% | 46.3% | +1.6 could be noise | |
| 2% | 43.3% | -0.4 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +2.2 against -3.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 46.9% | -3.3 could be noise | |
| 28% | 50.8% | +1.6 clear difference | |
| 6% | 48.7% | +2.2 clear difference | |
| 5% | 50.5% | +2.2 clear difference | |
| 3% | 51.3% | -0.9 could be noise |
Secondary pathPrecision
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 49.6% | +2.0 could be noise | |
| 27% | 45.7% | -3.2 clear difference | |
| 5% | 50.3% | +1.1 could be noise |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Presence of Mind + Coup de Grace, the most picked: +1.9 against -2.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 48.7% | -2.9 could be noise | |
| 16% | 50.9% | +1.9 clear difference | |
| 4% | 56.1% | +1.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 47.8% | -1.9 could be noise | |
| 30% | 49.4% | +1.6 could be noise | |
| 4% | 53.4% | +0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.6 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.3% | -1.5 could be noise | |
| 7% | 52.8% | +1.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.5 against -2.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 47.2% | -2.8 could be noise | |
| 17% | 53.5% | +2.5 clear difference | |
| 4% | 53.3% | +0.9 could be noise |
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.3% | -0.3 could be noise | |
| 14% | 48.4% | -1.4 could be noise | |
| 9% | 44.6% | -1.0 could be noise | |
| 6% | 50.4% | +1.2 could be noise | |
| 4% | 52.1% | -1.7 could be noise | |
| 2% | 59.5% | +2.3 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +2.2 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 78% | 48.2% | -0.9 could be noise |
| EWQE + W + Q | 11% | 52.0% | +2.2 could be noise |
| QEWQ + E + W | 9% | 49.7% | -1.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.0% won. Max Q first: 50.0% won (not enough games).
Top Anivia Players
See all 7,578Normal Mid game
111,268 gamesAgainst every Mid champion
- Fewest 2% Deaths 5.3
- Top 6% Control wards 1.2
- Bottom 20% Solo kills 1.7
- Kills
- 5.6 Bottom 20%
- Assists
- 7.8 Top 30%
- Kill part.
- 41% Bottom 34%
- Team dmg
- 21% Bottom 24%
- Dmg / min
- 753 Bottom 23%
- Farm / min
- 6.8 Top 26%
- Gold / min
- 394 Bottom 30%
- Vision / min
- 0.76 Top 8%
- First blood
- 10% Bottom 47%
Against your lane opponent
- Level 6 at 5:14
- Level 11 at 14:33
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 54% Magic 40% True 6%Normal Support game
44,064 games Patch 16.21Against every Support champion
- Fewest 16% Deaths 7.0
- Top 24% Control wards 5.8
- Bottom 28% Gold / min 339
- Kills
- 4.0 Bottom 34%
- Assists
- 11.7 Top 33%
- Solo kills
- 0.6 Bottom 28%
- Kill part.
- 46% Bottom 48%
- Team dmg
- 15% Bottom 37%
- Dmg / min
- 572 Bottom 38%
- Farm / min
- 2.1 Top 49%
- Vision / min
- 2.24 Top 27%
- First blood
- 10% Top 31%
Against your lane opponent
- Level 6 at 8:21
- Level 11 at 21:07
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 58% Magic 37% True 5%Normal Top game
25,647 gamesAgainst every Top champion
- Fewest 2% Deaths 5.4
- Top 4% Control wards 1.0
- Bottom 24% Kills 5.0
- Assists
- 7.0 Top 30%
- Solo kills
- 2.1 Bottom 29%
- Kill part.
- 35% Bottom 43%
- Team dmg
- 21% Bottom 29%
- Dmg / min
- 754 Bottom 29%
- Farm / min
- 6.9 Top 24%
- Gold / min
- 389 Bottom 32%
- Vision / min
- 0.86 Top 6%
- First blood
- 12% Bottom 45%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 13:13
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 56% Magic 38% True 6%Normal Bot game
4,153 gamesAgainst every Bot champion
- Fewest 6% Deaths 6.2
- Top 10% Control wards 1.0
- Bottom 19% Kills 6.5
- Assists
- 9.2 Top 22%
- Solo kills
- 1.0 Bottom 25%
- Kill part.
- 45% Bottom 44%
- Team dmg
- 20% Bottom 22%
- Dmg / min
- 742 Bottom 25%
- Farm / min
- 6.4 Top 39%
- Gold / min
- 427 Bottom 31%
- Vision / min
- 0.72 Top 16%
- First blood
- 11% Bottom 35%
Against your lane opponent
- Level 6 at 7:16
- Level 11 at 18:03
Middle game at each minute
Damage dealt
Magic 93% Physical 7%Died to
Physical 57% Magic 38% True 5%Matchups and teammates come from Anivia Mid games.
Matchups and teammates come from Anivia Mid games.
-
Anivia with Darius: +1.3 wins per 100 games (range 0.3-2.3) · 9,590 games · Measured · 2% of this is borrowed from similar champions
-
Anivia with Rumble: -3.4 wins per 100 games (range -6.2 to -0.7) · 1,096 games · Pooled · 15% of this is borrowed from similar champions -
Anivia with K'Sante: -3.0 wins per 100 games (range -4.8 to -1.1) · 2,705 games · Measured · 7% of this is borrowed from similar champions -
Anivia with Jayce: -2.7 wins per 100 games (range -4.0 to -1.3) · 5,064 games · Measured · 4% of this is borrowed from similar champions
-
Anivia with Briar: +3.7 wins per 100 games (range 2.4-5.0) · 5,300 games · Measured · 4% of this is borrowed from similar champions -
Anivia with Lillia: +2.8 wins per 100 games (range 1.2-4.3) · 3,815 games · Measured · 5% of this is borrowed from similar champions -
Anivia with Warwick: +2.6 wins per 100 games (range 1.4-3.9) · 6,259 games · Measured · 3% of this is borrowed from similar champions
-
Anivia with Locke: -3.7 wins per 100 games (range -6.6 to -0.9) · 1,000 games · Pooled · 17% of this is borrowed from similar champions -
Anivia with Karthus: -3.0 wins per 100 games (range -5.5 to -0.5) · 1,375 games · Measured · 13% of this is borrowed from similar champions -
Anivia with Lee Sin: -2.7 wins per 100 games (range -3.7 to -1.7) · 9,786 games · Measured · 2% of this is borrowed from similar champions
-
Anivia with Nilah: +5.6 wins per 100 games (range 2.7-8.4) · 968 games · Pooled · 17% of this is borrowed from similar champions -
Anivia with Xayah: +2.9 wins per 100 games (range 1.6-4.1) · 5,921 games · Measured · 3% of this is borrowed from similar champions
-
Anivia with Viktor: -4.3 wins per 100 games (range -7.1 to -1.5) · 1,020 games · Pooled · 16% of this is borrowed from similar champions -
Anivia with Ezreal: -3.53 wins per 100 games (range -4.48 to -2.58) · 11,132 games · Measured · 2% of this is borrowed from similar champions -
Anivia with Corki: -2.7 wins per 100 games (range -5.0 to -0.4) · 1,648 games · Measured · 11% of this is borrowed from similar champions
-
Anivia with Taric: +3.5 wins per 100 games (range 0.8-6.2) · 1,160 games · Measured · 15% of this is borrowed from similar champions -
Anivia with Rell: +3.0 wins per 100 games (range 1.3-4.8) · 3,013 games · Measured · 6% of this is borrowed from similar champions -
Anivia with Alistar: +2.4 wins per 100 games (range 0.9-3.8) · 4,440 games · Measured · 4% of this is borrowed from similar champions
-
Anivia with Mel: -7.0 wins per 100 games (range -9.1 to -4.9) · 1,962 games · Measured · 9% of this is borrowed from similar champions -
Anivia with Brand: -2.7 wins per 100 games (range -4.2 to -1.1) · 3,965 games · Measured · 5% of this is borrowed from similar champions -
Anivia with Yuumi: -2.2 wins per 100 games (range -3.6 to -0.7) · 4,275 games · Measured · 4% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM B #97
-
55 Anivia -
76 Xerath -
74 Ekko -
74 Veigar -
73 Fizz -
73 Vladimir -
72 Malzahar