A pick in another rune tree has a clear edge here (+0.8 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
62%
48.9%
-0.4 could be noise
Hail of Blades other tree
35%
49.6%
+0.8 clear difference
Electrocute other tree
1%
45.4%
-4.4 clear difference
Press the Attack
1%
47.2%
-1.9 could be noise
Lethal Tempo
<1%
45.9%
-3.3 clear difference
Dark Harvest other tree
<1%
43.1%
-4.6 clear difference
Aftershock other tree
<1%
45.4%
-1.5 could be noise
First Strike other tree
<1%
43.1%
-5.3 clear difference
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+0.7 per 100 games), but a tree changes only with the whole page.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
63%
48.8%
-0.4 could be noise
Sudden Impact other tree
36%
49.5%
+0.7 clear difference
Cheap Shot other tree
<1%
44.9%
-3.6 clear difference
Taste of Blood other tree
<1%
41.9%
-5.4 clear difference
Shield Bash other tree
<1%
45.9%
-0.9 could be noise
Presence of Mind
<1%
45.0%
-3.7 clear difference
Absorb Life
<1%
40.1%
too big to trust
Manaflow Band other tree
<1%
43.1%
-5.5 clear difference
Primary row 2Legend: Haste
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Haste
37%
49.2%
+0.3 could be noise
Grisly Mementos other tree
33%
49.5%
+0.6 could be noise
Legend: Alacrity
26%
48.3%
-0.9 clear difference
Sixth Sense other tree
3%
48.6%
0.0 could be noise
Deep Ward other tree
<1%
49.8%
-0.8 could be noise
Legend: Bloodline
<1%
47.3%
-1.7 could be noise
Conditioning other tree
<1%
43.6%
-1.9 could be noise
Transcendence other tree
<1%
47.3%
-3.5 clear difference
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.3 against -0.7 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
57%
48.7%
-0.7 could be noise
Relentless Hunter other tree
31%
49.5%
+0.6 clear difference
Cut Down
4%
49.5%
+1.3 clear difference
Ultimate Hunter other tree
4%
48.8%
-0.5 could be noise
Treasure Hunter other tree
2%
49.7%
+0.7 clear difference
Last Stand
1%
49.6%
+0.3 could be noise
Revitalize other tree
<1%
46.9%
-1.1 could be noise
Overgrowth other tree
<1%
42.2%
-4.4 clear difference
Secondary pathInspiration
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
45%
49.6%
+1.0 could be noise
Precision
34%
49.5%
+0.6 could be noise
Domination
19%
47.1%
-2.2 clear difference
Resolve
1%
45.8%
-2.1 clear difference
Sorcery
1%
47.7%
-2.3 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +3.2 against 0.0 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
96%
49.6%
0.0 could be noise
Cash Back + Cosmic Insight
2%
50.1%
+0.2 could be noise
Triple Tonic + Cash Back
1%
53.4%
+1.2 could be noise
Jack Of All Trades + Cash Back
<1%
45.7%
-1.1 could be noise
Magical Footwear + Triple Tonic
<1%
55.0%
+3.2 clear difference
Magical Footwear + Approach Velocity
<1%
47.5%
-1.9 could be noise
Magical Footwear + Jack Of All Trades
<1%
49.3%
-0.7 could be noise
Triple Tonic + Cosmic Insight
<1%
41.7%
-2.3 could be noise
Offence shardAttack Speed
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
49.1%
+1.9 could be noise
Adaptive Force
2%
47.9%
-1.3 clear difference
Ability Haste
<1%
43.5%
-4.1 clear difference
Flex shardAdaptive Force
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.0%
+2.3 could be noise
Movement Speed
1%
47.3%
-2.4 clear difference
Health Scaling
<1%
46.1%
-1.9 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.1 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
92%
49.0%
-0.1 could be noise
Health
5%
49.2%
+0.6 could be noise
Tenacity and Slow Resist
2%
48.4%
-0.8 could be noise
SpellsFlash + Smite
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
99%
49.0%
+3.3 could be noise
Smite + Ignite
<1%
43.4%
-3.2 clear difference
Ghost + Smite
<1%
45.1%
-2.6 clear difference
Exhaust + Smite
<1%
47.2%
-1.5 clear difference
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +1.0 against +1.0 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
80%
49.5%
+1.0 could be noise
QWEQ + W + E
14%
50.1%
+1.0 could be noise
EQWE + Q + W
2%
43.7%
-5.0 clear difference
WQEW + Q + E
2%
47.3%
-3.3 clear difference
WEQW + E + Q
1%
45.0%
-4.7 clear difference
EWQE + W + Q
1%
44.1%
-4.3 clear difference
Levels 1 to 18
1W
2E
3Q
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 49.9% won. Max W first: 43.6% won (won more).
won
52.7%
games
9,817
Win impact
+3.3
Pick rate
3.3%
Starting itemsGustwalker Hatchling + Health Potion
The usual pick here: players of this build don't agree on one.