League of Legends Morgana build
Morgana Support build
A rare build that wins more.
- won
- 50.8%
- games
- 452,827
- Win impact
- +0.8
- Pick rate
- 3.8%
Starting itemsAmplifying Tome + Health Potion x2 + World Atlas
Amplifying Tome + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +2.6 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.9% | +1.5 could be noise | |
| 6% | 50.4% | -0.7 clear difference | |
| 4% | 47.5% | -3.4 clear difference | |
| 4% | 49.3% | -1.4 clear difference | |
| 1% | 54.4% | +2.3 could be noise | |
| <1% | 50.0% | -0.5 clear difference | |
| <1% | 58.6% | +2.5 could be noise | |
| <1% | 56.1% | +2.6 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Ionian Boots of Lucidity, the most picked: +0.9 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.9% | +0.1 could be noise | 13:22 | |
| 26% | 52.2% | -0.5 clear difference | 16:02 | |
| 6% | 53.0% | +0.9 clear difference | 14:42 | |
| 2% | 50.6% | +0.8 could be noise | 16:55 | |
| 1% | 50.5% | +1.3 clear difference often behind | 16:26 | |
| <1% | 53.1% | -0.6 could be noise | ||
| <1% | 44.5% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 52.8% | most bought | |
| 25% | 53.9% | won more | |
| 6% | 55.0% | won more | |
| 2% | 52.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 52.4% | most bought | |
| 25% | 52.6% | about even | |
| 5% | 53.7% | about even | |
| 4% | 53.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 64% | 66% | |
| 54% | 53% | |
| 60% | 59% | |
| 25% | 25% | |
| 8% | 9% | |
| 6% | 5% |
Item 1Liandry's Torment
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.2% | +0.3 could be noise | 15:04 | |
| 29% | 50.8% | -0.6 clear difference | 13:50 | |
| 12% | 50.9% | 0.0 could be noise | 17:07 | |
| 6% | 52.2% | +0.6 could be noise | 13:34 | |
| 4% | 52.4% | +0.8 could be noise | 12:56 | |
| 3% | 50.0% | -1.7 clear difference | ||
| <1% | 48.6% | -2.1 clear difference | ||
| <1% | 55.8% | +2.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 33,032 | |
| 13% | 22,138 | |
| 11% | 17,918 | |
| 8% | 12,548 |
Item 2Zhonya's Hourglass
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 52.8% | -0.2 could be noise | 25:07 | |
| 19% | 52.6% | +0.3 could be noise | 24:04 | |
| 17% | 53.5% | +0.2 could be noise | 23:28 | |
| 8% | 52.3% | -0.7 could be noise | 23:39 | |
| 3% | 49.8% | -0.1 could be noise | 24:34 | |
| 3% | 54.7% | +0.1 could be noise | ||
| 1% | 51.7% | -1.8 could be noise | ||
| <1% | 58.2% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 33,032 | |
| 13% | 22,138 | |
| 11% | 17,918 | |
| 8% | 12,548 |
Item 3Rylai's Crystal Scepter
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 55.3% | +0.4 could be noise | 31:02 | |
| 23% | 51.2% | -0.4 could be noise | 31:41 | |
| 18% | 54.2% | +0.1 could be noise | 31:27 | |
| 11% | 55.5% | +0.6 could be noise | 31:07 | |
| 5% | 55.9% | -0.6 could be noise | 31:09 | |
| 3% | 56.5% | -0.5 could be noise | ||
| 3% | 54.6% | -1.0 could be noise | ||
| <1% | 62.4% | +3.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 33,032 | |
| 13% | 22,138 | |
| 11% | 17,918 | |
| 8% | 12,548 |
Item 4Imperial Mandate
Imperial Mandate wins more than Morellonomicon, the most picked: +0.5 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 53.8% | +0.2 could be noise | 37:35 | |
| 12% | 57.2% | +0.5 could be noise | 36:25 | |
| 11% | 51.8% | -0.2 could be noise | 36:51 | |
| 10% | 54.6% | -0.9 could be noise | ||
| 6% | 50.3% | -0.5 could be noise | ||
| 6% | 53.1% | -0.3 could be noise | 37:36 | |
| 3% | 55.0% | -0.1 could be noise |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 56.0% | 42:50 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 49.1% | 46:02 | |
| 15% | 45.3% | 46:24 | |
| 7% | - | 44:16 | |
| 6% | - | 47:02 | |
| 5% | - | 44:41 |
KeystoneArcane Comet
A pick in another rune tree has a clear edge here (+3.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.8% | +0.1 could be noise | |
| 13% | 50.6% | -0.2 could be noise | |
| 4% | 50.4% | +0.1 could be noise | |
| 2% | 51.7% | +0.7 could be noise | |
| 1% | 50.2% | -0.6 could be noise | |
| <1% | 53.5% | +3.3 clear difference | |
| <1% | 47.3% | -2.7 clear difference | |
| <1% | 52.0% | +0.7 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.7% | +0.1 could be noise | |
| 12% | 50.4% | -0.4 could be noise | |
| 2% | 51.2% | +0.3 could be noise | |
| 2% | 50.6% | +0.1 could be noise | |
| 1% | 52.3% | +1.6 clear difference | |
| 1% | 50.0% | +0.1 could be noise | |
| <1% | 50.9% | -0.2 could be noise | |
| <1% | 53.3% | +2.2 clear difference |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.7% | +0.1 could be noise | |
| 13% | 50.6% | -0.1 could be noise | |
| 2% | 50.2% | -0.6 could be noise | |
| 1% | 51.4% | -0.1 could be noise | |
| 1% | 51.3% | +0.8 could be noise | |
| 1% | 50.7% | +0.4 could be noise | |
| 1% | 49.8% | -0.1 could be noise | |
| <1% | 52.5% | +1.9 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.2 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.7% | +0.1 could be noise | |
| 13% | 50.5% | -0.2 could be noise | |
| 3% | 50.6% | +0.2 could be noise | |
| 2% | 50.8% | -0.2 could be noise | |
| 1% | 51.0% | +0.4 could be noise | |
| <1% | 51.0% | +0.4 could be noise | |
| <1% | 52.5% | +1.1 could be noise | |
| <1% | 54.6% | +3.4 clear difference |
Secondary pathDomination
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.7% | -0.2 could be noise | |
| 24% | 50.9% | +0.4 could be noise | |
| 15% | 50.6% | -0.1 could be noise | |
| 3% | 51.0% | +0.2 could be noise | |
| 2% | 50.5% | -0.5 could be noise |
Secondary runesRelentless Hunter + Taste of Blood
Relentless Hunter + Taste of Blood wins more than Ultimate Hunter + Cheap Shot, the most picked: +1.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.6% | -0.2 could be noise | |
| 1% | 52.0% | +1.1 could be noise | |
| 1% | 51.3% | 0.0 could be noise | |
| <1% | 49.3% | -1.1 could be noise | |
| <1% | 50.1% | -0.1 could be noise | |
| <1% | 53.7% | +1.6 could be noise | |
| <1% | 49.8% | +1.1 could be noise | |
| <1% | 52.5% | +0.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.9 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.7% | -0.5 could be noise | |
| 9% | 51.5% | +0.9 clear difference | |
| 1% | 49.5% | -2.5 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.2 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.7% | -1.1 could be noise | |
| 4% | 51.8% | +1.2 clear difference | |
| 1% | 51.9% | +0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.7 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.7% | -0.7 could be noise | |
| 6% | 51.3% | +0.6 clear difference | |
| 4% | 51.1% | +0.7 clear difference |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Heal, the most picked: +0.6 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.6% | -0.3 clear difference | |
| 17% | 51.1% | +0.6 could be noise | |
| 15% | 50.9% | +0.4 could be noise | |
| 1% | 48.9% | -3.0 clear difference | |
| 1% | 49.2% | -1.6 clear difference | |
| <1% | 50.4% | -1.1 could be noise | |
| <1% | 50.1% | -2.0 clear difference | |
| <1% | 49.0% | -3.2 clear difference |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > W > E, the most picked: +1.1 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 66% | 51.3% | +0.4 could be noise |
| WQEW + Q + E | 20% | 50.6% | -0.8 clear difference |
| QEWQ + E + W | 8% | 51.8% | +1.0 could be noise |
| WEQW + E + Q | 3% | 50.0% | -1.0 clear difference |
| EQWE + Q + W | 2% | 52.3% | +1.1 could be noise |
| EWQE + W + Q | 1% | 49.7% | -0.8 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.5% won. Max W first: 49.9% won (won more).
- won
- 56.8%
- games
- 3,580
- Win impact
- +3.2
- Pick rate
- 0.9%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.9% | +1.5 could be noise | |
| 6% | 50.4% | -0.7 clear difference | |
| 4% | 47.5% | -3.4 clear difference | |
| 4% | 49.3% | -1.4 clear difference | |
| 1% | 54.4% | +2.3 could be noise | |
| <1% | 50.0% | -0.5 clear difference | |
| <1% | 58.6% | +2.5 could be noise | |
| <1% | 56.1% | +2.6 could be noise |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 72% | 57.5% | |
| 13% | 55.2% | |
| 9% | 57.2% | |
| 4% | 55.8% | |
| 3% | 56.2% |
Item 1Imperial Mandate
| Choice | Picked | Won |
|---|---|---|
| 63% | 56.7% | |
| 37% | 56.9% |
Item 2Rylai's Crystal Scepter
| Choice | Picked | Won |
|---|---|---|
| 63% | 56.7% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 39% | 57.1% | |
| 23% | 59.9% | |
| 10% | 54.2% | |
| 6% | 64.4% | |
| 3% | 65.1% |
Item 4Morellonomicon
| Choice | Picked | Won |
|---|---|---|
| 28% | 54.7% | |
| 14% | 55.0% | |
| 6% | 55.6% | |
| 3% | 61.5% | |
| 3% | 63.6% |
Item 5Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 23% | 33.3% | |
| 11% | 66.7% | |
| 9% | 100.0% | |
| 4% | 100.0% | |
| 4% | 100.0% |
Item 6Rabadon's Deathcap
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 56.0% | 42:50 |
KeystoneArcane Comet
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 26% | 56.3% |
SpellsExhaust + Flash
Master+ players pick this: 46% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.6% | -0.3 clear difference | |
| 17% | 51.1% | +0.6 could be noise | |
| 15% | 50.9% | +0.4 could be noise | |
| 1% | 48.9% | -3.0 clear difference | |
| 1% | 49.2% | -1.6 clear difference | |
| <1% | 50.4% | -1.1 could be noise | |
| <1% | 50.1% | -2.0 clear difference | |
| <1% | 49.0% | -3.2 clear difference |
EQW
SkillsE > Q > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 66% | 51.3% | +0.4 could be noise |
| WQEW + Q + E | 20% | 50.6% | -0.8 clear difference |
| QEWQ + E + W | 8% | 51.8% | +1.0 could be noise |
| WEQW + E + Q | 3% | 50.0% | -1.0 clear difference |
| EQWE + Q + W | 2% | 52.3% | +1.1 could be noise |
| EWQE + W + Q | 1% | 49.7% | -0.8 could be noise |
Morgana Mid build
- won
- 51.3%
- games
- 36,479
- Win impact
- +1.2
- Pick rate
- 0.3%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.1% | +1.0 could be noise | |
| 3% | 51.5% | -1.1 could be noise | |
| 3% | 52.3% | -0.8 could be noise | |
| 1% | 50.8% | -0.5 could be noise | |
| 1% | 54.4% | +0.9 could be noise | |
| 1% | 53.1% | -0.8 could be noise | |
| 1% | 52.4% | -0.6 could be noise | |
| <1% | 52.5% | -4.6 clear difference |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +0.5 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 52.2% | +0.4 could be noise | 14:12 | |
| 16% | 51.6% | +0.5 could be noise | 13:19 | |
| 4% | 48.5% | -0.9 could be noise often behind | 14:30 | |
| 2% | 48.1% | -1.8 could be noise | 13:44 | |
| 1% | 48.2% | +1.1 could be noise often behind | 14:24 | |
| 1% | 48.2% | -1.9 could be noise | ||
| <1% | 30.9% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 53.9% | most bought | |
| 16% | 54.1% | about even | |
| 3% | 54.0% | about even | |
| 2% | 45.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 51.7% | most bought | |
| 15% | 49.0% | about even | |
| 6% | 49.1% | about even | |
| 2% | 40.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 6% | |
| 57% | 61% | |
| 49% | 46% | |
| 11% | 13% | |
| 7% | 9% | |
| 6% | 5% |
Item 1Blackfire Torch
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 51.9% | +0.5 could be noise | 11:24 | |
| 22% | 51.5% | -0.6 could be noise | 11:23 | |
| 14% | 49.8% | +0.1 could be noise | 12:39 | |
| 2% | 49.4% | -1.0 could be noise | 15:11 | |
| 1% | 48.7% | -2.4 could be noise | 12:12 | |
| 1% | 51.1% | +1.4 could be noise | ||
| 1% | 48.8% | -1.2 could be noise | ||
| <1% | 63.5% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 4,181 | |
| 10% | 2,000 | |
| 8% | 1,637 | |
| 5% | 978 |
Item 2Liandry's Torment
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 52.8% | +0.2 could be noise | 20:49 | |
| 28% | 52.2% | +0.3 could be noise | 21:54 | |
| 7% | 52.5% | -0.2 could be noise | 19:53 | |
| 6% | 52.0% | +0.3 could be noise | 20:57 | |
| 5% | 54.7% | -0.4 could be noise | 19:16 | |
| 4% | 52.3% | -1.5 could be noise | ||
| 4% | 52.4% | -1.3 could be noise | ||
| 2% | 53.7% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 4,181 | |
| 10% | 2,000 | |
| 8% | 1,637 | |
| 5% | 978 |
Item 3Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +0.4 per 100 games, against -0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 54.1% | -0.5 could be noise | 28:04 | |
| 18% | 56.1% | +1.1 could be noise | 27:48 | |
| 17% | 54.1% | -0.4 could be noise | 27:14 | |
| 7% | 57.2% | -0.7 could be noise | 27:39 | |
| 5% | 55.5% | -1.4 could be noise | 28:30 | |
| 4% | 51.2% | +0.3 could be noise | ||
| 2% | 73.5% | bought when already ahead | ||
| 1% | 65.1% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 4,181 | |
| 10% | 2,000 | |
| 8% | 1,637 | |
| 5% | 978 |
Item 4Zhonya's Hourglass
Zhonya's Hourglass adds the most wins we measured here: -0.7 per 100 games. Rylai's Crystal Scepter, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 51.7% | -0.7 could be noise | 33:19 | |
| 20% | 54.4% | -0.8 could be noise | 34:05 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 54.8% | 39:32 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | - | 43:14 | |
| 14% | - | 44:15 | |
| 8% | - | 40:31 | |
| 7% | - | 44:08 | |
| 6% | - | 45:48 |
KeystoneDeathfire Touch
Deathfire Touch wins more than Arcane Comet, the most picked: +0.8 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.2% | +0.2 could be noise | |
| 14% | 52.7% | +0.8 could be noise | |
| 4% | 48.5% | -1.4 could be noise | |
| 2% | 50.2% | +0.2 could be noise | |
| 1% | 52.0% | -0.5 could be noise | |
| 1% | 47.9% | -2.2 could be noise | |
| <1% | 50.0% | -0.1 could be noise | |
| <1% | 55.3% | +1.4 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.6 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.3% | +0.8 could be noise | |
| 4% | 53.6% | +1.6 could be noise | |
| 3% | 48.1% | -1.4 could be noise | |
| 2% | 51.1% | +1.2 could be noise | |
| 1% | 49.2% | -2.3 could be noise | |
| 1% | 43.5% | -1.0 could be noise | |
| <1% | 50.5% | -1.6 could be noise | |
| <1% | 42.5% | too big to trust |
Primary row 2Transcendence
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.5% | +1.9 could be noise | |
| 4% | 49.2% | -1.6 clear difference | |
| 3% | 47.8% | -2.6 clear difference | |
| 2% | 49.5% | +0.4 could be noise | |
| 2% | 49.0% | -1.0 could be noise | |
| 1% | 49.0% | -1.3 could be noise | |
| 1% | 50.5% | +2.4 could be noise | |
| <1% | 56.7% | +0.2 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.3% | +0.3 could be noise | |
| 7% | 52.7% | +1.4 could be noise | |
| 3% | 47.6% | -2.0 could be noise | |
| 2% | 50.1% | +0.2 could be noise | |
| 1% | 51.4% | -0.5 could be noise | |
| 1% | 50.0% | -0.8 could be noise | |
| <1% | 51.0% | +0.4 could be noise | |
| <1% | 40.4% | -6.0 clear difference |
Secondary pathDomination
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.1% | -0.3 could be noise | |
| 17% | 51.9% | +0.9 could be noise | |
| 13% | 51.5% | +0.4 could be noise | |
| 6% | 48.2% | -2.1 could be noise | |
| 3% | 53.6% | +0.7 could be noise |
Secondary runesCheap Shot + Treasure Hunter
Cheap Shot + Treasure Hunter wins more than Ultimate Hunter + Cheap Shot, the most picked: +1.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.0% | 0.0 could be noise | |
| 2% | 52.9% | -0.4 could be noise | |
| 1% | 50.2% | -0.3 could be noise | |
| 1% | 55.0% | +1.6 could be noise | |
| <1% | 43.8% | -1.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.4 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.0% | 0.0 could be noise | |
| 10% | 52.1% | +0.4 could be noise | |
| 5% | 51.7% | -0.9 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.1% | -0.7 could be noise | |
| 6% | 52.6% | +0.4 could be noise | |
| 1% | 53.7% | +1.2 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.5 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.2% | +0.1 could be noise | |
| 9% | 50.2% | -0.4 could be noise | |
| 6% | 52.3% | +0.5 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +1.3 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.6% | +1.1 clear difference | |
| 29% | 50.0% | -1.2 could be noise | |
| 3% | 53.1% | +0.3 could be noise | |
| 3% | 52.6% | +1.3 could be noise | |
| 1% | 52.8% | +0.7 could be noise | |
| 1% | 49.6% | -4.2 could be noise | |
| <1% | 46.6% | -2.8 could be noise | |
| <1% | 52.9% | -1.0 could be noise |
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 77% | 51.7% | +1.6 could be noise |
| QWEQ + W + E | 17% | 49.9% | -1.2 clear difference |
| WEQW + E + Q | 5% | 49.9% | -2.0 clear difference |
| QEWQ + E + W | <1% | 48.0% | -2.2 could be noise |
| EWQE + W + Q | <1% | 48.0% | -4.7 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 52.4% won. Max Q first: 54.7% won (about even).
Morgana Jungle build
- won
- 49.7%
- games
- 19,491
- Win impact
- -0.3
- Pick rate
- 0.2%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 51.0% | +0.5 could be noise | |
| 27% | 50.8% | +1.2 could be noise | |
| 19% | 48.4% | -1.7 clear difference | |
| 11% | 49.7% | -1.3 could be noise | |
| 3% | 51.4% | +1.2 could be noise | |
| 2% | 47.7% | +0.2 could be noise |
BootsSorcerer's Shoes
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 51.2% | +0.2 could be noise | 13:24 | |
| 15% | 48.3% | -0.1 could be noise | 12:55 | |
| 4% | 49.8% | -0.7 could be noise | 13:10 | |
| 2% | 46.4% | +1.6 could be noise | 16:27 | |
| 1% | 43.9% | +0.6 could be noise often behind | 15:26 | |
| 1% | 56.6% | +0.7 could be noise often ahead | ||
| <1% | 26.8% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 52.3% | most bought | |
| 16% | 51.2% | about even | |
| 4% | 56.4% | about even | |
| 3% | 43.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 52.1% | most bought | |
| 15% | 49.0% | about even | |
| 4% | 56.3% | about even | |
| 4% | 50.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 56% | 53% |
Item 1Blackfire Torch
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 50.4% | 0.0 could be noise | 11:00 | |
| 38% | 50.9% | +0.8 could be noise | 11:47 | |
| 3% | 49.9% | -1.6 could be noise | 12:14 | |
| 2% | 48.6% | +0.2 could be noise | 14:39 | |
| 2% | 52.8% | +0.7 could be noise | 11:22 | |
| 1% | 53.1% | -0.6 could be noise | ||
| <1% | 45.5% | -3.7 could be noise | ||
| <1% | 25.0% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 3,049 | |
| 12% | 1,480 | |
| 8% | 958 | |
| 5% | 609 |
Item 2Liandry's Torment
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 51.6% | +0.4 could be noise | 19:42 | |
| 29% | 49.6% | +0.3 could be noise | 21:07 | |
| 11% | 50.4% | -0.1 could be noise | 19:26 | |
| 7% | 49.7% | -0.8 could be noise | 19:51 | |
| 7% | 51.1% | -1.1 could be noise | 20:16 | |
| 3% | 49.6% | 0.0 could be noise | ||
| 2% | 72.2% | bought when already ahead | ||
| 1% | 52.6% | +0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 3,049 | |
| 12% | 1,480 | |
| 8% | 958 | |
| 5% | 609 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +0.8 per 100 games, against -0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 51.9% | +0.2 could be noise | 26:30 | |
| 18% | 51.1% | -0.5 could be noise | 26:09 | |
| 11% | 56.6% | -0.6 could be noise | 26:27 | |
| 8% | 52.7% | -0.4 could be noise | 26:31 | |
| 6% | 58.5% | +0.2 could be noise | 27:15 | |
| 4% | 56.4% | -0.5 could be noise | ||
| 2% | 76.2% | bought when already ahead | ||
| 1% | 57.3% | +1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 3,049 | |
| 12% | 1,480 | |
| 8% | 958 | |
| 5% | 609 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.1 per 100 games. Rylai's Crystal Scepter, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 50.8% | -1.5 could be noise | 31:21 | |
| 27% | 59.6% | +0.1 could be noise | 32:27 |
Item 5Morellonomicon
Morellonomicon wins more than Rabadon's Deathcap, the most picked: +0.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 58.4% | -0.3 could be noise | 36:54 | |
| 13% | 55.4% | +0.2 could be noise | 38:04 | |
| 12% | 53.1% | -1.2 could be noise | 36:27 | |
| 9% | 50.6% | -1.6 could be noise | 36:38 | |
| 8% | 57.3% | -0.9 could be noise | 35:28 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | - | 40:26 | |
| 13% | - | 41:05 | |
| 9% | - | 42:34 | |
| 6% | - | 38:20 | |
| 5% | - | 39:58 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +0.9 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.1% | +1.9 clear difference | |
| 35% | 48.6% | -1.2 could be noise | |
| 10% | 50.0% | -0.4 could be noise | |
| 4% | 48.8% | -0.9 could be noise | |
| 1% | 44.6% | -2.5 could be noise | |
| 1% | 51.2% | -1.4 could be noise | |
| <1% | 51.1% | +0.8 could be noise | |
| <1% | 51.8% | +0.9 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +1.1 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 52.2% | +2.0 clear difference | |
| 35% | 48.5% | -1.8 could be noise | |
| 8% | 49.3% | +0.6 could be noise | |
| 4% | 50.4% | -0.1 could be noise | |
| 4% | 50.6% | +1.1 could be noise | |
| 2% | 51.6% | +0.3 could be noise | |
| 1% | 47.7% | -5.5 could be noise | |
| 1% | 35.9% | too big to trust |
Primary row 2Transcendence
A pick in another rune tree has a clear edge here (+2.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 48.8% | -0.9 could be noise | |
| 32% | 51.8% | +1.1 clear difference | |
| 11% | 51.8% | +0.9 could be noise | |
| 4% | 54.8% | +2.2 clear difference | |
| 4% | 48.0% | -1.1 could be noise | |
| 2% | 49.6% | -1.4 could be noise | |
| 2% | 47.6% | -1.4 could be noise | |
| 1% | 52.5% | +0.6 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.9 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 48.4% | -1.6 could be noise | |
| 26% | 52.7% | +2.2 clear difference | |
| 14% | 50.3% | -0.4 could be noise | |
| 7% | 53.2% | +1.2 clear difference | |
| 6% | 50.0% | +0.9 could be noise | |
| 6% | 50.6% | +0.2 could be noise | |
| 5% | 49.2% | -0.6 could be noise | |
| <1% | 31.9% | too big to trust |
Secondary pathDomination
A pick in another rune tree has a clear edge here (+1.7 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 48.0% | -1.8 could be noise | |
| 28% | 51.4% | +1.7 clear difference | |
| 24% | 50.8% | -0.7 could be noise | |
| 14% | 52.2% | +1.3 clear difference | |
| 1% | 48.0% | -0.4 could be noise |
Secondary runesCheap Shot + Treasure Hunter
Cheap Shot + Treasure Hunter wins more than Ultimate Hunter + Cheap Shot, the most picked: +1.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 47.9% | -1.0 could be noise | |
| 3% | 48.2% | -0.8 could be noise | |
| 2% | 45.9% | +1.3 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.6 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.3% | +0.6 could be noise | |
| 11% | 49.8% | +0.6 could be noise | |
| 5% | 49.1% | -2.9 clear difference |
Flex shardAdaptive Force
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.3% | +1.1 could be noise | |
| 5% | 49.1% | -1.2 could be noise | |
| 1% | 44.5% | -0.8 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.7 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.1% | -0.5 could be noise | |
| 12% | 50.7% | +0.3 could be noise | |
| 5% | 50.2% | +0.7 could be noise |
SpellsGhost + Smite
Ghost + Smite wins more than Flash + Smite, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.2% | +0.1 could be noise | |
| 2% | 56.6% | +0.7 could be noise | |
| 1% | 44.6% | -2.6 could be noise |
- W
- Q
- W
- E
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 78% | 50.9% | +2.7 could be noise |
| QWEQ + W + E | 19% | 49.7% | -2.5 clear difference |
| WEQW + E + Q | 2% | 45.3% | -2.8 clear difference |
| QEWQ + E + W | <1% | 40.0% | -2.4 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3W
- 4E
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.4% won. Max Q first: 44.2% won (about even).
Morgana Top build
Patch 16.21- won
- 48.2%
- games
- 16,331
- Win impact
- -1.6
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.3% | +4.0 could be noise | |
| 11% | 47.0% | -1.4 clear difference | |
| 7% | 33.5% | too big to trust | |
| 1% | 44.0% | -1.8 clear difference | |
| 1% | 46.2% | -1.4 clear difference | |
| 1% | 52.4% | -2.3 clear difference | |
| 1% | 52.7% | -0.5 could be noise | |
| 1% | 51.9% | -0.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.9 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 50.9% | +0.2 could be noise | 14:47 | |
| 17% | 47.9% | +0.8 could be noise | 13:58 | |
| 8% | 35.1% | too big to trust | 15:11 | |
| 4% | 49.1% | +0.7 could be noise | 14:03 | |
| 2% | 47.3% | +1.9 could be noise | 15:19 | |
| 2% | 50.8% | +0.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 52.6% | most bought | |
| 12% | 52.1% | about even | |
| 6% | 30.7% | about even | |
| 3% | 54.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 49.6% | most bought | |
| 13% | 48.3% | about even | |
| 6% | 35.7% | about even | |
| 3% | 60.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 44% | |
| 8% | 12% |
Item 1Blackfire Torch
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 50.5% | +1.4 could be noise | 11:50 | |
| 23% | 52.5% | +1.2 could be noise | 13:11 | |
| 15% | 47.8% | -1.5 clear difference | 11:55 | |
| 7% | 31.8% | too big to trust | 14:04 | |
| 3% | 43.0% | -1.2 could be noise | 12:53 | |
| 2% | 50.4% | +2.4 could be noise | ||
| 2% | 45.7% | -0.3 could be noise | ||
| 1% | 46.0% | -1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,116 | |
| 11% | 720 | |
| 6% | 431 | |
| 6% | 410 |
Item 2Liandry's Torment
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 50.2% | 0.0 could be noise | 20:53 | |
| 17% | 49.4% | +1.0 could be noise | 22:39 | |
| 14% | 51.7% | -0.1 could be noise | 20:31 | |
| 8% | 52.3% | +0.6 could be noise | 21:07 | |
| 6% | 36.9% | too big to trust | 22:35 | |
| 3% | 50.2% | -2.4 could be noise | ||
| 2% | 47.7% | -2.0 could be noise | ||
| 1% | 55.2% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,116 | |
| 11% | 720 | |
| 6% | 431 | |
| 6% | 410 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +1.2 per 100 games, against -2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 52.0% | -0.7 could be noise | 28:31 | |
| 17% | 53.9% | +0.5 could be noise | 27:40 | |
| 13% | 49.5% | -1.1 could be noise | 27:58 | |
| 9% | 52.8% | +0.7 could be noise | 27:50 | |
| 4% | 50.5% | +0.1 could be noise | 28:11 | |
| 3% | 42.4% | -3.3 could be noise | ||
| 3% | 56.6% | -0.7 could be noise | ||
| 2% | 54.0% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,116 | |
| 11% | 720 | |
| 6% | 431 | |
| 6% | 410 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 58.8% | 34:27 |
Item 5Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 43.2% | 39:57 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | - | 42:19 | |
| 12% | - | 45:45 | |
| 10% | - | 44:40 | |
| 9% | - | 41:03 |
KeystoneArcane Comet
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.8% | +3.0 could be noise | |
| 13% | 50.6% | +1.0 could be noise | |
| 7% | 32.9% | too big to trust | |
| 3% | 43.3% | -2.4 clear difference | |
| 3% | 48.3% | -2.1 clear difference | |
| 2% | 51.4% | -0.3 could be noise | |
| 1% | 50.0% | -0.4 could be noise | |
| <1% | 47.9% | -1.8 could be noise |
Primary row 1Manaflow Band
Win added here: +5.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.1% | +5.4 could be noise | |
| 4% | 48.3% | -0.2 clear difference | |
| 4% | 31.4% | too big to trust | |
| 4% | 43.8% | -2.3 clear difference | |
| 4% | 35.5% | too big to trust | |
| 3% | 46.2% | -3.3 clear difference | |
| 1% | 50.9% | -0.5 clear difference | |
| 1% | 42.0% | -1.9 clear difference |
Primary row 2Transcendence
Win added here: +5.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.0% | +5.1 could be noise | |
| 7% | 32.9% | too big to trust | |
| 4% | 48.2% | -0.7 clear difference | |
| 4% | 43.9% | -2.1 clear difference | |
| 2% | 47.5% | -2.4 clear difference | |
| 1% | 51.3% | +0.6 could be noise | |
| 1% | 52.3% | -0.8 clear difference | |
| 1% | 42.9% | -1.9 clear difference |
Primary row 3Scorch
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.8% | +4.1 could be noise | |
| 6% | 52.0% | +1.6 could be noise | |
| 4% | 44.8% | -1.8 clear difference | |
| 4% | 34.4% | too big to trust | |
| 3% | 30.9% | too big to trust | |
| 3% | 47.1% | -2.0 clear difference | |
| 1% | 50.0% | -1.8 clear difference | |
| <1% | 50.0% | -1.9 clear difference |
Secondary pathDomination
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.9% | +0.8 could be noise | |
| 17% | 51.4% | +1.4 could be noise | |
| 13% | 40.1% | too big to trust | |
| 10% | 50.9% | +1.2 could be noise | |
| 4% | 48.9% | +0.7 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.1% | +1.1 could be noise | |
| 2% | 50.5% | +0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +2.2 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.4% | +1.6 could be noise | |
| 11% | 49.9% | +2.2 could be noise | |
| 11% | 39.7% | too big to trust |
Flex shardAdaptive Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.4% | +0.2 could be noise | |
| 5% | 46.6% | -0.2 could be noise | |
| 1% | 48.0% | +0.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.5% | -0.2 could be noise | |
| 10% | 47.0% | +0.6 could be noise | |
| 8% | 48.7% | -0.2 could be noise |
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Ignite, the most picked: +0.7 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 48.2% | 0.0 could be noise | |
| 24% | 49.1% | +0.5 could be noise | |
| 4% | 46.4% | -1.7 could be noise | |
| 2% | 49.0% | +0.7 could be noise | |
| 1% | 43.7% | -1.0 could be noise | |
| 1% | 55.1% | -0.8 could be noise | |
| 1% | 35.5% | -4.6 clear difference |
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 70% | 50.0% | +3.3 could be noise |
| QWEQ + W + E | 23% | 44.7% | -3.3 clear difference |
| WEQW + E + Q | 4% | 46.9% | -0.4 clear difference |
| QEWQ + E + W | 2% | 40.6% | -5.1 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.6% won. Max Q first: 51.6% won (about even).
Morgana Bot build
Patch 16.21- won
- 50.5%
- games
- 7,612
- Win impact
- +0.4
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.3% | +4.1 could be noise | |
| 8% | 45.6% | -2.5 clear difference | |
| 4% | 47.3% | -2.8 clear difference | |
| 3% | 23.6% | too big to trust | |
| 3% | 42.3% | too big to trust | |
| 2% | 44.4% | -1.8 clear difference | |
| 1% | 51.5% | +0.3 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +0.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 50.8% | -0.1 could be noise | 14:12 | |
| 17% | 49.0% | +0.1 could be noise | 13:30 | |
| 4% | 27.7% | too big to trust | 14:28 | |
| 2% | 51.0% | +0.1 could be noise | 14:03 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 50.5% | most bought | |
| 13% | 50.0% | about even | |
| 2% | 26.3% | not enough games | |
| 1% | 55.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 56.4% | most bought | |
| 10% | 52.2% | about even | |
| 4% | 29.2% | not enough games | |
| 2% | 63.6% | not enough games |
Item 1Blackfire Torch
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 51.6% | +2.2 could be noise | 11:20 | |
| 22% | 49.6% | +0.1 could be noise | 11:26 | |
| 16% | 48.1% | -1.5 clear difference | 12:46 | |
| 3% | 27.6% | too big to trust | 13:28 | |
| 2% | 42.0% | -3.4 clear difference | 14:52 | |
| 1% | 43.5% | +0.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 734 | |
| 12% | 55.4% | 442 | |
| 8% | - | 277 | |
| 4% | 57.5% | 162 |
Item 2Liandry's Torment
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 52.1% | +1.7 could be noise | 19:44 | |
| 14% | 48.2% | -1.4 could be noise | 20:44 | |
| 10% | 48.5% | -0.8 could be noise | 20:05 | |
| 6% | 51.2% | -0.6 could be noise | 19:10 | |
| 5% | 51.5% | -1.4 could be noise | 19:27 | |
| 3% | 27.3% | too big to trust | ||
| 3% | 51.3% | 0.0 could be noise | ||
| 2% | 46.5% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 734 | |
| 12% | 55.4% | 442 | |
| 8% | - | 277 | |
| 4% | 57.5% | 162 |
Item 3Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +1.3 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 49.1% | -1.4 could be noise | 27:03 | |
| 19% | 51.6% | -0.1 could be noise | 25:57 | |
| 11% | 51.2% | 0.0 could be noise | 26:08 | |
| 8% | 58.1% | -1.2 could be noise | 26:22 | |
| 4% | 55.5% | 0.0 could be noise | 26:57 | |
| 4% | 59.9% | -0.1 could be noise | ||
| 4% | 50.7% | -0.8 could be noise | ||
| 4% | 48.1% | -0.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 734 | |
| 12% | 55.4% | 442 | |
| 8% | - | 277 | |
| 4% | 57.5% | 162 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 36% | 53.0% | 32:14 |
Item 5Rabadon's Deathcap
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 45.3% | -0.6 could be noise | 37:49 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 41:60 | |
| 12% | - | 42:36 | |
| 12% | - | 44:02 | |
| 10% | - | 41:01 | |
| 9% | - | 41:05 |
KeystoneArcane Comet
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.2% | +1.2 could be noise | |
| 13% | 51.2% | +1.1 could be noise | |
| 7% | 50.2% | +0.9 could be noise | |
| 4% | 48.9% | -2.2 could be noise | |
| 4% | 27.7% | too big to trust |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.1 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.3% | +1.6 could be noise | |
| 6% | 49.9% | 0.0 could be noise | |
| 4% | 54.1% | +2.1 could be noise | |
| 4% | 47.5% | -1.4 could be noise | |
| 3% | 30.9% | too big to trust | |
| 1% | 53.9% | +0.2 could be noise |
Primary row 2Transcendence
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.5% | +2.6 could be noise | |
| 4% | 54.4% | +1.2 could be noise | |
| 4% | 49.6% | -1.0 could be noise | |
| 4% | 29.5% | too big to trust | |
| 3% | 48.1% | -2.0 could be noise | |
| 3% | 44.6% | -0.7 could be noise | |
| 1% | 51.6% | -0.6 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +2.0 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.1% | +0.8 could be noise | |
| 9% | 52.2% | +2.0 could be noise | |
| 4% | 50.7% | -0.4 could be noise | |
| 4% | 49.3% | -1.2 could be noise | |
| 2% | 31.2% | too big to trust | |
| 2% | 52.4% | +2.1 could be noise | |
| 1% | 45.3% | -2.1 could be noise |
Secondary pathDomination
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 49.7% | 0.0 could be noise | |
| 19% | 49.0% | +0.2 could be noise | |
| 14% | 54.4% | +1.8 could be noise | |
| 13% | 44.6% | -2.7 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.5% | -0.5 could be noise |
Offence shardAdaptive Force
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.1% | +2.4 could be noise | |
| 9% | 50.0% | -0.3 could be noise | |
| 7% | 41.5% | -4.4 clear difference |
Flex shardAdaptive Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 49.3% | 0.0 could be noise | |
| 4% | 51.8% | -0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 49.0% | -0.3 could be noise | |
| 11% | 52.2% | +0.4 could be noise | |
| 6% | 51.1% | +0.1 could be noise |
SpellsFlash + Teleport
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 67% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.8% | -1.0 could be noise | |
| 23% | 50.6% | +1.7 could be noise | |
| 11% | 47.0% | -1.0 could be noise | |
| 8% | 49.2% | +1.0 could be noise | |
| 6% | 47.8% | -1.8 could be noise | |
| 2% | 47.2% | -0.6 could be noise |
- Q
- W
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 61% | 52.3% | +4.7 could be noise |
| QWEQ + W + E | 35% | 45.7% | -4.6 clear difference |
| WEQW + E + Q | 3% | 49.0% | -1.2 clear difference |
| QEWQ + E + W | 1% | 49.0% | -3.4 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 58.8% won. Max Q first: 50.6% won (about even).
Top Morgana Players
See all 13,754Normal Support game
453,060 gamesAgainst every Support champion
- Top 18% Assists 14.1
- Fewest 19% Deaths 7.1
- Bottom 19% Kills 3.3
- Solo kills
- 0.4 Bottom 22%
- Kill part.
- 49% Top 22%
- Team dmg
- 16% Bottom 39%
- Dmg / min
- 581 Bottom 43%
- Farm / min
- 1.7 Bottom 27%
- Gold / min
- 332 Bottom 24%
- Vision / min
- 2.28 Top 26%
- Control wards
- 6.1 Top 23%
- First blood
- 7% Bottom 40%
Against your lane opponent
- Level 6 at 8:28
- Level 11 at 21:29
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 55% Magic 39% True 6%Normal Mid game
36,199 gamesAgainst every Mid champion
- Fewest 6% Deaths 5.7
- Top 13% Control wards 1.1
- Bottom 17% First blood 6%
- Kills
- 5.6 Bottom 19%
- Assists
- 9.5 Top 14%
- Solo kills
- 2.0 Bottom 31%
- Kill part.
- 44% Top 31%
- Team dmg
- 21% Bottom 30%
- Dmg / min
- 788 Bottom 31%
- Farm / min
- 6.0 Bottom 37%
- Gold / min
- 378 Bottom 19%
- Vision / min
- 0.74 Top 17%
Against your lane opponent
- Level 6 at 5:08
- Level 11 at 14:33
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 52% Magic 41% True 7%Normal Jungle game
19,463 gamesAgainst every Jungle champion
- Top 8% Vision / min 0.97
- Top 10% Assists 11.0
- Bottom 16% Kills 5.1
- Deaths
- 5.7 Fewest 15%
- Solo kills
- 0.9 Bottom 20%
- Kill part.
- 48% Top 16%
- Team dmg
- 17% Bottom 45%
- Dmg / min
- 648 Bottom 49%
- Farm / min
- 6.4 Top 50%
- Gold / min
- 408 Bottom 29%
- Control wards
- 1.9 Top 13%
- First blood
- 4% Bottom 24%
Against the enemy jungler
- Level 6 at 7:11
- Level 11 at 17:01
- blue buff first in 41% of games
- First dragon at 7:30
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 55% Magic 38% True 7%Normal Top game
15,933 games Patch 16.21Against every Top champion
- Top 10% Vision / min 0.83
- Fewest 14% Deaths 5.9
- Bottom 20% Gold / min 367
- Kills
- 4.8 Bottom 22%
- Assists
- 8.1 Top 17%
- Solo kills
- 2.3 Bottom 37%
- Kill part.
- 36% Top 46%
- Team dmg
- 20% Bottom 24%
- Dmg / min
- 744 Bottom 26%
- Farm / min
- 6.0 Bottom 28%
- Control wards
- 0.9 Top 15%
- First blood
- 8% Bottom 23%
Against your lane opponent
- Level 6 at 5:18
- Level 11 at 13:12
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 55% Magic 37% True 8%Normal Bot game
7,264 games Patch 16.21Against every Bot champion
- Top 7% Vision / min 0.74
- Top 8% Assists 11.3
- Bottom 15% Gold / min 401
- Kills
- 5.9 Bottom 15%
- Deaths
- 6.5 Fewest 17%
- Solo kills
- 0.9 Bottom 21%
- Kill part.
- 47% Top 28%
- Team dmg
- 19% Bottom 27%
- Dmg / min
- 742 Bottom 30%
- Farm / min
- 5.4 Bottom 22%
- Control wards
- 1.0 Top 12%
- First blood
- 8% Bottom 21%
Against your lane opponent
- Level 6 at 7:22
- Level 11 at 18:34
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 57% Magic 37% True 6%Matchups and teammates come from Morgana Support games.
-
Malphite: +2.9 wins per 100 games (range 1.3-4.6) · 3,288 games · Measured · 6% of this is borrowed from similar champions -
Swain: +2.61 wins per 100 games (range 1.73-3.48) · 12,347 games · Measured · 2% of this is borrowed from similar champions -
Nautilus: +2.36 wins per 100 games (range 1.77-2.95) · 27,117 games · Measured · 1% of this is borrowed from similar champions -
Pyke: +2.36 wins per 100 games (range 1.48-3.24) · 12,155 games · Measured · 2% of this is borrowed from similar champions -
Neeko: +2.2 wins per 100 games (range 1.0-3.4) · 6,488 games · Measured · 3% of this is borrowed from similar champions -
Yuumi: +2.0 wins per 100 games (range 1.0-3.0) · 8,881 games · Measured · 2% of this is borrowed from similar champions -
Thresh: +1.95 wins per 100 games (range 1.33-2.56) · 24,936 games · Measured · 1% of this is borrowed from similar champions -
Pantheon: +1.94 wins per 100 games (range 0.96-2.91) · 9,796 games · Measured · 2% of this is borrowed from similar champions -
Alistar: +1.8 wins per 100 games (range 0.7-2.9) · 8,183 games · Measured · 2% of this is borrowed from similar champions -
Leona: +1.79 wins per 100 games (range 1.19-2.39) · 26,364 games · Measured · 1% of this is borrowed from similar champions -
Rakan: +1.6 wins per 100 games (range 0.4-2.8) · 6,507 games · Measured · 3% of this is borrowed from similar champions -
Blitzcrank: +0.92 wins per 100 games (range 0.21-1.64) · 18,397 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Morgana Support games.
-
Morgana with Sion: +3.48 wins per 100 games (range 2.71-4.25) · 16,118 games · Measured · 1% of this is borrowed from similar champions -
Morgana with Dr. Mundo: +2.29 wins per 100 games (range 1.57-3.01) · 18,785 games · Measured · 1% of this is borrowed from similar champions -
Morgana with Sett: +2.09 wins per 100 games (range 1.60-2.59) · 40,471 games · Measured
-
Morgana with Blitzcrank: -10.2 wins per 100 games (range -14.5 to -6.0) · 315 games · Pooled · 39% of this is borrowed from similar champions -
Morgana with Leona: -6.2 wins per 100 games (range -10.5 to -1.9) · 313 games · Pooled · 39% of this is borrowed from similar champions -
Morgana with Thresh: -5.9 wins per 100 games (range -10.1 to -1.8) · 350 games · Pooled · 36% of this is borrowed from similar champions
-
Morgana with Rammus: +3.48 wins per 100 games (range 2.55-4.41) · 10,960 games · Measured · 2% of this is borrowed from similar champions -
Morgana with Bel'Veth: +3.3 wins per 100 games (range 2.3-4.3) · 9,474 games · Measured · 2% of this is borrowed from similar champions -
Morgana with Shyvana: +3.30 wins per 100 games (range 2.62-3.97) · 21,484 games · Measured · 1% of this is borrowed from similar champions
-
Morgana with Qiyana: -6.04 wins per 100 games (range -6.67 to -5.41) · 24,359 games · Measured · 1% of this is borrowed from similar champions -
Morgana with Nidalee: -5.9 wins per 100 games (range -7.2 to -4.6) · 5,135 games · Measured · 4% of this is borrowed from similar champions -
Morgana with Rengar: -5.29 wins per 100 games (range -6.16 to -4.42) · 12,490 games · Measured · 2% of this is borrowed from similar champions
-
Morgana with Veigar: +2.28 wins per 100 games (range 1.73-2.83) · 32,866 games · Measured · 1% of this is borrowed from similar champions -
Morgana with Xerath: +2.22 wins per 100 games (range 1.44-3.01) · 15,538 games · Measured · 1% of this is borrowed from similar champions -
Morgana with Lux: +2.21 wins per 100 games (range 1.64-2.78) · 30,487 games · Measured · 1% of this is borrowed from similar champions
-
Morgana with Pyke: -6.3 wins per 100 games (range -10.7 to -1.9) · 294 games · Pooled · 40% of this is borrowed from similar champions -
Morgana with Azir: -4.6 wins per 100 games (range -5.8 to -3.4) · 6,542 games · Measured · 3% of this is borrowed from similar champions -
Morgana with Ryze: -3.6 wins per 100 games (range -4.8 to -2.5) · 7,252 games · Measured · 3% of this is borrowed from similar champions
-
Morgana with Miss Fortune: +2.34 wins per 100 games (range 1.98-2.71) · 78,601 games · Measured -
Morgana with Sivir: +0.99 wins per 100 games (range 0.17-1.82) · 14,061 games · Measured · 1% of this is borrowed from similar champions -
Morgana with Caitlyn: +0.57 wins per 100 games (range 0.27-0.87) · 121,273 games · Measured
-
Morgana with Corki: -4.3 wins per 100 games (range -5.6 to -3.0) · 5,498 games · Measured · 4% of this is borrowed from similar champions -
Morgana with Ezreal: -3.54 wins per 100 games (range -4.02 to -3.05) · 43,048 games · Measured -
Morgana with Lucian: -3.17 wins per 100 games (range -3.91 to -2.43) · 17,728 games · Measured · 1% of this is borrowed from similar champions