Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
69%
48.3%
+1.0 could be noise
Dark Harvest other tree
16%
45.5%
-2.6 clear difference
First Strike other tree
10%
49.9%
+1.6 could be noise
Deathfire Touch
2%
48.2%
-0.3 could be noise
Electrocute other tree
1%
49.2%
-0.9 could be noise
Summon Aery
1%
48.1%
+0.1 could be noise
Stormraider's Surge
<1%
48.1%
+0.5 could be noise
Conqueror other tree
<1%
47.1%
-3.1 clear difference
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.7 against +0.9 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
70%
48.2%
+0.9 could be noise
Cheap Shot other tree
17%
45.7%
-2.4 clear difference
Magical Footwear other tree
10%
50.0%
+1.4 could be noise
Axiom Arcanist
2%
50.5%
+2.7 clear difference
Cash Back other tree
1%
48.5%
+2.1 could be noise
Taste of Blood other tree
<1%
46.7%
-2.5 clear difference
Sudden Impact other tree
<1%
46.6%
-2.9 clear difference
Presence of Mind other tree
<1%
45.5%
-1.4 could be noise
Primary row 2Transcendence
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
70%
48.3%
+1.1 could be noise
Sixth Sense other tree
16%
45.4%
-2.6 clear difference
Biscuit Delivery other tree
10%
49.9%
+1.5 could be noise
Grisly Mementos other tree
1%
49.7%
-0.8 clear difference
Absolute Focus
1%
45.5%
-0.3 could be noise
Celerity
1%
47.8%
+0.5 could be noise
Triple Tonic other tree
1%
50.2%
+1.4 could be noise
Deep Ward other tree
<1%
45.8%
+0.9 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.7 against +0.8 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
67%
48.2%
+0.8 could be noise
Ultimate Hunter other tree
17%
45.7%
-2.4 clear difference
Cosmic Insight other tree
10%
49.9%
+1.4 could be noise
Gathering Storm
5%
49.4%
+1.7 could be noise
Treasure Hunter other tree
<1%
43.8%
-1.3 could be noise
Relentless Hunter other tree
<1%
51.7%
-0.5 could be noise
Coup de Grace other tree
<1%
36.6%
-6.2 clear difference
Jack Of All Trades other tree
<1%
48.0%
+2.7 could be noise
Secondary pathPrecision
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
69%
48.3%
+0.9 could be noise
Sorcery
27%
47.3%
-1.1 clear difference
Inspiration
2%
48.0%
+0.5 could be noise
Domination
2%
47.6%
+0.3 could be noise
Resolve
1%
49.2%
+0.9 could be noise
Secondary runesCoup de Grace + Legend: Haste
Coup de Grace + Legend: Haste wins more than Presence of Mind + Coup de Grace, the most picked: +2.5 against -1.5 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
84%
48.1%
-1.5 could be noise
Cut Down + Legend: Haste
9%
49.8%
+1.7 clear difference
Presence of Mind + Legend: Haste
2%
49.9%
+1.9 clear difference
Presence of Mind + Cut Down
2%
48.2%
+0.6 clear difference
Coup de Grace + Legend: Haste
2%
48.7%
+2.5 clear difference
Coup de Grace + Triumph
<1%
49.0%
-0.2 could be noise
Cut Down + Triumph
<1%
42.9%
0.0 could be noise
Coup de Grace + Legend: Alacrity
<1%
39.0%
-0.9 could be noise
Offence shardAbility Haste
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
74%
48.5%
+1.5 could be noise
Adaptive Force
21%
46.3%
-2.0 clear difference
Attack Speed
6%
48.6%
+0.9 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -1.1 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
48.0%
-1.1 could be noise
Movement Speed
2%
48.2%
+1.1 could be noise
Health Scaling
<1%
45.7%
+1.2 could be noise
Defence shardHealth Scaling
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
77%
48.5%
+1.5 could be noise
Health
21%
46.3%
-1.7 clear difference
Tenacity and Slow Resist
2%
48.4%
+1.4 could be noise
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.1 against 0.0 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
76%
47.9%
0.0 could be noise
Flash + Ignite
14%
47.7%
-0.8 could be noise
Flash + Barrier
7%
49.4%
+1.6 clear difference
Exhaust + Flash
2%
46.8%
0.0 could be noise
Flash + Ghost
1%
52.0%
+2.1 clear difference
Flash + Heal
1%
45.6%
-1.6 could be noise
Cleanse + Flash
<1%
42.3%
+1.0 could be noise
Teleport + Ignite
<1%
53.3%
-2.9 could be noise
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
QEW
SkillsQ > E > W
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
94%
48.3%
+2.5 could be noise
QWEQ + W + E
4%
45.8%
-2.1 clear difference
EQWE + Q + W
2%
44.9%
-2.5 clear difference
EWQE + W + Q
<1%
46.5%
-2.7 clear difference
WQEW + Q + E
<1%
42.0%
-4.7 clear difference
WEQW + E + Q
<1%
40.4%
-2.4 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 48.5% won. Max E first: 39.8% won (won more).
Mel Support build
won
45.0%
games
66,040
Win impact
-4.9
Pick rate
0.9%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.7 against +0.9 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
84%
44.9%
+0.9 could be noise
Control Ward + World Atlas
5%
46.4%
+0.2 could be noise
World Atlas
5%
43.2%
-2.9 clear difference
Health Potion + World Atlas
4%
45.9%
-0.5 could be noise
Health Potion x2
1%
49.3%
+2.7 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
42.4%
-0.6 could be noise
BootsSorcerer's Shoes
Sorcerer's Shoes wins more than Ionian Boots of Lucidity, the most picked: +0.2 against -0.3 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
80%
45.8%
+0.2 could be noise
15:07
Ionian Boots of Lucidity
17%
45.5%
-0.3 could be noise
14:03
Boots of Swiftness
2%
45.9%
-0.7 could be noise
14:37
Mercury's Treads
1%
44.0%
+0.8 could be noise
16:35
Plated Steelcaps
<1%
44.1%
+0.8 could be noise
17:00
Gluttonous Greaves
<1%
50.0%
+0.6 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
76%
47.4%
most bought
Ionian Boots of Lucidity
15%
48.6%
about even
Boots of Swiftness
2%
47.5%
about even
Plated Steelcaps
1%
48.8%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
75%
47.5%
most bought
Ionian Boots of Lucidity
16%
46.9%
about even
Mercury's Treads
2%
53.1%
about even
Boots of Swiftness
1%
48.7%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Zhonya's Hourglass
19%
15%
Liandry's Torment
30%
32%
Luden's Echo
75%
74%
Rabadon's Deathcap
10%
11%
Item 1Luden's Echo
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
Deathfire Touch wins more than Arcane Comet, the most picked: +1.0 against +0.5 per 100 games. It could be noise.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
69%
50.0%
+0.5 could be noise
Dark Harvest other tree
16%
49.1%
-1.2 clear difference
First Strike other tree
10%
50.6%
+1.2 could be noise
Deathfire Touch
2%
51.3%
+1.0 could be noise
Summon Aery
1%
46.5%
-2.2 could be noise
Electrocute other tree
1%
46.8%
-2.3 could be noise
Conqueror other tree
<1%
50.0%
-0.2 could be noise
Stormraider's Surge
<1%
46.5%
-1.0 could be noise
Primary row 1Manaflow Band
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
70%
49.9%
+0.6 could be noise
Cheap Shot other tree
16%
49.0%
-1.3 clear difference
Magical Footwear other tree
8%
50.5%
+1.2 could be noise
Cash Back other tree
3%
50.8%
+1.0 could be noise
Axiom Arcanist
2%
50.3%
-0.2 could be noise
Presence of Mind other tree
1%
47.7%
-0.9 could be noise
Taste of Blood other tree
<1%
47.1%
-2.0 could be noise
Sudden Impact other tree
<1%
52.3%
-1.1 could be noise
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +2.8 against +0.4 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
68%
49.8%
+0.4 could be noise
Sixth Sense other tree
15%
48.8%
-1.5 clear difference
Biscuit Delivery other tree
9%
50.2%
+1.1 could be noise
Celerity
2%
54.4%
+2.8 could be noise
Grisly Mementos other tree
2%
48.4%
-0.2 could be noise
Triple Tonic other tree
1%
52.8%
+1.3 could be noise
Absolute Focus
1%
49.4%
-0.3 could be noise
Legend: Haste other tree
<1%
50.0%
-1.2 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.8 against -0.1 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
56%
49.5%
-0.1 could be noise
Ultimate Hunter other tree
16%
48.7%
-1.5 clear difference
Gathering Storm
16%
51.5%
+1.8 clear difference
Cosmic Insight other tree
10%
50.6%
+1.2 could be noise
Treasure Hunter other tree
1%
53.9%
+1.5 could be noise
Cut Down other tree
1%
49.7%
-0.3 could be noise
Jack Of All Trades other tree
<1%
51.4%
-0.4 could be noise
Coup de Grace other tree
<1%
37.9%
-3.2 could be noise
Secondary pathPrecision
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
70%
50.1%
+0.6 could be noise
Sorcery
25%
49.1%
-0.7 clear difference
Inspiration
3%
48.4%
+1.0 could be noise
Domination
2%
45.8%
-0.3 could be noise
Resolve
<1%
55.2%
-0.6 could be noise
Secondary runesPresence of Mind + Legend: Haste
Presence of Mind + Legend: Haste wins more than Presence of Mind + Coup de Grace, the most picked: +2.0 against -2.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
70%
49.4%
-2.2 could be noise
Presence of Mind + Legend: Haste
12%
52.2%
+2.0 clear difference
Cut Down + Legend: Haste
10%
51.9%
+1.5 clear difference
Presence of Mind + Cut Down
5%
50.1%
+0.8 clear difference
Coup de Grace + Legend: Haste
3%
53.4%
+2.0 clear difference
Coup de Grace + Triumph
<1%
54.3%
+1.4 could be noise
Offence shardAbility Haste
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
73%
49.8%
+0.5 could be noise
Adaptive Force
20%
49.3%
-0.9 could be noise
Attack Speed
7%
51.2%
+0.5 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.0 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
96%
49.7%
-1.0 could be noise
Movement Speed
3%
51.7%
+1.4 could be noise
Health Scaling
<1%
47.3%
-1.3 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.1 against +0.6 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
74%
49.9%
+0.6 could be noise
Health
25%
49.5%
-0.8 could be noise
Tenacity and Slow Resist
2%
52.1%
+1.1 could be noise
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
63%
50.0%
+0.5 could be noise
Flash + Barrier
20%
51.0%
+1.2 could be noise
Flash + Ignite
6%
47.8%
-2.2 clear difference
Flash + Heal
5%
46.0%
-2.6 clear difference
Exhaust + Flash
3%
48.6%
-0.8 could be noise
Flash + Ghost
2%
50.2%
+0.9 could be noise
Cleanse + Flash
<1%
43.3%
-1.3 could be noise
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
QEW
SkillsQ > E > W
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
92%
50.2%
+2.6 could be noise
QWEQ + W + E
4%
49.1%
-2.8 clear difference
EQWE + Q + W
3%
48.2%
-1.9 clear difference
EWQE + W + Q
1%
45.1%
-3.4 clear difference
WQEW + Q + E
<1%
42.3%
-1.2 could be noise
WEQW + E + Q
<1%
63.6%
-1.5 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 50.9% won. Max E first: 54.1% won (about even).
Mel Top build
Patch 16.21
won
45.1%
games
10,443
Win impact
-4.1
Pick rate
0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
83%
44.8%
+0.2 could be noise
Health Potion x2 + Tear of the Goddess
11%
45.0%
-1.3 could be noise
Doran's Ring
1%
46.3%
-0.4 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +0.2 against -0.5 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
83%
45.1%
-0.5 could be noise
13:09
Ionian Boots of Lucidity
10%
43.1%
+0.2 could be noise
12:55
Boots of Swiftness
4%
50.7%
+0.1 could be noise
12:58
Mercury's Treads
1%
39.8%
-0.1 could be noise
14:03
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
63%
47.3%
most bought
Ionian Boots of Lucidity
8%
43.3%
about even
Boots of Swiftness
4%
46.3%
about even
Plated Steelcaps
1%
43.5%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
62%
43.2%
most bought
Ionian Boots of Lucidity
8%
46.1%
about even
Boots of Swiftness
3%
50.0%
not enough games
Mercury's Treads
2%
21.4%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Rabadon's Deathcap
18%
24%
Void Staff
6%
9%
Item 1Luden's Echo
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Arcane Comet
63%
45.0%
+1.4 could be noise
Dark Harvest other tree
19%
41.6%
-2.3 clear difference
First Strike other tree
10%
46.5%
+0.1 could be noise
Deathfire Touch
3%
47.4%
+0.7 could be noise
Electrocute other tree
1%
43.1%
-4.4 clear difference
Primary row 1Manaflow Band
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
64%
45.1%
+1.3 could be noise
Cheap Shot other tree
20%
41.4%
-2.6 clear difference
Magical Footwear other tree
10%
46.1%
-0.4 could be noise
Axiom Arcanist
3%
43.6%
+1.1 could be noise
Cash Back other tree
1%
52.1%
+2.7 could be noise
Taste of Blood other tree
1%
42.4%
-3.6 could be noise
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +2.6 against +1.5 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
64%
45.1%
+1.5 could be noise
Sixth Sense other tree
18%
41.2%
-2.5 clear difference
Biscuit Delivery other tree
10%
45.7%
-0.4 could be noise
Grisly Mementos other tree
2%
44.0%
-2.7 could be noise
Absolute Focus
2%
39.1%
-2.3 could be noise
Celerity
1%
47.2%
+2.6 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.8 against +1.0 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
64%
45.1%
+1.0 could be noise
Ultimate Hunter other tree
20%
41.7%
-2.6 clear difference
Cosmic Insight other tree
10%
46.8%
+0.1 could be noise
Gathering Storm
4%
44.4%
+1.8 could be noise
Secondary pathPrecision
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
62%
45.0%
+1.1 could be noise
Sorcery
30%
43.5%
-1.5 could be noise
Domination
4%
46.1%
+0.5 could be noise
Inspiration
3%
45.1%
-0.2 could be noise
Resolve
2%
44.3%
+0.3 could be noise
Secondary runesCut Down + Legend: Haste
Cut Down + Legend: Haste wins more than Presence of Mind + Coup de Grace, the most picked: +1.8 against -2.1 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
86%
44.7%
-2.1 could be noise
Cut Down + Legend: Haste
5%
46.3%
+1.8 could be noise
Presence of Mind + Cut Down
3%
44.8%
+0.8 could be noise
Coup de Grace + Legend: Haste
2%
45.1%
+0.3 could be noise
Offence shardAbility Haste
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
69%
45.3%
+1.2 could be noise
Adaptive Force
27%
42.5%
-1.6 clear difference
Attack Speed
4%
45.6%
+1.0 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.9 against -0.8 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
44.5%
-0.8 could be noise
Movement Speed
3%
46.6%
+0.9 could be noise
Defence shardHealth Scaling
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
72%
45.3%
+1.0 could be noise
Health
23%
42.0%
-1.1 could be noise
Tenacity and Slow Resist
4%
45.9%
+0.3 could be noise
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.5 against -1.6 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
58%
44.1%
-1.6 could be noise
Flash + Ignite
26%
45.6%
+1.5 clear difference
Flash + Barrier
6%
46.8%
+1.5 could be noise
Flash + Ghost
4%
44.9%
+0.8 could be noise
Exhaust + Flash
4%
44.3%
+0.9 could be noise
Flash + Heal
1%
35.6%
-5.1 could be noise
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
91%
44.7%
+1.4 could be noise
QWEQ + W + E
4%
41.5%
-1.7 could be noise
EQWE + Q + W
3%
44.8%
-2.1 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 45.9% won. Max E first: 33.3% won (not enough games).
Mel Jungle build
Patch 16.21
won
25.5%
games
377
Win impact
-3.9
Pick rate
0.0%
Starting itemsGustwalker Hatchling + Health Potion
Gustwalker Hatchling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: -0.5 against -0.9 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Scorchclaw Pup + Health Potion
44%
30.9%
-0.9 could be noise
Gustwalker Hatchling + Health Potion
27%
40.3%
-0.5 could be noise
BootsSorcerer's Shoes
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
81%
34.6%
-1.7 could be noise
14:11
Item 1Luden's Echo
Luden's Echo adds the most wins we measured here: -4.4 per 100 games. Blackfire Torch, the most picked, has no number to compare.