League of Legends Galio build
Galio Mid build
A rare build that wins more.
- won
- 49.1%
- games
- 306,080
- Win impact
- -0.9
- Pick rate
- 2.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +3.0 against +1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.4% | +1.3 could be noise | |
| 11% | 48.1% | -1.1 clear difference | |
| 9% | 47.6% | -1.7 clear difference | |
| 1% | 52.2% | +3.0 clear difference | |
| <1% | 48.7% | -0.2 could be noise | |
| <1% | 49.1% | -0.6 could be noise | |
| <1% | 48.4% | -0.8 could be noise | |
| <1% | 47.8% | +0.3 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 48.8% | -1.2 could be noise | 13:12 | |
| 27% | 48.8% | +1.2 clear difference often behind | 13:50 | |
| 18% | 52.7% | +0.3 clear difference often ahead | 13:28 | |
| 1% | 52.9% | +0.6 clear difference | 12:47 | |
| 1% | 53.9% | +1.5 clear difference often ahead | 13:19 | |
| <1% | 53.6% | -0.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 46% | 51.0% | most bought | |
| 30% | 47.4% | about even | |
| 19% | 53.1% | won more | |
| 1% | 54.9% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 53.2% | most bought | |
| 14% | 55.5% | won more | |
| 8% | 46.8% | about even | |
| 1% | 51.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 30% | 75% | |
| 46% | 8% | |
| 36% | 64% | |
| 5% | 23% | |
| 45% | 35% | |
| 23% | 14% | |
| 9% | 1% | |
| 19% | 14% | |
| 50% | 55% | |
| 29% | 24% |
Item 1Kaenic Rookern
Kaenic Rookern is part of the build that wins more: +1.2 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 48.8% | -0.6 could be noise | 11:57 | |
| 29% | 48.6% | -1.0 could be noise | 11:23 | |
| 7% | 49.6% | +0.8 clear difference | 12:55 | |
| 7% | 52.8% | +1.8 clear difference | 11:18 | |
| 3% | 49.1% | +1.4 clear difference | 13:12 | |
| 3% | 50.8% | +1.3 clear difference | ||
| 1% | 47.0% | +0.9 clear difference often behind | ||
| <1% | 72.9% | +4.6 clear difference often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 19,015 | |
| 12% | 18,978 | |
| 7% | 10,869 | |
| 6% | 9,638 |
Item 2Imperial Mandate
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 51.4% | 0.0 could be noise | 20:13 | |
| 10% | 50.2% | -1.8 could be noise | 20:51 | |
| 5% | 54.4% | +0.1 could be noise | 20:22 | |
| 5% | 45.6% | 0.0 could be noise often behind | 21:13 | |
| 5% | 51.1% | +0.2 could be noise | 22:17 | |
| 5% | 52.0% | +0.1 could be noise | ||
| 4% | 49.1% | +0.3 could be noise | ||
| <1% | 50.0% | +4.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 19,015 | |
| 12% | 18,978 | |
| 7% | 10,869 | |
| 6% | 9,638 |
Item 3Zhonya's Hourglass
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 56.0% | -0.4 could be noise | 28:03 | |
| 16% | 51.5% | -0.6 could be noise | 27:15 | |
| 8% | 57.8% | +0.5 could be noise | 26:32 | |
| 4% | 59.3% | +0.7 could be noise | 27:28 | |
| 4% | 57.5% | -0.8 could be noise | 26:44 | |
| 4% | 53.2% | +0.7 could be noise | ||
| 2% | 79.8% | bought when already ahead | ||
| 1% | 60.6% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 19,015 | |
| 12% | 18,978 | |
| 7% | 10,869 | |
| 6% | 9,638 |
Item 4Frozen Heart
Frozen Heart wins more than Thornmail, the most picked: +0.6 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.0% | -1.2 could be noise | 33:17 | |
| 11% | 58.0% | +0.1 could be noise | 32:15 | |
| 7% | 57.4% | -0.2 could be noise | 32:49 | |
| 6% | 57.7% | -0.3 could be noise | ||
| 5% | 55.7% | +0.6 could be noise | 33:16 | |
| 5% | 54.2% | +0.5 could be noise | ||
| 4% | 76.0% | bought when already ahead | ||
| 1% | 60.1% | +2.0 clear difference |
Item 5Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 55.0% | 38:22 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 49.5% | 40:06 | |
| 8% | 53.1% | 40:14 | |
| 7% | 54.0% | 42:05 | |
| 6% | - | 41:11 | |
| 6% | - | 43:25 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +0.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.6% | -1.0 could be noise | |
| 28% | 49.8% | +1.0 clear difference | |
| 18% | 49.1% | -0.1 clear difference | |
| 1% | 50.9% | +0.3 could be noise | |
| 1% | 54.4% | +4.6 clear difference | |
| <1% | 46.7% | -0.8 could be noise | |
| <1% | 49.9% | -1.0 could be noise | |
| <1% | 51.2% | -1.6 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.7 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 48.4% | -1.2 could be noise | |
| 27% | 49.9% | +1.1 clear difference | |
| 18% | 49.3% | +0.2 clear difference | |
| 2% | 51.4% | +2.7 clear difference | |
| 1% | 49.0% | +0.7 clear difference | |
| <1% | 47.7% | -1.4 could be noise | |
| <1% | 51.2% | +0.3 could be noise | |
| <1% | 55.1% | +5.0 clear difference |
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +3.3 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.5% | -1.1 could be noise | |
| 26% | 49.6% | +0.8 clear difference | |
| 17% | 49.1% | -0.1 clear difference | |
| 2% | 51.3% | +2.2 clear difference | |
| 1% | 49.1% | +1.1 clear difference | |
| 1% | 51.4% | +2.1 clear difference | |
| 1% | 52.0% | +3.3 clear difference | |
| <1% | 54.2% | +4.1 clear difference |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +2.0 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.5% | -1.1 could be noise | |
| 28% | 49.8% | +1.0 clear difference | |
| 16% | 49.0% | -0.2 clear difference | |
| 2% | 51.3% | +2.0 clear difference | |
| 2% | 49.6% | +0.8 clear difference | |
| 1% | 49.6% | +1.4 clear difference | |
| 1% | 55.5% | +5.1 clear difference | |
| <1% | 48.2% | -0.6 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+3.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.4% | -1.2 could be noise | |
| 45% | 49.6% | +0.8 clear difference | |
| 2% | 51.4% | +1.8 clear difference | |
| 1% | 52.6% | +3.1 clear difference | |
| 1% | 48.9% | +1.2 clear difference |
Secondary runesShield Bash + Overgrowth
Shield Bash + Overgrowth wins more than Unflinching + Second Wind, the most picked: +2.6 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 48.0% | -2.1 could be noise | |
| 8% | 50.1% | +1.6 clear difference | |
| 6% | 49.3% | +1.2 clear difference | |
| 5% | 49.6% | +1.8 clear difference | |
| 1% | 51.1% | +2.1 clear difference | |
| 1% | 49.7% | +2.0 clear difference | |
| <1% | 50.1% | +1.2 clear difference | |
| <1% | 54.0% | +2.6 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.1% | -0.2 could be noise | |
| 2% | 49.7% | +1.1 could be noise | |
| 2% | 47.9% | -0.7 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.8 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.0% | -1.3 could be noise | |
| 2% | 49.8% | +0.9 clear difference | |
| 1% | 50.8% | +1.8 clear difference |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +0.9 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.6% | -0.9 could be noise | |
| 47% | 49.6% | +0.9 clear difference | |
| 2% | 48.8% | +0.7 clear difference |
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.5 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.5% | -2.3 could be noise | |
| 21% | 50.8% | +2.3 clear difference | |
| 1% | 51.5% | +2.5 clear difference | |
| 1% | 51.2% | +0.9 clear difference | |
| <1% | 44.4% | -0.9 could be noise | |
| <1% | 46.1% | -1.9 could be noise | |
| <1% | 45.4% | -1.3 could be noise | |
| <1% | 40.4% | -1.2 could be noise |
WEQ
SkillsW > E > Q
W > E > Q wins more than Q > W > E, the most picked: +4.3 against +1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 83% | 49.5% | +1.8 could be noise |
| QEWQ + E + W | 15% | 47.4% | -2.0 clear difference |
| WQEW + Q + E | 1% | 47.3% | -1.2 clear difference |
| EQWE + Q + W | <1% | 46.6% | -2.5 clear difference |
| WEQW + E + Q | <1% | 53.0% | +4.3 clear difference |
| EWQE + W + Q | <1% | 51.4% | +1.7 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.9% won. Max W first: 52.2% won (about even).
- won
- 54.0%
- games
- 3,266
- Win impact
- +3.7
- Pick rate
- 1.1%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.4% | +1.3 could be noise | |
| 11% | 48.1% | -1.1 clear difference | |
| 9% | 47.6% | -1.7 clear difference | |
| 1% | 52.2% | +3.0 clear difference | |
| <1% | 48.7% | -0.2 could be noise | |
| <1% | 49.1% | -0.6 could be noise | |
| <1% | 48.4% | -0.8 could be noise | |
| <1% | 47.8% | +0.3 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 80% | 54.1% | |
| 16% | 55.4% | |
| 3% | 51.5% | |
| 1% | 40.0% | |
| <1% | 50.0% |
Item 1Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 95% | 53.8% | |
| 5% | 52.6% |
Item 2Imperial Mandate
| Choice | Picked | Won |
|---|---|---|
| 95% | 53.8% |
Item 3Hollow Radiance
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 48.8% | -0.6 could be noise | 11:57 | |
| 29% | 48.6% | -1.0 could be noise | 11:23 | |
| 7% | 49.6% | +0.8 clear difference | 12:55 | |
| 7% | 52.8% | +1.8 clear difference | 11:18 | |
| 3% | 49.1% | +1.4 clear difference | 13:12 | |
| 3% | 50.8% | +1.3 clear difference | ||
| 1% | 47.0% | +0.9 clear difference often behind | ||
| <1% | 72.9% | +4.6 clear difference often ahead |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 26% | 58.8% | |
| 16% | 62.7% | |
| 10% | 57.6% | |
| 10% | 54.5% | |
| 7% | 66.7% |
Item 5Zhonya's Hourglass
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 56.0% | -0.4 could be noise | 28:03 | |
| 16% | 51.5% | -0.6 could be noise | 27:15 | |
| 8% | 57.8% | +0.5 could be noise | 26:32 | |
| 4% | 59.3% | +0.7 could be noise | 27:28 | |
| 4% | 57.5% | -0.8 could be noise | 26:44 | |
| 4% | 53.2% | +0.7 could be noise | ||
| 2% | 79.8% | bought when already ahead | ||
| 1% | 60.6% | +2.5 could be noise |
Item 6Riftmaker
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 55.0% | 38:22 |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Primary row 2Bone Plating
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.1% |
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.5% | -2.3 could be noise | |
| 21% | 50.8% | +2.3 clear difference | |
| 1% | 51.5% | +2.5 clear difference | |
| 1% | 51.2% | +0.9 clear difference | |
| <1% | 44.4% | -0.9 could be noise | |
| <1% | 46.1% | -1.9 could be noise | |
| <1% | 45.4% | -1.3 could be noise | |
| <1% | 40.4% | -1.2 could be noise |
WEQ
SkillsW > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 83% | 49.5% | +1.8 could be noise |
| QEWQ + E + W | 15% | 47.4% | -2.0 clear difference |
| WQEW + Q + E | 1% | 47.3% | -1.2 clear difference |
| EQWE + Q + W | <1% | 46.6% | -2.5 clear difference |
| WEQW + E + Q | <1% | 53.0% | +4.3 clear difference |
| EWQE + W + Q | <1% | 51.4% | +1.7 could be noise |
Galio Support build
A rare build that wins more.
- won
- 50.2%
- games
- 71,419
- Win impact
- +0.2
- Pick rate
- 0.5%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +1.7 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.5% | +1.1 could be noise | |
| 3% | 45.7% | -3.9 clear difference | |
| 3% | 51.9% | -0.1 could be noise | |
| 3% | 50.7% | -0.5 could be noise | |
| 1% | 52.7% | +1.7 could be noise | |
| <1% | 50.0% | +0.1 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 50.6% | 0.0 could be noise | 12:46 | |
| 35% | 51.3% | +0.5 could be noise | 14:03 | |
| 8% | 55.2% | +1.2 could be noise often ahead | 12:05 | |
| 3% | 51.8% | -1.0 could be noise | 12:53 | |
| 2% | 49.9% | too big to trust | 15:15 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 54.1% | most bought | |
| 16% | 48.8% | about even | |
| 7% | 55.9% | about even | |
| 3% | 53.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 55.1% | most bought | |
| 27% | 48.7% | about even | |
| 6% | 57.1% | about even | |
| 2% | 55.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 16% | 59% | |
| 66% | 27% | |
| 44% | 26% | |
| 13% | 31% | |
| 3% | 19% | |
| 19% | 10% | |
| 6% | 2% | |
| 11% | 9% | |
| 7% | 6% | |
| 7% | 6% |
Item 1Locket of the Iron Solari
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 51.3% | +1.9 could be noise | 12:49 | |
| 9% | 49.7% | -1.3 clear difference | 13:06 | |
| 7% | 48.6% | -0.9 clear difference | 15:15 | |
| 5% | 51.9% | -0.1 clear difference | 14:36 | |
| 5% | 48.6% | -3.7 clear difference | 12:47 | |
| 3% | 52.0% | -0.9 clear difference | ||
| 3% | 51.2% | +0.7 could be noise | ||
| <1% | 53.2% | +3.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 2,621 | |
| 8% | 2,134 | |
| 7% | 1,968 | |
| 4% | 979 |
Item 2Imperial Mandate
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.1% | -0.2 could be noise | 22:40 | |
| 22% | 55.3% | +0.3 could be noise | 22:18 | |
| 12% | 51.9% | -0.2 could be noise | 23:49 | |
| 7% | 51.4% | +0.6 could be noise | 22:09 | |
| 6% | 58.4% | +2.3 could be noise | 22:32 | |
| 4% | 53.7% | +0.4 could be noise | ||
| 4% | 52.7% | +0.7 could be noise | ||
| 1% | 59.1% | +3.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 2,621 | |
| 8% | 2,134 | |
| 7% | 1,968 | |
| 4% | 979 |
Item 3Knight's Vow
Knight's Vow is part of the build that wins more: +3.3 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 55.5% | +0.2 could be noise | 29:35 | |
| 19% | 55.8% | +0.7 could be noise | 29:41 | |
| 11% | 53.5% | -0.9 could be noise | 30:07 | |
| 8% | 58.6% | +0.7 could be noise | 29:11 | |
| 7% | 58.9% | +1.4 could be noise | 29:02 | |
| 6% | 55.4% | +0.2 could be noise | ||
| 4% | 64.0% | +1.9 could be noise | ||
| 1% | 59.4% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 2,621 | |
| 8% | 2,134 | |
| 7% | 1,968 | |
| 4% | 979 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 53.3% | 35:32 |
Item 5Frozen Heart
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | 55.9% | 41:02 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 43:25 | |
| 9% | - | 42:10 | |
| 7% | - | 41:06 | |
| 7% | - | 43:50 |
KeystoneAftershock
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.9% | +2.1 could be noise | |
| 10% | 48.6% | -1.9 clear difference | |
| 5% | 50.5% | +0.9 could be noise | |
| 3% | 46.2% | -4.3 clear difference | |
| 1% | 53.1% | +1.5 could be noise | |
| 1% | 46.7% | -3.8 clear difference | |
| 1% | 50.3% | -2.9 clear difference | |
| 1% | 46.2% | -1.7 clear difference |
Primary row 1Font of Life
Font of Life wins more than Shield Bash, the most picked: +1.5 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.0% | +1.4 could be noise | |
| 10% | 48.7% | -1.9 clear difference | |
| 8% | 51.1% | +1.5 could be noise | |
| 5% | 49.8% | +0.3 could be noise | |
| 3% | 45.4% | -4.6 clear difference | |
| 2% | 47.0% | -1.5 clear difference | |
| 1% | 49.0% | -2.6 clear difference | |
| <1% | 48.1% | +1.6 could be noise |
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +1.3 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 50.6% | +0.5 could be noise | |
| 20% | 51.7% | +1.3 could be noise | |
| 10% | 48.6% | -1.9 clear difference | |
| 5% | 49.9% | +0.5 could be noise | |
| 4% | 51.6% | +1.1 could be noise | |
| 3% | 45.6% | -4.2 clear difference | |
| 1% | 50.6% | -2.9 clear difference | |
| 1% | 50.5% | -0.4 could be noise |
Primary row 3Revitalize
Revitalize wins more than Unflinching, the most picked: +2.9 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 50.8% | +0.8 could be noise | |
| 23% | 51.0% | +0.7 could be noise | |
| 9% | 48.7% | -1.7 clear difference | |
| 5% | 49.8% | +0.8 could be noise | |
| 4% | 46.1% | -4.4 clear difference | |
| 2% | 54.1% | +2.9 could be noise | |
| 1% | 48.3% | -2.9 clear difference | |
| 1% | 45.1% | -2.8 clear difference |
Secondary pathSorcery
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.3% | +0.1 could be noise | |
| 21% | 51.7% | +1.2 could be noise | |
| 4% | 46.8% | -3.6 clear difference | |
| 4% | 49.7% | -0.6 could be noise | |
| 2% | 49.1% | -1.0 could be noise |
Secondary runesManaflow Band + Celerity
Manaflow Band + Celerity wins more than Transcendence + Nimbus Cloak, the most picked: +1.6 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.8% | +0.8 could be noise | |
| 13% | 48.8% | -1.5 clear difference | |
| 9% | 50.9% | +1.2 could be noise | |
| 1% | 47.6% | -0.2 could be noise | |
| 1% | 48.0% | -1.2 could be noise | |
| 1% | 46.7% | -1.3 could be noise | |
| 1% | 48.6% | 0.0 could be noise | |
| <1% | 52.1% | +1.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.4% | -0.2 could be noise | |
| 14% | 50.4% | +0.6 could be noise | |
| 2% | 48.8% | -1.9 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.1 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.2% | -1.1 could be noise | |
| 11% | 50.6% | +1.1 clear difference | |
| 8% | 51.8% | +0.9 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.4% | -0.2 could be noise | |
| 13% | 50.5% | +0.3 could be noise | |
| 5% | 49.9% | -0.1 could be noise |
SpellsFlash + Heal
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 60% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.0% | -0.8 clear difference | |
| 24% | 51.8% | +1.8 could be noise | |
| 20% | 50.5% | +0.3 clear difference | |
| 1% | 41.9% | -5.4 clear difference | |
| <1% | 44.5% | -1.2 could be noise | |
| <1% | 43.0% | -3.7 clear difference | |
| <1% | 46.5% | -2.8 clear difference |
- W
- E
- Q
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
WEQ
SkillsW > E > Q
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 61% | 52.2% | +3.1 could be noise |
| QWEQ + W + E | 16% | 49.9% | -1.7 clear difference |
| WQEW + Q + E | 10% | 48.5% | -2.7 clear difference |
| QEWQ + E + W | 8% | 49.0% | -3.0 clear difference |
| EWQE + W + Q | 3% | 51.7% | -0.2 clear difference |
| EQWE + Q + W | 1% | 49.7% | -1.7 clear difference |
Levels 1 to 18
- 1W
- 2E
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 51.0% won. Max Q first: 49.4% won (about even).
- won
- 58.4%
- games
- 2,565
- Win impact
- +2.8
- Pick rate
- 3.7%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.5% | +1.1 could be noise | |
| 3% | 45.7% | -3.9 clear difference | |
| 3% | 51.9% | -0.1 could be noise | |
| 3% | 50.7% | -0.5 could be noise | |
| 1% | 52.7% | +1.7 could be noise | |
| <1% | 50.0% | +0.1 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 49% | 56.6% | |
| 34% | 60.7% | |
| 13% | 60.1% | |
| 4% | 59.4% | |
| <1% | 0.0% |
Item 1Locket of the Iron Solari
| Choice | Picked | Won |
|---|---|---|
| 89% | 59.1% | |
| 11% | 53.5% |
Item 2Knight's Vow
| Choice | Picked | Won |
|---|---|---|
| 89% | 59.1% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 27% | 57.3% | |
| 15% | 72.8% | |
| 14% | 65.0% | |
| 7% | 65.9% | |
| 6% | 47.1% |
Item 4Frozen Heart
| Choice | Picked | Won |
|---|---|---|
| 21% | 71.7% | |
| 10% | 63.6% | |
| 8% | 44.4% | |
| 8% | 55.6% | |
| 7% | 40.0% |
Item 5Imperial Mandate
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.1% | -0.2 could be noise | 22:40 | |
| 22% | 55.3% | +0.3 could be noise | 22:18 | |
| 12% | 51.9% | -0.2 could be noise | 23:49 | |
| 7% | 51.4% | +0.6 could be noise | 22:09 | |
| 6% | 58.4% | +2.3 could be noise | 22:32 | |
| 4% | 53.7% | +0.4 could be noise | ||
| 4% | 52.7% | +0.7 could be noise | ||
| 1% | 59.1% | +3.3 could be noise |
Item 6Randuin's Omen
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 43:25 | |
| 9% | - | 42:10 | |
| 7% | - | 41:06 | |
| 7% | - | 43:50 |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Primary row 2Bone Plating
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Primary row 3Unflinching
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.2% |
SpellsFlash + Heal
Master+ players pick this: 60% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.0% | -0.8 clear difference | |
| 24% | 51.8% | +1.8 could be noise | |
| 20% | 50.5% | +0.3 clear difference | |
| 1% | 41.9% | -5.4 clear difference | |
| <1% | 44.5% | -1.2 could be noise | |
| <1% | 43.0% | -3.7 clear difference | |
| <1% | 46.5% | -2.8 clear difference |
- W
- E
- Q
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
WEQ
SkillsW > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 61% | 52.2% | +3.1 could be noise |
| QWEQ + W + E | 16% | 49.9% | -1.7 clear difference |
| WQEW + Q + E | 10% | 48.5% | -2.7 clear difference |
| QEWQ + E + W | 8% | 49.0% | -3.0 clear difference |
| EWQE + W + Q | 3% | 51.7% | -0.2 clear difference |
| EQWE + Q + W | 1% | 49.7% | -1.7 clear difference |
Galio Top build
A rare build that wins more.
- won
- 49.0%
- games
- 24,539
- Win impact
- -0.9
- Pick rate
- 0.2%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.7 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.5% | +0.2 could be noise | |
| 12% | 49.9% | +0.1 could be noise | |
| 12% | 49.1% | -0.3 could be noise | |
| 1% | 53.7% | +1.7 could be noise | |
| 1% | 42.9% | -2.8 could be noise | |
| <1% | 45.4% | -1.2 could be noise | |
| <1% | 60.5% | -0.4 could be noise |
BootsMercury's Treads
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 51.6% | +1.7 could be noise | 14:52 | |
| 40% | 48.1% | -0.6 clear difference | 13:25 | |
| 10% | 50.4% | -2.1 clear difference often ahead | 14:14 | |
| 2% | 52.8% | -1.3 clear difference | 14:12 | |
| 2% | 52.3% | -0.2 could be noise | 13:56 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 48.4% | most bought | |
| 15% | 51.8% | about even | |
| 13% | 51.4% | about even | |
| 2% | 59.7% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 54.7% | most bought | |
| 13% | 48.2% | about even | |
| 6% | 53.8% | about even | |
| 1% | 50.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 15% | 75% | |
| 64% | 13% | |
| 28% | 73% | |
| 8% | 43% | |
| 20% | 2% | |
| 30% | 12% | |
| 31% | 17% | |
| 36% | 45% | |
| 13% | 6% | |
| 1% | 8% |
Item 1Hollow Radiance
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 50.9% | +1.7 could be noise | 12:18 | |
| 19% | 48.1% | -2.3 clear difference | 11:56 | |
| 7% | 47.1% | -0.6 could be noise | 14:35 | |
| 7% | 52.0% | +1.7 could be noise | 12:34 | |
| 4% | 48.9% | -0.9 could be noise | 11:52 | |
| 4% | 53.8% | -0.6 could be noise | ||
| 3% | 46.0% | 0.0 could be noise often behind | ||
| 2% | 50.1% | -0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 1,073 | |
| 6% | 726 | |
| 5% | 577 | |
| 4% | 523 |
Item 2Imperial Mandate
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 52.5% | +0.1 could be noise | 20:25 | |
| 10% | 54.2% | +1.7 could be noise | 22:19 | |
| 9% | 48.2% | -0.5 could be noise | 21:45 | |
| 8% | 55.0% | +0.6 could be noise | 22:05 | |
| 7% | 48.4% | -0.3 could be noise | 21:47 | |
| 4% | 50.5% | -0.7 could be noise | ||
| 4% | 50.8% | -2.3 could be noise | ||
| 1% | 56.1% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 1,073 | |
| 6% | 726 | |
| 5% | 577 | |
| 4% | 523 |
Item 3Kaenic Rookern
Kaenic Rookern is part of the build that wins more: +2.4 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 56.3% | -1.4 could be noise | 28:31 | |
| 15% | 53.0% | +0.6 could be noise | 28:03 | |
| 11% | 54.8% | +1.7 could be noise | 28:25 | |
| 9% | 58.4% | +0.6 could be noise | 27:34 | |
| 6% | 55.9% | -1.0 could be noise | 27:50 | |
| 6% | 54.0% | +0.2 could be noise | ||
| 1% | 85.3% | bought when already ahead | ||
| 1% | 67.0% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 1,073 | |
| 6% | 726 | |
| 5% | 577 | |
| 4% | 523 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 51.6% | 33:43 |
Item 5Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 50.0% | 39:17 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | - | 43:18 | |
| 9% | - | 41:57 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +1.3 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.0% | -0.9 could be noise | |
| 32% | 50.4% | +1.4 clear difference | |
| 13% | 47.5% | -2.0 could be noise | |
| 3% | 54.3% | +2.6 clear difference | |
| 2% | 49.6% | +1.3 could be noise | |
| 1% | 46.0% | -1.5 could be noise | |
| <1% | 46.7% | -3.9 could be noise | |
| <1% | 52.4% | +1.7 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.5 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.9% | -0.9 could be noise | |
| 32% | 50.7% | +1.6 clear difference | |
| 13% | 47.4% | -2.0 could be noise | |
| 2% | 50.4% | +0.2 could be noise | |
| 2% | 51.4% | +1.6 could be noise | |
| 1% | 51.1% | +0.1 could be noise | |
| 1% | 48.6% | +0.5 could be noise | |
| <1% | 51.5% | +1.3 could be noise |
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +0.4 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.9% | -0.8 could be noise | |
| 28% | 50.8% | +1.1 clear difference | |
| 13% | 47.4% | -2.2 could be noise | |
| 4% | 50.2% | +1.6 could be noise | |
| 2% | 51.8% | +3.5 clear difference | |
| 1% | 48.5% | +0.4 could be noise | |
| 1% | 50.8% | -0.4 could be noise | |
| 1% | 51.4% | -0.5 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.9 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.0% | -1.0 could be noise | |
| 32% | 50.8% | +1.5 clear difference | |
| 12% | 47.1% | -1.8 could be noise | |
| 2% | 49.1% | +1.9 could be noise | |
| 2% | 53.2% | +2.7 could be noise | |
| 1% | 52.4% | -1.9 could be noise | |
| 1% | 46.5% | +1.7 could be noise | |
| <1% | 43.2% | -4.3 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+2.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.7% | -1.3 could be noise | |
| 45% | 49.9% | +0.5 clear difference | |
| 4% | 51.0% | +1.4 could be noise | |
| 2% | 50.7% | +2.5 clear difference | |
| 2% | 51.1% | +1.6 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Second Wind, the most picked: +1.9 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 48.6% | -1.4 could be noise | |
| 12% | 48.6% | +1.9 clear difference | |
| 5% | 49.1% | +0.7 could be noise | |
| 4% | 47.4% | +0.7 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.8 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.5% | +0.3 could be noise | |
| 4% | 46.3% | -1.3 could be noise | |
| 3% | 50.3% | +0.8 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.8 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.3% | -1.4 could be noise | |
| 3% | 52.4% | +1.8 could be noise | |
| 2% | 49.7% | +0.5 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.7% | +0.7 could be noise | |
| 47% | 49.1% | -0.8 could be noise | |
| 4% | 50.4% | +0.9 could be noise |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.7 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.9% | -1.8 could be noise | |
| 22% | 51.0% | +1.7 clear difference | |
| 2% | 52.4% | +1.4 could be noise | |
| 1% | 53.0% | +0.4 could be noise | |
| <1% | 46.5% | -1.1 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 81% | 49.8% | +1.4 could be noise |
| QEWQ + E + W | 17% | 48.3% | -1.4 clear difference |
| WQEW + Q + E | 1% | 47.3% | -0.2 could be noise |
| EQWE + Q + W | 1% | 47.2% | -3.0 could be noise |
| WEQW + E + Q | 1% | 53.5% | +0.5 could be noise |
| EWQE + W + Q | <1% | 42.5% | -3.0 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 47.8% won. Max W first: 53.8% won (not enough games).
- won
- 58.2%
- games
- 371
- Win impact
- +3.3
- Pick rate
- 1.6%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.5% | +0.2 could be noise | |
| 12% | 49.9% | +0.1 could be noise | |
| 12% | 49.1% | -0.3 could be noise | |
| 1% | 53.7% | +1.7 could be noise | |
| 1% | 42.9% | -2.8 could be noise | |
| <1% | 45.4% | -1.2 could be noise | |
| <1% | 60.5% | -0.4 could be noise |
BootsMercury's Treads
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 51.6% | +1.7 could be noise | 14:52 | |
| 40% | 48.1% | -0.6 clear difference | 13:25 | |
| 10% | 50.4% | -2.1 clear difference often ahead | 14:14 | |
| 2% | 52.8% | -1.3 clear difference | 14:12 | |
| 2% | 52.3% | -0.2 could be noise | 13:56 |
Item 1Hollow Radiance
| Choice | Picked | Won |
|---|---|---|
| 43% | 61.9% | |
| 18% | 44.8% | |
| 11% | 65.0% | |
| 5% | 57.9% | |
| 5% | 70.6% |
Item 2Imperial Mandate
| Choice | Picked | Won |
|---|---|---|
| 26% | 61.9% | |
| 13% | 70.7% | |
| 12% | 65.0% | |
| 7% | 56.5% | |
| 5% | 75.0% |
Item 3Zhonya's Hourglass
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 56.3% | -1.4 could be noise | 28:31 | |
| 15% | 53.0% | +0.6 could be noise | 28:03 | |
| 11% | 54.8% | +1.7 could be noise | 28:25 | |
| 9% | 58.4% | +0.6 could be noise | 27:34 | |
| 6% | 55.9% | -1.0 could be noise | 27:50 | |
| 6% | 54.0% | +0.2 could be noise | ||
| 1% | 85.3% | bought when already ahead | ||
| 1% | 67.0% | +2.3 could be noise |
Item 4Thornmail
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 51.6% | 33:43 |
Item 5Kaenic Rookern
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 50.0% | 39:17 |
Item 6Rabadon's Deathcap
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | - | 43:18 | |
| 9% | - | 41:57 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Primary row 2Bone Plating
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 28% | 61.0% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.9% | -1.8 could be noise | |
| 22% | 51.0% | +1.7 clear difference | |
| 2% | 52.4% | +1.4 could be noise | |
| 1% | 53.0% | +0.4 could be noise | |
| <1% | 46.5% | -1.1 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 81% | 49.8% | +1.4 could be noise |
| QEWQ + E + W | 17% | 48.3% | -1.4 clear difference |
| WQEW + Q + E | 1% | 47.3% | -0.2 could be noise |
| EQWE + Q + W | 1% | 47.2% | -3.0 could be noise |
| WEQW + E + Q | 1% | 53.5% | +0.5 could be noise |
| EWQE + W + Q | <1% | 42.5% | -3.0 could be noise |
Galio Bot build
Patch 16.21- won
- 45.0%
- games
- 1,621
- Win impact
- -2.3
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 46.5% | +2.5 could be noise | |
| 9% | 47.2% | -0.4 could be noise | |
| 6% | 45.6% | -2.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.6 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 47.8% | -0.6 could be noise | 14:02 | |
| 20% | 46.1% | +0.3 could be noise | 13:40 | |
| 18% | 46.5% | +1.6 could be noise | 13:32 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 45% | 47.0% | most bought | |
| 21% | 58.3% | about even | |
| 6% | 10.5% | not enough games | |
| 2% | 28.6% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 32% | 64.2% | most bought | |
| 29% | 55.7% | about even | |
| 3% | 28.6% | not enough games | |
| 1% | 0.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 6% | 29% | |
| 21% | 3% | |
| 9% | 27% | |
| 46% | 34% | |
| 45% | 32% | |
| 1% | 10% | |
| 1% | 9% | |
| 38% | 29% | |
| 18% | 12% | |
| 4% | 9% |
Item 1Stormsurge
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 46.8% | +0.6 could be noise | 10:45 | |
| 26% | 45.7% | -1.2 could be noise | 10:45 | |
| 15% | 47.6% | -1.1 could be noise | 12:04 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | 61.1% | 92 | |
| 7% | 51.3% | 56 | |
| 4% | 54.5% | 29 | |
| 3% | 75.0% | 27 |
Item 2Shadowflame
Win added here: -2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 46.4% | -2.0 could be noise | 18:54 | |
| 14% | 50.7% | -0.1 could be noise | 18:01 | |
| 11% | 42.0% | -0.9 could be noise | 19:12 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | 61.1% | 92 | |
| 7% | 51.3% | 56 | |
| 4% | 54.5% | 29 | |
| 3% | 75.0% | 27 |
Item 3Rabadon's Deathcap
Win added here: -1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 59.8% | -1.6 could be noise | 24:16 | |
| 14% | 50.9% | -1.2 could be noise | 25:09 | |
| 13% | 52.4% | -0.3 could be noise | 25:57 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | 61.1% | 92 | |
| 7% | 51.3% | 56 | |
| 4% | 54.5% | 29 | |
| 3% | 75.0% | 27 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 59.7% | 30:53 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +4.8 against -3.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 42.2% | -3.2 could be noise | |
| 26% | 46.1% | -0.2 could be noise | |
| 16% | 50.4% | -0.7 could be noise | |
| 14% | 53.8% | +4.8 clear difference |
Primary row 1Sudden Impact
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 45.4% | +0.3 could be noise | |
| 25% | 45.5% | -0.5 could be noise | |
| 16% | 48.3% | -1.5 could be noise |
Primary row 2Grisly Mementos
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 45.1% | 0.0 could be noise | |
| 27% | 45.3% | -1.1 could be noise | |
| 13% | 48.5% | -1.3 could be noise |
Primary row 3Treasure Hunter
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 45.5% | +0.4 could be noise | |
| 27% | 45.3% | -1.1 could be noise | |
| 15% | 54.0% | +0.9 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+3.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 44.6% | -2.3 could be noise | |
| 25% | 46.6% | -0.1 could be noise | |
| 12% | 57.1% | +3.5 clear difference |
Secondary runesTranscendence + Nimbus Cloak
Transcendence + Nimbus Cloak wins more than Scorch + Nimbus Cloak, the most picked: 0.0 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 41.6% | -1.7 could be noise | |
| 24% | 49.0% | 0.0 could be noise |
Offence shardAdaptive Force
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 46.5% | +2.0 could be noise |
Flex shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 46.1% | +0.3 could be noise |
Defence shardHealth
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 71% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 44.6% | -2.3 could be noise | |
| 36% | 48.5% | +2.1 could be noise |
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 44.4% | -0.1 could be noise | |
| 35% | 47.0% | -0.7 could be noise | |
| 10% | 54.2% | +2.0 could be noise | |
| 10% | 45.0% | -0.5 could be noise |
QWE
SkillsQ > W > E
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 72% | 47.3% | +2.7 could be noise |
| QEWQ + E + W | 25% | 47.5% | -1.9 could be noise |
Top Galio Players
See all 4,816Normal Mid game
304,041 gamesAgainst every Mid champion
- Top 6% Assists 10.5
- Fewest 8% Deaths 5.7
- Bottom 4% Solo kills 1.0
- Kills
- 4.6 Bottom 9%
- Kill part.
- 46% Top 10%
- Team dmg
- 19% Bottom 13%
- Dmg / min
- 677 Bottom 13%
- Farm / min
- 6.0 Bottom 34%
- Gold / min
- 365 Bottom 15%
- Vision / min
- 0.71 Top 29%
- Control wards
- 1.1 Top 12%
- First blood
- 8% Bottom 27%
Against your lane opponent
- Level 6 at 5:13
- Level 11 at 15:12
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 66% Magic 25% True 9%Normal Support game
70,066 gamesAgainst every Support champion
- Top 15% Assists 14.4
- Top 15% Kill part. 51%
- Bottom 11% Solo kills 0.3
- Kills
- 2.8 Bottom 15%
- Deaths
- 7.1 Fewest 19%
- Team dmg
- 12% Bottom 17%
- Dmg / min
- 442 Bottom 16%
- Farm / min
- 1.5 Bottom 19%
- Gold / min
- 316 Bottom 13%
- Vision / min
- 2.29 Top 24%
- Control wards
- 6.4 Top 18%
- First blood
- 6% Bottom 35%
Against your lane opponent
- Level 6 at 8:40
- Level 11 at 21:59
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 66% Magic 25% True 9%Normal Top game
23,857 gamesAgainst every Top champion
- Top 6% Assists 9.5
- Top 11% Kill part. 40%
- Bottom 5% Solo kills 1.2
- Kills
- 3.9 Bottom 8%
- Deaths
- 5.9 Fewest 13%
- Team dmg
- 19% Bottom 15%
- Dmg / min
- 663 Bottom 15%
- Farm / min
- 6.0 Bottom 26%
- Gold / min
- 356 Bottom 13%
- Vision / min
- 0.78 Top 35%
- Control wards
- 0.8 Top 17%
- First blood
- 10% Bottom 27%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 13:43
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 63% Magic 27% True 10%Matchups and teammates come from Galio Mid games.
-
Sion: -4.1 wins per 100 games (range -7.1 to -1.0) · 841 games · Pooled · 19% of this is borrowed from similar champions -
Cho'Gath: -4.0 wins per 100 games (range -7.0 to -0.9) · 826 games · Pooled · 19% of this is borrowed from similar champions -
Yone: -3.93 wins per 100 games (range -4.73 to -3.14) · 14,818 games · Measured · 1% of this is borrowed from similar champions -
Talon: -3.9 wins per 100 games (range -6.0 to -1.8) · 2,028 games · Measured · 9% of this is borrowed from similar champions -
Brand: -3.8 wins per 100 games (range -6.1 to -1.5) · 1,631 games · Measured · 11% of this is borrowed from similar champions -
Swain: -3.2 wins per 100 games (range -5.6 to -0.8) · 1,482 games · Measured · 12% of this is borrowed from similar champions -
Twisted Fate: -3.2 wins per 100 games (range -4.4 to -1.9) · 5,821 games · Measured · 3% of this is borrowed from similar champions -
Pantheon: -2.8 wins per 100 games (range -5.0 to -0.6) · 1,751 games · Measured · 10% of this is borrowed from similar champions -
Ziggs: -2.8 wins per 100 games (range -5.6 to -0.1) · 1,079 games · Pooled · 16% of this is borrowed from similar champions -
Viktor: -2.7 wins per 100 games (range -3.8 to -1.7) · 8,657 games · Measured · 2% of this is borrowed from similar champions -
Ekko: -2.5 wins per 100 games (range -3.5 to -1.4) · 8,494 games · Measured · 2% of this is borrowed from similar champions -
Xerath: -2.1 wins per 100 games (range -3.5 to -0.7) · 4,543 games · Measured · 4% of this is borrowed from similar champions -
Kassadin: -2.0 wins per 100 games (range -3.9 to -0.1) · 2,440 games · Measured · 8% of this is borrowed from similar champions -
Aurora: -1.9 wins per 100 games (range -3.6 to -0.3) · 3,279 games · Measured · 6% of this is borrowed from similar champions -
Vladimir: -1.9 wins per 100 games (range -3.4 to -0.4) · 4,030 games · Measured · 5% of this is borrowed from similar champions -
Aurelion Sol: -1.9 wins per 100 games (range -3.7 to -0.1) · 2,795 games · Measured · 7% of this is borrowed from similar champions -
Zed: -1.8 wins per 100 games (range -2.8 to -0.7) · 9,317 games · Measured · 2% of this is borrowed from similar champions -
Lissandra: -1.4 wins per 100 games (range -2.7 to -0.1) · 5,560 games · Measured · 3% of this is borrowed from similar champions -
Syndra: -1.28 wins per 100 games (range -2.22 to -0.34) · 10,738 games · Measured · 2% of this is borrowed from similar champions -
Fizz: -0.94 wins per 100 games (range -1.81 to -0.07) · 12,472 games · Measured · 2% of this is borrowed from similar champions -
Yasuo: -0.88 wins per 100 games (range -1.76 to -0.01) · 12,328 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Galio Mid games.
-
Galio with Urgot: +2.6 wins per 100 games (range 1.2-4.0) · 4,729 games · Measured · 4% of this is borrowed from similar champions -
Galio with Singed: +2.0 wins per 100 games (range 0.3-3.6) · 3,397 games · Measured · 6% of this is borrowed from similar champions -
Galio with Illaoi: +1.8 wins per 100 games (range 0.6-3.0) · 6,587 games · Measured · 3% of this is borrowed from similar champions
-
Galio with K'Sante: -6.7 wins per 100 games (range -8.1 to -5.3) · 4,578 games · Measured · 4% of this is borrowed from similar champions -
Galio with Rumble: -4.3 wins per 100 games (range -6.1 to -2.5) · 2,805 games · Measured · 7% of this is borrowed from similar champions -
Galio with Akshan: -3.8 wins per 100 games (range -7.2 to -0.4) · 610 games · Pooled · 25% of this is borrowed from similar champions
-
Galio with Bel'Veth: +3.9 wins per 100 games (range 2.4-5.3) · 4,534 games · Measured · 4% of this is borrowed from similar champions -
Galio with Shyvana: +3.2 wins per 100 games (range 2.2-4.3) · 8,901 games · Measured · 2% of this is borrowed from similar champions -
Galio with Taliyah: +2.7 wins per 100 games (range 0.9-4.6) · 2,568 games · Measured · 7% of this is borrowed from similar champions
-
Galio with Qiyana: -5.63 wins per 100 games (range -6.58 to -4.68) · 10,599 games · Measured · 2% of this is borrowed from similar champions -
Galio with Lee Sin: -4.19 wins per 100 games (range -4.90 to -3.48) · 19,765 games · Measured · 1% of this is borrowed from similar champions -
Galio with Locke: -3.7 wins per 100 games (range -5.7 to -1.8) · 2,384 games · Measured · 8% of this is borrowed from similar champions
-
Galio with Aurelion Sol: +3.4 wins per 100 games (range 1.0-5.8) · 1,469 games · Measured · 12% of this is borrowed from similar champions -
Galio with Katarina: +3.2 wins per 100 games (range 0.8-5.5) · 1,598 games · Measured · 11% of this is borrowed from similar champions -
Galio with Kog'Maw: +2.8 wins per 100 games (range 1.4-4.3) · 4,533 games · Measured · 4% of this is borrowed from similar champions
-
Galio with Ezreal: -4.21 wins per 100 games (range -4.88 to -3.55) · 22,547 games · Measured · 1% of this is borrowed from similar champions -
Galio with Corki: -3.4 wins per 100 games (range -5.1 to -1.8) · 3,191 games · Measured · 6% of this is borrowed from similar champions -
Galio with Lucian: -1.31 wins per 100 games (range -2.17 to -0.45) · 13,226 games · Measured · 1% of this is borrowed from similar champions
-
Galio with Taric: +2.5 wins per 100 games (range 0.4-4.6) · 2,033 games · Measured · 9% of this is borrowed from similar champions -
Galio with Vel'Koz: +2.4 wins per 100 games (range 1.3-3.5) · 8,413 games · Measured · 2% of this is borrowed from similar champions -
Galio with Seraphine: +2.27 wins per 100 games (range 1.55-2.98) · 19,755 games · Measured · 1% of this is borrowed from similar champions
-
Galio with Mel: -3.5 wins per 100 games (range -4.9 to -2.2) · 5,150 games · Measured · 4% of this is borrowed from similar champions -
Galio with Anivia: -2.9 wins per 100 games (range -5.1 to -0.8) · 1,878 games · Measured · 10% of this is borrowed from similar champions -
Galio with Bard: -2.7 wins per 100 games (range -4.1 to -1.4) · 4,861 games · Measured · 4% of this is borrowed from similar champions