League of Legends Darius build
Darius Top build
A rare build that wins more.
- won
- 49.7%
- games
- 104,205
- Win impact
- -0.3
- Pick rate
- 4.5%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +0.5 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.0% | +0.4 could be noise | |
| 23% | 50.0% | -0.2 could be noise | |
| 1% | 49.8% | +0.5 could be noise | |
| <1% | 47.2% | -0.5 could be noise | |
| <1% | 45.9% | -2.1 clear difference | |
| <1% | 45.2% | -4.0 clear difference | |
| <1% | 40.0% | -2.7 clear difference | |
| <1% | 39.0% | -1.4 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.4 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 50.0% | +0.2 could be noise | 10:16 | |
| 26% | 50.4% | +0.4 could be noise | 12:39 | |
| 14% | 52.8% | -0.9 clear difference often ahead | 12:16 | |
| <1% | 55.4% | -1.2 could be noise often ahead | 12:32 | |
| <1% | 47.2% | too big to trust | 11:39 | |
| <1% | 49.3% | -0.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 52.8% | most bought | |
| 11% | 54.0% | about even | |
| 11% | 50.9% | about even | |
| <1% | 55.6% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 52.0% | most bought | |
| 24% | 47.0% | about even | |
| 15% | 52.8% | about even | |
| <1% | 61.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 77% | 24% | |
| 11% | 60% | |
| 15% | 53% | |
| 41% | 24% | |
| 59% | 42% | |
| 10% | 3% | |
| 51% | 55% | |
| 7% | 2% | |
| 11% | 15% | |
| 37% | 33% |
Item 1Youmuu's Ghostblade
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 51.2% | +1.6 could be noise | 12:01 | |
| 30% | 48.9% | -1.9 clear difference | 13:29 | |
| 8% | 51.9% | +0.1 clear difference | 13:50 | |
| 4% | 52.4% | +0.6 clear difference | 12:25 | |
| 3% | 52.1% | +0.5 clear difference | 12:32 | |
| 1% | 45.0% | +0.4 could be noise | ||
| <1% | 46.4% | -0.3 clear difference | ||
| <1% | 57.1% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 10,609 | |
| 12% | 6,994 | |
| 5% | 3,052 | |
| 4% | 2,653 |
Item 2Dead Man's Plate
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 53.0% | +0.9 could be noise | 19:50 | |
| 13% | 54.9% | +1.0 could be noise | 20:34 | |
| 11% | 49.8% | +1.1 could be noise | 20:33 | |
| 8% | 51.7% | +0.4 could be noise | 20:40 | |
| 7% | 53.3% | -2.9 could be noise | 19:58 | |
| 4% | 51.2% | -2.3 could be noise | ||
| 4% | 49.5% | -1.1 could be noise | ||
| <1% | 44.0% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 10,609 | |
| 12% | 6,994 | |
| 5% | 3,052 | |
| 4% | 2,653 |
Item 3Sterak's Gage
Sterak's Gage is part of the build that wins more: +3.4 per 100 games, against +2.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 57.0% | +0.4 could be noise | 25:60 | |
| 19% | 55.3% | +0.4 could be noise | 25:33 | |
| 17% | 57.0% | +0.2 could be noise | 25:49 | |
| 14% | 58.0% | +0.8 could be noise | 25:50 | |
| 2% | 58.8% | -1.8 could be noise | 25:31 | |
| 2% | 47.9% | -0.1 could be noise | ||
| 2% | 55.3% | -1.1 could be noise | ||
| 1% | 56.1% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 10,609 | |
| 12% | 6,994 | |
| 5% | 3,052 | |
| 4% | 2,653 |
Item 4Force of Nature
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 59.2% | +0.2 could be noise | 30:42 | |
| 24% | 56.9% | +1.3 could be noise | 30:32 | |
| 11% | 65.5% | +0.6 could be noise | 30:44 | |
| 11% | 57.8% | -0.7 could be noise | 30:31 | |
| 4% | 53.2% | -0.8 could be noise | ||
| 4% | 46.6% | +1.0 could be noise | ||
| 3% | 68.5% | -0.7 could be noise | ||
| 2% | 56.6% | +1.0 could be noise |
Item 5Guardian Angel
Guardian Angel wins more than Sterak's Gage, the most picked: +1.5 against +2.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 58.2% | +2.6 clear difference | 34:43 | |
| 18% | 49.8% | -1.8 could be noise | 34:48 | |
| 15% | 58.4% | +0.6 could be noise | 34:51 | |
| 6% | 55.7% | 0.0 could be noise | ||
| 5% | 59.3% | -0.9 could be noise | 34:31 | |
| 5% | 57.4% | -0.9 could be noise | ||
| 5% | 47.2% | +0.2 could be noise | ||
| 4% | 58.1% | +1.5 could be noise |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 45.7% | 39:56 | |
| 10% | 33.3% | 38:54 | |
| 8% | 58.0% | 39:52 | |
| 8% | 50.4% | 39:38 | |
| 7% | 55.0% | 37:58 |
KeystoneConqueror
A pick in another rune tree has a clear edge here (+0.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.9% | -0.2 could be noise | |
| 31% | 50.5% | +0.6 clear difference | |
| 1% | 41.4% | -3.6 clear difference | |
| <1% | 42.1% | -2.5 clear difference | |
| <1% | 36.5% | -4.5 clear difference | |
| <1% | 48.4% | -2.1 could be noise | |
| <1% | 41.6% | too big to trust | |
| <1% | 35.2% | -2.0 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.8% | -0.2 could be noise | |
| 30% | 50.4% | +0.4 clear difference | |
| 1% | 54.3% | +2.3 clear difference | |
| 1% | 42.0% | -3.9 clear difference | |
| <1% | 39.5% | -3.6 clear difference | |
| <1% | 43.2% | -3.4 clear difference | |
| <1% | 48.9% | -1.6 could be noise | |
| <1% | 49.5% | -1.9 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 50.4% | +0.6 could be noise | |
| 31% | 50.5% | +0.7 could be noise | |
| 22% | 48.6% | -1.2 clear difference | |
| 1% | 39.4% | -4.5 clear difference | |
| <1% | 43.3% | -2.8 clear difference | |
| <1% | 54.0% | -1.3 could be noise | |
| <1% | 43.7% | -3.6 clear difference | |
| <1% | 40.9% | -3.8 clear difference |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: 0.0 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.9% | -0.2 could be noise | |
| 30% | 50.3% | +0.5 could be noise | |
| 2% | 46.3% | 0.0 could be noise | |
| 1% | 53.9% | +0.8 could be noise | |
| 1% | 49.5% | -0.5 could be noise | |
| <1% | 40.0% | -4.5 clear difference | |
| <1% | 54.9% | +2.2 clear difference | |
| <1% | 40.9% | -3.7 clear difference |
Secondary pathSorcery
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 50.0% | +0.2 could be noise | |
| 30% | 49.5% | -0.4 could be noise | |
| 29% | 50.4% | +0.4 could be noise | |
| 1% | 47.9% | +0.1 could be noise | |
| <1% | 38.3% | too big to trust |
Secondary runesTranscendence + Axiom Arcanist
Transcendence + Axiom Arcanist wins more than Axiom Arcanist + Celerity, the most picked: +2.0 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.0% | -0.5 could be noise | |
| 13% | 50.8% | +0.8 clear difference | |
| 1% | 54.2% | +2.0 clear difference | |
| 1% | 48.9% | +1.0 could be noise | |
| <1% | 47.8% | -0.5 could be noise | |
| <1% | 30.9% | -2.3 could be noise | |
| <1% | 58.6% | +1.5 could be noise | |
| <1% | 39.5% | -0.6 could be noise |
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.0% | +0.7 could be noise | |
| 3% | 48.4% | -0.3 could be noise | |
| 1% | 45.6% | -2.4 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.9% | -0.8 could be noise | |
| 3% | 50.0% | +0.9 could be noise | |
| 1% | 48.4% | +0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.7 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.8% | -1.4 could be noise | |
| 9% | 50.8% | +1.1 clear difference | |
| 4% | 50.4% | +1.7 clear difference |
QEW
SkillsQ > E > W
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 84% | 51.1% | +5.5 could be noise |
| QWEQ + W + E | 13% | 45.1% | -4.8 clear difference |
| WQEW + Q + E | 2% | 41.8% | -7.0 clear difference |
| EQWE + Q + W | <1% | 45.8% | -2.5 clear difference |
| WEQW + E + Q | <1% | 42.8% | too big to trust |
| EWQE + W + Q | <1% | 36.7% | -6.0 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.6% won. Max W first: 43.8% won (won more).
- W
- Q
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +1.7 against +0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.2% | +0.7 could be noise | |
| 20% | 49.4% | -0.2 clear difference | |
| 5% | 51.1% | +1.7 clear difference | |
| 1% | 44.4% | too big to trust | |
| 1% | 46.1% | -3.4 clear difference | |
| <1% | 48.0% | -1.3 could be noise | |
| <1% | 33.1% | too big to trust | |
| <1% | 44.8% | -3.5 clear difference |
- won
- 54.8%
- games
- 3,985
- Win impact
- +2.6
- Pick rate
- 7.7%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.0% | +0.4 could be noise | |
| 23% | 50.0% | -0.2 could be noise | |
| 1% | 49.8% | +0.5 could be noise | |
| <1% | 47.2% | -0.5 could be noise | |
| <1% | 45.9% | -2.1 clear difference | |
| <1% | 45.2% | -4.0 clear difference | |
| <1% | 40.0% | -2.7 clear difference | |
| <1% | 39.0% | -1.4 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.8% |
Item 1Youmuu's Ghostblade
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.8% | |
| <1% | 54.5% |
Item 2Dead Man's Plate
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.8% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 56% | 60.3% | |
| 24% | 56.8% | |
| 12% | 59.9% | |
| 2% | 54.3% | |
| 1% | 50.0% |
Item 4Force of Nature
| Choice | Picked | Won |
|---|---|---|
| 25% | 58.5% | |
| 24% | 66.3% | |
| 18% | 55.6% | |
| 3% | 48.9% | |
| 2% | 84.6% |
Item 5Sterak's Gage
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 58.2% | +2.6 clear difference | 34:43 | |
| 18% | 49.8% | -1.8 could be noise | 34:48 | |
| 15% | 58.4% | +0.6 could be noise | 34:51 | |
| 6% | 55.7% | 0.0 could be noise | ||
| 5% | 59.3% | -0.9 could be noise | 34:31 | |
| 5% | 57.4% | -0.9 could be noise | ||
| 5% | 47.2% | +0.2 could be noise | ||
| 4% | 58.1% | +1.5 could be noise |
Item 6Guardian Angel
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 45.7% | 39:56 | |
| 10% | 33.3% | 38:54 | |
| 8% | 58.0% | 39:52 | |
| 8% | 50.4% | 39:38 | |
| 7% | 55.0% | 37:58 |
KeystoneStormraider's Surge
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Primary row 1Nimbus Cloak
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Primary row 2Celerity
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Primary row 3Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 79% | 54.2% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 84% | 51.1% | +5.5 could be noise |
| QWEQ + W + E | 13% | 45.1% | -4.8 clear difference |
| WQEW + Q + E | 2% | 41.8% | -7.0 clear difference |
| EQWE + Q + W | <1% | 45.8% | -2.5 clear difference |
| WEQW + E + Q | <1% | 42.8% | too big to trust |
| EWQE + W + Q | <1% | 36.7% | -6.0 clear difference |
- W
- Q
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.2% | +0.7 could be noise | |
| 20% | 49.4% | -0.2 clear difference | |
| 5% | 51.1% | +1.7 clear difference | |
| 1% | 44.4% | too big to trust | |
| 1% | 46.1% | -3.4 clear difference | |
| <1% | 48.0% | -1.3 could be noise | |
| <1% | 33.1% | too big to trust | |
| <1% | 44.8% | -3.5 clear difference |
Darius Jungle build
- won
- 51.7%
- games
- 16,547
- Win impact
- +1.5
- Pick rate
- 0.7%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Gustwalker Hatchling, the most picked: +1.7 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.2% | +0.8 could be noise | |
| 41% | 52.4% | -0.3 could be noise | |
| 7% | 49.8% | -2.4 clear difference | |
| 4% | 50.8% | -0.5 could be noise | |
| 2% | 55.8% | -0.2 could be noise | |
| 2% | 58.2% | +1.7 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +0.8 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 53.6% | -0.5 could be noise | 10:58 | |
| 18% | 51.5% | +0.4 could be noise | 12:53 | |
| 17% | 49.0% | +0.8 clear difference | 13:06 | |
| 1% | 51.2% | -1.9 could be noise | 12:31 | |
| <1% | 40.0% | -3.6 could be noise | 13:09 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 54.3% | most bought | |
| 30% | 54.5% | about even | |
| 9% | 52.5% | about even | |
| <1% | 52.9% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 52.3% | most bought | |
| 32% | 49.7% | about even | |
| 5% | 43.2% | about even | |
| <1% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 22% | 62% | |
| 30% | 5% | |
| 9% | 32% | |
| 50% | 32% | |
| 76% | 62% | |
| 11% | 3% | |
| 1% | 5% | |
| 7% | 4% | |
| 88% | 90% |
Item 1Youmuu's Ghostblade
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 52.8% | +3.1 could be noise | 10:33 | |
| 5% | 45.2% | -3.5 clear difference | 12:21 | |
| 3% | 51.1% | -1.3 clear difference | 12:50 | |
| 1% | 49.3% | -0.2 clear difference | 11:24 | |
| 1% | 58.7% | -0.5 clear difference | ||
| 1% | 50.0% | -0.8 clear difference | 10:44 | |
| <1% | 56.3% | +0.1 could be noise | ||
| <1% | 40.7% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 3,453 | |
| 26% | 2,958 | |
| 8% | 930 | |
| 4% | 417 |
Item 2Dead Man's Plate
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 53.6% | +1.0 could be noise | 18:30 | |
| 12% | 51.6% | +1.0 could be noise | 18:39 | |
| 7% | 54.6% | +0.6 could be noise | 19:20 | |
| 3% | 51.3% | +0.9 could be noise | 19:47 | |
| 3% | 51.2% | -1.1 could be noise | ||
| 2% | 52.8% | -2.1 could be noise | 19:14 | |
| 1% | 58.0% | too big to trust | ||
| <1% | 56.0% | +1.7 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 3,453 | |
| 26% | 2,958 | |
| 8% | 930 | |
| 4% | 417 |
Item 3Sterak's Gage
Sterak's Gage is part of the build that wins more: +3.2 per 100 games, against +1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 57.0% | +0.1 could be noise | 24:30 | |
| 25% | 54.3% | +0.7 could be noise | 23:57 | |
| 13% | 55.1% | -0.5 could be noise | 24:17 | |
| 13% | 58.5% | +1.4 could be noise | 24:33 | |
| 2% | 54.5% | -1.5 could be noise | 23:58 | |
| 2% | 53.7% | +1.1 could be noise | ||
| 1% | 55.0% | -1.7 could be noise | ||
| 1% | 57.1% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 3,453 | |
| 26% | 2,958 | |
| 8% | 930 | |
| 4% | 417 |
Item 4Death's Dance
Death's Dance wins more than Force of Nature, the most picked: +1.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 71.8% | +1.0 could be noise | 29:25 | |
| 24% | 63.0% | +0.3 could be noise | 29:17 |
Item 5Force of Nature
Force of Nature wins more than Sterak's Gage, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 55.7% | +0.1 could be noise | 33:50 | |
| 17% | 52.2% | -1.6 could be noise | 33:41 | |
| 14% | 70.3% | +0.5 could be noise | 33:48 | |
| 10% | 76.9% | +1.1 could be noise | 34:30 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 39:01 | |
| 11% | - | 37:59 | |
| 11% | - | 38:42 | |
| 7% | - | 40:15 | |
| 7% | - | 38:56 |
KeystoneStormraider's Surge
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 52.8% | +1.5 could be noise | |
| 21% | 51.0% | -0.9 clear difference | |
| 2% | 44.1% | -3.6 clear difference | |
| <1% | 48.3% | -2.5 could be noise | |
| <1% | 36.8% | -6.2 clear difference | |
| <1% | 33.3% | -2.2 could be noise | |
| <1% | 40.0% | -2.8 could be noise | |
| <1% | 44.4% | -1.9 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Nimbus Cloak, the most picked: +2.4 against +0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 52.6% | +0.6 could be noise | |
| 21% | 50.7% | -0.9 clear difference | |
| 5% | 55.2% | +2.4 clear difference | |
| 1% | 50.0% | -4.1 clear difference | |
| 1% | 35.2% | -6.1 clear difference | |
| 1% | 38.6% | -1.3 could be noise | |
| <1% | 37.5% | -4.0 could be noise | |
| <1% | 60.0% | -4.9 clear difference |
Primary row 2Celerity
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 52.8% | +1.5 could be noise | |
| 17% | 50.6% | -0.7 clear difference | |
| 4% | 51.8% | -1.1 clear difference | |
| 1% | 49.4% | -1.7 could be noise | |
| 1% | 39.0% | -3.8 clear difference | |
| 1% | 39.7% | -5.2 clear difference | |
| 1% | 58.7% | -2.6 clear difference | |
| <1% | 44.1% | -4.9 clear difference |
Primary row 3Waterwalking
Waterwalking wins more than Gathering Storm, the most picked: +0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.4% | +0.7 could be noise | |
| 19% | 50.8% | -1.0 clear difference | |
| 10% | 56.0% | +0.9 could be noise | |
| 2% | 47.3% | -0.8 could be noise | |
| 1% | 45.2% | -2.8 clear difference | |
| 1% | 35.7% | -5.2 clear difference | |
| 1% | 49.0% | -2.7 could be noise | |
| <1% | 62.1% | -0.5 could be noise |
Secondary pathPrecision
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 52.5% | +0.9 could be noise | |
| 17% | 50.6% | -1.0 clear difference | |
| 6% | 51.1% | -1.5 clear difference | |
| 4% | 55.2% | +1.3 could be noise | |
| 1% | 41.8% | -2.4 clear difference |
Secondary runesCoup de Grace + Triumph
Coup de Grace + Triumph wins more than Legend: Alacrity + Triumph, the most picked: +0.9 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.4% | +0.4 could be noise | |
| 2% | 56.6% | +0.7 could be noise | |
| 1% | 62.4% | +0.5 could be noise | |
| 1% | 40.4% | -2.5 could be noise | |
| 1% | 70.6% | +0.9 could be noise | |
| <1% | 53.8% | -0.8 could be noise | |
| <1% | 37.5% | -0.6 could be noise | |
| <1% | 44.4% | -0.8 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.1% | -0.1 could be noise | |
| 5% | 53.8% | +0.4 could be noise | |
| 1% | 43.1% | -2.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.0 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.9% | +0.1 could be noise | |
| 5% | 55.0% | -0.4 could be noise | |
| 1% | 61.0% | +1.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 52.3% | -0.8 could be noise | |
| 7% | 52.6% | +1.0 could be noise | |
| 4% | 49.5% | +0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 52.8% | +4.7 could be noise |
| QWEQ + W + E | 12% | 49.8% | -4.1 clear difference |
| WQEW + Q + E | 1% | 43.0% | -7.0 clear difference |
| EQWE + Q + W | <1% | 60.0% | -4.4 clear difference |
| WEQW + E + Q | <1% | 50.0% | -5.1 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.2% won. Max W first: 32.1% won (won more).
- W
- Q
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.4% | +1.5 could be noise | |
| 16% | 50.7% | -1.5 clear difference | |
| <1% | 80.0% | -2.7 clear difference |
Darius Mid build
Patch 16.21- won
- 50.8%
- games
- 13,177
- Win impact
- +0.7
- Pick rate
- 0.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.0% | +2.6 could be noise | |
| 27% | 48.4% | -2.2 clear difference | |
| 9% | 50.2% | -1.0 clear difference | |
| 1% | 54.1% | -0.6 could be noise | |
| 1% | 45.8% | -1.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +2.4 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 47.5% | -1.8 could be noise often behind | 9:38 | |
| 38% | 53.1% | +2.4 clear difference | 10:11 | |
| 20% | 53.9% | -0.1 could be noise often ahead | 10:56 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 57.1% | most bought | |
| 15% | 48.1% | about even | |
| 14% | 59.8% | about even | |
| 2% | 52.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 51.9% | most bought | |
| 16% | 51.1% | about even | |
| 11% | 49.6% | about even | |
| 1% | 53.8% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 15% | 51% | |
| 47% | 11% | |
| 9% | 36% | |
| 44% | 33% | |
| 19% | 13% | |
| 30% | 25% | |
| 48% | 53% | |
| 7% | 2% | |
| 11% | 9% |
Item 1Youmuu's Ghostblade
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 51.5% | +1.4 could be noise | 11:32 | |
| 21% | 50.6% | -1.1 could be noise | 13:07 | |
| 8% | 49.1% | -1.7 clear difference | 13:46 | |
| 3% | 54.5% | -1.5 could be noise | 12:18 | |
| 1% | 57.5% | 0.0 could be noise | 12:47 | |
| 1% | 49.6% | -0.3 could be noise | ||
| 1% | 53.7% | -0.5 could be noise | ||
| 1% | 48.7% | -3.6 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 589 | |
| 9% | 587 | |
| 9% | 569 | |
| 8% | 522 |
Item 2Dead Man's Plate
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.6% | +1.7 could be noise | 19:11 | |
| 12% | 49.4% | -1.4 could be noise | 20:06 | |
| 11% | 52.7% | +2.0 could be noise | 19:34 | |
| 8% | 51.0% | +0.7 could be noise | 19:57 | |
| 5% | 52.1% | +0.3 could be noise | 19:43 | |
| 4% | 59.4% | -0.8 could be noise | ||
| 4% | 52.4% | -1.8 could be noise | ||
| 3% | 51.4% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 589 | |
| 9% | 587 | |
| 9% | 569 | |
| 8% | 522 |
Item 3Death's Dance
Death's Dance is part of the build that wins more: +4.4 per 100 games, against +2.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 53.8% | +0.4 could be noise | 25:01 | |
| 18% | 56.9% | +1.2 could be noise | 25:05 | |
| 15% | 59.6% | +2.7 could be noise | 24:42 | |
| 13% | 54.1% | +0.5 could be noise | 25:18 | |
| 6% | 55.0% | -1.9 could be noise | 25:50 | |
| 4% | 59.8% | -0.5 could be noise | ||
| 3% | 54.2% | -0.1 could be noise | ||
| 2% | 51.7% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 589 | |
| 9% | 587 | |
| 9% | 569 | |
| 8% | 522 |
Item 4Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 37% | 61.1% | 30:23 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 39:35 | |
| 10% | - | 40:14 | |
| 8% | - | 40:03 | |
| 8% | - | 36:36 | |
| 7% | - | 36:49 |
KeystoneStormraider's Surge
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.6% | +0.3 could be noise | |
| 44% | 50.3% | +0.2 could be noise | |
| 3% | 50.7% | -2.4 could be noise | |
| 1% | 64.3% | -1.2 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Nimbus Cloak, the most picked: +2.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.8% | +0.4 could be noise | |
| 41% | 50.0% | -0.3 could be noise | |
| 2% | 54.6% | +2.3 could be noise | |
| 2% | 49.8% | -2.4 could be noise | |
| 1% | 49.7% | -3.0 could be noise |
Primary row 2Celerity
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.1% | +0.1 could be noise | |
| 33% | 51.3% | +0.8 could be noise | |
| 18% | 49.9% | -0.9 could be noise | |
| 2% | 47.9% | -3.9 could be noise | |
| 1% | 51.3% | -0.1 could be noise | |
| 1% | 47.3% | -2.2 could be noise | |
| 1% | 59.8% | +1.0 could be noise | |
| 1% | 55.8% | -0.8 could be noise |
Primary row 3Gathering Storm
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.8% | +0.7 could be noise | |
| 41% | 50.2% | +0.1 could be noise | |
| 3% | 49.5% | -1.8 could be noise | |
| 1% | 47.8% | -1.2 could be noise | |
| 1% | 49.1% | -2.7 could be noise | |
| 1% | 53.6% | -0.1 could be noise | |
| 1% | 51.8% | -1.3 could be noise | |
| 1% | 61.8% | -1.7 could be noise |
Secondary pathPrecision
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.2% | -0.1 could be noise | |
| 31% | 51.2% | +0.9 could be noise | |
| 25% | 50.3% | -0.4 could be noise | |
| 2% | 54.0% | -0.8 could be noise |
Secondary runesLast Stand + Legend: Alacrity
Last Stand + Legend: Alacrity wins more than Legend: Alacrity + Triumph, the most picked: +0.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.3% | 0.0 could be noise | |
| 2% | 51.3% | +0.6 could be noise |
Offence shardAttack Speed
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.6% | +1.1 could be noise | |
| 5% | 48.9% | -0.5 could be noise | |
| 1% | 45.2% | -2.2 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.5 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 50.4% | -0.5 could be noise | |
| 6% | 51.9% | +0.3 could be noise | |
| 1% | 54.0% | +0.5 could be noise |
Defence shardHealth Scaling
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.5% | +0.3 could be noise | |
| 9% | 49.8% | -0.3 could be noise | |
| 6% | 51.9% | -0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +5.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 79% | 52.2% | +5.8 could be noise |
| QWEQ + W + E | 17% | 45.8% | -4.8 clear difference |
| WQEW + Q + E | 3% | 41.7% | -6.2 clear difference |
| EQWE + Q + W | 1% | 52.7% | -2.3 clear difference |
Levels 1 to 18
- 1W
- 2E
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13W
- 14W
- 15W
- 16R
- 17W
- 18Q
Max Q first: 54.8% won. Max W first: 33.3% won (not enough games).
- W
- E
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- W
- W
- W
- R
- W
- Q
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +1.7 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.5% | +0.6 could be noise | |
| 26% | 50.1% | -1.1 could be noise | |
| 7% | 51.7% | +1.7 could be noise | |
| 2% | 47.4% | -2.1 could be noise | |
| 2% | 50.2% | -1.3 could be noise |
Darius Support build
Patch 16.21- won
- 44.3%
- games
- 10,194
- Win impact
- -4.7
- Pick rate
- 0.1%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.7 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 43.7% | +0.9 could be noise | |
| 6% | 39.4% | -2.4 could be noise | |
| 4% | 38.6% | -1.5 could be noise | |
| 4% | 45.4% | -0.7 could be noise | |
| 2% | 46.8% | +2.7 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 44.7% | -0.7 could be noise | 9:54 | |
| 25% | 42.9% | +0.7 could be noise | 10:30 | |
| 12% | 44.7% | +1.2 could be noise | 14:20 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 46.9% | most bought | |
| 27% | 45.7% | about even | |
| 6% | 45.2% | about even | |
| 1% | 26.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 46% | 42.9% | most bought | |
| 20% | 49.0% | about even | |
| 12% | 37.4% | about even | |
| 1% | 22.2% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 24% | |
| 27% | 12% | |
| 6% | 20% | |
| 46% | 34% | |
| 5% | 2% | |
| 5% | 3% |
Item 1Youmuu's Ghostblade
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 44.1% | +0.2 could be noise | 13:33 | |
| 15% | 43.3% | -0.9 could be noise | 15:11 | |
| 8% | 47.4% | +1.5 could be noise | 15:39 | |
| 8% | 39.2% | 0.0 could be noise | 15:10 | |
| 2% | 44.0% | -1.6 could be noise | 14:33 | |
| 1% | 42.6% | -0.2 could be noise | ||
| 1% | 42.0% | -0.8 could be noise | ||
| 1% | 45.3% | +0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 430 | |
| 11% | 378 | |
| 8% | 273 | |
| 3% | 119 |
Item 2Dead Man's Plate
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 46.6% | +0.3 could be noise | 22:12 | |
| 13% | 43.6% | +0.3 could be noise | 23:01 | |
| 6% | 49.1% | +1.2 could be noise | 23:38 | |
| 6% | 43.1% | -2.4 could be noise | 22:20 | |
| 6% | 47.5% | -0.7 could be noise | 22:44 | |
| 4% | 44.1% | +1.1 could be noise | ||
| 4% | 48.8% | +0.8 could be noise | ||
| 1% | 54.4% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 430 | |
| 11% | 378 | |
| 8% | 273 | |
| 3% | 119 |
Item 3Sterak's Gage
Sterak's Gage is part of the build that wins more: +2.6 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 46.3% | +0.3 could be noise | 28:33 | |
| 15% | 48.1% | +1.0 could be noise | 29:16 | |
| 15% | 52.4% | +0.7 could be noise | 28:34 | |
| 9% | 51.2% | +1.0 could be noise | 29:27 | |
| 8% | 43.6% | -3.5 could be noise | 28:50 | |
| 5% | 49.1% | +0.8 could be noise | ||
| 3% | 46.7% | +0.6 could be noise | ||
| 2% | 48.2% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 12% | 430 | |
| 11% | 378 | |
| 8% | 273 | |
| 3% | 119 |
Item 4Force of Nature
Force of Nature wins more than Sterak's Gage, the most picked: +0.6 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 47.4% | +0.6 could be noise | 34:18 | |
| 14% | 50.0% | +1.4 could be noise | 34:07 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 45:00 |
KeystoneStormraider's Surge
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 45.3% | +1.7 could be noise | |
| 32% | 42.0% | -1.3 clear difference | |
| 17% | 42.4% | -0.1 could be noise | |
| 7% | 44.3% | -1.6 could be noise | |
| 1% | 48.3% | +1.9 could be noise | |
| 1% | 42.1% | -2.7 could be noise | |
| 1% | 44.9% | -1.9 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Nimbus Cloak, the most picked: +2.2 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 44.5% | +1.4 could be noise | |
| 33% | 41.9% | -1.4 could be noise | |
| 16% | 43.0% | +0.3 could be noise | |
| 5% | 42.4% | -1.3 could be noise | |
| 3% | 53.8% | +2.2 could be noise | |
| 2% | 51.1% | -1.4 could be noise | |
| 1% | 44.9% | +1.5 could be noise | |
| 1% | 39.0% | -2.8 could be noise |
Primary row 2Celerity
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 45.1% | +1.7 could be noise | |
| 20% | 42.5% | -1.0 could be noise | |
| 16% | 42.3% | -0.8 could be noise | |
| 13% | 41.0% | -1.7 clear difference | |
| 3% | 41.1% | -4.0 clear difference | |
| 3% | 45.7% | +1.6 could be noise | |
| 2% | 45.6% | -1.4 could be noise | |
| 1% | 45.5% | +2.9 could be noise |
Primary row 3Gathering Storm
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 44.7% | +1.6 could be noise | |
| 30% | 41.9% | -1.6 clear difference | |
| 9% | 42.0% | -0.6 could be noise | |
| 5% | 43.0% | -1.1 could be noise | |
| 4% | 42.1% | -0.9 could be noise | |
| 3% | 43.6% | +2.0 could be noise | |
| 3% | 40.2% | -0.9 could be noise | |
| 3% | 51.3% | +1.6 could be noise |
Secondary pathSorcery
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 42.6% | -1.0 could be noise | |
| 34% | 45.1% | +1.2 could be noise | |
| 19% | 41.1% | -1.3 could be noise | |
| 10% | 44.9% | +0.6 could be noise | |
| 3% | 48.9% | +2.0 could be noise |
Secondary runesCelerity + Nimbus Cloak
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 42.7% | +0.8 could be noise | |
| 39% | 41.1% | -1.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 43.2% | -0.3 could be noise | |
| 16% | 45.0% | +0.5 could be noise | |
| 3% | 43.5% | -0.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 43.3% | -1.0 could be noise | |
| 11% | 46.5% | +1.0 could be noise | |
| 2% | 40.0% | +0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 43.5% | -0.6 could be noise | |
| 19% | 44.0% | +0.8 could be noise | |
| 8% | 42.5% | +0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 74% | 45.0% | +2.8 could be noise |
| QWEQ + W + E | 18% | 41.2% | -3.2 clear difference |
| WQEW + Q + E | 3% | 45.2% | -2.9 clear difference |
| EQWE + Q + W | 3% | 45.1% | +2.3 could be noise |
| EWQE + W + Q | 1% | 46.2% | +1.0 could be noise |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +2.5 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 43.1% | -1.1 could be noise | |
| 31% | 42.8% | 0.0 could be noise | |
| 16% | 46.5% | +2.5 clear difference | |
| 2% | 44.5% | +0.5 could be noise | |
| 2% | 41.9% | -2.1 could be noise | |
| 2% | 48.0% | +0.7 could be noise | |
| 1% | 42.3% | -3.2 could be noise |
Darius Bot build
Patch 16.21- won
- 44.3%
- games
- 4,139
- Win impact
- -3.8
- Pick rate
- 0.0%
Starting itemsDoran's Shield + Health Potion
Doran's Shield + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +0.6 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 44.9% | -0.5 could be noise | |
| 32% | 48.8% | +0.6 could be noise | |
| 10% | 48.4% | -0.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.3 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 47.5% | -1.7 could be noise | 9:21 | |
| 38% | 45.2% | +1.3 could be noise | 10:21 | |
| 16% | 48.5% | +1.3 could be noise | 12:51 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 48.4% | most bought | |
| 32% | 45.8% | about even | |
| 6% | 46.7% | about even | |
| 1% | 14.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 52.3% | most bought | |
| 24% | 54.5% | about even | |
| 16% | 48.5% | about even | |
| 1% | 20.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 37% | 16% | |
| 10% | 31% | |
| 6% | 24% | |
| 23% | 14% | |
| 1% | 6% |
Item 1Youmuu's Ghostblade
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 46.8% | +0.5 could be noise | 11:21 | |
| 20% | 47.7% | +0.7 could be noise | 12:31 | |
| 5% | 50.0% | 0.0 could be noise | 13:28 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | - | 268 | |
| 11% | 61.5% | 230 | |
| 8% | - | 166 | |
| 7% | - | 147 |
Item 2Dead Man's Plate
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 48.5% | +1.7 could be noise | 18:33 | |
| 13% | 46.6% | +0.3 could be noise | 19:27 | |
| 7% | 47.1% | -3.0 could be noise | 17:17 | |
| 7% | 49.7% | +1.5 could be noise | 19:25 | |
| 5% | 41.4% | +0.9 could be noise | 19:05 | |
| 5% | 52.0% | -1.1 could be noise | ||
| 4% | 39.8% | +0.1 could be noise | ||
| 3% | 48.6% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | - | 268 | |
| 11% | 61.5% | 230 | |
| 8% | - | 166 | |
| 7% | - | 147 |
Item 3Force of Nature
Force of Nature is part of the build that wins more: +3.1 per 100 games, against +2.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 51.0% | +1.8 could be noise | 24:27 | |
| 16% | 49.9% | +0.5 could be noise | 24:29 | |
| 13% | 55.1% | +1.4 could be noise | 24:24 | |
| 13% | 52.7% | +2.2 could be noise | 24:35 | |
| 9% | 45.0% | -2.0 could be noise | 25:04 | |
| 4% | 44.9% | -1.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | - | 268 | |
| 11% | 61.5% | 230 | |
| 8% | - | 166 | |
| 7% | - | 147 |
Item 4Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 58.8% | 29:22 |
Item 5Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 54.1% | 33:28 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 39:08 | |
| 11% | - | 36:45 | |
| 10% | - | 37:07 | |
| 8% | - | 37:07 | |
| 6% | - | 38:45 |
KeystoneStormraider's Surge
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 46.2% | +2.3 could be noise | |
| 43% | 46.8% | -0.7 could be noise | |
| 4% | 37.7% | -6.3 clear difference |
Primary row 1Nimbus Cloak
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 46.1% | +1.9 could be noise | |
| 44% | 46.9% | -0.3 could be noise | |
| 3% | 41.0% | -5.2 clear difference | |
| 3% | 48.7% | +0.9 could be noise |
Primary row 2Celerity
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 46.3% | +2.3 could be noise | |
| 29% | 47.2% | -0.8 could be noise | |
| 15% | 45.8% | -0.7 could be noise | |
| 2% | 39.0% | -4.8 clear difference |
Primary row 3Gathering Storm
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 46.7% | +2.6 could be noise | |
| 41% | 46.9% | -0.2 could be noise | |
| 3% | 39.8% | -3.0 could be noise | |
| 2% | 43.3% | -2.2 could be noise |
Secondary pathPrecision
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 45.6% | +1.1 could be noise | |
| 29% | 47.4% | -1.2 could be noise | |
| 20% | 45.8% | -0.1 could be noise | |
| 4% | 42.6% | -0.3 could be noise |
Secondary runesLegend: Alacrity + Triumph
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 46.3% | +1.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.2 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 46.0% | -0.5 could be noise | |
| 7% | 44.0% | +0.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 45.9% | -0.6 could be noise | |
| 7% | 48.0% | +0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 45.5% | -1.6 could be noise | |
| 9% | 47.8% | +1.4 could be noise | |
| 8% | 49.5% | +0.8 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 79% | 47.3% | +3.2 could be noise |
| QWEQ + W + E | 17% | 44.1% | -2.3 clear difference |
| WQEW + Q + E | 3% | 37.4% | -4.1 clear difference |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +2.2 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 46.4% | +0.8 could be noise | |
| 12% | 44.0% | -1.7 could be noise | |
| 8% | 47.8% | +2.2 could be noise |
Top Darius Players
See all 17,839Normal Top game
98,038 gamesAgainst every Top champion
- Top 12% Kills 7.7
- Top 19% Solo kills 3.4
- Bottom 10% Assists 4.5
- Deaths
- 7.0 Most 43%
- Kill part.
- 35% Bottom 40%
- Team dmg
- 21% Bottom 30%
- Dmg / min
- 785 Bottom 32%
- Farm / min
- 6.6 Top 39%
- Gold / min
- 415 Top 30%
- Vision / min
- 0.78 Top 37%
- Control wards
- 0.5 Bottom 34%
- First blood
- 15% Top 30%
Against your lane opponent
- Level 6 at 5:30
- Level 11 at 13:27
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 52% Magic 36% True 12%Normal Jungle game
15,459 gamesAgainst every Jungle champion
- Top 11% First blood 8%
- Top 18% Farm / min 6.9
- Bottom 23% Assists 6.9
- Kills
- 8.1 Top 25%
- Deaths
- 6.3 Fewest 50%
- Solo kills
- 1.6 Top 27%
- Kill part.
- 45% Bottom 32%
- Team dmg
- 17% Bottom 31%
- Dmg / min
- 639 Bottom 31%
- Gold / min
- 445 Top 34%
- Vision / min
- 0.86 Bottom 46%
- Control wards
- 1.1 Bottom 28%
Against the enemy jungler
- Level 6 at 6:52
- Level 11 at 16:22
- blue buff first in 53% of games
- First dragon at 7:17
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 51% Magic 37% True 12%Normal Mid game
12,698 games Patch 16.21Against every Mid champion
- Top 17% Kills 8.8
- Top 19% Solo kills 3.3
- Bottom 17% Assists 5.4
- Deaths
- 7.4 Most 26%
- Kill part.
- 41% Bottom 39%
- Team dmg
- 22% Bottom 32%
- Dmg / min
- 798 Bottom 35%
- Farm / min
- 6.3 Top 47%
- Gold / min
- 424 Top 37%
- Vision / min
- 0.66 Bottom 48%
- Control wards
- 0.5 Bottom 26%
- First blood
- 14% Top 25%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 15:00
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 53% Magic 37% True 10%Matchups and teammates come from Darius Top games.
Matchups and teammates come from Darius Top games.
-
Darius with Rammus: +3.39 wins per 100 games (range 2.49-4.28) · 11,838 games · Measured · 2% of this is borrowed from similar champions -
Darius with Sion: +3.3 wins per 100 games (range 2.0-4.5) · 5,978 games · Measured · 3% of this is borrowed from similar champions -
Darius with Shyvana: +3.25 wins per 100 games (range 2.60-3.90) · 23,023 games · Measured · 1% of this is borrowed from similar champions
-
Darius with Qiyana: -5.09 wins per 100 games (range -5.67 to -4.51) · 28,670 games · Measured · 1% of this is borrowed from similar champions -
Darius with Rengar: -4.63 wins per 100 games (range -5.44 to -3.82) · 14,598 games · Measured · 1% of this is borrowed from similar champions -
Darius with Lee Sin: -3.96 wins per 100 games (range -4.44 to -3.47) · 41,705 games · Measured
-
Darius with Veigar: +2.12 wins per 100 games (range 1.62-2.62) · 40,399 games · Measured -
Darius with Hwei: +2.12 wins per 100 games (range 1.39-2.84) · 18,490 games · Measured · 1% of this is borrowed from similar champions -
Darius with Lissandra: +1.98 wins per 100 games (range 1.28-2.67) · 20,217 games · Measured · 1% of this is borrowed from similar champions
-
Darius with K'Sante: -4.4 wins per 100 games (range -7.9 to -0.8) · 565 games · Pooled · 26% of this is borrowed from similar champions -
Darius with Mel: -3.74 wins per 100 games (range -4.31 to -3.18) · 30,693 games · Measured · 1% of this is borrowed from similar champions -
Darius with Akshan: -3.6 wins per 100 games (range -4.7 to -2.5) · 7,647 games · Measured · 3% of this is borrowed from similar champions
-
Darius with Kog'Maw: +2.79 wins per 100 games (range 1.91-3.67) · 12,402 games · Measured · 2% of this is borrowed from similar champions -
Darius with Xayah: +2.12 wins per 100 games (range 1.51-2.74) · 25,905 games · Measured · 1% of this is borrowed from similar champions -
Darius with Nilah: +2.1 wins per 100 games (range 0.7-3.4) · 5,055 games · Measured · 4% of this is borrowed from similar champions
-
Darius with Ezreal: -3.99 wins per 100 games (range -4.42 to -3.55) · 54,154 games · Measured -
Darius with Lucian: -2.21 wins per 100 games (range -2.78 to -1.65) · 30,480 games · Measured · 1% of this is borrowed from similar champions -
Darius with Kalista: -1.68 wins per 100 games (range -2.47 to -0.89) · 15,565 games · Measured · 1% of this is borrowed from similar champions
-
Darius with Taric: +3.6 wins per 100 games (range 2.3-4.9) · 5,469 games · Measured · 4% of this is borrowed from similar champions -
Darius with Janna: +2.59 wins per 100 games (range 1.70-3.47) · 12,132 games · Measured · 2% of this is borrowed from similar champions -
Darius with Zilean: +2.49 wins per 100 games (range 1.53-3.45) · 10,366 games · Measured · 2% of this is borrowed from similar champions
-
Darius with Camille: -4.7 wins per 100 games (range -6.3 to -3.1) · 3,583 games · Measured · 5% of this is borrowed from similar champions -
Darius with Ornn: -3.7 wins per 100 games (range -6.6 to -0.8) · 934 games · Pooled · 18% of this is borrowed from similar champions -
Darius with Yuumi: -2.69 wins per 100 games (range -3.37 to -2.00) · 20,594 games · Measured · 1% of this is borrowed from similar champions
Other Top picks
All 173- ARAM A #30
-
59 Darius -
78 Singed -
74 Kayle -
74 Malphite -
74 Teemo -
73 Sett -
72 Illaoi