Starting itemsRuby Crystal + Health Potion x2 + World Atlas
Ruby Crystal + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +3.1 against +1.1 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
91%
48.2%
+1.1 could be noise
Health Potion + World Atlas
2%
47.3%
-0.6 clear difference
World Atlas
2%
46.0%
-2.7 clear difference
Control Ward + World Atlas
2%
44.2%
-3.2 clear difference
Health Potion x2
1%
51.3%
+3.0 clear difference
Health Potion x2 + Control Ward + World Atlas
<1%
46.5%
-0.4 could be noise
Ruby Crystal + Health Potion x2 + World Atlas
<1%
53.0%
+3.1 could be noise
Boots + Health Potion x2 + World Atlas
<1%
47.0%
-3.8 clear difference
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.0 against -0.1 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Boots of Swiftness
79%
48.9%
-0.1 could be noise
11:55
Mercury's Treads
8%
49.1%
+1.0 clear difference
15:46
Ionian Boots of Lucidity
6%
47.9%
-0.4 could be noise
12:38
Plated Steelcaps
6%
48.5%
+0.5 could be noise
15:28
Sorcerer's Shoes
1%
44.6%
-3.5 clear difference
15:04
Berserker's Greaves
<1%
37.1%
too big to trust
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Boots of Swiftness
62%
50.8%
most bought
Plated Steelcaps
8%
50.7%
about even
Ionian Boots of Lucidity
5%
48.6%
about even
Mercury's Treads
4%
49.8%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Boots of Swiftness
60%
48.3%
most bought
Mercury's Treads
12%
48.4%
about even
Ionian Boots of Lucidity
4%
49.2%
about even
Plated Steelcaps
2%
45.3%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Mercury's Treads
4%
12%
Dead Man's Plate
57%
50%
Plated Steelcaps
8%
2%
Boots of Swiftness
62%
60%
Mikael's Blessing
12%
14%
Item 1Dead Man's Plate
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
Magical Footwear + Biscuit Delivery wins more than Magical Footwear + Jack Of All Trades, the most picked: +1.4 against +0.4 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Jack Of All Trades
48%
48.2%
+0.4 could be noise
Magical Footwear + Cosmic Insight
45%
48.3%
-0.1 could be noise
Magical Footwear + Biscuit Delivery
2%
48.5%
+1.4 could be noise
Biscuit Delivery + Cosmic Insight
2%
44.8%
-1.7 clear difference
Cash Back + Cosmic Insight
1%
48.8%
-0.4 could be noise
Magical Footwear + Approach Velocity
1%
45.9%
-0.7 could be noise
Jack Of All Trades + Cash Back
1%
48.3%
0.0 could be noise
Jack Of All Trades + Biscuit Delivery
<1%
48.5%
+0.8 could be noise
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
92%
48.1%
+0.7 could be noise
Adaptive Force
5%
47.2%
-0.3 could be noise
Ability Haste
3%
45.9%
-1.0 clear difference
Flex shardMovement Speed
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Movement Speed
69%
48.3%
+0.8 could be noise
Adaptive Force
28%
47.3%
-0.9 clear difference
Health Scaling
3%
48.6%
+0.8 could be noise
Defence shardHealth
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 58% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
57%
47.7%
-0.6 clear difference
Health
40%
48.5%
+0.6 could be noise
Tenacity and Slow Resist
3%
47.0%
0.0 could be noise
SpellsFlash + Heal
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 47% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
64%
47.6%
-0.9 clear difference
Flash + Heal
24%
49.2%
+1.4 could be noise
Exhaust + Flash
11%
48.0%
-0.2 clear difference
Flash + Barrier
<1%
40.2%
-4.0 clear difference
Flash + Teleport
<1%
38.3%
too big to trust
Exhaust + Ignite
<1%
47.4%
+0.8 could be noise
Flash + Ghost
<1%
37.5%
-4.2 clear difference
Cleanse + Flash
<1%
47.1%
-1.4 could be noise
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
QWE
SkillsQ > W > E
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
92%
48.9%
+2.1 could be noise
QEWQ + E + W
6%
47.1%
-1.9 clear difference
WQEW + Q + E
2%
46.9%
-2.2 clear difference
WEQW + E + Q
<1%
43.5%
-3.6 clear difference
EQWE + Q + W
<1%
46.8%
-2.6 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 49.5% won. Max W first: 50.4% won (about even).
won
55.1%
games
1,787
Win impact
+3.0
Pick rate
1.6%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.