Guardian wins more than Aftershock, the most picked: +1.3 against +0.1 per 100 games. The difference is clear.
Keystone: every option
Choice
Picked
Won
Win added
Aftershock
52%
50.5%
+0.1 could be noise
Guardian
24%
50.9%
+1.3 clear difference
Glacial Augment other tree
22%
49.5%
-1.0 clear difference
Unsealed Spellbook other tree
1%
51.4%
+0.1 could be noise
Grasp of the Undying
<1%
43.6%
-2.0 clear difference
Electrocute other tree
<1%
43.0%
-1.9 could be noise
Dark Harvest other tree
<1%
41.1%
-6.1 clear difference
Lethal Tempo other tree
<1%
39.3%
-6.7 clear difference
Primary row 1Font of Life
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Font of Life
75%
50.7%
+1.2 could be noise
Hextech Flashtraption other tree
20%
49.3%
-1.2 clear difference
Magical Footwear other tree
1%
51.9%
+1.1 could be noise
Demolish
1%
48.0%
+0.1 clear difference
Cash Back other tree
1%
51.1%
+0.6 could be noise
Shield Bash
1%
45.2%
-0.7 clear difference
Cheap Shot other tree
<1%
46.9%
-3.7 clear difference
Triumph other tree
<1%
39.3%
-5.8 clear difference
Primary row 2Conditioning
Conditioning wins more than Bone Plating, the most picked: +1.1 against +0.9 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
70%
50.5%
+0.9 could be noise
Biscuit Delivery other tree
21%
49.4%
-1.1 clear difference
Second Wind
5%
50.9%
+1.0 could be noise
Conditioning
2%
51.6%
+1.1 could be noise
Time Warp Tonic other tree
<1%
53.9%
+2.1 could be noise
Grisly Mementos other tree
<1%
41.9%
-4.9 clear difference
Triple Tonic other tree
<1%
49.7%
+0.4 could be noise
Legend: Alacrity other tree
<1%
40.8%
-5.7 clear difference
Primary row 3Unflinching
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Unflinching
70%
50.6%
+0.9 could be noise
Cosmic Insight other tree
22%
49.5%
-1.0 clear difference
Overgrowth
5%
50.7%
+0.9 could be noise
Revitalize
1%
49.2%
+0.6 could be noise
Approach Velocity other tree
<1%
51.7%
+0.1 could be noise
Ultimate Hunter other tree
<1%
41.5%
-4.5 clear difference
Scorch other tree
<1%
45.2%
-4.2 clear difference
Jack Of All Trades other tree
<1%
50.5%
+1.7 could be noise
Secondary pathInspiration
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
73%
50.5%
+1.0 could be noise
Resolve
22%
49.4%
-1.1 clear difference
Domination
3%
51.2%
+0.5 could be noise
Sorcery
2%
48.3%
-1.0 clear difference
Precision
1%
49.6%
+0.4 could be noise
Secondary runesHextech Flashtraption + Jack Of All Trades
Hextech Flashtraption + Jack Of All Trades wins more than Biscuit Delivery + Cosmic Insight, the most picked: +2.0 against -0.3 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Biscuit Delivery + Cosmic Insight
82%
50.4%
-0.3 could be noise
Hextech Flashtraption + Cosmic Insight
11%
50.9%
0.0 could be noise
Magical Footwear + Cosmic Insight
2%
50.0%
+0.6 could be noise
Hextech Flashtraption + Biscuit Delivery
2%
54.0%
+1.5 could be noise
Cash Back + Cosmic Insight
1%
53.2%
+0.6 could be noise
Magical Footwear + Biscuit Delivery
1%
50.2%
-0.7 could be noise
Biscuit Delivery + Approach Velocity
<1%
43.6%
-1.9 could be noise
Hextech Flashtraption + Jack Of All Trades
<1%
57.5%
+2.0 could be noise
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.5 against -1.4 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
59%
49.7%
-1.4 could be noise
Ability Haste
37%
51.1%
+1.5 clear difference
Attack Speed
4%
50.5%
0.0 clear difference
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.8 against -1.7 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
61%
49.6%
-1.7 could be noise
Health Scaling
25%
50.7%
+1.0 clear difference
Movement Speed
14%
52.1%
+1.8 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.4 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
84%
50.0%
-1.4 could be noise
Health
12%
51.6%
+1.4 clear difference
Tenacity and Slow Resist
4%
51.6%
+1.1 clear difference
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
81%
50.9%
-0.2 could be noise
QWEQ + W + E
12%
51.8%
+0.8 could be noise
EQWE + Q + W
6%
50.6%
-0.5 could be noise
EWQE + W + Q
1%
49.9%
-0.5 could be noise
WQEW + Q + E
1%
48.7%
-2.0 clear difference
WEQW + E + Q
<1%
47.6%
-1.6 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 51.1% won. Max E first: 51.2% won (about even).
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +1.0 against -0.4 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
64%
50.0%
-0.4 could be noise
Exhaust + Flash
22%
50.4%
+0.1 could be noise
Flash + Heal
13%
51.7%
+1.0 clear difference
Flash + Barrier
<1%
46.8%
-4.2 clear difference
Flash + Teleport
<1%
45.1%
-4.6 clear difference
Exhaust + Ignite
<1%
53.7%
-2.5 could be noise
Flash + Ghost
<1%
41.0%
-2.8 could be noise
Exhaust + Heal
<1%
41.9%
-0.7 could be noise
won
56.1%
games
6,131
Win impact
+2.0
Pick rate
4.2%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.