League of Legends Locke build
Locke Mid build
A rare build that wins more.
- won
- 49.2%
- games
- 26,085
- Win impact
- -0.8
- Pick rate
- 2.8%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.6% | +1.1 could be noise | |
| 3% | 36.7% | -1.3 clear difference | |
| 2% | 51.6% | +1.0 could be noise | |
| <1% | 62.5% | -3.2 clear difference | |
| <1% | 33.3% | -2.0 clear difference | |
| <1% | 50.0% | -3.3 clear difference | |
| <1% | 0.0% | -2.0 could be noise | |
| <1% | 100.0% | -0.1 could be noise |
BootsSorcerer's Shoes
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 50.0% | +1.5 could be noise | 13:02 | |
| 15% | 46.0% | -1.7 clear difference | 12:56 | |
| 4% | 53.5% | -1.0 clear difference | 12:60 | |
| 2% | 55.8% | +1.1 could be noise | 12:39 | |
| 1% | 53.6% | -1.6 clear difference | 11:55 | |
| <1% | 60.0% | -2.1 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 79% | 50.4% | most bought | |
| 7% | 45.0% | about even | |
| 6% | 51.8% | about even | |
| 4% | 51.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 51.5% | most bought | |
| 22% | 49.3% | about even | |
| 3% | 52.7% | about even | |
| 1% | 72.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 22% | |
| 79% | 71% | |
| 7% | 15% | |
| 42% | 37% | |
| 6% | <1% | |
| 68% | 70% | |
| 5% | 4% |
Item 1Lich Bane
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 49.6% | +1.6 could be noise | 11:18 | |
| 6% | 52.2% | -0.2 clear difference | 11:32 | |
| 4% | 40.3% | -3.5 clear difference | 12:08 | |
| <1% | 23.8% | -1.3 clear difference | 10:47 | |
| <1% | 71.4% | bought when already ahead | 8:37 | |
| <1% | 71.4% | -2.0 could be noise | ||
| <1% | 57.1% | -3.1 clear difference | ||
| <1% | 50.0% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 3,889 | |
| 13% | 1,871 | |
| 13% | 1,822 | |
| 11% | 1,508 |
Item 2Stormsurge
Stormsurge is part of the build that wins more: -0.1 per 100 games, against -4.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 47.6% | -1.4 could be noise | 19:49 | |
| 21% | 48.5% | -0.1 could be noise | 19:09 | |
| 9% | 76.1% | bought when already ahead | 14:24 | |
| 5% | 46.8% | -0.5 could be noise | 20:49 | |
| 4% | 53.2% | +1.7 could be noise | 18:27 | |
| 2% | 40.0% | -0.3 could be noise | ||
| 1% | 48.9% | +1.3 could be noise | ||
| 1% | 43.5% | -0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 3,889 | |
| 13% | 1,871 | |
| 13% | 1,822 | |
| 11% | 1,508 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: -0.1 per 100 games, against -4.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 47.5% | -1.0 could be noise | 25:46 | |
| 23% | 57.9% | +0.1 could be noise | 23:52 | |
| 14% | 56.1% | -0.1 could be noise | 25:17 | |
| 9% | 72.7% | bought when already ahead | 20:14 | |
| 7% | 56.4% | +0.3 could be noise | 23:25 | |
| 6% | 48.5% | +0.4 could be noise | ||
| 2% | 47.4% | -0.6 could be noise | ||
| 1% | 75.0% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 3,889 | |
| 13% | 1,871 | |
| 13% | 1,822 | |
| 11% | 1,508 |
Item 4Banshee's Veil
Banshee's Veil adds the most wins we measured here: +1.0 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 57.5% | -1.2 could be noise | 28:29 | |
| 18% | 42.9% | +0.5 could be noise | 30:13 | |
| 12% | 60.9% | bought when already ahead | 26:12 | |
| 8% | 68.8% | -0.4 could be noise | ||
| 5% | 77.8% | +1.0 clear difference | 30:24 | |
| 4% | 62.5% | +0.4 could be noise | ||
| 1% | 100.0% | +1.5 clear difference often ahead | ||
| 1% | 0.0% | -0.8 could be noise often behind |
Item 5Mejai's Soulstealer
Mejai's Soulstealer wins more than Void Staff, the most picked: +3.0 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 57.4% | -0.2 could be noise | 32:07 | |
| 19% | 54.7% | -0.4 could be noise | 33:08 | |
| 15% | 56.1% | -0.2 could be noise | 31:32 | |
| 14% | 62.8% | +0.1 could be noise | 34:20 | |
| 9% | 59.2% | +3.0 clear difference | 30:47 | |
| 4% | 62.5% | -0.3 could be noise | ||
| 3% | 29.4% | bought when already behind | ||
| 2% | 44.4% | -1.2 could be noise |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 45.4% | 36:15 | |
| 24% | 54.9% | 35:30 | |
| 16% | - | 36:47 | |
| 15% | - | 35:31 | |
| 6% | - | 36:11 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +1.4 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.6% | +1.1 could be noise | |
| 5% | 52.5% | -2.5 clear difference | |
| 2% | 58.6% | +1.4 could be noise | |
| <1% | 43.8% | +1.4 could be noise | |
| <1% | 33.3% | -6.0 clear difference | |
| <1% | 66.7% | -5.1 clear difference | |
| <1% | 50.0% | -2.0 could be noise | |
| <1% | 50.0% | -2.9 could be noise |
Primary row 1Sudden Impact
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.6% | +1.4 could be noise | |
| 5% | 52.7% | -2.9 clear difference | |
| 1% | 66.7% | +0.4 could be noise | |
| 1% | 45.6% | +1.7 could be noise | |
| <1% | 40.0% | -4.4 clear difference | |
| <1% | 52.6% | -0.3 could be noise | |
| <1% | 50.0% | -0.6 could be noise | |
| <1% | 50.0% | +0.3 could be noise |
Primary row 2Grisly Mementos
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 48.1% | -1.8 clear difference | |
| 41% | 49.1% | +2.1 could be noise | |
| 4% | 49.3% | -3.5 clear difference | |
| 2% | 56.0% | +1.2 could be noise | |
| 1% | 69.8% | +0.6 could be noise | |
| 1% | 53.3% | +1.2 could be noise | |
| <1% | 64.3% | -1.4 clear difference | |
| <1% | 50.0% | -0.1 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Treasure Hunter, the most picked: +2.4 against +2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.9% | -2.2 clear difference | |
| 38% | 48.4% | +2.1 could be noise | |
| 5% | 56.1% | +2.4 could be noise | |
| 4% | 50.2% | -3.7 clear difference | |
| 1% | 60.0% | +1.1 could be noise | |
| 1% | 43.2% | +0.2 could be noise | |
| 1% | 65.6% | +0.7 could be noise | |
| <1% | 72.7% | +0.2 could be noise |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.4% | -2.4 clear difference | |
| 38% | 49.0% | +2.1 could be noise | |
| 3% | 47.9% | +0.2 clear difference | |
| 3% | 60.8% | +2.3 could be noise | |
| 1% | 57.1% | +1.3 could be noise |
Secondary runesLast Stand + Legend: Haste
Last Stand + Legend: Haste wins more than Cut Down + Triumph, the most picked: +2.6 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.6% | -0.8 could be noise | |
| 5% | 47.8% | +1.4 clear difference | |
| 3% | 56.6% | +1.0 clear difference | |
| 2% | 56.1% | +1.3 could be noise | |
| 1% | 42.9% | -1.9 could be noise | |
| 1% | 36.4% | -0.5 could be noise | |
| 1% | 40.0% | -0.1 could be noise | |
| <1% | 100.0% | +2.6 could be noise |
Offence shardAdaptive Force
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 48.9% | +0.9 could be noise | |
| 3% | 52.9% | -0.6 could be noise | |
| 1% | 43.8% | -1.3 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 48.9% | -0.6 could be noise | |
| 2% | 52.3% | +0.8 could be noise | |
| <1% | 37.5% | -0.9 could be noise |
Defence shardHealth
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.8% | +2.2 could be noise | |
| 47% | 48.0% | -2.2 clear difference | |
| 1% | 50.9% | -0.3 clear difference |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.5 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 79% | 47.9% | -2.2 could be noise |
| QWEQ + W + E | 20% | 53.8% | +2.5 clear difference |
| EQWE + Q + W | 1% | 50.0% | -3.9 could be noise |
| EWQE + W + Q | <1% | 40.0% | -3.6 could be noise |
| WQEW + Q + E | <1% | 0.0% | -1.2 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.6% won. Max E first: 41.8% won (won more).
SpellsFlash + Ignite
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.1% | +1.7 could be noise | |
| 6% | 48.3% | -1.5 clear difference | |
| 1% | 50.0% | -1.7 clear difference | |
| <1% | 33.3% | -3.8 clear difference | |
| <1% | 60.0% | +0.3 could be noise | |
| <1% | 33.3% | -1.7 clear difference | |
| <1% | 50.0% | -0.4 could be noise | |
| <1% | 50.0% | -1.1 could be noise |
- won
- 51.8%
- games
- 29,151
- Win impact
- +2.6
- Pick rate
- 5.8%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.6% | +1.1 could be noise | |
| 3% | 36.7% | -1.3 clear difference | |
| 2% | 51.6% | +1.0 could be noise | |
| <1% | 62.5% | -3.2 clear difference | |
| <1% | 33.3% | -2.0 clear difference | |
| <1% | 50.0% | -3.3 clear difference | |
| <1% | 0.0% | -2.0 could be noise | |
| <1% | 100.0% | -0.1 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 83% | 52.7% | |
| 10% | 48.6% | |
| 2% | 52.2% | |
| 2% | 53.2% | |
| 2% | 46.6% |
Item 1Lich Bane
| Choice | Picked | Won |
|---|---|---|
| 90% | 52.0% | |
| 8% | 52.4% | |
| 1% | 43.2% | |
| <1% | 43.1% | |
| <1% | 47.9% |
Item 2Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 59% | 52.0% | |
| 25% | 52.2% | |
| 4% | 50.7% | |
| 3% | 53.6% | |
| 2% | 68.1% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 35% | 53.1% | |
| 31% | 56.7% | |
| 5% | 55.4% | |
| 5% | 53.2% | |
| 3% | 49.2% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.0% | |
| 16% | 50.6% | |
| 9% | 52.2% | |
| 3% | 53.8% | |
| 2% | 53.8% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 27% | 49.5% | |
| 15% | 50.7% | |
| 6% | 57.5% | |
| 3% | 57.9% | |
| 3% | 36.1% |
Item 6Banshee's Veil
| Choice | Picked | Won |
|---|---|---|
| 15% | 50.0% | |
| 6% | 45.0% | |
| 3% | 40.0% | |
| 3% | 80.0% | |
| 3% | 66.7% |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Primary row 1Sudden Impact
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Primary row 3Relentless Hunter
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 14% | 52.4% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 79% | 47.9% | -2.2 could be noise |
| QWEQ + W + E | 20% | 53.8% | +2.5 clear difference |
| EQWE + Q + W | 1% | 50.0% | -3.9 could be noise |
| EWQE + W + Q | <1% | 40.0% | -3.6 could be noise |
| WQEW + Q + E | <1% | 0.0% | -1.2 could be noise |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.1% | +1.7 could be noise | |
| 6% | 48.3% | -1.5 clear difference | |
| 1% | 50.0% | -1.7 clear difference | |
| <1% | 33.3% | -3.8 clear difference | |
| <1% | 60.0% | +0.3 could be noise | |
| <1% | 33.3% | -1.7 clear difference | |
| <1% | 50.0% | -0.4 could be noise | |
| <1% | 50.0% | -1.1 could be noise |
Locke Jungle build
- won
- 45.7%
- games
- 3,336
- Win impact
- -2.7
- Pick rate
- 0.4%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Scorchclaw Pup + Health Potion, the most picked: +1.2 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 46.4% | +0.3 could be noise | |
| 26% | 52.7% | +1.2 could be noise | |
| 22% | 46.0% | -1.2 could be noise | |
| 8% | 30.6% | -0.9 could be noise | |
| 3% | 37.5% | +0.6 could be noise | |
| 1% | 28.6% | -0.7 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +0.5 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 46.3% | +0.4 could be noise | 13:04 | |
| 6% | 48.7% | +0.5 could be noise | 14:00 | |
| 3% | 33.3% | -2.0 clear difference | 12:50 | |
| 2% | 60.0% | +1.4 could be noise | 14:42 | |
| 1% | 50.0% | -1.3 could be noise | 11:56 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 83% | 47.1% | most bought | |
| 4% | 76.0% | not enough games | |
| 4% | 50.0% | not enough games | |
| 3% | 42.9% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 79% | 47.8% | most bought | |
| 12% | 50.0% | not enough games | |
| 5% | 33.3% | not enough games | |
| 1% | 0.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 8% | 18% | |
| 4% | 12% |
Item 1Lich Bane
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 46.6% | +0.7 could be noise | 10:26 | |
| 6% | 41.7% | 0.0 could be noise | 11:26 | |
| 4% | 46.4% | -1.6 could be noise | 10:35 | |
| 1% | 50.0% | bought when already ahead | 7:55 | |
| 1% | 25.0% | -2.3 could be noise | ||
| <1% | 0.0% | -2.5 could be noise often behind | 10:14 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 26% | 518 | |
| 17% | 337 | |
| 12% | 236 | |
| 10% | 200 |
Item 2Shadowflame
Win added here: -2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 44.7% | -2.4 could be noise | 18:20 | |
| 22% | 42.6% | +0.3 could be noise | 17:59 | |
| 9% | 77.4% | bought when already ahead | 12:56 | |
| 5% | 35.5% | +1.1 could be noise | 19:40 | |
| 2% | 60.0% | +0.6 could be noise | ||
| 2% | 30.0% | +0.7 could be noise | 16:54 | |
| 1% | 57.1% | +1.9 could be noise | ||
| 1% | 0.0% | -0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 26% | 518 | |
| 17% | 337 | |
| 12% | 236 | |
| 10% | 200 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +0.8 per 100 games, against - for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 50.0% | -1.4 could be noise | 24:08 | |
| 25% | 50.0% | +0.1 could be noise | 22:55 | |
| 15% | 45.1% | +0.5 could be noise | 23:39 | |
| 10% | 80.0% | bought when already ahead | 19:16 | |
| 7% | 33.3% | -0.6 could be noise | 22:15 | |
| 3% | 20.0% | +1.0 could be noise often behind | ||
| 3% | 50.0% | -0.3 could be noise | ||
| 1% | 60.0% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 26% | 518 | |
| 17% | 337 | |
| 12% | 236 | |
| 10% | 200 |
Item 4Banshee's Veil
Banshee's Veil wins more than Rabadon's Deathcap, the most picked: +0.3 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 51.8% | -0.3 could be noise | 27:56 | |
| 22% | 58.5% | -0.1 could be noise | 28:43 | |
| 12% | 47.1% | +0.3 could be noise | 28:56 | |
| 12% | 52.9% | bought when already behind | 28:48 | |
| 8% | 58.3% | bought when already ahead | 25:30 | |
| 8% | 62.5% | 0.0 could be noise | ||
| 4% | 83.3% | -1.1 could be noise | ||
| 1% | 75.0% | bought when already behind |
Item 5Stormsurge
Stormsurge wins more than Void Staff, the most picked: -0.4 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 54.8% | +0.7 could be noise | 31:31 | |
| 21% | 64.3% | -1.5 could be noise | 29:43 | |
| 16% | 42.9% | -0.7 could be noise | 32:02 | |
| 13% | 58.8% | +0.8 could be noise | 33:19 | |
| 9% | 83.3% | bought when already ahead | 30:01 | |
| 4% | 60.0% | -0.4 could be noise | ||
| 2% | 33.3% | bought when already behind | ||
| 1% | 50.0% | -1.4 could be noise |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 33:33 | |
| 19% | - | 32:43 | |
| 15% | - | 33:49 | |
| 14% | - | 34:09 | |
| 8% | - | 36:22 |
KeystoneDark Harvest
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 46.6% | +2.8 could be noise | |
| 20% | 46.2% | -3.7 clear difference | |
| 2% | 41.7% | +3.4 could be noise | |
| 1% | 20.0% | -0.4 could be noise | |
| 1% | 60.0% | 0.0 could be noise | |
| <1% | 100.0% | -1.0 could be noise |
Primary row 1Sudden Impact
A pick in another rune tree has a clear edge here (+3.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 46.5% | -0.7 could be noise | |
| 2% | 42.9% | +3.2 clear difference | |
| 1% | 75.0% | +0.2 could be noise | |
| <1% | 66.7% | -3.6 could be noise | |
| <1% | 33.3% | -1.6 could be noise | |
| <1% | 0.0% | +1.5 could be noise | |
| <1% | 100.0% | -3.2 could be noise |
Primary row 2Sixth Sense
A pick in another rune tree has a clear edge here (+4.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 46.8% | -0.3 could be noise | |
| 10% | 43.1% | -0.5 could be noise | |
| 2% | 46.2% | +4.1 clear difference | |
| 1% | 60.0% | 0.0 could be noise | |
| 1% | 50.0% | -2.0 could be noise | |
| <1% | 33.3% | -0.9 could be noise | |
| <1% | 50.0% | +0.4 could be noise | |
| <1% | 0.0% | -2.2 could be noise |
Primary row 3Treasure Hunter
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 46.3% | +2.6 could be noise | |
| 16% | 49.5% | -3.7 clear difference | |
| 4% | 37.0% | -0.3 clear difference | |
| 1% | 57.1% | +3.5 could be noise | |
| 1% | 25.0% | +1.7 could be noise | |
| <1% | 0.0% | +1.4 could be noise | |
| <1% | 33.3% | -1.3 could be noise | |
| <1% | 66.7% | -0.9 could be noise |
Secondary pathPrecision
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 46.3% | +1.7 could be noise | |
| 39% | 48.7% | +0.9 could be noise | |
| 11% | 41.7% | too big to trust | |
| 4% | 44.0% | -1.6 clear difference | |
| 1% | 25.0% | +0.9 could be noise |
Secondary runesCoup de Grace + Triumph
Coup de Grace + Triumph wins more than Legend: Haste + Triumph, the most picked: +0.9 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 44.7% | 0.0 could be noise | |
| 19% | 47.4% | +0.9 could be noise | |
| 7% | 54.5% | +0.8 could be noise | |
| 5% | 50.0% | -0.1 could be noise | |
| 1% | 0.0% | -1.0 could be noise |
Offence shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 46.6% | +1.9 could be noise | |
| 5% | 44.4% | -2.4 clear difference | |
| 1% | 33.3% | +0.3 could be noise |
Flex shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 46.3% | +1.4 could be noise | |
| 1% | 66.7% | -1.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 45.2% | -1.6 could be noise | |
| 18% | 51.7% | +1.5 clear difference | |
| 2% | 46.7% | +0.9 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +1.7 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 85% | 45.3% | -1.0 could be noise |
| QWEQ + W + E | 14% | 52.1% | +1.7 clear difference |
| EQWE + Q + W | <1% | 50.0% | -6.7 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.9% won. Max E first: 52.9% won (not enough games).
SpellsFlash + Smite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 46.3% | +2.0 could be noise | |
| <1% | 0.0% | -2.6 could be noise |
Locke Top build
Patch 16.20- won
- 45.6%
- games
- 23,368
- Win impact
- -4.1
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +2.1 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 45.8% | +1.5 could be noise | |
| 5% | 43.9% | -2.1 clear difference | |
| 2% | 50.0% | +2.1 could be noise | |
| <1% | 42.2% | -1.3 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.5 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 46.9% | +0.6 could be noise | 13:54 | |
| 11% | 43.4% | -0.3 could be noise often behind | 13:40 | |
| 6% | 43.4% | -3.2 clear difference | 13:37 | |
| 6% | 44.8% | +1.5 could be noise often behind | 13:32 | |
| 3% | 49.9% | +1.2 could be noise | 12:40 | |
| 1% | 45.1% | -1.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 47.7% | most bought | |
| 10% | 50.5% | about even | |
| 6% | 43.8% | about even | |
| 5% | 43.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 46.9% | most bought | |
| 23% | 42.3% | about even | |
| 5% | 44.1% | about even | |
| 2% | 56.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 23% | |
| 6% | 16% | |
| 10% | 1% | |
| 73% | 65% | |
| 21% | 26% | |
| 34% | 30% | |
| 62% | 65% | |
| 9% | 11% |
Item 1Lich Bane
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 82% | 46.9% | +2.7 could be noise | 11:37 | |
| 10% | 40.0% | -3.1 clear difference | 12:46 | |
| 3% | 42.8% | -2.1 clear difference | 11:45 | |
| 1% | 49.7% | 0.0 could be noise | 11:03 | |
| 1% | 47.5% | +0.2 could be noise | 13:24 | |
| <1% | 43.5% | -0.7 could be noise | ||
| <1% | 63.8% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 3,065 | |
| 14% | 1,899 | |
| 12% | 1,562 | |
| 7% | 898 |
Item 2Shadowflame
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 46.7% | -0.9 could be noise | 20:19 | |
| 21% | 45.7% | -0.2 could be noise | 19:49 | |
| 6% | 43.6% | +0.4 could be noise | 21:31 | |
| 5% | 49.3% | +0.5 could be noise | 19:15 | |
| 5% | 68.6% | bought when already ahead | 14:23 | |
| 3% | 46.3% | -0.4 could be noise | ||
| 2% | 56.3% | +0.2 could be noise | ||
| 1% | 49.1% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 3,065 | |
| 14% | 1,899 | |
| 12% | 1,562 | |
| 7% | 898 |
Item 3Zhonya's Hourglass
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 48.0% | -0.1 could be noise | 26:33 | |
| 23% | 49.0% | -1.3 could be noise | 25:27 | |
| 16% | 52.2% | -0.3 could be noise | 25:46 | |
| 8% | 49.9% | -1.5 could be noise | 24:57 | |
| 6% | 50.2% | +0.8 could be noise | 26:51 | |
| 6% | 71.8% | bought when already ahead | ||
| 4% | 46.6% | +0.4 could be noise | ||
| 2% | 53.7% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 3,065 | |
| 14% | 1,899 | |
| 12% | 1,562 | |
| 7% | 898 |
Item 4Rabadon's Deathcap
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 49.7% | -0.4 could be noise | 30:21 |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 48.0% | 34:21 |
Item 6Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 56.9% | 37:01 | |
| 20% | 55.3% | 35:36 | |
| 14% | - | 35:43 | |
| 12% | - | 38:15 | |
| 7% | - | 38:14 |
KeystoneElectrocute
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 45.6% | +0.1 could be noise | |
| 10% | 47.7% | +0.9 could be noise | |
| 10% | 44.5% | -2.2 could be noise | |
| 1% | 41.5% | +0.1 could be noise | |
| 1% | 51.2% | +4.1 could be noise | |
| 1% | 48.3% | -1.6 could be noise | |
| <1% | 34.2% | -2.6 could be noise |
Primary row 1Sudden Impact
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 45.7% | +0.3 could be noise | |
| 10% | 45.0% | -1.4 could be noise | |
| 6% | 47.2% | +0.3 could be noise | |
| 4% | 48.1% | +1.0 could be noise | |
| 1% | 38.7% | -1.8 could be noise | |
| 1% | 52.8% | +4.4 could be noise | |
| <1% | 43.4% | -3.1 could be noise | |
| <1% | 50.5% | -1.0 could be noise |
Primary row 2Grisly Mementos
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 45.6% | +0.7 could be noise | |
| 37% | 45.6% | -0.6 could be noise | |
| 9% | 44.0% | -2.1 clear difference | |
| 9% | 48.8% | +1.8 could be noise | |
| 2% | 41.2% | -4.0 clear difference | |
| 1% | 49.2% | -0.9 could be noise | |
| 1% | 45.8% | +0.3 could be noise | |
| 1% | 51.8% | +4.7 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Ultimate Hunter, the most picked: +3.0 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 45.1% | -1.3 could be noise | |
| 37% | 45.9% | +1.0 clear difference | |
| 9% | 44.5% | -2.0 could be noise | |
| 7% | 48.7% | +1.2 could be noise | |
| 3% | 48.4% | +3.0 clear difference | |
| 2% | 43.6% | -2.4 could be noise | |
| 2% | 46.9% | +1.1 could be noise | |
| <1% | 56.0% | +5.2 clear difference |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 45.1% | -1.8 could be noise | |
| 40% | 45.9% | +1.2 clear difference | |
| 6% | 49.1% | +1.2 clear difference | |
| 6% | 45.6% | +0.5 could be noise | |
| 2% | 48.5% | +1.1 could be noise |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Revitalize + Bone Plating, the most picked: +1.8 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 45.0% | -0.7 could be noise | |
| 5% | 45.5% | +1.8 could be noise | |
| 4% | 49.8% | +1.8 could be noise | |
| 2% | 44.5% | -1.5 could be noise | |
| 1% | 42.3% | +0.5 could be noise |
Offence shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 45.8% | +1.9 could be noise | |
| 4% | 43.4% | -2.2 clear difference | |
| 1% | 47.0% | -0.6 could be noise |
Flex shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 45.7% | +0.8 could be noise | |
| 2% | 46.2% | -1.0 could be noise |
Defence shardHealth
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 46.2% | +1.7 could be noise | |
| 49% | 45.4% | -1.4 clear difference | |
| 2% | 43.9% | -1.1 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.4 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 78% | 45.4% | -2.0 could be noise |
| QWEQ + W + E | 21% | 47.9% | +2.4 clear difference |
| EQWE + Q + W | 1% | 40.3% | -4.5 could be noise |
SpellsFlash + Ignite
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 46.2% | +3.7 could be noise | |
| 8% | 43.3% | -2.8 clear difference | |
| 2% | 38.9% | -3.2 clear difference |
Locke Support build
Patch 16.20- won
- 43.7%
- games
- 11,418
- Win impact
- -5.3
- Pick rate
- 0.1%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 45.4% | +1.6 could be noise | |
| 4% | 39.9% | -3.3 clear difference | |
| 3% | 47.6% | +0.4 could be noise | |
| 2% | 43.0% | -2.0 could be noise | |
| 1% | 42.0% | +1.5 could be noise |
BootsSorcerer's Shoes
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 45.8% | +0.2 could be noise | 14:21 | |
| 9% | 46.4% | -0.1 could be noise | 14:01 | |
| 9% | 40.3% | -0.7 could be noise often behind | 14:33 | |
| 3% | 48.4% | +0.2 could be noise | 13:25 | |
| 2% | 40.8% | +0.2 could be noise | 16:08 | |
| 1% | 49.5% | +0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 47.8% | most bought | |
| 10% | 44.8% | about even | |
| 6% | 40.5% | about even | |
| 4% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 46.6% | most bought | |
| 13% | 49.2% | about even | |
| 9% | 47.1% | about even | |
| 2% | 39.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 6% | 13% | |
| 33% | 26% | |
| 6% | 11% |
Item 1Lich Bane
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 75% | 45.1% | -0.2 could be noise | 12:21 | |
| 11% | 46.5% | 0.0 could be noise | 12:27 | |
| 6% | 39.9% | -2.2 could be noise often behind | 13:32 | |
| 1% | 46.4% | -2.0 could be noise | 11:48 | |
| 1% | 46.4% | -0.2 could be noise | 11:42 | |
| 1% | 72.5% | bought when already ahead | ||
| 1% | 47.3% | -1.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,073 | |
| 17% | 1,048 | |
| 9% | 542 | |
| 7% | 439 |
Item 2Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.1 per 100 games, against -2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 43.4% | -2.2 could be noise | 21:15 | |
| 25% | 43.7% | -0.6 could be noise | 20:41 | |
| 10% | 47.4% | +1.5 could be noise | 22:32 | |
| 6% | 46.8% | 0.0 could be noise | 19:29 | |
| 6% | 75.0% | bought when already ahead | 15:20 | |
| 2% | 50.8% | -1.1 could be noise | ||
| 1% | 43.1% | -1.3 could be noise | ||
| 1% | 58.0% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,073 | |
| 17% | 1,048 | |
| 9% | 542 | |
| 7% | 439 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +0.1 per 100 games, against -2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 47.3% | -1.1 could be noise | 27:46 | |
| 25% | 49.0% | +0.1 could be noise | 26:31 | |
| 13% | 47.8% | -0.6 could be noise | 27:07 | |
| 8% | 48.9% | -0.7 could be noise | 25:31 | |
| 7% | 64.4% | bought when already ahead | 22:37 | |
| 7% | 44.7% | +1.5 could be noise | ||
| 4% | 45.5% | -1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 1,073 | |
| 17% | 1,048 | |
| 9% | 542 | |
| 7% | 439 |
Item 4Banshee's Veil
Banshee's Veil wins more than Rabadon's Deathcap, the most picked: +0.8 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 52.4% | +0.5 could be noise | 31:32 | |
| 22% | 52.8% | -0.5 could be noise | 30:52 | |
| 10% | 52.4% | -0.3 could be noise | 30:22 | |
| 10% | 52.3% | +0.8 could be noise | 33:05 | |
| 10% | 42.6% | -0.8 could be noise | 31:58 | |
| 8% | 59.0% | bought when already ahead |
Item 5Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.7 per 100 games. Void Staff, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 52.6% | +0.7 could be noise | 35:04 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 40:23 | |
| 17% | - | 37:18 | |
| 14% | - | 36:58 | |
| 13% | - | 41:55 | |
| 10% | - | 37:03 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +2.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 45.1% | +0.1 could be noise | |
| 6% | 46.7% | +2.1 could be noise | |
| 5% | 41.2% | -4.7 clear difference | |
| 1% | 52.9% | +5.2 could be noise |
Primary row 1Sudden Impact
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 45.2% | +1.6 could be noise | |
| 5% | 40.6% | -5.5 clear difference | |
| 2% | 44.9% | -0.9 could be noise | |
| 1% | 47.1% | +0.3 could be noise |
Primary row 2Grisly Mementos
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 45.7% | +2.0 could be noise | |
| 39% | 44.4% | -1.6 clear difference | |
| 6% | 46.2% | +0.5 could be noise | |
| 5% | 39.5% | -5.2 clear difference | |
| 1% | 51.7% | +0.6 could be noise | |
| 1% | 55.1% | +4.5 could be noise | |
| 1% | 48.4% | +0.7 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Treasure Hunter, the most picked: +4.9 against +2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 46.2% | +2.1 could be noise | |
| 40% | 43.3% | -3.3 clear difference | |
| 8% | 49.4% | +4.9 could be noise | |
| 5% | 40.5% | -4.7 clear difference | |
| 1% | 57.6% | +4.0 could be noise | |
| 1% | 43.3% | -0.9 could be noise |
Secondary pathPrecision
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 45.8% | +1.7 could be noise | |
| 36% | 43.8% | -2.7 clear difference | |
| 11% | 43.4% | -0.9 could be noise | |
| 3% | 50.5% | +2.9 could be noise | |
| 3% | 51.3% | +3.3 could be noise |
Secondary runesCut Down + Triumph
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 46.4% | +0.9 could be noise | |
| 7% | 44.2% | -0.8 could be noise | |
| 5% | 47.0% | +0.2 could be noise | |
| 3% | 44.9% | +0.4 could be noise |
Offence shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 45.1% | +0.3 could be noise | |
| 4% | 45.5% | -0.4 could be noise | |
| 2% | 43.2% | -0.2 could be noise |
Flex shardAdaptive Force
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 45.2% | +0.5 could be noise | |
| 4% | 42.5% | -0.2 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist adds the most wins we measured here: -0.5 per 100 games. Health, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 46.5% | too big to trust | |
| 40% | 43.3% | -3.4 could be noise | |
| 4% | 43.0% | -0.5 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +1.9 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 78% | 45.1% | -1.4 could be noise |
| QWEQ + W + E | 19% | 47.0% | +1.9 could be noise |
| EQWE + Q + W | 2% | 40.3% | -3.9 could be noise |
SpellsFlash + Ignite
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 45.2% | +1.8 could be noise | |
| 5% | 45.6% | -0.3 could be noise | |
| 2% | 40.8% | -1.8 could be noise | |
| 1% | 40.6% | -3.0 could be noise |
Locke Bot build
Patch 16.20- won
- 46.9%
- games
- 9,590
- Win impact
- -2.5
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 47.4% | +3.0 could be noise | |
| 7% | 44.8% | -3.5 clear difference | |
| 3% | 52.3% | +1.9 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +1.1 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 48.1% | +0.6 could be noise | 13:13 | |
| 8% | 46.2% | +0.7 could be noise | 13:28 | |
| 5% | 43.4% | -2.2 could be noise | 13:13 | |
| 2% | 47.8% | -0.6 could be noise | 13:23 | |
| 2% | 48.0% | +1.1 could be noise | 12:11 | |
| 2% | 38.5% | +0.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 79% | 50.7% | most bought | |
| 5% | 38.3% | about even | |
| 5% | 40.4% | about even | |
| 3% | 42.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 50.5% | most bought | |
| 13% | 51.9% | about even | |
| 4% | 38.6% | not enough games | |
| 2% | 62.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 9% | 20% | |
| 5% | 13% | |
| 79% | 73% | |
| 40% | 36% | |
| 71% | 75% | |
| 6% | 4% | |
| 4% | 6% |
Item 1Lich Bane
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 86% | 47.4% | +1.2 could be noise | 10:52 | |
| 5% | 45.4% | -2.1 could be noise | 11:58 | |
| 5% | 47.5% | -0.1 could be noise | 10:47 | |
| 1% | 64.5% | bought when already ahead | 7:42 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 49.4% | 1,483 | |
| 18% | - | 1,243 | |
| 15% | 60.1% | 1,037 | |
| 9% | - | 650 |
Item 2Shadowflame
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 46.3% | -0.9 could be noise | 18:32 | |
| 23% | 46.6% | -0.8 could be noise | 18:13 | |
| 8% | 67.8% | bought when already ahead | 13:28 | |
| 5% | 52.0% | +0.7 could be noise | 16:38 | |
| 4% | 42.2% | -0.4 could be noise | 19:54 | |
| 3% | 41.3% | -0.6 could be noise | ||
| 2% | 57.8% | -0.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 49.4% | 1,483 | |
| 18% | - | 1,243 | |
| 15% | 60.1% | 1,037 | |
| 9% | - | 650 |
Item 3Stormsurge
Stormsurge is part of the build that wins more: +0.8 per 100 games, against -4.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 50.6% | -0.7 could be noise | 22:57 | |
| 23% | 45.1% | -1.8 could be noise | 24:44 | |
| 19% | 50.9% | +0.5 could be noise | 23:45 | |
| 13% | 52.6% | +1.6 could be noise | 23:08 | |
| 6% | 69.5% | bought when already ahead | 19:16 | |
| 6% | 45.0% | -0.2 could be noise | ||
| 3% | 45.5% | -0.1 could be noise | ||
| 2% | 55.9% | +0.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | 49.4% | 1,483 | |
| 18% | - | 1,243 | |
| 15% | 60.1% | 1,037 | |
| 9% | - | 650 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 53.5% | 28:08 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 40% | 57.6% | 31:43 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 59.4% | 34:51 | |
| 16% | 57.5% | 36:18 | |
| 14% | 57.1% | 33:27 | |
| 14% | 54.2% | 35:15 | |
| 10% | - | 33:30 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +2.9 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 46.9% | +0.2 could be noise | |
| 5% | 44.4% | -2.9 could be noise | |
| 4% | 52.8% | +2.9 could be noise | |
| 4% | 49.0% | +0.1 could be noise |
Primary row 1Sudden Impact
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 47.3% | +2.1 could be noise | |
| 5% | 44.0% | -3.4 clear difference | |
| 2% | 46.6% | 0.0 could be noise | |
| 2% | 51.7% | -0.4 could be noise |
Primary row 2Grisly Mementos
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 47.9% | +1.9 could be noise | |
| 36% | 46.1% | -1.2 clear difference | |
| 5% | 42.8% | -3.5 clear difference | |
| 3% | 49.2% | 0.0 could be noise | |
| 1% | 47.1% | -2.9 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Treasure Hunter, the most picked: +1.7 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.7% | +1.5 could be noise | |
| 35% | 46.2% | -1.6 clear difference | |
| 5% | 48.8% | +1.7 could be noise | |
| 4% | 44.6% | -3.7 clear difference | |
| 3% | 49.6% | -0.2 could be noise | |
| 1% | 47.6% | -0.7 could be noise |
Secondary pathPrecision
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 47.9% | +1.6 could be noise | |
| 34% | 45.0% | -2.6 clear difference | |
| 5% | 47.4% | -0.1 could be noise | |
| 3% | 52.3% | +0.8 could be noise | |
| 2% | 48.6% | +2.2 could be noise |
Secondary runesCut Down + Legend: Haste
Cut Down + Legend: Haste wins more than Cut Down + Triumph, the most picked: +1.1 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 47.5% | -0.5 could be noise | |
| 6% | 50.6% | +1.1 could be noise | |
| 5% | 50.0% | +0.2 could be noise | |
| 2% | 52.3% | +0.2 could be noise |
Offence shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 47.0% | +1.2 could be noise | |
| 4% | 48.6% | +0.1 could be noise | |
| 1% | 41.6% | -3.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 46.9% | -1.0 could be noise | |
| 2% | 49.4% | +1.0 could be noise |
Defence shardHealth
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.0% | +2.2 could be noise | |
| 36% | 45.2% | -2.1 clear difference | |
| 2% | 49.3% | -0.3 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.6 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 77% | 46.9% | -2.2 could be noise |
| QWEQ + W + E | 22% | 49.6% | +2.6 clear difference |
| EQWE + Q + W | 1% | 41.8% | -2.3 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 45.1% won. Max E first: 0.0% won (not enough games).
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ignite, the most picked: +2.4 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 46.9% | +0.4 could be noise | |
| 9% | 50.2% | +0.9 could be noise | |
| 9% | 46.1% | -1.0 could be noise | |
| 9% | 46.7% | -0.2 could be noise | |
| 1% | 54.7% | +2.4 could be noise | |
| 1% | 47.1% | -0.8 could be noise | |
| 1% | 27.5% | -4.9 clear difference |
Top Locke Players
See all 8,571Normal Mid game
24,044 gamesAgainst every Mid champion
- Top 1% Kills 11.4
- Top 12% Kill part. 46%
- Bottom 3% Assists 4.6
- Deaths
- 7.2 Most 28%
- Solo kills
- 3.5 Top 17%
- Team dmg
- 23% Bottom 49%
- Dmg / min
- 847 Bottom 41%
- Farm / min
- 5.9 Bottom 11%
- Gold / min
- 440 Top 19%
- Vision / min
- 0.71 Top 29%
- Control wards
- 0.7 Bottom 47%
- First blood
- 15% Top 25%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 15:13
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 53% Magic 40% True 7%Normal Jungle game
3,057 gamesAgainst every Jungle champion
- Top 1% Kills 11.3
- Top 8% Gold / min 475
- Bottom 1% Assists 5.6
- Deaths
- 6.5 Most 25%
- Solo kills
- 1.9 Top 19%
- Kill part.
- 51% Top 9%
- Team dmg
- 19% Top 30%
- Dmg / min
- 705 Top 40%
- Farm / min
- 6.3 Bottom 38%
- Vision / min
- 0.85 Bottom 35%
- Control wards
- 1.3 Bottom 47%
- First blood
- 8% Top 10%
Against the enemy jungler
- Level 6 at 7:15
- Level 11 at 16:47
- raptors first in 49% of games
- First dragon at 8:30
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 56% Magic 37% True 7%Normal Bot game
9,562 games Patch 16.20Against every Bot champion
- Top 2% Kills 12.1
- Top 9% Kill part. 49%
- Bottom 2% Assists 5.7
- Deaths
- 7.8 Most 37%
- Solo kills
- 1.9 Top 10%
- Team dmg
- 22% Top 43%
- Dmg / min
- 805 Bottom 48%
- Farm / min
- 5.7 Bottom 35%
- Gold / min
- 472 Top 20%
- Vision / min
- 0.69 Top 31%
- Control wards
- 0.5 Bottom 40%
- First blood
- 18% Top 11%
Against your lane opponent
- Level 6 at 7:36
- Level 11 at 18:40
Middle game at each minute
Damage dealt
Magic 94% Physical 6%Died to
Physical 57% Magic 37% True 6%Matchups and teammates come from Locke Mid games.
Matchups and teammates come from Locke Mid games.
-
Locke with Sett: +1.43 wins per 100 games (range 0.81-2.05) · 25,809 games · Measured · 1% of this is borrowed from similar champions -
Locke with Singed: +1.3 wins per 100 games (range 0.0-2.5) · 5,886 games · Measured · 3% of this is borrowed from similar champions -
Locke with Garen: +1.13 wins per 100 games (range 0.48-1.79) · 23,178 games · Measured · 1% of this is borrowed from similar champions
-
Locke with K'Sante: -5.0 wins per 100 games (range -6.2 to -4.0) · 7,701 games · Measured · 3% of this is borrowed from similar champions -
Locke with Akali: -3.0 wins per 100 games (range -4.3 to -1.7) · 5,518 games · Measured · 4% of this is borrowed from similar champions -
Locke with Riven: -1.9 wins per 100 games (range -3.1 to -0.7) · 6,205 games · Measured · 3% of this is borrowed from similar champions
-
Locke with Rammus: +4.0 wins per 100 games (range 3.0-5.0) · 9,526 games · Measured · 2% of this is borrowed from similar champions -
Locke with Bel'Veth: +2.7 wins per 100 games (range 1.6-3.8) · 7,382 games · Measured · 3% of this is borrowed from similar champions -
Locke with Wukong: +2.61 wins per 100 games (range 1.97-3.24) · 24,478 games · Measured · 1% of this is borrowed from similar champions
-
Locke with Rengar: -3.35 wins per 100 games (range -4.31 to -2.40) · 10,335 games · Measured · 2% of this is borrowed from similar champions -
Locke with Nunu & Willump: -2.4 wins per 100 games (range -3.7 to -1.1) · 5,772 games · Measured · 3% of this is borrowed from similar champions -
Locke with Nidalee: -2.4 wins per 100 games (range -3.7 to -1.0) · 5,194 games · Measured · 4% of this is borrowed from similar champions
-
Locke with Jinx: +2.25 wins per 100 games (range 1.79-2.70) · 49,765 games · Measured -
Locke with Nilah: +2.0 wins per 100 games (range 0.3-3.7) · 3,285 games · Measured · 6% of this is borrowed from similar champions -
Locke with Kog'Maw: +2.0 wins per 100 games (range 0.8-3.2) · 6,953 games · Measured · 3% of this is borrowed from similar champions
-
Locke with Ezreal: -3.37 wins per 100 games (range -3.95 to -2.80) · 30,233 games · Measured · 1% of this is borrowed from similar champions -
Locke with Syndra: -2.8 wins per 100 games (range -4.9 to -0.7) · 1,962 games · Measured · 9% of this is borrowed from similar champions -
Locke with Varus: -1.96 wins per 100 games (range -2.90 to -1.03) · 10,930 games · Measured · 2% of this is borrowed from similar champions
-
Locke with Braum: +2.87 wins per 100 games (range 2.00-3.74) · 12,851 games · Measured · 2% of this is borrowed from similar champions -
Locke with Janna: +2.77 wins per 100 games (range 1.85-3.69) · 11,405 games · Measured · 2% of this is borrowed from similar champions -
Locke with Zilean: +2.6 wins per 100 games (range 1.4-3.8) · 7,032 games · Measured · 3% of this is borrowed from similar champions
-
Locke with Orianna: -5.6 wins per 100 games (range -9.4 to -1.9) · 462 games · Pooled · 30% of this is borrowed from similar champions -
Locke with Mel: -5.3 wins per 100 games (range -6.4 to -4.2) · 8,323 games · Measured · 2% of this is borrowed from similar champions -
Locke with Pyke: -2.27 wins per 100 games (range -3.03 to -1.52) · 17,112 games · Measured · 1% of this is borrowed from similar champions