Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Electrocute
98%
50.4%
+3.2 could be noise
Deathfire Touch other tree
<1%
48.8%
-2.1 clear difference
Dark Harvest
<1%
46.2%
-1.6 clear difference
First Strike other tree
<1%
52.6%
+1.1 could be noise
Arcane Comet other tree
<1%
45.1%
-4.4 clear difference
Summon Aery other tree
<1%
47.0%
-2.8 clear difference
Lethal Tempo other tree
<1%
42.8%
-7.2 clear difference
Conqueror other tree
<1%
43.0%
-6.7 clear difference
Primary row 1Sudden Impact
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Sudden Impact
97%
50.4%
+1.9 could be noise
Taste of Blood
1%
49.5%
-0.1 clear difference
Manaflow Band other tree
<1%
46.8%
-3.7 clear difference
Cheap Shot
<1%
45.9%
-3.2 clear difference
Cash Back other tree
<1%
53.8%
+2.2 could be noise
Triumph other tree
<1%
44.4%
-6.1 clear difference
Axiom Arcanist other tree
<1%
48.0%
-1.3 could be noise
Presence of Mind other tree
<1%
43.0%
-5.2 clear difference
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.5 against -0.7 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Grisly Mementos
91%
50.2%
-0.7 could be noise
Sixth Sense
7%
51.8%
+1.5 clear difference
Deep Ward
1%
50.4%
+0.6 could be noise
Transcendence other tree
<1%
47.4%
-3.0 clear difference
Triple Tonic other tree
<1%
53.3%
+1.3 could be noise
Legend: Alacrity other tree
<1%
41.8%
too big to trust
Absolute Focus other tree
<1%
43.9%
-3.6 could be noise
Legend: Bloodline other tree
<1%
44.3%
-4.6 could be noise
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +1.7 against -1.0 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Relentless Hunter
82%
50.1%
-1.0 could be noise
Ultimate Hunter
12%
51.1%
+0.9 clear difference
Treasure Hunter
5%
52.4%
+1.7 clear difference
Scorch other tree
<1%
47.7%
-3.4 clear difference
Gathering Storm other tree
<1%
46.6%
-1.8 could be noise
Cosmic Insight other tree
<1%
52.1%
+0.6 could be noise
Coup de Grace other tree
<1%
46.9%
-3.4 could be noise
Cut Down other tree
<1%
42.4%
-6.4 clear difference
Secondary pathSorcery
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Sorcery
79%
50.6%
+1.2 could be noise
Precision
18%
49.0%
-1.5 clear difference
Resolve
2%
51.7%
+1.6 could be noise
Inspiration
1%
49.8%
0.0 could be noise
Domination
<1%
49.3%
-1.8 clear difference
Secondary runesAbsolute Focus + Scorch
Absolute Focus + Scorch wins more than Transcendence + Gathering Storm, the most picked: +2.1 against -1.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Transcendence + Gathering Storm
72%
50.2%
-1.2 could be noise
Transcendence + Scorch
10%
52.0%
+1.2 clear difference
Manaflow Band + Scorch
9%
51.5%
+0.9 clear difference
Transcendence + Manaflow Band
4%
51.5%
+0.8 clear difference
Absolute Focus + Scorch
1%
53.7%
+2.1 clear difference
Absolute Focus + Gathering Storm
1%
50.6%
+1.0 clear difference
Transcendence + Axiom Arcanist
1%
52.7%
+0.8 clear difference
Manaflow Band + Gathering Storm
1%
49.1%
-1.2 could be noise
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
66%
50.3%
0.0 could be noise
Attack Speed
33%
50.3%
0.0 could be noise
Ability Haste
1%
50.2%
+0.2 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
50.3%
0.0 could be noise
Movement Speed
1%
49.6%
+0.1 could be noise
Health Scaling
<1%
49.3%
-0.2 could be noise
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +0.4 against -0.3 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
68%
50.4%
+0.4 clear difference
Health
30%
50.2%
-0.3 could be noise
Tenacity and Slow Resist
2%
48.8%
-1.0 could be noise
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
92%
50.5%
+1.5 could be noise
Flash + Teleport
7%
48.9%
-1.4 clear difference
Teleport + Ignite
1%
51.3%
+0.5 could be noise
Exhaust + Flash
<1%
45.0%
-4.0 clear difference
Flash + Barrier
<1%
46.3%
-2.6 clear difference
Cleanse + Flash
<1%
44.0%
-3.4 clear difference
Exhaust + Ignite
<1%
55.0%
+0.1 could be noise
Ignite + Barrier
<1%
45.5%
+0.4 could be noise
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
WQE
SkillsW > Q > E
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WQEW + Q + E
90%
50.6%
+1.9 could be noise
QWEQ + W + E
8%
49.3%
-1.1 clear difference
WEQW + E + Q
1%
44.8%
-4.2 clear difference
QEWQ + E + W
<1%
45.7%
-4.2 clear difference
EWQE + W + Q
<1%
45.5%
-3.4 clear difference
EQWE + Q + W
<1%
41.4%
too big to trust
Levels 1 to 18
1W
2Q
3E
4W
5W
6R
7W
8Q
9W
10Q
11R
12Q
13Q
14E
15E
16R
17E
18E
Max W first: 50.3% won. Max Q first: 50.0% won (about even).
LeBlanc Support build
won
50.1%
games
45,717
Win impact
+0.1
Pick rate
0.3%
Starting itemsAmplifying Tome + Health Potion x2 + World Atlas
Amplifying Tome + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +1.7 against +0.9 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
91%
50.2%
+0.9 could be noise
Health Potion + World Atlas
3%
50.0%
-0.5 could be noise
World Atlas
2%
47.5%
-2.6 clear difference
Control Ward + World Atlas
1%
52.1%
-1.3 could be noise
Health Potion x2
1%
48.7%
+0.3 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
48.9%
-0.5 could be noise
Amplifying Tome + Health Potion x2 + World Atlas
<1%
56.6%
+1.7 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: -0.2 against -0.2 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
86%
50.7%
-0.2 could be noise
15:04
Ionian Boots of Lucidity
11%
49.9%
-0.2 could be noise
13:52
Mercury's Treads
2%
51.5%
+1.3 could be noise
16:43
Boots of Swiftness
1%
52.1%
0.0 could be noise
13:42
Plated Steelcaps
1%
47.2%
+0.8 could be noise
16:34
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
80%
52.2%
most bought
Ionian Boots of Lucidity
10%
52.4%
about even
Plated Steelcaps
1%
55.8%
about even
Boots of Swiftness
1%
62.5%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
81%
47.9%
most bought
Ionian Boots of Lucidity
9%
45.1%
about even
Mercury's Treads
3%
49.1%
about even
Boots of Swiftness
1%
42.9%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Banshee's Veil
4%
7%
Zhonya's Hourglass
25%
22%
Mejai's Soulstealer
12%
10%
Ionian Boots of Lucidity
10%
9%
Item 1Luden's Echo
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.