Sapphire Crystal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.6 against +0.5 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
78%
48.5%
+0.5 could be noise
Health Potion x2 + Tear of the Goddess
10%
45.7%
-2.1 clear difference
Sapphire Crystal + Refillable Potion
8%
49.6%
+1.6 could be noise
Sapphire Crystal + Health Potion x2
1%
44.2%
-2.0 could be noise
Doran's Shield + Health Potion
1%
48.3%
-0.6 could be noise
Doran's Ring
<1%
49.6%
+0.6 could be noise
Doran's Ring + Health Potion
<1%
50.3%
-0.6 could be noise
Sapphire Crystal
<1%
48.3%
+0.8 could be noise
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +1.0 against -0.3 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Ionian Boots of Lucidity
44%
48.3%
-0.3 could be noise
12:56
Sorcerer's Shoes
40%
50.2%
0.0 could be noise
15:06
Plated Steelcaps
9%
46.5%
+0.3 could be noiseoften behind
15:18
Mercury's Treads
5%
47.4%
+1.0 clear difference
15:58
Boots of Swiftness
2%
50.3%
+0.6 could be noise
14:03
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
42%
50.0%
most bought
Sorcerer's Shoes
37%
50.4%
about even
Plated Steelcaps
14%
50.8%
about even
Mercury's Treads
2%
47.7%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
40%
50.0%
most bought
Ionian Boots of Lucidity
40%
47.1%
about even
Mercury's Treads
12%
46.7%
about even
Plated Steelcaps
2%
39.5%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
14%
2%
Mercury's Treads
2%
12%
Sorcerer's Shoes
37%
40%
Rabadon's Deathcap
11%
13%
Zhonya's Hourglass
14%
12%
Lich Bane
48%
50%
Ionian Boots of Lucidity
42%
40%
Shadowflame
31%
33%
Winter's Approach
16%
15%
Stormsurge
11%
12%
Item 1Lich Bane
Lich Bane is part of the build that wins more: +1.4 per 100 games, against +0.9 for the build most players finish.
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Stormraider's Surge
71%
48.7%
+1.5 could be noise
Arcane Comet
15%
46.9%
-1.9 clear difference
Grasp of the Undying other tree
10%
46.5%
-1.2 clear difference
Electrocute other tree
3%
48.5%
+0.7 could be noise
Deathfire Touch
<1%
44.4%
-0.9 could be noise
Dark Harvest other tree
<1%
48.6%
-1.7 could be noise
First Strike other tree
<1%
49.8%
+2.5 could be noise
Fleet Footwork other tree
<1%
56.3%
+3.1 could be noise
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.9 against +0.4 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
85%
48.4%
+0.4 could be noise
Demolish other tree
9%
46.3%
-1.3 clear difference
Sudden Impact other tree
3%
48.7%
+0.8 could be noise
Nimbus Cloak
1%
53.0%
+2.9 could be noise
Axiom Arcanist
<1%
50.0%
+0.3 could be noise
Cheap Shot other tree
<1%
48.7%
-0.3 could be noise
Font of Life other tree
<1%
50.0%
+0.3 could be noise
Taste of Blood other tree
<1%
40.8%
-1.7 could be noise
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +1.6 against +0.4 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
85%
48.4%
+0.4 could be noise
Second Wind other tree
8%
46.0%
-1.2 clear difference
Grisly Mementos other tree
2%
48.7%
+0.5 could be noise
Celerity
1%
49.2%
+0.6 could be noise
Sixth Sense other tree
1%
47.7%
+0.6 could be noise
Bone Plating other tree
1%
51.0%
+0.3 could be noise
Absolute Focus
1%
50.6%
+1.6 could be noise
Triple Tonic other tree
<1%
49.1%
+2.2 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +3.2 against -1.2 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
76%
48.0%
-1.2 could be noise
Gathering Storm
10%
51.3%
+3.2 clear difference
Overgrowth other tree
9%
46.3%
-1.2 could be noise
Ultimate Hunter other tree
3%
48.1%
+0.2 could be noise
Treasure Hunter other tree
1%
48.6%
+1.3 could be noise
Revitalize other tree
<1%
49.7%
-0.3 could be noise
Relentless Hunter other tree
<1%
50.0%
+0.9 could be noise
Unflinching other tree
<1%
45.7%
-1.1 could be noise
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
68%
47.9%
-1.0 could be noise
Sorcery
12%
46.9%
-0.7 could be noise
Precision
11%
50.1%
+1.9 clear difference
Resolve
5%
50.2%
+1.3 clear difference
Domination
4%
49.8%
+1.3 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Biscuit Delivery + Cosmic Insight, the most picked: +3.6 against -2.9 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Biscuit Delivery + Cosmic Insight
87%
47.5%
-2.9 could be noise
Triple Tonic + Cosmic Insight
4%
51.4%
+2.0 clear difference
Cash Back + Cosmic Insight
2%
50.0%
+2.5 clear difference
Magical Footwear + Cosmic Insight
2%
51.4%
+2.4 clear difference
Magical Footwear + Triple Tonic
2%
52.1%
+3.6 clear difference
Triple Tonic + Cash Back
1%
51.1%
+2.9 clear difference
Magical Footwear + Biscuit Delivery
<1%
48.7%
+1.4 clear difference
Cash Back + Biscuit Delivery
<1%
50.6%
+2.0 clear difference
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.6 against -0.5 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
81%
48.2%
-0.5 could be noise
Ability Haste
17%
48.4%
+0.6 could be noise
Attack Speed
2%
48.3%
-0.5 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.4 against -2.2 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
48.2%
-2.2 could be noise
Movement Speed
1%
49.8%
+1.8 clear difference
Health Scaling
1%
51.8%
+2.4 clear difference
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +2.1 against -0.7 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
48.1%
-0.7 could be noise
Health
9%
48.7%
+0.3 could be noise
Tenacity and Slow Resist
2%
50.3%
+2.1 clear difference
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.1 against -1.1 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
73%
48.0%
-1.1 could be noise
Flash + Ignite
25%
49.0%
+1.1 clear difference
Exhaust + Flash
1%
48.3%
+0.4 could be noise
Flash + Ghost
1%
50.3%
+0.4 could be noise
Flash + Barrier
<1%
44.8%
-1.0 could be noise
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +0.8 against 0.0 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
80%
48.4%
0.0 could be noise
QWEQ + W + E
14%
48.5%
+0.8 could be noise
WQEW + Q + E
2%
45.3%
-2.7 clear difference
WEQW + E + Q
2%
46.4%
-2.4 clear difference
EQWE + Q + W
1%
47.1%
0.0 could be noise
EWQE + W + Q
1%
49.2%
-0.5 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 48.8% won. Max W first: 52.7% won (about even).
won
53.0%
games
2,319
Win impact
+3.5
Pick rate
2.0%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
Sapphire Crystal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.8 against +0.8 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
83%
51.2%
+0.8 could be noise
Sapphire Crystal + Refillable Potion
7%
52.8%
+1.8 could be noise
Health Potion x2 + Tear of the Goddess
6%
44.9%
-3.7 clear difference
Sapphire Crystal + Health Potion x2
1%
49.7%
-0.9 could be noise
Doran's Ring
<1%
55.8%
-0.7 could be noise
Dark Seal + Refillable Potion
<1%
54.2%
+0.6 could be noise
Doran's Shield + Health Potion
<1%
42.0%
-2.5 could be noise
Doran's Ring + Health Potion
<1%
51.5%
-1.7 could be noise
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.0 against +0.8 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
75%
52.3%
+0.8 could be noise
13:37
Ionian Boots of Lucidity
16%
49.0%
-0.7 could be noise
13:03
Mercury's Treads
6%
46.2%
-1.7 clear differenceoften behind
14:37
Plated Steelcaps
2%
52.4%
+2.0 could be noise
14:27
Boots of Swiftness
1%
55.9%
-0.4 could be noise
13:02
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
72%
54.3%
most bought
Ionian Boots of Lucidity
16%
50.6%
about even
Plated Steelcaps
5%
55.5%
about even
Mercury's Treads
4%
47.2%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
72%
51.4%
most bought
Ionian Boots of Lucidity
14%
48.5%
about even
Mercury's Treads
11%
51.1%
about even
Boots of Swiftness
1%
50.0%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Mercury's Treads
4%
11%
Zhonya's Hourglass
15%
12%
Stormsurge
22%
25%
Ionian Boots of Lucidity
16%
14%
Item 1Lich Bane
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.