League of Legends Aurelion Sol build
Aurelion Sol Mid build
A rare build that wins more.
- won
- 50.8%
- games
- 8,386
- Win impact
- +0.6
- Pick rate
- 0.9%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 54.1% | +3.4 could be noise | |
| 11% | 43.7% | -4.2 clear difference | |
| 1% | 50.0% | -0.4 clear difference | |
| <1% | 50.0% | -0.4 clear difference | |
| <1% | 60.0% | -2.5 clear difference | |
| <1% | 75.0% | +0.4 clear difference | |
| <1% | 33.3% | +2.4 could be noise | |
| <1% | 66.7% | -1.5 clear difference |
BootsSorcerer's Shoes
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 54.6% | +0.9 could be noise | 14:34 | |
| 17% | 54.2% | -0.7 clear difference | 14:41 | |
| 5% | 58.4% | +0.3 could be noise | 14:23 | |
| 1% | 50.0% | -0.8 could be noise | ||
| 1% | 30.0% | -2.8 clear difference | 13:06 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 56.6% | most bought | |
| 10% | 51.2% | about even | |
| 7% | 52.5% | about even | |
| 1% | 50.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 55.1% | most bought | |
| 25% | 55.1% | about even | |
| 1% | 62.5% | not enough games | |
| 1% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 25% | |
| 10% | 1% | |
| 74% | 67% | |
| 4% | 9% | |
| 25% | 21% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +1.5 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 56.1% | +0.4 could be noise | 11:19 | |
| 37% | 53.7% | +1.6 clear difference | 10:58 | |
| 13% | 41.3% | -4.5 clear difference | 11:04 | |
| 3% | 58.5% | -1.2 clear difference | 11:26 | |
| 2% | 55.6% | +2.1 could be noise | 12:30 | |
| <1% | 33.3% | -0.9 could be noise | ||
| <1% | 50.0% | -1.4 could be noise | ||
| <1% | 0.0% | -1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 40% | 1,898 | |
| 8% | 402 | |
| 6% | 270 | |
| 5% | 233 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.5 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 55.9% | +0.1 could be noise | 19:13 | |
| 28% | 52.5% | +0.6 could be noise | 20:12 | |
| 8% | 63.2% | +0.6 could be noise | 19:21 | |
| 5% | 54.3% | -1.6 could be noise | 19:32 | |
| 2% | 61.3% | -1.1 could be noise | 22:07 | |
| 2% | 47.8% | -1.6 could be noise | ||
| 1% | 46.7% | -0.3 could be noise | ||
| 1% | 63.6% | -2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 40% | 1,898 | |
| 8% | 402 | |
| 6% | 270 | |
| 5% | 233 |
Item 3Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +1.5 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 64.6% | +0.9 could be noise | 25:26 | |
| 15% | 56.1% | -1.4 could be noise | 26:42 | |
| 8% | 55.2% | -0.8 could be noise | 25:16 | |
| 7% | 53.8% | +0.9 could be noise | 25:54 | |
| 5% | 60.7% | -0.4 could be noise | 25:55 | |
| 4% | 53.3% | -1.0 could be noise | ||
| 3% | 53.6% | +1.9 could be noise | ||
| 2% | 77.3% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 40% | 1,898 | |
| 8% | 402 | |
| 6% | 270 | |
| 5% | 233 |
Item 4Banshee's Veil
Banshee's Veil wins more than Zhonya's Hourglass, the most picked: +2.4 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 64.0% | -1.1 could be noise | 31:05 | |
| 20% | 64.0% | -0.6 could be noise | 31:35 | |
| 8% | 57.5% | -0.3 could be noise | 30:31 | |
| 7% | 42.9% | +1.7 clear difference | 30:25 | |
| 7% | 68.3% | +0.1 could be noise | 30:27 | |
| 7% | 59.5% | +2.4 clear difference | ||
| 7% | 56.8% | +1.0 clear difference | ||
| 2% | 91.7% | bought when already ahead |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +1.7 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 60.6% | -1.0 could be noise | 35:22 | |
| 16% | 55.6% | -0.8 could be noise | 35:36 | |
| 9% | 68.4% | -1.5 could be noise | ||
| 8% | 52.9% | +1.2 could be noise | 34:36 | |
| 8% | 76.5% | 0.0 could be noise | 36:02 | |
| 7% | 75.0% | +1.7 clear difference | 35:33 | |
| 6% | 64.3% | +0.8 could be noise | ||
| 3% | 66.7% | bought when already ahead |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | - | 38:29 | |
| 16% | - | 40:17 | |
| 12% | - | 36:38 | |
| 10% | - | 40:19 | |
| 9% | - | 41:45 |
KeystoneArcane Comet
Arcane Comet wins more than Deathfire Touch, the most picked: +0.2 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 53.5% | +0.1 could be noise | |
| 15% | 48.8% | +0.2 could be noise | |
| 1% | 46.7% | -0.2 could be noise | |
| 1% | 71.4% | +0.9 could be noise | |
| <1% | 0.0% | -6.6 clear difference |
Primary row 1Manaflow Band
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 52.7% | +1.5 could be noise | |
| 2% | 56.3% | -0.7 could be noise | |
| <1% | 50.0% | +0.3 could be noise | |
| <1% | 42.9% | -1.2 could be noise | |
| <1% | 83.3% | +0.1 could be noise | |
| <1% | 80.0% | -0.4 could be noise | |
| <1% | 33.3% | -2.4 could be noise | |
| <1% | 50.0% | -1.1 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.5 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.4% | -0.8 could be noise | |
| 10% | 52.7% | +1.5 clear difference | |
| 2% | 70.0% | +0.7 could be noise | |
| 1% | 50.0% | +1.0 could be noise | |
| <1% | 71.4% | -0.6 could be noise | |
| <1% | 40.0% | -1.5 could be noise | |
| <1% | 50.0% | -0.4 could be noise | |
| <1% | 100.0% | -0.8 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.4 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.6% | -0.8 could be noise | |
| 11% | 62.0% | +1.4 clear difference | |
| 1% | 45.5% | -1.3 could be noise | |
| 1% | 80.0% | -1.2 could be noise | |
| <1% | 40.0% | -0.9 could be noise | |
| <1% | 50.0% | -2.5 could be noise | |
| <1% | 50.0% | +1.8 could be noise | |
| <1% | 0.0% | +2.0 could be noise |
Secondary pathResolve
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 54.0% | +0.7 could be noise | |
| 32% | 51.9% | -0.7 clear difference | |
| 2% | 41.2% | +0.7 could be noise | |
| 2% | 58.6% | -0.8 could be noise | |
| 1% | 37.5% | -1.0 could be noise |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Overgrowth + Bone Plating, the most picked: +1.2 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 54.3% | -0.1 could be noise | |
| 3% | 62.1% | +0.3 could be noise | |
| 2% | 33.3% | +1.2 could be noise | |
| 1% | 33.3% | +0.3 could be noise |
Offence shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 53.1% | +1.0 could be noise | |
| 4% | 47.6% | -0.1 could be noise | |
| 2% | 53.1% | -2.2 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.9 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.8% | -1.6 could be noise | |
| 4% | 53.0% | +1.0 clear difference | |
| 3% | 55.8% | +1.9 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.2 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 52.8% | -1.0 could be noise | |
| 9% | 53.4% | +1.2 clear difference | |
| 3% | 53.1% | +0.2 could be noise |
QWE
SkillsQ > W > E
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 60% of their games. All ranks pick Q + E + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 68% | 51.3% | -3.1 clear difference |
| QWEQ + W + E | 30% | 58.2% | +3.9 could be noise |
| EQWE + Q + W | 2% | 37.9% | -6.2 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.2% won. Max E first: 54.5% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +1.9 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.2% | +0.2 could be noise | |
| 5% | 59.1% | +1.9 clear difference | |
| 4% | 52.9% | +0.4 could be noise | |
| 3% | 56.0% | -3.0 clear difference | |
| 1% | 66.7% | +0.6 could be noise | |
| <1% | 75.0% | -1.6 could be noise | |
| <1% | 50.0% | -4.0 clear difference |
- won
- 52.3%
- games
- 11,573
- Win impact
- +1.6
- Pick rate
- 7.0%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 54.1% | +3.4 could be noise | |
| 11% | 43.7% | -4.2 clear difference | |
| 1% | 50.0% | -0.4 clear difference | |
| <1% | 50.0% | -0.4 clear difference | |
| <1% | 60.0% | -2.5 clear difference | |
| <1% | 75.0% | +0.4 clear difference | |
| <1% | 33.3% | +2.4 could be noise | |
| <1% | 66.7% | -1.5 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 70% | 54.3% | |
| 16% | 52.6% | |
| 6% | 52.7% | |
| 4% | 48.3% | |
| 3% | 55.7% |
Item 1Blackfire Torch
| Choice | Picked | Won |
|---|---|---|
| 44% | 53.7% | |
| 36% | 53.5% | |
| 13% | 48.9% | |
| 3% | 50.6% | |
| 2% | 50.5% |
Item 2Rylai's Crystal Scepter
| Choice | Picked | Won |
|---|---|---|
| 47% | 54.5% | |
| 28% | 54.5% | |
| 6% | 54.6% | |
| 2% | 48.1% | |
| 1% | 55.2% |
Item 3Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 42% | 60.3% | |
| 11% | 60.0% | |
| 7% | 63.2% | |
| 7% | 57.5% | |
| 6% | 60.3% |
Item 4Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 20% | 61.6% | |
| 19% | 63.8% | |
| 12% | 64.2% | |
| 9% | 64.9% | |
| 7% | 59.4% |
Item 5Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 30% | 63.2% | |
| 10% | 64.9% | |
| 9% | 59.9% | |
| 8% | 62.3% | |
| 8% | 66.4% |
Item 6Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 13% | 73.2% | |
| 10% | 45.2% | |
| 7% | 66.7% | |
| 5% | 41.2% | |
| 4% | 64.3% |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 9% | 53.6% |
QWE
SkillsQ > W > E
Master+ players pick this: 60% of their games. All ranks pick Q + E + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 68% | 51.3% | -3.1 clear difference |
| QWEQ + W + E | 30% | 58.2% | +3.9 could be noise |
| EQWE + Q + W | 2% | 37.9% | -6.2 clear difference |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.2% | +0.2 could be noise | |
| 5% | 59.1% | +1.9 clear difference | |
| 4% | 52.9% | +0.4 could be noise | |
| 3% | 56.0% | -3.0 clear difference | |
| 1% | 66.7% | +0.6 could be noise | |
| <1% | 75.0% | -1.6 could be noise | |
| <1% | 50.0% | -4.0 clear difference |
Aurelion Sol Bot build
- won
- 52.8%
- games
- 2,209
- Win impact
- +1.5
- Pick rate
- 0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 53.8% | +1.7 could be noise | |
| 4% | 47.4% | -2.9 clear difference | |
| 2% | 85.7% | -0.3 could be noise | |
| 1% | 50.0% | +0.2 could be noise | |
| <1% | 100.0% | +0.3 could be noise | |
| <1% | 100.0% | -3.8 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +2.0 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 55.9% | -1.3 could be noise | 15:01 | |
| 9% | 48.5% | +1.1 could be noise | 16:13 | |
| 8% | 51.7% | +2.0 clear difference | 17:05 | |
| 1% | 80.0% | -1.5 could be noise | 11:34 | |
| 1% | 50.0% | -0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 57.5% | most bought | |
| 9% | 57.5% | not enough games | |
| 3% | 41.7% | not enough games | |
| 2% | 66.7% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 55.7% | most bought | |
| 11% | 60.9% | not enough games | |
| 3% | 57.1% | not enough games | |
| 1% | 0.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 29% | 41% | |
| 5% | 15% | |
| 3% | 11% | |
| 9% | 1% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +1.1 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 51.5% | +0.3 could be noise | 11:09 | |
| 43% | 56.2% | +0.5 could be noise | 10:52 | |
| 5% | 59.1% | +0.9 could be noise | 12:30 | |
| 4% | 47.4% | -3.4 clear difference | 11:13 | |
| <1% | 0.0% | -1.4 could be noise | 10:27 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 40% | - | 586 | |
| 16% | 58.6% | 236 | |
| 8% | 60.3% | 120 | |
| 4% | - | 53 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.1 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 54.3% | +0.6 could be noise | 17:32 | |
| 34% | 55.6% | -0.2 could be noise | 18:32 | |
| 10% | 51.3% | 0.0 could be noise | 17:38 | |
| 3% | 70.0% | -0.3 could be noise | ||
| 2% | 37.5% | -1.3 could be noise | 18:36 | |
| 1% | 100.0% | bought when already ahead | ||
| 1% | 100.0% | -1.8 could be noise | 18:52 | |
| 1% | 50.0% | +1.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 40% | - | 586 | |
| 16% | 58.6% | 236 | |
| 8% | 60.3% | 120 | |
| 4% | - | 53 |
Item 3Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +1.1 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 54.5% | +0.6 could be noise | 23:23 | |
| 18% | 58.3% | +1.4 could be noise | 24:04 | |
| 16% | 59.6% | -1.1 could be noise | 25:01 | |
| 10% | 72.7% | -1.3 could be noise | 24:20 | |
| 6% | 47.6% | -0.6 could be noise | 23:39 | |
| 2% | 62.5% | +1.5 could be noise | ||
| 2% | 42.9% | -0.3 could be noise | ||
| 2% | 100.0% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 40% | - | 586 | |
| 16% | 58.6% | 236 | |
| 8% | 60.3% | 120 | |
| 4% | - | 53 |
Item 4Void Staff
Void Staff wins more than Zhonya's Hourglass, the most picked: +0.5 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 60.7% | -1.3 could be noise | 29:16 | |
| 23% | 58.3% | +1.1 clear difference | 28:49 | |
| 12% | 70.8% | -1.2 could be noise | 28:51 | |
| 8% | 58.8% | -0.4 could be noise | 28:50 | |
| 6% | 69.2% | -0.4 could be noise | ||
| 5% | 63.6% | +0.5 could be noise | ||
| 5% | 80.0% | too big to trust | 28:34 | |
| 1% | 100.0% | bought when already ahead |
Item 5Banshee's Veil
Banshee's Veil wins more than Rabadon's Deathcap, the most picked: +1.3 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 65.2% | -1.7 could be noise | 33:39 | |
| 19% | 79.0% | -1.6 could be noise | 33:02 | |
| 15% | 73.3% | +1.1 could be noise | 32:51 | |
| 11% | 81.8% | +1.3 could be noise | 33:02 | |
| 7% | 57.1% | bought when already ahead | ||
| 6% | 83.3% | +0.4 could be noise | ||
| 5% | 40.0% | -1.3 could be noise | ||
| 5% | 60.0% | +0.2 could be noise | 33:49 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | - | 36:45 | |
| 15% | - | 38:46 | |
| 11% | - | 37:48 | |
| 9% | - | 35:42 | |
| 8% | - | 36:40 |
KeystoneDeathfire Touch
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 56.3% | 0.0 could be noise | |
| 16% | 43.1% | -0.1 could be noise | |
| 2% | 28.6% | +1.0 could be noise | |
| 1% | 60.0% | -1.3 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 54.4% | -0.6 could be noise | |
| 2% | 25.0% | +0.4 could be noise | |
| 1% | 33.3% | +1.7 could be noise | |
| 1% | 33.3% | -0.1 could be noise | |
| 1% | 66.7% | +0.1 could be noise | |
| <1% | 50.0% | -2.7 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.5 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 53.1% | -1.6 could be noise | |
| 18% | 59.3% | +1.5 clear difference | |
| 2% | 44.4% | +0.9 could be noise | |
| 1% | 40.0% | -1.3 could be noise | |
| 1% | 75.0% | +0.2 could be noise | |
| <1% | 0.0% | +0.2 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.6 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.9% | -1.6 could be noise | |
| 18% | 59.3% | +1.6 clear difference | |
| 1% | 33.3% | 0.0 could be noise | |
| <1% | 0.0% | +0.3 could be noise | |
| <1% | 100.0% | -2.3 could be noise |
Secondary pathPrecision
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 52.5% | -1.0 could be noise | |
| 29% | 55.6% | +0.6 could be noise | |
| 8% | 54.0% | +0.9 could be noise | |
| 2% | 40.0% | +0.6 could be noise | |
| 2% | 62.5% | +1.0 could be noise |
Secondary runesPresence of Mind + Coup de Grace
Presence of Mind + Coup de Grace wins more than Presence of Mind + Cut Down, the most picked: +2.0 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.4% | -2.1 could be noise | |
| 6% | 62.5% | +2.0 clear difference | |
| 2% | 40.0% | +1.4 could be noise | |
| 2% | 75.0% | +1.0 could be noise | |
| <1% | 100.0% | -0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 54.3% | -1.0 could be noise | |
| 3% | 33.3% | +1.3 could be noise | |
| 1% | 25.0% | -0.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.9 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 53.2% | -1.0 could be noise | |
| 4% | 61.1% | +0.4 could be noise | |
| 3% | 50.0% | +0.9 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.1 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 53.2% | -0.5 could be noise | |
| 18% | 55.0% | +0.2 could be noise | |
| 4% | 50.0% | +1.1 could be noise |
QWE
SkillsQ > W > E
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 88% of their games. All ranks pick Q + E + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 52% | 54.9% | -2.9 clear difference |
| QWEQ + W + E | 48% | 52.4% | +3.1 could be noise |
| EQWE + Q + W | <1% | 0.0% | -4.6 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 54.0% won. Max E first: 16.7% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Teleport, the most picked: +0.7 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 53.5% | -0.1 could be noise | |
| 11% | 53.2% | +0.1 could be noise | |
| 8% | 52.8% | +0.7 could be noise | |
| 2% | 85.7% | -1.7 could be noise | |
| 1% | 75.0% | 0.0 could be noise | |
| 1% | 25.0% | -1.3 could be noise | |
| <1% | 0.0% | -0.4 could be noise |
Aurelion Sol Top build
- won
- 51.3%
- games
- 825
- Win impact
- +0.4
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.7% | +2.6 could be noise | |
| 16% | 33.3% | -3.6 clear difference | |
| 2% | 66.7% | -0.6 could be noise | |
| 1% | 100.0% | -0.2 could be noise | |
| 1% | 100.0% | -0.6 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 46.5% | -0.1 could be noise | 16:03 | |
| 9% | 58.3% | +1.1 could be noise | 19:24 | |
| 8% | 70.0% | -0.6 could be noise | 14:34 | |
| 5% | 33.3% | -2.1 could be noise | 14:58 | |
| 2% | 0.0% | +0.1 could be noise |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter wins more than Blackfire Torch, the most picked: +1.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 47.6% | +0.3 could be noise | 11:45 | |
| 37% | 46.3% | +1.3 could be noise | 11:28 | |
| 8% | 41.7% | 0.0 could be noise | 12:33 | |
| 8% | 72.7% | -2.8 could be noise | 11:30 | |
| 2% | 66.7% | -0.1 could be noise often behind | 11:08 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 29% | 54.5% | 159 | |
| 8% | - | 45 | |
| 8% | - | 44 | |
| 6% | - | 34 |
Item 2Liandry's Torment
Liandry's Torment wins more than Rylai's Crystal Scepter, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 52.2% | -0.2 could be noise | 19:14 | |
| 33% | 48.9% | +0.8 could be noise | 20:32 | |
| 6% | 50.0% | -0.4 could be noise | 20:09 | |
| 5% | 42.9% | -0.5 could be noise | 20:16 | |
| 4% | 50.0% | +0.4 could be noise | ||
| 1% | 100.0% | +0.3 could be noise often ahead | ||
| 1% | 100.0% | -2.6 could be noise | 20:11 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 29% | 54.5% | 159 | |
| 8% | - | 45 | |
| 8% | - | 44 | |
| 6% | - | 34 |
Item 3Bloodletter's Curse
Bloodletter's Curse wins more than Liandry's Torment, the most picked: +0.9 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 58.1% | -0.1 could be noise | 25:55 | |
| 16% | 53.3% | +0.9 could be noise | 26:39 | |
| 14% | 69.2% | +0.4 could be noise | 27:47 | |
| 10% | 11.1% | -0.7 could be noise | ||
| 9% | 50.0% | -0.1 could be noise often ahead | 25:06 | |
| 5% | 40.0% | -1.2 could be noise | 25:52 | |
| 3% | 33.3% | -0.7 could be noise | ||
| 1% | 100.0% | +1.0 could be noise often ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 29% | 54.5% | 159 | |
| 8% | - | 45 | |
| 8% | - | 44 | |
| 6% | - | 34 |
Item 4Banshee's Veil
Banshee's Veil wins more than Zhonya's Hourglass, the most picked: +0.5 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 44.4% | -0.8 could be noise | 31:58 | |
| 13% | 33.3% | -1.0 could be noise | 31:50 | |
| 10% | 100.0% | -0.4 could be noise | 28:23 | |
| 10% | 20.0% | +1.9 could be noise | 30:35 | |
| 4% | 0.0% | +0.5 could be noise often behind | ||
| 4% | 100.0% | -2.8 could be noise | ||
| 4% | 0.0% | +0.3 could be noise | 31:47 |
Item 5Zhonya's Hourglass
Zhonya's Hourglass wins more than Rabadon's Deathcap, the most picked: -0.8 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 0.0% | -1.0 could be noise | 35:37 | |
| 12% | 50.0% | -0.8 could be noise | 35:34 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 32% | - | 39:20 |
KeystoneArcane Comet
Arcane Comet wins more than Deathfire Touch, the most picked: +0.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.2% | -0.2 could be noise | |
| 8% | 33.3% | +0.2 could be noise | |
| 3% | 20.0% | -0.5 could be noise | |
| 1% | 0.0% | -0.2 could be noise |
Primary row 1Manaflow Band
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.0% | +0.6 could be noise | |
| 1% | 0.0% | -2.1 could be noise | |
| 1% | 0.0% | -0.6 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.6 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.7% | -1.4 could be noise | |
| 8% | 41.7% | +1.6 could be noise | |
| 3% | 25.0% | -1.2 could be noise | |
| 1% | 0.0% | -0.2 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.4 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 53.0% | -0.4 could be noise | |
| 10% | 20.0% | +0.4 could be noise | |
| 1% | 0.0% | -0.1 could be noise | |
| 1% | 0.0% | +0.6 could be noise |
Secondary pathResolve
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 51.9% | 0.0 could be noise | |
| 40% | 51.6% | -0.7 could be noise | |
| 5% | 14.3% | -0.7 could be noise | |
| 4% | 16.7% | +2.6 could be noise | |
| 1% | 0.0% | +0.6 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.6% | -0.1 could be noise |
Offence shardAdaptive Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.0% | +0.2 could be noise | |
| 8% | 30.8% | -0.2 could be noise | |
| 1% | 0.0% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.9 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.0% | -1.7 could be noise | |
| 8% | 23.1% | +2.9 clear difference | |
| 2% | 66.7% | -0.5 could be noise |
Defence shardHealth Scaling
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 49.6% | +0.3 could be noise | |
| 15% | 43.5% | +0.1 could be noise | |
| 1% | 0.0% | -0.2 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +4.9 against -4.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 59% | 50.6% | -4.1 could be noise |
| QWEQ + W + E | 38% | 43.9% | +4.9 clear difference |
| EQWE + Q + W | 3% | 50.0% | -4.5 could be noise |
Levels 1 to 18
- 1Q
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9E
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.6% won. Max E first: 58.8% won (not enough games).
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +2.3 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 48.7% | -0.5 could be noise | |
| 12% | 47.4% | +2.3 could be noise | |
| 5% | 37.5% | -1.7 could be noise | |
| 4% | 50.0% | -0.2 could be noise |
Aurelion Sol Support build
Patch 16.20- won
- 45.5%
- games
- 10,772
- Win impact
- -3.8
- Pick rate
- 0.1%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +1.9 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 46.5% | +0.8 could be noise | |
| 9% | 45.5% | -1.6 could be noise | |
| 4% | 45.4% | -1.4 could be noise | |
| 4% | 51.2% | +0.5 could be noise | |
| 1% | 45.2% | +1.9 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +2.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 47.2% | -0.7 could be noise | 16:40 | |
| 10% | 48.3% | -0.3 could be noise | 15:02 | |
| 5% | 51.9% | +2.2 could be noise | 17:39 | |
| 5% | 45.1% | -1.7 could be noise | 15:08 | |
| 4% | 44.8% | +0.1 could be noise | 17:27 | |
| 4% | 53.0% | +2.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 49.6% | most bought | |
| 8% | 47.9% | about even | |
| 6% | 47.7% | about even | |
| 4% | 50.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 47.7% | most bought | |
| 8% | 56.4% | about even | |
| 6% | 50.8% | not enough games | |
| 5% | 40.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 8% | |
| 6% | 1% | |
| 16% | 12% | |
| 11% | 8% | |
| 4% | 6% | |
| 8% | 6% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +3.0 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 47.9% | +0.8 could be noise | 12:28 | |
| 22% | 46.1% | -0.4 could be noise | 13:02 | |
| 10% | 45.8% | +0.9 could be noise | 14:11 | |
| 4% | 46.0% | -2.0 could be noise | 12:39 | |
| 3% | 37.3% | -3.6 could be noise | 13:31 | |
| 1% | 46.9% | -2.0 could be noise | ||
| 1% | 43.8% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,313 | |
| 9% | 560 | |
| 7% | 452 | |
| 5% | 299 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +3.0 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 49.4% | +0.2 could be noise | 21:45 | |
| 24% | 47.4% | +0.1 could be noise | 20:50 | |
| 13% | 50.0% | -0.2 could be noise | 20:55 | |
| 5% | 47.5% | -1.8 could be noise | 22:55 | |
| 3% | 47.8% | -0.9 could be noise | 21:22 | |
| 2% | 45.7% | -0.2 could be noise | ||
| 2% | 48.7% | -1.5 could be noise | ||
| 2% | 37.7% | -2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,313 | |
| 9% | 560 | |
| 7% | 452 | |
| 5% | 299 |
Item 3Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +3.0 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 51.6% | +0.3 could be noise | 27:28 | |
| 15% | 50.0% | -1.2 could be noise | 28:31 | |
| 13% | 50.5% | -1.3 could be noise | 28:59 | |
| 8% | 47.3% | -1.1 could be noise | 27:55 | |
| 8% | 52.6% | +0.8 could be noise | 27:30 | |
| 7% | 56.0% | +1.0 could be noise | ||
| 7% | 49.1% | -0.8 could be noise | ||
| 2% | 61.1% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,313 | |
| 9% | 560 | |
| 7% | 452 | |
| 5% | 299 |
Item 4Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 66.7% | 32:53 |
Item 5Rabadon's Deathcap
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 56.3% | +0.4 could be noise | 37:53 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | - | 42:12 | |
| 12% | - | 41:23 | |
| 10% | - | 40:23 | |
| 8% | - | 41:13 | |
| 6% | - | 39:22 |
KeystoneArcane Comet
Arcane Comet wins more than Deathfire Touch, the most picked: +0.4 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 46.2% | -1.3 could be noise | |
| 21% | 46.1% | +0.4 could be noise | |
| 9% | 49.3% | +2.7 clear difference | |
| 4% | 46.8% | +0.8 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: -0.3 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 46.1% | -1.9 could be noise | |
| 5% | 46.3% | -0.3 could be noise | |
| 4% | 46.6% | -0.4 could be noise | |
| 3% | 49.2% | +2.8 could be noise | |
| 3% | 51.2% | +2.0 could be noise | |
| 2% | 51.5% | +4.2 clear difference | |
| 1% | 42.2% | -1.8 could be noise |
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +1.7 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 45.7% | -2.2 could be noise | |
| 20% | 47.1% | +0.8 clear difference | |
| 3% | 47.9% | +1.7 could be noise | |
| 3% | 49.7% | +2.5 clear difference | |
| 3% | 49.4% | +1.2 could be noise | |
| 3% | 48.4% | +2.1 could be noise | |
| 2% | 46.4% | +0.4 could be noise | |
| 2% | 45.9% | +0.6 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.0 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 45.8% | -2.1 could be noise | |
| 15% | 47.7% | +1.0 could be noise | |
| 6% | 47.6% | +1.1 could be noise | |
| 3% | 43.3% | +0.2 could be noise | |
| 2% | 51.7% | +2.7 could be noise | |
| 1% | 53.8% | +2.9 could be noise | |
| 1% | 55.6% | +2.4 could be noise | |
| 1% | 44.6% | 0.0 could be noise |
Secondary pathResolve
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 46.8% | -0.4 could be noise | |
| 34% | 45.0% | -0.8 could be noise | |
| 10% | 48.9% | +1.9 could be noise | |
| 7% | 46.4% | -0.1 could be noise | |
| 6% | 48.3% | +0.6 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 46.8% | 0.0 could be noise | |
| 2% | 45.9% | -0.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.0 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 46.4% | -0.6 could be noise | |
| 15% | 46.9% | +1.0 could be noise | |
| 2% | 48.4% | -1.2 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.6 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 46.4% | -1.1 could be noise | |
| 9% | 45.6% | +0.4 could be noise | |
| 5% | 48.7% | +1.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 46.2% | -0.9 could be noise | |
| 12% | 46.2% | +0.6 could be noise | |
| 10% | 49.0% | +1.0 could be noise |
QWE
SkillsQ > W > E
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 65% of their games. All ranks pick Q + E + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 67% | 46.8% | -1.3 clear difference |
| QWEQ + W + E | 24% | 48.7% | +2.2 could be noise |
| EQWE + Q + W | 7% | 46.2% | -1.6 could be noise |
| EWQE + W + Q | 1% | 46.0% | -0.3 could be noise |
SpellsFlash + Heal
Flash + Heal wins more than Exhaust + Flash, the most picked: +1.6 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 28% | 44.9% | -2.5 clear difference | |
| 27% | 47.1% | +1.0 could be noise | |
| 19% | 47.9% | +1.6 could be noise | |
| 17% | 47.2% | -0.1 could be noise | |
| 5% | 44.9% | -0.9 could be noise | |
| 1% | 44.6% | -0.3 could be noise |
Aurelion Sol Jungle build
Patch 16.20- won
- 45.4%
- games
- 10,417
- Win impact
- -3.9
- Pick rate
- 0.1%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Scorchclaw Pup + Health Potion, the most picked: +1.1 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 28% | 47.7% | +0.9 could be noise | |
| 22% | 46.4% | +0.7 could be noise | |
| 20% | 46.6% | +1.1 could be noise | |
| 18% | 46.1% | -1.0 could be noise | |
| 8% | 45.4% | -1.4 could be noise | |
| 4% | 41.0% | -4.3 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +3.5 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 46.9% | -2.4 could be noise | 15:18 | |
| 4% | 46.6% | +2.7 clear difference | 16:59 | |
| 3% | 52.2% | +3.5 clear difference | 19:43 | |
| 2% | 53.3% | +0.9 could be noise | 13:34 | |
| 1% | 34.7% | -2.4 could be noise | 13:33 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 49.5% | most bought | |
| 6% | 48.3% | about even | |
| 2% | 61.4% | not enough games | |
| 1% | 63.6% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 53.3% | most bought | |
| 6% | 55.0% | about even | |
| 2% | 64.7% | not enough games | |
| 1% | 33.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 19% | 26% | |
| 6% | 1% | |
| 1% | 6% | |
| 32% | 28% | |
| 24% | 28% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +2.5 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 45.2% | -3.0 could be noise | 10:40 | |
| 28% | 47.9% | +2.4 clear difference | 10:47 | |
| 12% | 48.2% | +1.5 clear difference | 11:37 | |
| 1% | 45.5% | -0.4 could be noise | 10:54 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 1,784 | |
| 16% | 1,172 | |
| 7% | 541 | |
| 7% | 534 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.5 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 46.7% | -2.7 could be noise | 17:40 | |
| 27% | 48.0% | +2.4 could be noise | 19:02 | |
| 6% | 50.2% | +0.1 could be noise | 19:04 | |
| 5% | 46.3% | -2.5 could be noise | 18:19 | |
| 2% | 47.8% | +1.4 could be noise | 19:14 | |
| 1% | 49.5% | -0.3 could be noise | ||
| 1% | 38.9% | 0.0 could be noise | ||
| 1% | 55.1% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 1,784 | |
| 16% | 1,172 | |
| 7% | 541 | |
| 7% | 534 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +2.5 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 50.1% | +0.2 could be noise | 23:54 | |
| 18% | 47.3% | -2.9 could be noise | 23:10 | |
| 17% | 51.5% | +0.2 could be noise | 25:25 | |
| 13% | 51.6% | +0.3 could be noise | 25:20 | |
| 8% | 50.4% | +1.2 could be noise | 23:51 | |
| 7% | 47.8% | +0.1 could be noise | ||
| 4% | 61.4% | +0.2 could be noise | ||
| 2% | 72.8% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 1,784 | |
| 16% | 1,172 | |
| 7% | 541 | |
| 7% | 534 |
Item 4Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 30% | 58.1% | 29:18 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 65.9% | 33:43 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 60.6% | 36:51 | |
| 13% | - | 37:06 | |
| 12% | - | 37:53 | |
| 10% | - | 37:43 | |
| 9% | - | 36:37 |
KeystoneDark Harvest
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 46.6% | +0.8 could be noise | |
| 33% | 45.6% | -1.6 could be noise | |
| 6% | 48.7% | +1.5 could be noise | |
| 2% | 50.6% | +2.1 could be noise |
Primary row 1Cheap Shot
Cheap Shot wins more than Sudden Impact, the most picked: +1.1 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 46.6% | +0.2 could be noise | |
| 31% | 45.9% | -1.6 could be noise | |
| 11% | 46.7% | +1.1 could be noise | |
| 7% | 47.4% | +1.6 could be noise | |
| 1% | 50.0% | +1.1 could be noise | |
| 1% | 49.4% | -2.7 could be noise |
Primary row 2Grisly Mementos
Grisly Mementos wins more than Sixth Sense, the most picked: +3.2 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 45.9% | -1.4 could be noise | |
| 30% | 44.6% | -2.4 could be noise | |
| 17% | 48.3% | +3.2 clear difference | |
| 7% | 51.0% | +3.4 clear difference | |
| 3% | 46.5% | -0.5 could be noise | |
| 2% | 51.9% | -0.4 could be noise | |
| 1% | 49.6% | +0.7 could be noise | |
| 1% | 54.4% | +0.9 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Treasure Hunter, the most picked: +0.8 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 46.9% | +0.4 could be noise | |
| 28% | 45.2% | -2.4 clear difference | |
| 16% | 46.2% | +0.8 could be noise | |
| 11% | 48.8% | +2.5 could be noise | |
| 2% | 45.2% | -2.4 could be noise | |
| 1% | 48.2% | +1.0 could be noise |
Secondary pathPrecision
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 47.9% | +1.9 could be noise | |
| 29% | 46.1% | -1.6 clear difference | |
| 20% | 46.7% | +0.8 could be noise | |
| 16% | 43.7% | -1.8 clear difference | |
| 3% | 46.0% | +0.4 could be noise |
Secondary runesCut Down + Triumph
Cut Down + Triumph wins more than Presence of Mind + Cut Down, the most picked: +2.8 against -3.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 46.3% | -3.9 could be noise | |
| 11% | 51.0% | +2.8 clear difference | |
| 11% | 47.9% | -0.3 could be noise | |
| 9% | 49.6% | +0.8 could be noise | |
| 2% | 60.0% | -0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 46.5% | +0.1 could be noise | |
| 6% | 45.9% | +0.8 could be noise | |
| 3% | 44.9% | -2.0 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 46.6% | +0.3 could be noise | |
| 3% | 42.0% | -2.1 could be noise | |
| 3% | 44.1% | +1.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 46.2% | -0.2 could be noise | |
| 25% | 46.3% | -0.5 could be noise | |
| 4% | 50.4% | +1.9 could be noise |
QWE
SkillsQ > W > E
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 80% of their games. All ranks pick Q + E + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 54% | 45.1% | -4.0 clear difference |
| QWEQ + W + E | 46% | 48.8% | +4.0 could be noise |
SpellsFlash + Smite
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 47.1% | +3.0 could be noise | |
| 26% | 43.9% | -3.8 clear difference | |
| 1% | 48.9% | -0.2 could be noise | |
| 1% | 47.6% | -0.7 could be noise |
Top Aurelion Sol Players
See all 5,844Normal Mid game
7,767 gamesAgainst every Mid champion
- Top 10% Kill part. 46%
- Top 15% Assists 8.6
- Bottom 11% First blood 5%
- Kills
- 7.5 Bottom 45%
- Deaths
- 6.5 Fewest 39%
- Solo kills
- 1.5 Bottom 11%
- Team dmg
- 23% Bottom 41%
- Dmg / min
- 870 Top 48%
- Farm / min
- 6.8 Top 33%
- Gold / min
- 413 Bottom 41%
- Vision / min
- 0.65 Bottom 29%
- Control wards
- 0.7 Bottom 49%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 15:22
Middle game at each minute
Damage dealt
Magic 99% Physical 1%Died to
Physical 51% Magic 42% True 7%Normal Bot game
2,043 gamesAgainst every Bot champion
- Top 6% Kill part. 51%
- Top 13% Assists 9.5
- Bottom 6% First blood 6%
- Kills
- 8.2 Top 46%
- Deaths
- 6.6 Fewest 28%
- Solo kills
- 1.0 Bottom 34%
- Team dmg
- 23% Bottom 47%
- Dmg / min
- 884 Top 40%
- Farm / min
- 7.0 Top 32%
- Gold / min
- 460 Top 49%
- Vision / min
- 0.63 Bottom 18%
- Control wards
- 0.6 Bottom 44%
Against your lane opponent
- Level 6 at 7:31
- Level 11 at 18:29
Middle game at each minute
Damage dealt
Magic 99% Physical 1%Died to
Physical 55% Magic 39% True 6%Normal Top game
770 gamesAgainst every Top champion
- Top 7% Kill part. 40%
- Top 18% Assists 7.6
- Bottom 12% Solo kills 1.9
- Kills
- 6.6 Top 47%
- Deaths
- 6.8 Fewest 49%
- Team dmg
- 23% Top 44%
- Dmg / min
- 855 Top 33%
- Farm / min
- 7.0 Top 20%
- Gold / min
- 404 Bottom 46%
- Vision / min
- 0.73 Bottom 21%
- Control wards
- 0.6 Top 47%
- First blood
- 8% Bottom 23%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 14:11
Middle game at each minute
Damage dealt
Magic 99% Physical 1%Died to
Physical 55% Magic 38% True 7%Matchups and teammates come from Aurelion Sol Mid games.
Matchups and teammates come from Aurelion Sol Mid games.
-
Aurelion Sol with Sett: +2.3 wins per 100 games (range 1.3-3.4) · 8,765 games · Measured · 2% of this is borrowed from similar champions -
Aurelion Sol with Illaoi: +2.3 wins per 100 games (range 0.8-3.8) · 4,018 games · Measured · 5% of this is borrowed from similar champions -
Aurelion Sol with Zaahen: +1.9 wins per 100 games (range 0.0-3.8) · 2,467 games · Measured · 8% of this is borrowed from similar champions
-
Aurelion Sol with K'Sante: -4.6 wins per 100 games (range -6.6 to -2.6) · 2,262 games · Measured · 8% of this is borrowed from similar champions -
Aurelion Sol with Ryze: -4.6 wins per 100 games (range -9.1 to -0.1) · 274 games · Pooled · 42% of this is borrowed from similar champions -
Aurelion Sol with Jayce: -2.9 wins per 100 games (range -4.5 to -1.3) · 3,752 games · Measured · 5% of this is borrowed from similar champions
-
Aurelion Sol with Warwick: +3.8 wins per 100 games (range 2.6-4.9) · 7,864 games · Measured · 2% of this is borrowed from similar champions -
Aurelion Sol with Sejuani: +3.7 wins per 100 games (range 1.8-5.5) · 2,545 games · Measured · 7% of this is borrowed from similar champions -
Aurelion Sol with Rammus: +3.5 wins per 100 games (range 1.8-5.2) · 3,106 games · Measured · 6% of this is borrowed from similar champions
-
Aurelion Sol with Qiyana: -5.3 wins per 100 games (range -6.8 to -3.8) · 4,333 games · Measured · 4% of this is borrowed from similar champions -
Aurelion Sol with Rengar: -4.0 wins per 100 games (range -5.7 to -2.2) · 3,095 games · Measured · 6% of this is borrowed from similar champions -
Aurelion Sol with Karthus: -3.0 wins per 100 games (range -5.5 to -0.6) · 1,463 games · Measured · 12% of this is borrowed from similar champions
-
Aurelion Sol with Jinx: +1.74 wins per 100 games (range 0.94-2.53) · 16,365 games · Measured · 1% of this is borrowed from similar champions -
Aurelion Sol with Jhin: +1.14 wins per 100 games (range 0.33-1.94) · 15,910 games · Measured · 1% of this is borrowed from similar champions
-
Aurelion Sol with Ezreal: -3.4 wins per 100 games (range -4.4 to -2.4) · 9,351 games · Measured · 2% of this is borrowed from similar champions -
Aurelion Sol with Varus: -3.2 wins per 100 games (range -4.8 to -1.5) · 3,564 games · Measured · 5% of this is borrowed from similar champions -
Aurelion Sol with Ashe: -2.1 wins per 100 games (range -3.2 to -1.1) · 9,212 games · Measured · 2% of this is borrowed from similar champions
-
Aurelion Sol with Leona: +3.5 wins per 100 games (range 2.5-4.6) · 8,647 games · Measured · 2% of this is borrowed from similar champions -
Aurelion Sol with Sona: +3.0 wins per 100 games (range 1.1-5.0) · 2,272 games · Measured · 8% of this is borrowed from similar champions -
Aurelion Sol with Rell: +2.1 wins per 100 games (range 0.3-3.9) · 2,925 games · Measured · 6% of this is borrowed from similar champions
-
Aurelion Sol with Mel: -4.3 wins per 100 games (range -6.0 to -2.5) · 2,964 games · Measured · 6% of this is borrowed from similar champions -
Aurelion Sol with Yuumi: -4.3 wins per 100 games (range -5.8 to -2.8) · 4,155 games · Measured · 5% of this is borrowed from similar champions -
Aurelion Sol with Karma: -2.7 wins per 100 games (range -4.2 to -1.1) · 3,999 games · Measured · 5% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM C #51
-
64 Aurelion Sol -
77 Fizz -
77 Xerath -
73 Ekko -
71 Malzahar -
71 Veigar -
71 Vladimir