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League of Legends Patch 16.21

Stronger
12
  • Azir
  • Sion
  • Darius
  • Locke
  • Taliyah
  • Varus
  • Miss Fortune
  • Nunu & Willump
  • Orianna
  • Ryze
  • Twisted Fate
  • Xin Zhao
Weaker
9
  • Wukong
  • Viktor
  • Jinx
  • Lee Sin
  • Caitlyn
  • Qiyana
  • Yone
  • Tristana
  • Rammus
No change
4
  • Zyra
  • Vel'Koz
  • Nidalee
  • Taric

285 picks The score is this site's own rating out of 100 for a champion in a role. A move is only called when the range clears zero. 47 stronger 51 weaker 187 about the same

Buffs & nerfs

Filter
  • Stronger

    Azir

    Buff Mid

    Changes

    • Mana Growth 40/Level → 50/Level

    Since 16.20

    Score 32 → 41 +9 Win rate 46.6% → 47.1%

    Patch notes 1

    Base Stats

    • Mana Growth 40/Level → 50/Level

    Riot

    We've kept the Emperor of the Sands' mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We're buffing his Mana Growth so he can more freely use his abilities to contest lane.

  • Stronger

    Sion

    Buff Top

    Changes

    • Health 655 + 87/Level → 655 + 95/Level
    • RDamage Increase over the First 3s of Channeling +0 - 166.67% Base Damage, 0 - 100% Ratio Damage → +0 - 200%

    Since 16.20

    Score 65 → 71 +6 Win rate 50.6% → 51.7%

    Patch notes 3

    Base Stats

    • Health 655 + 87/Level → 655 + 95/Level

    R - Unstoppable Onslaught

    • Damage Increase over the First 3s of Channeling +0 - 166.67% Base Damage, 0 - 100% Ratio Damage → +0 - 200%
    • Bugfix Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.

    Riot

    Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We're giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.

  • Weaker

    Wukong

    Buff Jungle

    Changes

    • Health Regeneration 3.5 + 0.65/Level → 5.5 + 0.65/Level
    • PassiveArmor per Stack 6 - 10 (based on Champion Level) → 4.5 - 10 (based on Champion Level)

    Since 16.20

    Score 82 → 78 -4 Win rate 52.9% → 52.4%

    Patch notes 2

    Base Stats

    • Health Regeneration 3.5 + 0.65/Level → 5.5 + 0.65/Level

    Passive - Stone Skin

    • Armor per Stack 6 - 10 (based on Champion Level) → 4.5 - 10 (based on Champion Level)

    Riot

    Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We're looking to tap down his strength in the jungle while compensating for lane Wukong.

  • Stronger

    Darius

    Mixed Top

    Changes

    • QCooldown 9 / 8 / 7 / 6 / 5s → 9 / 8 / 7 / 6 / 4s

    Since 16.20

    Score 47 → 61 +14 Win rate 48.4% → 50.2%

    Patch notes 1

    Q - Decimate

    • Cooldown 9 / 8 / 7 / 6 / 5s → 9 / 8 / 7 / 6 / 4s

    Riot

    Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we're giving him a slight boost so he can swing that axe more often in sustained fights.

  • Weaker

    Viktor

    Nerf Mid

    Changes

    • Move Speed 335 → 330
    • QShield 40 - 140 (based on level) (+25% AP) → 30 - 130 (+20% AP)

    Since 16.20

    Score 67 → 50 -17 Win rate 51.1% → 48.4%

    Patch notes 2

    Base Stats

    • Move Speed 335 → 330

    Q - Siphon Power

    • Shield 40 - 140 (based on level) (+25% AP) → 30 - 130 (+20% AP)

    Riot

    It's time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we're opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.

  • Weaker

    Jinx

    Nerf Bot

    Changes

    • Attack Damage 59 + 3.25/Level → 59 + 3/Level
    • Health 630 + 105/Level → 610 + 105/Level

    Since 16.20

    Score 75 → 67 -8 Win rate 51.9% → 50.7%

    Patch notes 2

    Base Stats

    • Attack Damage 59 + 3.25/Level → 59 + 3/Level
    • Health 630 + 105/Level → 610 + 105/Level

    Riot

    Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We're slowing her roll to make it a tad harder to get her snowballing.

  • Weaker

    Lee Sin

    Nerf Jungle

    Changes

    • WCooldown 7s → 8s
    • EBugfix No longer reveals invisible enemies if they stealth after being hit by Tempest.

    Since 16.20

    Score 43 → 36 -7 Win rate 47.7% → 46.5%

    Patch notes 4

    W - Safeguard

    • Cooldown 7s → 8s

    E - Tempest

    • Bugfix No longer reveals invisible enemies if they stealth after being hit by Tempest.

    R - Dragon's Rage

    • Kick Damage 175 / 400 / 625 (+200% bonus AD) → 150 / 350 / 550 (+200% bonus AD)
    • Collision Damage 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) → 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)

    Riot

    Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it's a bit too much power, so we're nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon's Rage damage.

  • Stronger

    Locke

    Nerf Mid

    Changes

    • QUnused Charge Refund 20 - 35% mana and cooldown refund → 10 - 40% mana and cooldown refund
    • Mana Growth 70 → 60

    Since 16.20

    Score 50 → 54 +4 Win rate 48.9% → 49.2%

    Patch notes 6

    Q - Ritual Nails

    • Unused Charge Refund 20 - 35% mana and cooldown refund → 10 - 40% mana and cooldown refund

    Base Stats

    • Mana Growth 70 → 60

    W - Soul Ignition

    • Mana Cost 50 / 55 / 60 / 65 / 70 → 60 / 65 / 70 / 75 / 80
    • Grey Health Store Based on Current Health 40 - 200 (both level based) → 20 - 200
    • Current Health Store 150 - 450 (both level based) → 100 - 500 (+60% AP)

    E - Ashen Pursuit

    • Blink Damage 40 / 50 / 60 / 70 / 80 (+40% AP) → 40 / 55 / 70 / 85 / 100 (+50% AP)

    Riot

    Locke's been out for long enough now that we have a better picture of where he's overly excelling and where he's falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we're also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he's not able to close out games early.

  • Stronger

    Taliyah

    Mid

    Changes

    • EDamage 60 / 105 / 150 / 195 / 240 (+60% AP) → 70 / 115 / 160 / 205 / 250 (+70% AP)
    • EDetonation Damage 25 / 40 / 55 / 70 / 85 (+30% AP) → 30 / 45 / 60 / 75 / 90 (+30% AP)

    Since 16.20

    Score 41 → 56 +15 Win rate 47.7% → 49.6%

    Patch notes 3

    E - Unraveled Earth

    • Damage 60 / 105 / 150 / 195 / 240 (+60% AP) → 70 / 115 / 160 / 205 / 250 (+70% AP)
    • Detonation Damage 25 / 40 / 55 / 70 / 85 (+30% AP) → 30 / 45 / 60 / 75 / 90 (+30% AP)
    • Monster Damage Deals 225% damage to monsters.

    Riot

    Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We're buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.

  • Stronger

    Varus

    Bot

    Changes

    • QDamage Calculation Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) → Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
    • QDamage Increase over Channel Time Up to 50% → Up to 70%

    Since 16.20

    Score 41 → 54 +13 Win rate 47.4% → 49.1%

    Patch notes 6

    Q - Piercing Arrow

    • Damage Calculation Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) → Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
    • Damage Increase over Channel Time Up to 50% → Up to 70%

    W - Blighted Quiver

    • On-Hit Damage 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP) → 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
    • Per Stack Damage 3 - 5% (+1.3% per 100 AP) Target Maximum Health → 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
    • Active Missing Health Damage 6 - 14%, increased by up to 50% based on Q Channel → 6 - 10%, increased by up to 70% based on Q Channel
    • Basic Ability Cooldown Refund 13% per stack, increased by up to 50% based on Q Channel → 11%, increased by up to 70% based on Q Channel

    Riot

    In this set of changes, we're mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won't bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.

  • Stronger

    Changes

    • EDamage 70 / 100 / 130 / 160 / 190 (+120% AP) → 90 / 120 / 150 / 180 / 210 (+120% AP)
    • RCritical Strike Damage 130% (+0.3% per 1% Bonus Crit Damage) → 145% (+0.45% per 1% Bonus Crit Damage)

    Since 16.20

    Score 64 → 76 +12 Win rate 50.6% → 51.9%

    Patch notes 2

    E - Make It Rain

    • Damage 70 / 100 / 130 / 160 / 190 (+120% AP) → 90 / 120 / 150 / 180 / 210 (+120% AP)

    R - Bullet Time

    • Critical Strike Damage 130% (+0.3% per 1% Bonus Crit Damage) → 145% (+0.45% per 1% Bonus Crit Damage)

    Riot

    Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we're looking to compensate with a couple buffs to her damage output.

  • Stronger

    Changes

    • RMaximum Damage 625 / 925 / 1275 (+300% AP) → 750 / 1100 / 1450 (+300% AP)

    Since 16.20

    Score 44 → 54 +10 Win rate 48.3% → 49.3%

    Patch notes 1

    R - Absolute Zero

    • Maximum Damage 625 / 925 / 1275 (+300% AP) → 750 / 1100 / 1450 (+300% AP)

    Riot

    The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren't just buying it for a dash to safety, so we're restoring some of that damage elsewhere.

  • Stronger

    Orianna

    Mid

    Changes

    • QDamage 60 / 90 / 120 / 150 / 180 (+55% AP) → 60 / 90 / 120 / 150 / 180 (+60% AP)
    • WDamage 70 / 110 / 150 / 190 / 230 (+80% AP) → 70 / 110 / 150 / 190 / 230 (+85% AP)

    Since 16.20

    Score 30 → 40 +10 Win rate 45.9% → 47.0%

    Patch notes 2

    Q - Command: Attack

    • Damage 60 / 90 / 120 / 150 / 180 (+55% AP) → 60 / 90 / 120 / 150 / 180 (+60% AP)

    W - Command: Dissonance

    • Damage 70 / 110 / 150 / 190 / 230 (+80% AP) → 70 / 110 / 150 / 190 / 230 (+85% AP)

    Riot

    We're tapping up Orianna's scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.

  • Stronger

    Ryze

    Mid

    Changes

    • QFlux Bonus Damage 15% / 40% / 65% / 90% increased damage → 10% / 40% / 70% / 100% increased damage
    • QBonus Move Speed 28% / 32% / 36% / 40% / 44% → 30% / 35% / 40% / 45% / 50%

    Since 16.20

    Score 29 → 39 +10 Win rate 45.8% → 46.7%

    Patch notes 3

    Q - Overload

    • Flux Bonus Damage 15% / 40% / 65% / 90% increased damage → 10% / 40% / 70% / 100% increased damage
    • Bonus Move Speed 28% / 32% / 36% / 40% / 44% → 30% / 35% / 40% / 45% / 50%

    W - Rune Prison

    • Damage 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana) → 60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)

    Riot

    After the significantly early game nerfs to Ryze in 26.19, he hasn't been rewarded enough for succeeding when he does scale, so we're buffing that.

  • Stronger

    Changes

    • RReveal Now reveals untargetable units.

    Since 16.20

    Score 59 → 66 +7 Win rate 50.0% → 50.9%

    Patch notes 1

    R - Destiny

    • Reveal Now reveals untargetable units.

    Riot

    Alongside the Taric QoL changes, we're giving Twisted Fate's R the same treatment so he can reveal champs even if they're untargetable at the time of activation.

  • Stronger

    Xin Zhao

    Jungle

    Changes

    • QDamage per Strike 15 / 30 / 45 / 60 / 75 (+40% bonus AD) → 15 / 30 / 45 / 60 / 75 (+45% bonus AD)
    • EAttack Speed Scaling 1% per 5% bonus Attack Speed from permanent sources → 1% per 4% bonus Attack Speed from permanent sources

    Since 16.20

    Score 54 → 61 +7 Win rate 49.2% → 50.2%

    Patch notes 2

    Q - Three Talon Strike

    • Damage per Strike 15 / 30 / 45 / 60 / 75 (+40% bonus AD) → 15 / 30 / 45 / 60 / 75 (+45% bonus AD)

    E - Audacious Charge

    • Attack Speed Scaling 1% per 5% bonus Attack Speed from permanent sources → 1% per 4% bonus Attack Speed from permanent sources

    Riot

    Following Sundered Sky's nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we're helping out his scalings.

  • No change

    Zyra

    Support

    Changes

    • WSeed Ammo Cooldown 18 / 16 / 14 / 12 / 10s → 16 / 14.5 / 13 / 11.5 / 10s

    Since 16.20

    Score 67 → 71 +4 Win rate 50.9% → 51.6%

    Patch notes 1

    W - Rampant Growth

    • Seed Ammo Cooldown 18 / 16 / 14 / 12 / 10s → 16 / 14.5 / 13 / 11.5 / 10s

    Riot

    Like Vel'koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We're giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.

  • No change

    Vel'Koz

    Support

    Changes

    • PassiveDamage 35 - 180 (+60% AP) → 35 - 205 (+65% AP)

    Since 16.20

    Score 66 → 67 +1 Win rate 50.7% → 51.0%

    Patch notes 1

    Passive - Organic Deconstruction

    • Damage 35 - 180 (+60% AP) → 35 - 205 (+65% AP)

    Riot

    Vel'Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We're looking to give him a little bit of help by rewarding him for landing his combos.

  • No change

    Nidalee

    Jungle

    Changes

    • WDamage 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP) → 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)
    • EAttack Speed 30 / 40 / 50 / 60 / 70% → 20 / 30 / 40 / 50 / 60%

    Since 16.20

    Score 41 → 41 0 Win rate 47.7% → 47.0%

    Patch notes 2

    W - Pounce

    • Damage 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP) → 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)

    E - Primal Surge

    • Attack Speed 30 / 40 / 50 / 60 / 70% → 20 / 30 / 40 / 50 / 60%

    Riot

    Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she's not currently meta. Now that we're bringing down the power of some other powerful meta junglers like Lee Sin, we're giving Nidalee a minor nerf to prevent her from getting out of paw.

  • No change

    Taric

    Support

    Changes

    • QCast Behavior Q casts when allies are untargetable will now successfully fire.
    • ECast Behavior E casts when allies are untargetable will now successfully fire.

    Since 16.20

    Score 81 → 76 -5 Win rate 52.8% → 53.2%

    Patch notes 4

    Q - Starlight's Touch

    • Cast Behavior Q casts when allies are untargetable will now successfully fire.

    E - Dazzle

    • Cast Behavior E casts when allies are untargetable will now successfully fire.
    • Tooltip Updated to include "Dazzle will not cast from Vanished allies".

    R - Cosmic Radiance

    • Cast Behavior R casts when allies are untargetable will now successfully fire.

    Riot

    We're smoothing out some of the rough edges in Taric's kit to allow him to shine a bit more. Way back in the day, Taric's W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we're partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).

  • Weaker

    Caitlyn

    Bot

    Changes

    • PassiveDamage 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) → 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
    • QBase Damage 50 / 90 / 130 / 170 / 210 → 50 / 95 / 140 / 185 / 230

    Since 16.20

    Score 58 → 52 -6 Win rate 49.7% → 48.8%

    Patch notes 2

    Passive - Headshot

    • Damage 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) → 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)

    Q - Piltover Peacemaker

    • Base Damage 50 / 90 / 130 / 170 / 210 → 50 / 95 / 140 / 185 / 230

    Riot

    Caitlyn's been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it's time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we're moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.

  • Weaker

    Qiyana

    Jungle

    Changes

    • QDamage 80 / 110 / 140 / 170 / 200 (+90% bonus AD) → 70 / 100 / 130 / 160 / 190 (+90% bonus AD)

    Since 16.20

    Score 34 → 28 -6 Win rate 46.8% → 45.3%

    Patch notes 1

    Q - Elemental Wrath / Edge of Ixtal

    • Damage 80 / 110 / 140 / 170 / 200 (+90% bonus AD) → 70 / 100 / 130 / 160 / 190 (+90% bonus AD)

    Riot

    Damage on Qiyana's Q turned out to be a lot more impactful than we anticipated, so we're partially reverting the buff we gave her back in 26.17.

  • Weaker

    Yone

    Mid

    Changes

    • QDamage 25 / 50 / 75 / 100 / 125 (+110% AD) → 25 / 50 / 75 / 100 / 125 (+105% AD)

    Since 16.20

    Score 70 → 64 -6 Win rate 51.3% → 50.4%

    Patch notes 1

    Q - Mortal Steel

    • Damage 25 / 50 / 75 / 100 / 125 (+110% AD) → 25 / 50 / 75 / 100 / 125 (+105% AD)

    Riot

    The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.

  • Weaker

    Tristana

    Bot

    Changes

    • QAttack Speed 60 / 75 / 90 / 105 / 120% → 40 / 60 / 80 / 100 / 120%

    Since 16.20

    Score 66 → 56 -10 Win rate 50.7% → 49.3%

    Patch notes 1

    Q - Rapid Fire

    • Attack Speed 60 / 75 / 90 / 105 / 120% → 40 / 60 / 80 / 100 / 120%

    Riot

    Tristana's early laning has devolved a bit into "Level 1 press [Q] and just auto attack to take complete control of the lane", which is a pretty low gameplay and off flavor way for her to succeed. We're hitting her early [Q] attack speed so she'll have to work a bit harder before jumping on her foes.

  • Weaker

    Rammus

    Jungle

    Changes

    • WBonus Armor 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) → 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
    • WBonus Magic Resistance 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) → 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)

    Since 16.20

    Score 89 → 78 -11 Win rate 53.7% → 52.7%

    Patch notes 2

    W - Defensive Ball Curl

    • Bonus Armor 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) → 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
    • Bonus Magic Resistance 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) → 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)

    Riot

    While Nidalee's winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he's getting a light nerf too, ok?

Indirect buffs & nerfs

Items

  • Bastion Breaker

    • Lethality 22 → 18
    • Shaped Charge Damage 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality → 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
    • Sabotage Duration 90s → Infinite
    • Sabotage Duration Context This is how long you have to use the bonus damage against objectives.
  • Dawncore

    • Ability Power per 100% Base Mana Regeneration 10 → 15
  • Gluttonous Greaves

    Nerf
    • Total Cost 1000g → 1100g
  • Hubris

    • Base Bonus Attack Damage 12 → 15 Melee / 10 Ranged
    • Bonus Attack Damage per Stack 3 → 3 Melee / 2 Ranged
  • Atma's Impaler

    Buff
    • crit chance 0.15 → 0.18
  • Immortal Path

    Nerf
    • total gold 1000 → 1100
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