We've kept the Emperor of the Sands' mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We're buffing his Mana Growth so he can more freely use his abilities to contest lane.
RDamage Increase over the First 3s of Channeling+0 - 166.67% Base Damage, 0 - 100% Ratio Damage→ +0 - 200%
16.20から
スコア 65 → 72 +7勝率 50.6% → 51.8%
パッチノート 3
Base Stats
Health655 + 87/Level→ 655 + 95/Level
R - Unstoppable Onslaught
Damage Increase over the First 3s of Channeling+0 - 166.67% Base Damage, 0 - 100% Ratio Damage→ +0 - 200%
Bugfix Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
Riot
Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We're giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.
Health Regeneration3.5 + 0.65/Level→ 5.5 + 0.65/Level
PassiveArmor per Stack6 - 10 (based on Champion Level)→ 4.5 - 10 (based on Champion Level)
16.20から
スコア 82 → 78 -4勝率 52.9% → 52.5%
パッチノート 2
Base Stats
Health Regeneration3.5 + 0.65/Level→ 5.5 + 0.65/Level
Passive - Stone Skin
Armor per Stack6 - 10 (based on Champion Level)→ 4.5 - 10 (based on Champion Level)
Riot
Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We're looking to tap down his strength in the jungle while compensating for lane Wukong.
Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we're giving him a slight boost so he can swing that axe more often in sustained fights.
It's time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we're opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.
Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We're slowing her roll to make it a tad harder to get her snowballing.
Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it's a bit too much power, so we're nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon's Rage damage.
Locke's been out for long enough now that we have a better picture of where he's overly excelling and where he's falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we're also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he's not able to close out games early.
Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We're buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.
Per Stack Damage3 - 5% (+1.3% per 100 AP) Target Maximum Health→ 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
Active Missing Health Damage6 - 14%, increased by up to 50% based on Q Channel→ 6 - 10%, increased by up to 70% based on Q Channel
Basic Ability Cooldown Refund13% per stack, increased by up to 50% based on Q Channel→ 11%, increased by up to 70% based on Q Channel
Riot
In this set of changes, we're mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won't bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.
Critical Strike Damage130% (+0.3% per 1% Bonus Crit Damage)→ 145% (+0.45% per 1% Bonus Crit Damage)
Riot
Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we're looking to compensate with a couple buffs to her damage output.
We're tapping up Orianna's scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.
The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren't just buying it for a dash to safety, so we're restoring some of that damage elsewhere.
Alongside the Taric QoL changes, we're giving Twisted Fate's R the same treatment so he can reveal champs even if they're untargetable at the time of activation.
Attack Speed Scaling1% per 5% bonus Attack Speed from permanent sources→ 1% per 4% bonus Attack Speed from permanent sources
Riot
Following Sundered Sky's nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we're helping out his scalings.
Like Vel'koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We're giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.
Vel'Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We're looking to give him a little bit of help by rewarding him for landing his combos.
Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she's not currently meta. Now that we're bringing down the power of some other powerful meta junglers like Lee Sin, we're giving Nidalee a minor nerf to prevent her from getting out of paw.
QCast Behavior Q casts when allies are untargetable will now successfully fire.
ECast Behavior E casts when allies are untargetable will now successfully fire.
16.20から
スコア 81 → 77 -4勝率 52.8% → 53.3%
パッチノート 4
Q - Starlight's Touch
Cast Behavior Q casts when allies are untargetable will now successfully fire.
E - Dazzle
Cast Behavior E casts when allies are untargetable will now successfully fire.
Tooltip Updated to include "Dazzle will not cast from Vanished allies".
R - Cosmic Radiance
Cast Behavior R casts when allies are untargetable will now successfully fire.
Riot
We're smoothing out some of the rough edges in Taric's kit to allow him to shine a bit more. Way back in the day, Taric's W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we're partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).
PassiveDamage60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage)→ 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
Damage60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage)→ 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
Caitlyn's been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it's time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we're moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.
The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.
Tristana's early laning has devolved a bit into "Level 1 press [Q] and just auto attack to take complete control of the lane", which is a pretty low gameplay and off flavor way for her to succeed. We're hitting her early [Q] attack speed so she'll have to work a bit harder before jumping on her foes.
While Nidalee's winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he's getting a light nerf too, ok?