League of Legends Azir build
Azir Mid build
Patch 16.20- won
- 46.6%
- games
- 151,417
- Win impact
- -3.4
- Pick rate
- 0.8%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 46.3% | +2.3 could be noise | |
| <1% | 41.6% | -3.5 clear difference | |
| <1% | 45.8% | -0.6 could be noise | |
| <1% | 46.2% | -0.6 could be noise | |
| <1% | 44.3% | -2.4 clear difference | |
| <1% | 43.2% | -0.8 could be noise | |
| <1% | 40.9% | -1.4 could be noise | |
| <1% | 49.1% | -0.1 could be noise |
BootsSorcerer's Shoes
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 47.9% | +2.0 could be noise | 14:17 | |
| 10% | 43.5% | -2.1 clear difference often behind | 14:45 | |
| 5% | 43.8% | -3.1 clear difference | 13:45 | |
| 4% | 47.1% | +1.6 could be noise | 14:44 | |
| 1% | 47.6% | -1.4 clear difference | 13:45 | |
| <1% | 40.8% | -2.5 clear difference | ||
| <1% | 45.3% | -1.8 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 78% | 50.4% | most bought | |
| 9% | 50.2% | about even | |
| 5% | 43.5% | about even | |
| 5% | 46.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 46.7% | most bought | |
| 18% | 43.5% | about even | |
| 4% | 41.4% | about even | |
| 1% | 41.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 18% | |
| 9% | 1% | |
| 30% | 23% | |
| 2% | 7% | |
| 78% | 73% | |
| 35% | 37% | |
| 66% | 68% | |
| 10% | 12% | |
| 8% | 9% | |
| 8% | 7% |
Item 1Nashor's Tooth
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 46.8% | +1.2 could be noise | 11:46 | |
| 8% | 43.4% | -1.5 clear difference | 12:44 | |
| 3% | 46.4% | -0.5 clear difference | 12:48 | |
| 2% | 48.8% | +1.3 could be noise | 11:51 | |
| 1% | 44.9% | -2.5 clear difference | 12:45 | |
| 1% | 47.7% | +0.8 could be noise | ||
| 1% | 45.2% | -2.3 clear difference | ||
| <1% | 64.5% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 38% | 30,706 | |
| 17% | 13,388 | |
| 4% | 3,554 | |
| 3% | 2,409 |
Item 2Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +3.2 per 100 games, against +2.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.1% | +0.9 could be noise | 21:05 | |
| 6% | 47.3% | -0.6 could be noise | 21:18 | |
| 5% | 46.1% | -1.3 could be noise | 20:47 | |
| 5% | 47.4% | -0.5 could be noise | 21:53 | |
| 5% | 55.1% | +1.0 could be noise | 20:57 | |
| 5% | 47.5% | -1.0 could be noise | ||
| 3% | 47.5% | -1.6 could be noise | ||
| <1% | 55.2% | +1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 38% | 30,706 | |
| 17% | 13,388 | |
| 4% | 3,554 | |
| 3% | 2,409 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +3.2 per 100 games, against +2.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 56.1% | +1.5 could be noise | 26:59 | |
| 23% | 52.5% | -1.7 could be noise | 27:26 | |
| 12% | 54.9% | 0.0 could be noise | 26:51 | |
| 4% | 51.2% | -2.0 could be noise | 26:34 | |
| 4% | 51.0% | +0.3 could be noise | 26:42 | |
| 3% | 49.8% | -1.3 could be noise | ||
| 1% | 76.8% | bought when already ahead | ||
| 1% | 63.5% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 38% | 30,706 | |
| 17% | 13,388 | |
| 4% | 3,554 | |
| 3% | 2,409 |
Item 4Void Staff
Void Staff wins more than Zhonya's Hourglass, the most picked: -0.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 56.8% | +0.5 could be noise | 32:03 | |
| 29% | 56.0% | -1.0 could be noise | 31:51 | |
| 11% | 56.0% | -0.1 could be noise | 31:20 |
Item 5Zhonya's Hourglass
Zhonya's Hourglass adds the most wins we measured here: -0.2 per 100 games. Void Staff, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.8% | -0.2 could be noise | 35:10 |
Item 6Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 49.7% | 38:39 | |
| 12% | 46.9% | 39:15 | |
| 12% | 50.0% | 38:03 | |
| 12% | 55.5% | 39:04 | |
| 7% | 43.9% | 40:04 |
KeystoneConqueror
Conqueror wins more than Press the Attack, the most picked: +2.7 against +1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 47.2% | +1.8 could be noise | |
| 39% | 44.5% | -2.7 clear difference | |
| 4% | 45.4% | -0.7 clear difference | |
| 3% | 48.1% | +1.8 could be noise | |
| 2% | 50.7% | +4.3 clear difference | |
| 2% | 47.4% | +2.1 could be noise | |
| 1% | 49.9% | +2.7 could be noise | |
| 1% | 50.4% | +2.5 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Presence of Mind, the most picked: +2.7 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 45.9% | -1.9 could be noise | |
| 5% | 47.7% | +1.8 clear difference | |
| 3% | 48.0% | +1.7 clear difference | |
| 3% | 48.5% | +2.7 clear difference | |
| 2% | 49.5% | +2.7 clear difference | |
| 2% | 46.3% | 0.0 could be noise | |
| 1% | 44.8% | -1.5 could be noise | |
| <1% | 52.7% | +3.9 clear difference |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+3.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 46.1% | -1.2 could be noise | |
| 3% | 47.0% | +0.7 clear difference | |
| 2% | 48.7% | +3.0 clear difference | |
| 2% | 46.4% | +0.5 could be noise | |
| 2% | 48.3% | +2.3 clear difference | |
| 1% | 44.7% | -0.5 could be noise | |
| 1% | 48.5% | +0.3 could be noise | |
| <1% | 51.5% | +3.5 clear difference |
Primary row 3Last Stand
Last Stand wins more than Cut Down, the most picked: +2.1 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 45.9% | -1.6 could be noise | |
| 5% | 47.5% | +1.2 clear difference | |
| 4% | 47.7% | +1.8 clear difference | |
| 3% | 46.6% | +0.5 clear difference | |
| 2% | 47.5% | +2.0 clear difference | |
| 2% | 49.1% | +2.1 clear difference | |
| 1% | 45.7% | +0.9 clear difference | |
| <1% | 52.4% | +3.1 clear difference |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 46.1% | -0.4 could be noise | |
| 41% | 46.1% | 0.0 could be noise | |
| 6% | 47.9% | +1.9 clear difference | |
| 1% | 46.5% | +0.6 could be noise | |
| 1% | 42.0% | -2.9 clear difference |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Overgrowth + Bone Plating, the most picked: +2.1 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 45.8% | -1.7 could be noise | |
| 4% | 47.7% | +1.5 clear difference | |
| 4% | 49.1% | +2.1 clear difference | |
| 1% | 47.0% | +1.5 clear difference | |
| 1% | 46.4% | +0.3 could be noise | |
| 1% | 48.2% | +1.2 could be noise | |
| <1% | 53.8% | +1.5 could be noise | |
| <1% | 48.8% | -1.5 could be noise |
Offence shardAttack Speed
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 46.2% | +1.0 could be noise | |
| 2% | 45.5% | -0.3 could be noise | |
| <1% | 40.8% | -4.0 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.2 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 46.0% | -2.1 could be noise | |
| 4% | 48.8% | +1.8 clear difference | |
| 2% | 48.5% | +2.2 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.0 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 45.8% | -1.8 could be noise | |
| 18% | 48.0% | +2.0 clear difference | |
| 2% | 46.0% | 0.0 clear difference |
WEQ
SkillsW > E > Q
W > E > Q adds the most wins we measured here: -6.3 per 100 games. W > Q > E, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 95% | 46.7% | too big to trust |
| QWEQ + W + E | 3% | 38.0% | too big to trust |
| WEQW + E + Q | 1% | 40.0% | -6.3 could be noise |
| QEWQ + E + W | <1% | 28.5% | too big to trust |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 46.7% won. Max Q first: 41.9% won (about even).
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Teleport, the most picked: +1.1 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 46.0% | -0.8 could be noise | |
| 14% | 46.5% | +0.5 clear difference | |
| 4% | 46.7% | +0.7 clear difference | |
| 4% | 47.9% | +1.1 clear difference | |
| <1% | 48.5% | +1.1 could be noise | |
| <1% | 40.2% | -1.8 could be noise | |
| <1% | 47.8% | -2.6 could be noise | |
| <1% | 46.0% | -1.4 could be noise |
Azir Top build
Patch 16.20- won
- 49.1%
- games
- 11,336
- Win impact
- -0.8
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.4% | +2.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 50.9% | +0.3 could be noise | 15:02 | |
| 15% | 49.0% | -1.9 could be noise | 14:34 | |
| 4% | 48.6% | +2.0 could be noise | 15:21 | |
| 4% | 54.2% | +1.1 could be noise | 15:44 | |
| 1% | 42.5% | +0.4 could be noise | 14:39 | |
| 1% | 44.8% | -1.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 53.0% | most bought | |
| 15% | 50.6% | about even | |
| 7% | 53.9% | about even | |
| 1% | 39.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 48.9% | most bought | |
| 12% | 50.7% | about even | |
| 10% | 44.8% | about even | |
| 2% | 42.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 10% | |
| 25% | 18% | |
| 7% | 1% | |
| 1% | 7% | |
| 32% | 37% | |
| 15% | 12% | |
| 12% | 15% | |
| 10% | 7% |
Item 1Nashor's Tooth
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 49.8% | -0.1 could be noise | 12:08 | |
| 8% | 49.4% | +0.4 could be noise | 12:57 | |
| 4% | 47.5% | -0.1 could be noise | 12:57 | |
| 3% | 49.7% | -0.7 could be noise | 13:20 | |
| 1% | 44.5% | -1.0 could be noise | 11:36 | |
| 1% | 55.2% | -0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 1,670 | |
| 12% | 728 | |
| 4% | 258 | |
| 3% | 207 |
Item 2Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +2.9 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 51.8% | -0.2 could be noise | 21:00 | |
| 13% | 49.0% | -1.2 could be noise | 21:17 | |
| 9% | 50.1% | +0.2 could be noise | 21:01 | |
| 6% | 58.4% | +0.1 could be noise | 20:48 | |
| 5% | 47.4% | -1.7 could be noise | 20:12 | |
| 5% | 51.3% | +0.1 could be noise | ||
| 4% | 54.8% | +1.4 could be noise | ||
| 2% | 48.7% | +0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 1,670 | |
| 12% | 728 | |
| 4% | 258 | |
| 3% | 207 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.9 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.8% | +0.3 could be noise | 26:56 | |
| 21% | 53.3% | -0.7 could be noise | 27:29 | |
| 13% | 57.4% | -1.0 could be noise | 26:40 | |
| 9% | 51.3% | +1.0 could be noise | 26:52 | |
| 3% | 53.1% | -1.2 could be noise | 26:52 | |
| 3% | 51.9% | -0.3 could be noise | ||
| 2% | 53.8% | -1.3 could be noise | ||
| 2% | 56.1% | +1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 28% | 1,670 | |
| 12% | 728 | |
| 4% | 258 | |
| 3% | 207 |
Item 4Banshee's Veil
Banshee's Veil wins more than Zhonya's Hourglass, the most picked: +0.8 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 58.1% | 0.0 could be noise | 32:08 | |
| 22% | 58.5% | 0.0 could be noise | 31:55 | |
| 17% | 55.1% | -0.2 could be noise | 31:31 | |
| 7% | 57.1% | -0.7 could be noise | 32:07 | |
| 5% | 55.3% | +0.8 could be noise | 32:20 |
Item 5Void Staff
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 56.2% | 0.0 could be noise | 36:29 | |
| 17% | 61.0% | -0.8 could be noise | 35:33 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | - | 40:18 | |
| 14% | - | 36:11 | |
| 12% | - | 41:01 | |
| 8% | - | 38:01 | |
| 7% | - | 40:15 |
KeystonePress the Attack
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.7% | +2.2 could be noise | |
| 37% | 47.4% | -2.5 clear difference | |
| 3% | 52.6% | +1.6 could be noise | |
| 3% | 49.2% | +0.2 could be noise | |
| 2% | 46.6% | -2.3 could be noise | |
| 2% | 43.5% | -3.8 clear difference | |
| 2% | 48.5% | +0.1 could be noise | |
| 2% | 51.3% | +0.5 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Presence of Mind, the most picked: +1.2 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.0% | -0.1 could be noise | |
| 5% | 53.2% | -0.1 could be noise | |
| 4% | 49.8% | +0.9 could be noise | |
| 4% | 51.0% | +1.2 could be noise | |
| 3% | 46.3% | -1.9 could be noise | |
| 2% | 47.9% | -1.8 could be noise | |
| 1% | 51.7% | +0.1 could be noise | |
| 1% | 43.0% | -4.0 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.5% | +0.6 could be noise | |
| 3% | 46.7% | -1.5 could be noise | |
| 2% | 48.9% | -0.3 could be noise | |
| 2% | 51.0% | +1.8 could be noise | |
| 2% | 48.9% | -0.3 could be noise | |
| 2% | 48.9% | +0.3 could be noise |
Primary row 3Last Stand
Last Stand wins more than Cut Down, the most picked: +1.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.0% | -0.8 could be noise | |
| 6% | 51.6% | +1.7 could be noise | |
| 3% | 50.1% | +1.2 could be noise | |
| 3% | 47.5% | -1.1 could be noise | |
| 3% | 55.9% | +1.9 could be noise | |
| 2% | 49.1% | -1.1 could be noise | |
| 2% | 48.0% | -1.8 could be noise | |
| 1% | 45.2% | -0.9 could be noise |
Secondary pathResolve
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 49.1% | +0.7 could be noise | |
| 41% | 48.9% | -0.9 could be noise | |
| 7% | 51.1% | +0.4 could be noise | |
| 1% | 51.5% | +1.0 could be noise |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Overgrowth + Bone Plating, the most picked: +1.2 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 48.2% | -1.7 could be noise | |
| 5% | 53.1% | +1.2 could be noise | |
| 3% | 52.3% | +0.7 could be noise |
Offence shardAttack Speed
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.2% | +1.9 could be noise | |
| 3% | 46.9% | -1.9 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.1% | -0.4 could be noise | |
| 5% | 49.9% | +0.6 could be noise | |
| 2% | 49.8% | 0.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.0 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.1% | -2.2 could be noise | |
| 20% | 52.3% | +2.0 clear difference | |
| 4% | 53.1% | +1.3 could be noise |
WQE
SkillsW > Q > E
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 96% | 49.6% | +3.7 could be noise |
| QWEQ + W + E | 2% | 43.1% | -5.6 clear difference |
| WEQW + E + Q | 1% | 45.6% | -1.0 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 51.9% won. Max Q first: 0.0% won (not enough games).
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.6 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.5% | -1.7 could be noise | |
| 23% | 50.7% | +1.6 clear difference | |
| 10% | 49.0% | +0.7 could be noise | |
| 3% | 52.9% | +0.6 could be noise |
Azir Bot build
Patch 16.20- won
- 44.3%
- games
- 3,538
- Win impact
- -3.6
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 44.1% | +0.9 could be noise |
BootsBerserker's Greaves
Berserker's Greaves wins more than Sorcerer's Shoes, the most picked: -0.6 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 43.8% | -1.7 could be noise | 14:38 | |
| 20% | 46.6% | -0.6 could be noise | 14:00 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 45.3% | most bought | |
| 22% | 50.8% | about even | |
| 3% | 72.0% | not enough games | |
| 2% | 73.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 44.3% | most bought | |
| 22% | 51.3% | about even | |
| 6% | 55.0% | not enough games | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 28% | 22% | |
| 1% | 6% | |
| 94% | 90% |
Item 1Nashor's Tooth
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 86% | 44.4% | -0.2 could be noise | 11:51 | |
| 6% | 46.3% | +0.7 could be noise | 12:29 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 42% | 60.0% | 932 | |
| 11% | 47.5% | 237 | |
| 5% | - | 104 | |
| 4% | - | 81 |
Item 2Shadowflame
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 47.2% | -0.1 could be noise | 20:25 | |
| 7% | 49.8% | +1.0 could be noise | 20:04 | |
| 6% | 46.2% | -1.7 could be noise | 20:33 | |
| 5% | 45.5% | -1.4 could be noise | 21:13 | |
| 4% | 44.8% | -0.3 could be noise | 19:22 | |
| 3% | 43.4% | -1.1 could be noise | ||
| 3% | 45.7% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 42% | 60.0% | 932 | |
| 11% | 47.5% | 237 | |
| 5% | - | 104 | |
| 4% | - | 81 |
Item 3Rabadon's Deathcap
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 50.6% | -0.7 could be noise | 26:35 | |
| 16% | 53.5% | -0.5 could be noise | 26:43 | |
| 15% | 49.2% | -0.9 could be noise | 25:58 | |
| 4% | 45.8% | -0.2 could be noise | 26:16 | |
| 4% | 48.9% | -0.6 could be noise | 26:02 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 42% | 60.0% | 932 | |
| 11% | 47.5% | 237 | |
| 5% | - | 104 | |
| 4% | - | 81 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 46.9% | 31:02 |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 51.8% | 34:38 |
Item 6Liandry's Torment
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | - | 36:53 | |
| 13% | - | 36:06 | |
| 12% | - | 39:59 | |
| 10% | - | 34:52 | |
| 9% | - | 37:01 |
KeystoneLethal Tempo
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 43.6% | -0.4 could be noise | |
| 35% | 43.9% | -0.7 could be noise | |
| 3% | 50.9% | +1.0 could be noise | |
| 3% | 37.3% | -2.3 could be noise | |
| 3% | 48.5% | +0.2 could be noise |
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +0.8 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 43.7% | -0.7 could be noise | |
| 7% | 44.3% | +0.8 could be noise | |
| 5% | 47.1% | +1.2 could be noise | |
| 3% | 46.1% | +1.1 could be noise |
Primary row 2Legend: Alacrity
Win added here: -2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 43.6% | -2.0 could be noise | |
| 3% | 53.0% | +1.3 could be noise | |
| 2% | 35.6% | -0.3 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Cut Down, the most picked: +1.3 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 43.3% | -2.1 could be noise | |
| 11% | 46.9% | +1.3 could be noise | |
| 4% | 46.9% | -0.7 could be noise | |
| 3% | 40.6% | -0.1 could be noise | |
| 2% | 42.9% | +0.4 could be noise |
Secondary pathSorcery
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 44.8% | +1.6 could be noise | |
| 31% | 41.8% | -2.3 could be noise | |
| 6% | 46.1% | +0.9 could be noise | |
| 6% | 45.2% | +0.1 could be noise |
Secondary runesAbsolute Focus + Gathering Storm
Absolute Focus + Gathering Storm wins more than Manaflow Band + Gathering Storm, the most picked: +1.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 44.3% | -1.1 could be noise | |
| 10% | 37.4% | -2.1 could be noise | |
| 8% | 45.4% | +0.2 could be noise | |
| 8% | 49.3% | +1.2 could be noise | |
| 7% | 45.0% | -1.2 could be noise | |
| 5% | 51.1% | +1.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.6 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 43.7% | -0.3 could be noise | |
| 4% | 48.3% | +0.6 could be noise |
Flex shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 44.1% | +1.4 could be noise | |
| 4% | 43.1% | -1.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 43.9% | -0.5 could be noise | |
| 19% | 44.2% | +0.9 could be noise |
WQE
SkillsW > Q > E
Win added here: +6.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 95% | 44.7% | +6.2 could be noise |
| QWEQ + W + E | 4% | 37.9% | -6.2 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 41.3% won. Max Q first: 0.0% won (not enough games).
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +1.3 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 44.6% | +0.4 could be noise | |
| 26% | 44.2% | +1.3 could be noise | |
| 9% | 45.5% | 0.0 could be noise | |
| 7% | 39.5% | -3.3 could be noise |
Top Azir Players
See all 3,802Normal Mid game
146,433 games Patch 16.20Against every Mid champion
- Top 13% Farm / min 7.1
- Top 26% Control wards 0.9
- Bottom 3% First blood 3%
- Kills
- 6.4 Bottom 35%
- Deaths
- 6.8 Fewest 48%
- Assists
- 5.7 Bottom 25%
- Solo kills
- 2.0 Bottom 33%
- Kill part.
- 37% Bottom 6%
- Team dmg
- 23% Top 38%
- Dmg / min
- 862 Top 41%
- Gold / min
- 409 Bottom 49%
- Vision / min
- 0.65 Bottom 40%
Against your lane opponent
- Level 6 at 5:14
- Level 11 at 14:51
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 48% Magic 45% True 7%Normal Top game
10,897 games Patch 16.20Against every Top champion
- Top 12% Farm / min 7.1
- Top 22% Team dmg 24%
- Bottom 4% First blood 4%
- Kills
- 5.8 Bottom 39%
- Deaths
- 6.7 Fewest 46%
- Assists
- 5.1 Bottom 26%
- Solo kills
- 2.4 Bottom 39%
- Kill part.
- 33% Bottom 13%
- Dmg / min
- 863 Top 22%
- Gold / min
- 405 Top 41%
- Vision / min
- 0.77 Top 37%
- Control wards
- 0.7 Top 32%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 13:32
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 51% Magic 41% True 8%Normal Bot game
3,463 games Patch 16.20Against every Bot champion
- Top 22% Farm / min 6.8
- Top 37% Control wards 0.7
- Bottom 1% First blood 4%
- Kills
- 6.2 Bottom 20%
- Deaths
- 7.7 Most 42%
- Assists
- 6.7 Bottom 22%
- Solo kills
- 1.1 Bottom 39%
- Kill part.
- 39% Bottom 2%
- Team dmg
- 21% Bottom 43%
- Dmg / min
- 780 Bottom 40%
- Gold / min
- 428 Bottom 37%
- Vision / min
- 0.63 Bottom 31%
Against your lane opponent
- Level 6 at 7:20
- Level 11 at 18:42
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 54% Magic 40% True 6%Matchups and teammates come from Azir Mid games.
Matchups and teammates come from Azir Mid games.
-
Azir with Mordekaiser: +1.9 wins per 100 games (range 0.6-3.1) · 6,035 games · Measured · 3% of this is borrowed from similar champions -
Azir with Nasus: +1.5 wins per 100 games (range 0.1-2.9) · 4,590 games · Measured · 4% of this is borrowed from similar champions
-
Azir with K'Sante: -3.9 wins per 100 games (range -5.9 to -1.9) · 2,221 games · Measured · 8% of this is borrowed from similar champions -
Azir with Akali: -3.9 wins per 100 games (range -6.1 to -1.6) · 1,679 games · Measured · 11% of this is borrowed from similar champions -
Azir with Rumble: -3.1 wins per 100 games (range -6.1 to 0.0) · 817 games · Pooled · 20% of this is borrowed from similar champions
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Azir with Wukong: +3.0 wins per 100 games (range 1.8-4.2) · 6,635 games · Measured · 3% of this is borrowed from similar champions -
Azir with Briar: +2.5 wins per 100 games (range 1.1-4.0) · 4,791 games · Measured · 4% of this is borrowed from similar champions -
Azir with Amumu: +2.5 wins per 100 games (range 0.8-4.2) · 3,219 games · Measured · 6% of this is borrowed from similar champions
-
Azir with Hecarim: -3.0 wins per 100 games (range -4.7 to -1.3) · 3,085 games · Measured · 6% of this is borrowed from similar champions -
Azir with Rengar: -2.9 wins per 100 games (range -4.8 to -1.1) · 2,728 games · Measured · 7% of this is borrowed from similar champions -
Azir with Kindred: -2.6 wins per 100 games (range -4.6 to -0.6) · 2,209 games · Measured · 8% of this is borrowed from similar champions
-
Azir with Kog'Maw: +2.4 wins per 100 games (range 0.2-4.6) · 1,805 games · Measured · 10% of this is borrowed from similar champions -
Azir with Zeri: +2.4 wins per 100 games (range 0.5-4.3) · 2,516 games · Measured · 7% of this is borrowed from similar champions -
Azir with Jinx: +1.20 wins per 100 games (range 0.32-2.08) · 13,306 games · Measured · 1% of this is borrowed from similar champions
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Azir with Varus: -5.3 wins per 100 games (range -7.0 to -3.6) · 3,036 games · Measured · 6% of this is borrowed from similar champions -
Azir with Ezreal: -4.0 wins per 100 games (range -5.1 to -3.0) · 8,515 games · Measured · 2% of this is borrowed from similar champions -
Azir with Lucian: -2.1 wins per 100 games (range -3.4 to -0.8) · 5,721 games · Measured · 3% of this is borrowed from similar champions
-
Azir with Braum: +3.8 wins per 100 games (range 2.1-5.4) · 3,444 games · Measured · 5% of this is borrowed from similar champions -
Azir with Sona: +3.1 wins per 100 games (range 0.9-5.2) · 1,916 games · Measured · 9% of this is borrowed from similar champions -
Azir with Poppy: +2.8 wins per 100 games (range 0.7-4.8) · 2,105 games · Measured · 9% of this is borrowed from similar champions
-
Azir with Mel: -5.4 wins per 100 games (range -7.4 to -3.4) · 2,176 games · Measured · 8% of this is borrowed from similar champions -
Azir with Karma: -3.0 wins per 100 games (range -4.5 to -1.5) · 4,076 games · Measured · 5% of this is borrowed from similar champions -
Azir with Bard: -2.2 wins per 100 games (range -4.2 to -0.2) · 2,160 games · Measured · 8% of this is borrowed from similar champions