Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
85%
48.1%
+3.2 could be noise
Electrocute other tree
10%
42.6%
-4.6 clear difference
Dark Harvest other tree
5%
50.4%
+0.9 clear difference
Lethal Tempo
<1%
43.8%
-4.9 clear difference
First Strike other tree
<1%
38.5%
-2.3 clear difference
Hail of Blades other tree
<1%
45.5%
-1.6 clear difference
Stormraider's Surge other tree
<1%
33.3%
-3.2 clear difference
Press the Attack
<1%
0.0%
-4.7 clear difference
Primary row 1Triumph
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
84%
48.1%
+3.2 could be noise
Sudden Impact other tree
14%
45.6%
-3.0 clear difference
Presence of Mind
<1%
38.0%
-2.3 clear difference
Taste of Blood other tree
<1%
42.9%
-4.6 clear difference
Cheap Shot other tree
<1%
26.3%
-2.5 clear difference
Axiom Arcanist other tree
<1%
15.4%
-6.3 clear difference
Absorb Life
<1%
45.5%
too big to trust
Cash Back other tree
<1%
22.2%
-3.9 clear difference
Primary row 2Legend: Alacrity
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
82%
48.1%
+2.8 could be noise
Grisly Mementos other tree
13%
45.3%
-3.1 clear difference
Legend: Haste
2%
49.1%
+0.4 clear difference
Sixth Sense other tree
1%
47.8%
-0.5 clear difference
Legend: Bloodline
1%
43.6%
-2.7 clear difference
Deep Ward other tree
<1%
34.4%
-3.7 clear difference
Triple Tonic other tree
<1%
41.7%
-2.0 clear difference
Transcendence other tree
<1%
50.0%
too big to trust
Primary row 3Coup de Grace
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
78%
48.0%
+1.6 could be noise
Ultimate Hunter other tree
12%
44.6%
-3.8 clear difference
Cut Down
5%
50.5%
+1.5 could be noise
Last Stand
2%
46.2%
+1.3 could be noise
Treasure Hunter other tree
2%
51.1%
+1.4 could be noise
Relentless Hunter other tree
1%
42.4%
-2.8 clear difference
Scorch other tree
<1%
20.0%
too big to trust
Cosmic Insight other tree
<1%
30.0%
-2.2 clear difference
Secondary pathInspiration
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
62%
49.0%
+2.5 could be noise
Domination
23%
45.9%
-1.0 clear difference
Precision
13%
45.4%
-3.3 clear difference
Resolve
1%
37.4%
-3.1 clear difference
Sorcery
1%
36.0%
-2.9 clear difference
Secondary runesMagical Footwear + Jack Of All Trades
Magical Footwear + Jack Of All Trades wins more than Magical Footwear + Cosmic Insight, the most picked: +1.2 against +0.1 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
97%
49.0%
+0.1 could be noise
Cash Back + Cosmic Insight
2%
49.7%
+0.5 could be noise
Magical Footwear + Triple Tonic
<1%
57.1%
+0.1 could be noise
Triple Tonic + Cash Back
<1%
30.8%
0.0 could be noise
Triple Tonic + Cosmic Insight
<1%
16.7%
-0.5 could be noise
Magical Footwear + Jack Of All Trades
<1%
40.0%
+1.2 could be noise
Magical Footwear + Approach Velocity
<1%
100.0%
+0.6 could be noise
Biscuit Delivery + Cosmic Insight
<1%
25.0%
-3.6 clear difference
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.8 against -0.3 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
96%
47.8%
-0.3 could be noise
Adaptive Force
4%
45.4%
+0.8 clear difference
Ability Haste
1%
31.0%
-3.1 clear difference
Flex shardAdaptive Force
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
47.7%
+2.8 could be noise
Movement Speed
1%
34.8%
-2.8 clear difference
Health Scaling
<1%
28.0%
-2.0 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.2 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
47.5%
-1.2 could be noise
Health
10%
49.6%
+1.3 clear difference
Tenacity and Slow Resist
3%
44.6%
+0.7 clear difference
QWE
SkillsQ > W > E
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
74%
48.8%
+2.9 could be noise
QEWQ + E + W
24%
45.4%
-2.6 clear difference
EQWE + Q + W
1%
41.8%
too big to trust
WQEW + Q + E
1%
45.6%
-1.8 clear difference
EWQE + W + Q
<1%
40.7%
-3.6 clear difference
WEQW + E + Q
<1%
47.6%
-0.4 clear difference
Levels 1 to 18
1E
2Q
3W
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 46.7% won. Max E first: 42.8% won (about even).
E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Smite
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
100%
47.6%
+4.7 could be noise
Smite + Ignite
<1%
0.0%
-3.3 clear difference
Ghost + Smite
<1%
50.0%
-3.8 clear difference
won
50.5%
games
11,530
Win impact
+2.3
Pick rate
1.4%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.