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League of Legends Patch 16.22

Stronger
2
  • Mel
  • Rumble
Weaker
6
  • Zaahen
  • Thresh
  • Aurelion Sol
  • Maokai
  • Shen
  • Yasuo
No change
6
  • Viktor
  • Kayle
  • Corki
  • Naafiri
  • Locke
  • Smolder

291 picks The score is this site's own rating out of 100 for a champion in a role. A move is only called when the range clears zero. 20 stronger 144 weaker 127 about the same

Buffs & nerfs

Filter
  • No change

    Viktor

    Buff Mid

    Changes

    • Health Growth 100/Level → 105/Level
    • RConjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Since 16.21

    Score 52 → 49 -3 Win rate 49.0% → 48.1%

    Patch notes 2

    Base Stats

    • Health Growth 100/Level → 105/Level

    R - Arcane Storm

    • Conjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Riot

    Last patch's nerf to Viktor hit him harder than we expected - but we are happy about the impact it had on his early game bullying, so we are buffing him back in scaling.

  • No change

    Kayle

    Buff Top

    Changes

    • QCooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s
    • RCooldown 160 / 120 / 80s → 140 / 110 / 80s

    Since 16.21

    Score 68 → 59 -9 Win rate 51.0% → 53.1%

    Patch notes 2

    Q - Radiant Blast

    • Cooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s

    R - Divine Judgment

    • Cooldown 160 / 120 / 80s → 140 / 110 / 80s

    Riot

    We've seen Kayle's relevance decrease steadily from earlier this year as the game's moved past the top lane shake up from role quests. We're giving her a small bump to help out her early laning since we believe that top lane could use some more scaling options.

  • Weaker

    Zaahen

    Buff Top

    Changes

    • QCooldown 10 / 9 / 8 / 7 / 6s

    Since 16.21

    Score 60 → 49 -11 Win rate 50.2% → 49.8%

    Patch notes 1

    Q - The Darkin Glaive

    • Cooldown 10 / 9 / 8 / 7 / 6s

    Riot

    Zaahen is living up to his scaling fantasies, but hasn't had enough to do in lane. This should make his early scrapping and skirmishing much more satisfying.

  • Stronger

    Mel

    Mixed Mid

    Changes

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level

    Since 16.21

    Score 34 → 43 +9 Win rate 46.4% → 46.0%

    Patch notes 22

    Base Stats

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level
    • AR +5.2/Level → +5.4/Level
    • AD 54 + 3.3/Level → 52 + 3.3/Level
    • AS 2.5%/Level → 2.75%/Level

    Passive - Searing Brilliance

    • Bonus Damage Per Bolt 8 - 30 (+4% AP) → 4 - 30 (+4% AP)
    • First Stack Damage Against Minions 50% Less → 45% Less

    Q - Radiant Volley

    • First Hit Damage 60 / 85 / 110 / 135 / 160 (+55% AP) → 60 (+25% AP)
    • Multi-Hit Damage 5 / 7 / 9 / 11 / 13 (+5% AP) → 5 / 10 / 15 / 20 / 25 (+8% AP)
    • Total Damage 85 - 277 (+80 - 100% AP) → 85 - 285 (+65 - 97% AP)
    • New - Now Refunds CD it hits an enemy champion at least once 0.5s - 1.0s Refund (scaling with Champion Level)
    • Mana Cost 70 / 75 / 80 / 85 / 90 → 60 / 65 / 70 / 75 / 80
    • Missile Speed 3800 → 3200 (takes .047s longer to travel to max range)

    W - Rebuttal - Reworked

    • Retaliation Damage 35 / 40 / 45 / 50 / 55 (+10% AP), reduced to 5 / 10 / 15 / 20 / 25 (+5% AP) for subsequent hits against the same enemy, up to 7 retaliations per enemy for a total of 65 - 205 (+40% AP)
    • Shield 80 / 110 / 140 / 170 / 200 (+70% AP) for 2 seconds
    • Move Speed 10 - 30% (scaling with Champion Level) for 2 seconds
    • Mana Cost 100 / 80 / 60 / 40 / 0
    • Cooldown 30 / 28.5 / 27 / 25.5 / 24

    E - Solar Snare

    • Root Duration 1.5 seconds → [0.8 - 1.6] / [0.85 - 1.75] / [0.9 - 1.9] / [0.95 - 2.05] / [1.0 - 2.2] seconds, increasing with distance
    • Slow Amount 30% → 20 / 25 / 30 / 35 / 40%
    • Mana Cost 50 / 60 / 70 / 80 / 90 → 40 / 50 / 60 / 70 / 80

    R - Golden Eclipse

    • Cooldown 120 / 100 / 80 seconds → 120 / 90 / 60 seconds

    Riot

    This patch, Mel is getting a midscope adjustment. You can read more about it here. For the spark notes version, she is having some power moved from early game to scaling, her W is being reworked into an Area-of-Effect missile destruction that retaliates rather than reflects effects, and her Q and R are getting adjustments to lower their cooldowns later on in the game so she can stack her passive to ever higher amounts.

  • Weaker

    Thresh

    Nerf Support

    Changes

    • Attack Damage 56 → 54
    • RDamage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Since 16.21

    Score 69 → 62 -7 Win rate 51.1% → 50.0%

    Patch notes 2

    Base Stats

    • Attack Damage 56 → 54

    R - The Box

    • Damage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Riot

    Despite our prior nerf, Thresh has remained at the very top of the support pecking order for top tier players, so it's time for another.

  • Stronger

    Rumble

    Top

    Changes

    • RDamage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Since 16.21

    Score 32 → 47 +15 Win rate 46.1% → 48.9%

    Patch notes 1

    R - The Equalizer

    • Damage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Riot

    Similar to Corki, Rumble was tuned for pro play. This change should help out the average rumble a bit more than pros when they catch back up to the patch cycle.

  • No change

    Corki

    Bot

    Changes

    • RDamage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Since 16.21

    Score 48 → 50 +2 Win rate 48.5% → 50.4%

    Patch notes 1

    R - Missile Barrage

    • Damage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Riot

    We were cautious about Corki's power level going into Worlds, but now (like Azir and Orianna), he has some more space to be better for everyone.

  • No change

    Naafiri

    Jungle

    Changes

    • QHeal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)
    • WBonus Attack Damage 20% → 22%

    Since 16.21

    Score 57 → 57 0 Win rate 49.6% → 51.0%

    Patch notes 2

    Q - Darkin Daggers

    • Heal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)

    W - The Call of the Pack

    • Bonus Attack Damage 20% → 22%

    Riot

    After a series of nerfs earlier this year, Naafiri has largely fallen out of mid lane entirely and has been pretty mediocre in the jungle. We're giving her a buff that should primarily help out her mid, bringing her role power closer to parity.

  • No change

    Locke

    Mid

    Changes

    • QStack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43
    • WDuration 6s → 5s

    Since 16.21

    Score 47 → 43 -4 Win rate 48.4% → 47.0%

    Patch notes 2

    Q - Ritual Nails

    • Stack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43

    W - Soul Ignition

    • Duration 6s → 5s

    Riot

    While Locke's performance in general is within reason, he's proven to be a much deeper champion than we initially expected and players who have reached that level of Locke play have shown him to still be clearly too strong, especially early game.

  • No change

    Smolder

    Bot

    Changes

    • WExplosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Since 16.21

    Score 71 → 66 -5 Win rate 51.3% → 52.6%

    Patch notes 1

    W - ACHOOO!

    • Explosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Riot

    Our buffs a few patches ago landed a bit softer than we expected, but he's ended up with a good balance between his Crit and Caster builds, so we're giving him a more generic buff this time. We also expect the Doran's Bow nerf in this patch to help him out a bit.

  • Weaker

    Changes

    • ETotal Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Since 16.21

    Score 64 → 52 -12 Win rate 50.6% → 51.8%

    Patch notes 1

    E - Singularity

    • Total Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Riot

    The majority of Aurelion Sol players have made it pretty clear that they would much rather rank up his Singularity (E) second over his Astral Flight (W) even though it's a much weaker second max. We agree that his (E) is a very cool signature spell, so we're giving him a buff there to help make doing the intuitive fun thing the right thing.

  • Weaker

    Maokai

    Support

    Changes

    • QDamage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Since 16.21

    Score 68 → 55 -13 Win rate 50.7% → 52.0%

    Patch notes 1

    Q - Bramble Smash

    • Damage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Riot

    Maokai has remained a very still tree this year, and has been almost entirely stuck in support. We're buffing him in a way that helps out his top and jungle more.

  • Weaker

    Shen

    Top

    Changes

    • QMonster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Since 16.21

    Score 65 → 52 -13 Win rate 50.6% → 50.7%

    Patch notes 1

    Q - Twilight Assault

    • Monster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Riot

    Along with Maokai, Shen jungle has been pushed too far out of the meta. We were watching to see if some of the previous patches' changes to help jungle tanks would bring him back up, but now we're confident we can just buff him .

  • Weaker

    Yasuo

    Mid

    Changes

    • QDamage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Since 16.21

    Score 67 → 52 -15 Win rate 51.1% → 48.1%

    Patch notes 1

    Q - Steel Tempest

    • Damage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Riot

    We were on the fence last patch with whether Yasuo would also need a nerf like Yone, but he's also continued growing in winrate as players migrate to crit builds and banrate reflecting that so he's getting the same treatment.

Indirect buffs & nerfs

Items

  • Doran's Bow

    Nerf
    • Attack Damage 8 → 7
  • Overlord's Bloodmail

    Buff
    • Attack Damage 30 → 40

    WR impact Wins per 100 games with the item: games just after the patch against games just before. +0.8

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