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リーグ・オブ・レジェンド パッチ16.22

強化
2
  • メル
  • ランブル
弱化
6
  • ザーヘン
  • スレッシュ
  • オレリオン・ソル
  • マオカイ
  • シェン
  • ヤスオ
変化なし
6
  • ビクター
  • ケイル
  • コーキ
  • ナフィーリ
  • ロック
  • スモルダー

ピック291件 スコアは、ロールごとのチャンピオンに対するこのサイト独自の100点満点の評価です。変動と判断するのは範囲が0をまたがないときだけです。 強くなった 20 弱くなった 144 ほぼ変わらず 127

バフとナーフ

絞り込み
  • 変化なし

    ビクター

    バフ ミッド

    変更点

    • Health Growth 100/Level → 105/Level
    • RConjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    16.21から

    スコア 52 → 49 -3 勝率 49.0% → 48.1%

    パッチノート 2

    Base Stats

    • Health Growth 100/Level → 105/Level

    R - Arcane Storm

    • Conjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Riot

    Last patch's nerf to Viktor hit him harder than we expected - but we are happy about the impact it had on his early game bullying, so we are buffing him back in scaling.

  • 変化なし

    ケイル

    バフ トップ

    変更点

    • QCooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s
    • RCooldown 160 / 120 / 80s → 140 / 110 / 80s

    16.21から

    スコア 68 → 59 -9 勝率 51.0% → 53.1%

    パッチノート 2

    Q - Radiant Blast

    • Cooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s

    R - Divine Judgment

    • Cooldown 160 / 120 / 80s → 140 / 110 / 80s

    Riot

    We've seen Kayle's relevance decrease steadily from earlier this year as the game's moved past the top lane shake up from role quests. We're giving her a small bump to help out her early laning since we believe that top lane could use some more scaling options.

  • 弱化

    ザーヘン

    バフ トップ

    変更点

    • QCooldown 10 / 9 / 8 / 7 / 6s

    16.21から

    スコア 60 → 49 -11 勝率 50.2% → 49.8%

    パッチノート 1

    Q - The Darkin Glaive

    • Cooldown 10 / 9 / 8 / 7 / 6s

    Riot

    Zaahen is living up to his scaling fantasies, but hasn't had enough to do in lane. This should make his early scrapping and skirmishing much more satisfying.

  • 強化

    メル

    混合 ミッド

    変更点

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level

    16.21から

    スコア 34 → 43 +9 勝率 46.4% → 46.0%

    パッチノート 22

    Base Stats

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level
    • AR +5.2/Level → +5.4/Level
    • AD 54 + 3.3/Level → 52 + 3.3/Level
    • AS 2.5%/Level → 2.75%/Level

    Passive - Searing Brilliance

    • Bonus Damage Per Bolt 8 - 30 (+4% AP) → 4 - 30 (+4% AP)
    • First Stack Damage Against Minions 50% Less → 45% Less

    Q - Radiant Volley

    • First Hit Damage 60 / 85 / 110 / 135 / 160 (+55% AP) → 60 (+25% AP)
    • Multi-Hit Damage 5 / 7 / 9 / 11 / 13 (+5% AP) → 5 / 10 / 15 / 20 / 25 (+8% AP)
    • Total Damage 85 - 277 (+80 - 100% AP) → 85 - 285 (+65 - 97% AP)
    • New - Now Refunds CD it hits an enemy champion at least once 0.5s - 1.0s Refund (scaling with Champion Level)
    • Mana Cost 70 / 75 / 80 / 85 / 90 → 60 / 65 / 70 / 75 / 80
    • Missile Speed 3800 → 3200 (takes .047s longer to travel to max range)

    W - Rebuttal - Reworked

    • Retaliation Damage 35 / 40 / 45 / 50 / 55 (+10% AP), reduced to 5 / 10 / 15 / 20 / 25 (+5% AP) for subsequent hits against the same enemy, up to 7 retaliations per enemy for a total of 65 - 205 (+40% AP)
    • Shield 80 / 110 / 140 / 170 / 200 (+70% AP) for 2 seconds
    • Move Speed 10 - 30% (scaling with Champion Level) for 2 seconds
    • Mana Cost 100 / 80 / 60 / 40 / 0
    • Cooldown 30 / 28.5 / 27 / 25.5 / 24

    E - Solar Snare

    • Root Duration 1.5 seconds → [0.8 - 1.6] / [0.85 - 1.75] / [0.9 - 1.9] / [0.95 - 2.05] / [1.0 - 2.2] seconds, increasing with distance
    • Slow Amount 30% → 20 / 25 / 30 / 35 / 40%
    • Mana Cost 50 / 60 / 70 / 80 / 90 → 40 / 50 / 60 / 70 / 80

    R - Golden Eclipse

    • Cooldown 120 / 100 / 80 seconds → 120 / 90 / 60 seconds

    Riot

    This patch, Mel is getting a midscope adjustment. You can read more about it here. For the spark notes version, she is having some power moved from early game to scaling, her W is being reworked into an Area-of-Effect missile destruction that retaliates rather than reflects effects, and her Q and R are getting adjustments to lower their cooldowns later on in the game so she can stack her passive to ever higher amounts.

  • 弱化

    スレッシュ

    ナーフ サポート

    変更点

    • Attack Damage 56 → 54
    • RDamage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    16.21から

    スコア 69 → 62 -7 勝率 51.1% → 50.0%

    パッチノート 2

    Base Stats

    • Attack Damage 56 → 54

    R - The Box

    • Damage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Riot

    Despite our prior nerf, Thresh has remained at the very top of the support pecking order for top tier players, so it's time for another.

  • 強化

    ランブル

    トップ

    変更点

    • RDamage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    16.21から

    スコア 32 → 47 +15 勝率 46.1% → 48.9%

    パッチノート 1

    R - The Equalizer

    • Damage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Riot

    Similar to Corki, Rumble was tuned for pro play. This change should help out the average rumble a bit more than pros when they catch back up to the patch cycle.

  • 変化なし

    コーキ

    ボット

    変更点

    • RDamage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    16.21から

    スコア 48 → 50 +2 勝率 48.5% → 50.4%

    パッチノート 1

    R - Missile Barrage

    • Damage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Riot

    We were cautious about Corki's power level going into Worlds, but now (like Azir and Orianna), he has some more space to be better for everyone.

  • 変化なし

    ナフィーリ

    ジャングル

    変更点

    • QHeal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)
    • WBonus Attack Damage 20% → 22%

    16.21から

    スコア 57 → 57 0 勝率 49.6% → 51.0%

    パッチノート 2

    Q - Darkin Daggers

    • Heal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)

    W - The Call of the Pack

    • Bonus Attack Damage 20% → 22%

    Riot

    After a series of nerfs earlier this year, Naafiri has largely fallen out of mid lane entirely and has been pretty mediocre in the jungle. We're giving her a buff that should primarily help out her mid, bringing her role power closer to parity.

  • 変化なし

    ロック

    ミッド

    変更点

    • QStack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43
    • WDuration 6s → 5s

    16.21から

    スコア 47 → 43 -4 勝率 48.4% → 47.0%

    パッチノート 2

    Q - Ritual Nails

    • Stack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43

    W - Soul Ignition

    • Duration 6s → 5s

    Riot

    While Locke's performance in general is within reason, he's proven to be a much deeper champion than we initially expected and players who have reached that level of Locke play have shown him to still be clearly too strong, especially early game.

  • 変化なし

    スモルダー

    ボット

    変更点

    • WExplosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    16.21から

    スコア 71 → 66 -5 勝率 51.3% → 52.6%

    パッチノート 1

    W - ACHOOO!

    • Explosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Riot

    Our buffs a few patches ago landed a bit softer than we expected, but he's ended up with a good balance between his Crit and Caster builds, so we're giving him a more generic buff this time. We also expect the Doran's Bow nerf in this patch to help him out a bit.

  • 弱化

    変更点

    • ETotal Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    16.21から

    スコア 64 → 52 -12 勝率 50.6% → 51.8%

    パッチノート 1

    E - Singularity

    • Total Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Riot

    The majority of Aurelion Sol players have made it pretty clear that they would much rather rank up his Singularity (E) second over his Astral Flight (W) even though it's a much weaker second max. We agree that his (E) is a very cool signature spell, so we're giving him a buff there to help make doing the intuitive fun thing the right thing.

  • 弱化

    マオカイ

    サポート

    変更点

    • QDamage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    16.21から

    スコア 68 → 55 -13 勝率 50.7% → 52.0%

    パッチノート 1

    Q - Bramble Smash

    • Damage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Riot

    Maokai has remained a very still tree this year, and has been almost entirely stuck in support. We're buffing him in a way that helps out his top and jungle more.

  • 弱化

    シェン

    トップ

    変更点

    • QMonster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    16.21から

    スコア 65 → 52 -13 勝率 50.6% → 50.7%

    パッチノート 1

    Q - Twilight Assault

    • Monster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Riot

    Along with Maokai, Shen jungle has been pushed too far out of the meta. We were watching to see if some of the previous patches' changes to help jungle tanks would bring him back up, but now we're confident we can just buff him .

  • 弱化

    ヤスオ

    ミッド

    変更点

    • QDamage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    16.21から

    スコア 67 → 52 -15 勝率 51.1% → 48.1%

    パッチノート 1

    Q - Steel Tempest

    • Damage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Riot

    We were on the fence last patch with whether Yasuo would also need a nerf like Yone, but he's also continued growing in winrate as players migrate to crit builds and banrate reflecting that so he's getting the same treatment.

間接的なバフとナーフ

アイテム

  • Doran's Bow

    ナーフ
    • Attack Damage 8 → 7
  • Overlord's Bloodmail

    バフ
    • Attack Damage 30 → 40

    勝率への影響 そのアイテムを使った100試合あたりの勝利数。パッチ直後の試合と直前の試合の比較。 +0.8

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