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League of Legends Patch 16.22

Plus forts
2
  • Mel
  • Rumble
Plus faibles
6
  • Zaahen
  • Thresh
  • Aurelion Sol
  • Maokai
  • Shen
  • Yasuo
Pas de changement
6
  • Viktor
  • Kayle
  • Corki
  • Naafiri
  • Locke
  • Smolder

291 picks Le score, c'est la note sur 100 que ce site donne à un champion dans un rôle. On ne parle de mouvement que si la fourchette s'écarte de zéro. 20 plus forts 144 plus faibles 127 à peu près pareils

Buffs et nerfs

Filtrer
  • Pas de changement

    Viktor

    Buff Mid

    Changements

    • Health Growth 100/Level → 105/Level
    • RConjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Depuis la 16.21

    Note 52 → 49 -3 Winrate 49.0% → 48.1%

    Notes de patch 2

    Base Stats

    • Health Growth 100/Level → 105/Level

    R - Arcane Storm

    • Conjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Riot

    Last patch's nerf to Viktor hit him harder than we expected - but we are happy about the impact it had on his early game bullying, so we are buffing him back in scaling.

  • Pas de changement

    Kayle

    Buff Top

    Changements

    • QCooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s
    • RCooldown 160 / 120 / 80s → 140 / 110 / 80s

    Depuis la 16.21

    Note 68 → 59 -9 Winrate 51.0% → 53.1%

    Notes de patch 2

    Q - Radiant Blast

    • Cooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s

    R - Divine Judgment

    • Cooldown 160 / 120 / 80s → 140 / 110 / 80s

    Riot

    We've seen Kayle's relevance decrease steadily from earlier this year as the game's moved past the top lane shake up from role quests. We're giving her a small bump to help out her early laning since we believe that top lane could use some more scaling options.

  • Plus faible

    Zaahen

    Buff Top

    Changements

    • QCooldown 10 / 9 / 8 / 7 / 6s

    Depuis la 16.21

    Note 60 → 49 -11 Winrate 50.2% → 49.8%

    Notes de patch 1

    Q - The Darkin Glaive

    • Cooldown 10 / 9 / 8 / 7 / 6s

    Riot

    Zaahen is living up to his scaling fantasies, but hasn't had enough to do in lane. This should make his early scrapping and skirmishing much more satisfying.

  • Plus fort

    Mel

    Mixte Mid

    Changements

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level

    Depuis la 16.21

    Note 34 → 43 +9 Winrate 46.4% → 46.0%

    Notes de patch 22

    Base Stats

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level
    • AR +5.2/Level → +5.4/Level
    • AD 54 + 3.3/Level → 52 + 3.3/Level
    • AS 2.5%/Level → 2.75%/Level

    Passive - Searing Brilliance

    • Bonus Damage Per Bolt 8 - 30 (+4% AP) → 4 - 30 (+4% AP)
    • First Stack Damage Against Minions 50% Less → 45% Less

    Q - Radiant Volley

    • First Hit Damage 60 / 85 / 110 / 135 / 160 (+55% AP) → 60 (+25% AP)
    • Multi-Hit Damage 5 / 7 / 9 / 11 / 13 (+5% AP) → 5 / 10 / 15 / 20 / 25 (+8% AP)
    • Total Damage 85 - 277 (+80 - 100% AP) → 85 - 285 (+65 - 97% AP)
    • New - Now Refunds CD it hits an enemy champion at least once 0.5s - 1.0s Refund (scaling with Champion Level)
    • Mana Cost 70 / 75 / 80 / 85 / 90 → 60 / 65 / 70 / 75 / 80
    • Missile Speed 3800 → 3200 (takes .047s longer to travel to max range)

    W - Rebuttal - Reworked

    • Retaliation Damage 35 / 40 / 45 / 50 / 55 (+10% AP), reduced to 5 / 10 / 15 / 20 / 25 (+5% AP) for subsequent hits against the same enemy, up to 7 retaliations per enemy for a total of 65 - 205 (+40% AP)
    • Shield 80 / 110 / 140 / 170 / 200 (+70% AP) for 2 seconds
    • Move Speed 10 - 30% (scaling with Champion Level) for 2 seconds
    • Mana Cost 100 / 80 / 60 / 40 / 0
    • Cooldown 30 / 28.5 / 27 / 25.5 / 24

    E - Solar Snare

    • Root Duration 1.5 seconds → [0.8 - 1.6] / [0.85 - 1.75] / [0.9 - 1.9] / [0.95 - 2.05] / [1.0 - 2.2] seconds, increasing with distance
    • Slow Amount 30% → 20 / 25 / 30 / 35 / 40%
    • Mana Cost 50 / 60 / 70 / 80 / 90 → 40 / 50 / 60 / 70 / 80

    R - Golden Eclipse

    • Cooldown 120 / 100 / 80 seconds → 120 / 90 / 60 seconds

    Riot

    This patch, Mel is getting a midscope adjustment. You can read more about it here. For the spark notes version, she is having some power moved from early game to scaling, her W is being reworked into an Area-of-Effect missile destruction that retaliates rather than reflects effects, and her Q and R are getting adjustments to lower their cooldowns later on in the game so she can stack her passive to ever higher amounts.

  • Plus faible

    Thresh

    Nerf Support

    Changements

    • Attack Damage 56 → 54
    • RDamage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Depuis la 16.21

    Note 69 → 62 -7 Winrate 51.1% → 50.0%

    Notes de patch 2

    Base Stats

    • Attack Damage 56 → 54

    R - The Box

    • Damage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Riot

    Despite our prior nerf, Thresh has remained at the very top of the support pecking order for top tier players, so it's time for another.

  • Plus fort

    Rumble

    Top

    Changements

    • RDamage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Depuis la 16.21

    Note 32 → 47 +15 Winrate 46.1% → 48.9%

    Notes de patch 1

    R - The Equalizer

    • Damage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Riot

    Similar to Corki, Rumble was tuned for pro play. This change should help out the average rumble a bit more than pros when they catch back up to the patch cycle.

  • Pas de changement

    Corki

    Bot

    Changements

    • RDamage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Depuis la 16.21

    Note 48 → 50 +2 Winrate 48.5% → 50.4%

    Notes de patch 1

    R - Missile Barrage

    • Damage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Riot

    We were cautious about Corki's power level going into Worlds, but now (like Azir and Orianna), he has some more space to be better for everyone.

  • Pas de changement

    Naafiri

    Jungle

    Changements

    • QHeal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)
    • WBonus Attack Damage 20% → 22%

    Depuis la 16.21

    Note 57 → 57 0 Winrate 49.6% → 51.0%

    Notes de patch 2

    Q - Darkin Daggers

    • Heal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)

    W - The Call of the Pack

    • Bonus Attack Damage 20% → 22%

    Riot

    After a series of nerfs earlier this year, Naafiri has largely fallen out of mid lane entirely and has been pretty mediocre in the jungle. We're giving her a buff that should primarily help out her mid, bringing her role power closer to parity.

  • Pas de changement

    Locke

    Mid

    Changements

    • QStack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43
    • WDuration 6s → 5s

    Depuis la 16.21

    Note 47 → 43 -4 Winrate 48.4% → 47.0%

    Notes de patch 2

    Q - Ritual Nails

    • Stack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43

    W - Soul Ignition

    • Duration 6s → 5s

    Riot

    While Locke's performance in general is within reason, he's proven to be a much deeper champion than we initially expected and players who have reached that level of Locke play have shown him to still be clearly too strong, especially early game.

  • Pas de changement

    Smolder

    Bot

    Changements

    • WExplosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Depuis la 16.21

    Note 71 → 66 -5 Winrate 51.3% → 52.6%

    Notes de patch 1

    W - ACHOOO!

    • Explosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Riot

    Our buffs a few patches ago landed a bit softer than we expected, but he's ended up with a good balance between his Crit and Caster builds, so we're giving him a more generic buff this time. We also expect the Doran's Bow nerf in this patch to help him out a bit.

  • Plus faible

    Changements

    • ETotal Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Depuis la 16.21

    Note 64 → 52 -12 Winrate 50.6% → 51.8%

    Notes de patch 1

    E - Singularity

    • Total Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Riot

    The majority of Aurelion Sol players have made it pretty clear that they would much rather rank up his Singularity (E) second over his Astral Flight (W) even though it's a much weaker second max. We agree that his (E) is a very cool signature spell, so we're giving him a buff there to help make doing the intuitive fun thing the right thing.

  • Plus faible

    Maokai

    Support

    Changements

    • QDamage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Depuis la 16.21

    Note 68 → 55 -13 Winrate 50.7% → 52.0%

    Notes de patch 1

    Q - Bramble Smash

    • Damage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Riot

    Maokai has remained a very still tree this year, and has been almost entirely stuck in support. We're buffing him in a way that helps out his top and jungle more.

  • Plus faible

    Shen

    Top

    Changements

    • QMonster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Depuis la 16.21

    Note 65 → 52 -13 Winrate 50.6% → 50.7%

    Notes de patch 1

    Q - Twilight Assault

    • Monster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Riot

    Along with Maokai, Shen jungle has been pushed too far out of the meta. We were watching to see if some of the previous patches' changes to help jungle tanks would bring him back up, but now we're confident we can just buff him .

  • Plus faible

    Yasuo

    Mid

    Changements

    • QDamage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Depuis la 16.21

    Note 67 → 52 -15 Winrate 51.1% → 48.1%

    Notes de patch 1

    Q - Steel Tempest

    • Damage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Riot

    We were on the fence last patch with whether Yasuo would also need a nerf like Yone, but he's also continued growing in winrate as players migrate to crit builds and banrate reflecting that so he's getting the same treatment.

Buffs et nerfs indirects

Objets

  • Doran's Bow

    Nerf
    • Attack Damage 8 → 7
  • Overlord's Bloodmail

    Buff
    • Attack Damage 30 → 40

    Impact sur le WR Victoires pour 100 parties avec l'objet : parties juste après le patch contre parties juste avant. +0.8

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