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League of Legends Parche 16.22

Más fuertes
2
  • Mel
  • Rumble
Más débiles
6
  • Zaahen
  • Thresh
  • Aurelion Sol
  • Maokai
  • Shen
  • Yasuo
Sin cambios
6
  • Viktor
  • Kayle
  • Corki
  • Naafiri
  • Locke
  • Smolder

291 picks La puntuación es la nota propia de esta web, sobre 100, para un campeón en un rol. Solo se habla de cambio cuando el rango no toca el cero. 20 más fuertes 144 más débiles 127 más o menos iguales

Buffs y nerfs

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  • Sin cambios

    Viktor

    Buff Mid

    Cambios

    • Health Growth 100/Level → 105/Level
    • RConjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Desde el 16.21

    Puntuación 52 → 49 -3 Winrate 49.0% → 48.1%

    Notas del parche 2

    Base Stats

    • Health Growth 100/Level → 105/Level

    R - Arcane Storm

    • Conjure Damage 100 / 175 / 250 (+50% AP) → 100 / 175 / 250 (+60% AP)

    Riot

    Last patch's nerf to Viktor hit him harder than we expected - but we are happy about the impact it had on his early game bullying, so we are buffing him back in scaling.

  • Sin cambios

    Kayle

    Buff Top

    Cambios

    • QCooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s
    • RCooldown 160 / 120 / 80s → 140 / 110 / 80s

    Desde el 16.21

    Puntuación 68 → 59 -9 Winrate 51.0% → 53.1%

    Notas del parche 2

    Q - Radiant Blast

    • Cooldown 12 / 11 / 10 / 9 / 8s → 10 / 9.5 / 9 / 8.5 / 8s

    R - Divine Judgment

    • Cooldown 160 / 120 / 80s → 140 / 110 / 80s

    Riot

    We've seen Kayle's relevance decrease steadily from earlier this year as the game's moved past the top lane shake up from role quests. We're giving her a small bump to help out her early laning since we believe that top lane could use some more scaling options.

  • Más débil

    Zaahen

    Buff Top

    Cambios

    • QCooldown 10 / 9 / 8 / 7 / 6s

    Desde el 16.21

    Puntuación 60 → 49 -11 Winrate 50.2% → 49.8%

    Notas del parche 1

    Q - The Darkin Glaive

    • Cooldown 10 / 9 / 8 / 7 / 6s

    Riot

    Zaahen is living up to his scaling fantasies, but hasn't had enough to do in lane. This should make his early scrapping and skirmishing much more satisfying.

  • Más fuerte

    Mel

    Mixto Mid

    Cambios

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level

    Desde el 16.21

    Puntuación 34 → 43 +9 Winrate 46.4% → 46.0%

    Notas del parche 22

    Base Stats

    • Health 640 + 99/Level → 590 + 107/Level
    • Mana 480 + 28/Level → 455 + 38/Level
    • AR +5.2/Level → +5.4/Level
    • AD 54 + 3.3/Level → 52 + 3.3/Level
    • AS 2.5%/Level → 2.75%/Level

    Passive - Searing Brilliance

    • Bonus Damage Per Bolt 8 - 30 (+4% AP) → 4 - 30 (+4% AP)
    • First Stack Damage Against Minions 50% Less → 45% Less

    Q - Radiant Volley

    • First Hit Damage 60 / 85 / 110 / 135 / 160 (+55% AP) → 60 (+25% AP)
    • Multi-Hit Damage 5 / 7 / 9 / 11 / 13 (+5% AP) → 5 / 10 / 15 / 20 / 25 (+8% AP)
    • Total Damage 85 - 277 (+80 - 100% AP) → 85 - 285 (+65 - 97% AP)
    • New - Now Refunds CD it hits an enemy champion at least once 0.5s - 1.0s Refund (scaling with Champion Level)
    • Mana Cost 70 / 75 / 80 / 85 / 90 → 60 / 65 / 70 / 75 / 80
    • Missile Speed 3800 → 3200 (takes .047s longer to travel to max range)

    W - Rebuttal - Reworked

    • Retaliation Damage 35 / 40 / 45 / 50 / 55 (+10% AP), reduced to 5 / 10 / 15 / 20 / 25 (+5% AP) for subsequent hits against the same enemy, up to 7 retaliations per enemy for a total of 65 - 205 (+40% AP)
    • Shield 80 / 110 / 140 / 170 / 200 (+70% AP) for 2 seconds
    • Move Speed 10 - 30% (scaling with Champion Level) for 2 seconds
    • Mana Cost 100 / 80 / 60 / 40 / 0
    • Cooldown 30 / 28.5 / 27 / 25.5 / 24

    E - Solar Snare

    • Root Duration 1.5 seconds → [0.8 - 1.6] / [0.85 - 1.75] / [0.9 - 1.9] / [0.95 - 2.05] / [1.0 - 2.2] seconds, increasing with distance
    • Slow Amount 30% → 20 / 25 / 30 / 35 / 40%
    • Mana Cost 50 / 60 / 70 / 80 / 90 → 40 / 50 / 60 / 70 / 80

    R - Golden Eclipse

    • Cooldown 120 / 100 / 80 seconds → 120 / 90 / 60 seconds

    Riot

    This patch, Mel is getting a midscope adjustment. You can read more about it here. For the spark notes version, she is having some power moved from early game to scaling, her W is being reworked into an Area-of-Effect missile destruction that retaliates rather than reflects effects, and her Q and R are getting adjustments to lower their cooldowns later on in the game so she can stack her passive to ever higher amounts.

  • Más débil

    Thresh

    Nerf Soporte

    Cambios

    • Attack Damage 56 → 54
    • RDamage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Desde el 16.21

    Puntuación 69 → 62 -7 Winrate 51.1% → 50.0%

    Notas del parche 2

    Base Stats

    • Attack Damage 56 → 54

    R - The Box

    • Damage 250 / 400 / 550 (+100% AP) → 200 / 350 / 500 (+100% AP)

    Riot

    Despite our prior nerf, Thresh has remained at the very top of the support pecking order for top tier players, so it's time for another.

  • Más fuerte

    Rumble

    Top

    Cambios

    • RDamage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Desde el 16.21

    Puntuación 32 → 47 +15 Winrate 46.1% → 48.9%

    Notas del parche 1

    R - The Equalizer

    • Damage per Second 120 / 200 / 280 (+35% AP) → (+40% AP)

    Riot

    Similar to Corki, Rumble was tuned for pro play. This change should help out the average rumble a bit more than pros when they catch back up to the patch cycle.

  • Sin cambios

    Corki

    Bot

    Cambios

    • RDamage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Desde el 16.21

    Puntuación 48 → 50 +2 Winrate 48.5% → 50.4%

    Notas del parche 1

    R - Missile Barrage

    • Damage 90 / 170 / 250 (+85% bonus AD) → 100 / 190 / 280 (+90% bonus AD)

    Riot

    We were cautious about Corki's power level going into Worlds, but now (like Azir and Orianna), he has some more space to be better for everyone.

  • Sin cambios

    Naafiri

    Jungla

    Cambios

    • QHeal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)
    • WBonus Attack Damage 20% → 22%

    Desde el 16.21

    Puntuación 57 → 57 0 Winrate 49.6% → 51.0%

    Notas del parche 2

    Q - Darkin Daggers

    • Heal 45 / 60 / 75 / 90 / 105 (+40% bonus AD) → 55 / 70 / 85 / 100 / 115 (+45% bonus AD)

    W - The Call of the Pack

    • Bonus Attack Damage 20% → 22%

    Riot

    After a series of nerfs earlier this year, Naafiri has largely fallen out of mid lane entirely and has been pretty mediocre in the jungle. We're giving her a buff that should primarily help out her mid, bringing her role power closer to parity.

  • Sin cambios

    Locke

    Mid

    Cambios

    • QStack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43
    • WDuration 6s → 5s

    Desde el 16.21

    Puntuación 47 → 43 -4 Winrate 48.4% → 47.0%

    Notas del parche 2

    Q - Ritual Nails

    • Stack Bonus Damage 18 / 26 / 34 / 42 / 50 → 15 / 22 / 29 / 36 / 43

    W - Soul Ignition

    • Duration 6s → 5s

    Riot

    While Locke's performance in general is within reason, he's proven to be a much deeper champion than we initially expected and players who have reached that level of Locke play have shown him to still be clearly too strong, especially early game.

  • Sin cambios

    Smolder

    Bot

    Cambios

    • WExplosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Desde el 16.21

    Puntuación 71 → 66 -5 Winrate 51.3% → 52.6%

    Notas del parche 1

    W - ACHOOO!

    • Explosion Damage 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) → 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

    Riot

    Our buffs a few patches ago landed a bit softer than we expected, but he's ended up with a good balance between his Crit and Caster builds, so we're giving him a more generic buff this time. We also expect the Doran's Bow nerf in this patch to help him out a bit.

  • Más débil

    Cambios

    • ETotal Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Desde el 16.21

    Puntuación 64 → 52 -12 Winrate 50.6% → 51.8%

    Notas del parche 1

    E - Singularity

    • Total Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s → 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

    Riot

    The majority of Aurelion Sol players have made it pretty clear that they would much rather rank up his Singularity (E) second over his Astral Flight (W) even though it's a much weaker second max. We agree that his (E) is a very cool signature spell, so we're giving him a buff there to help make doing the intuitive fun thing the right thing.

  • Más débil

    Maokai

    Soporte

    Cambios

    • QDamage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Desde el 16.21

    Puntuación 68 → 55 -13 Winrate 50.7% → 52.0%

    Notas del parche 1

    Q - Bramble Smash

    • Damage 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) → 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)

    Riot

    Maokai has remained a very still tree this year, and has been almost entirely stuck in support. We're buffing him in a way that helps out his top and jungle more.

  • Más débil

    Shen

    Top

    Cambios

    • QMonster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Desde el 16.21

    Puntuación 65 → 52 -13 Winrate 50.6% → 50.7%

    Notas del parche 1

    Q - Twilight Assault

    • Monster Damage Modifier 100 / 125 / 150 / 175 / 200 → 120 / 140 / 160 / 180 / 200

    Riot

    Along with Maokai, Shen jungle has been pushed too far out of the meta. We were watching to see if some of the previous patches' changes to help jungle tanks would bring him back up, but now we're confident we can just buff him .

  • Más débil

    Yasuo

    Mid

    Cambios

    • QDamage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Desde el 16.21

    Puntuación 67 → 52 -15 Winrate 51.1% → 48.1%

    Notas del parche 1

    Q - Steel Tempest

    • Damage 20 / 45 / 70 / 95 / 120 (+105% total AD) → 20 / 45 / 70 / 95 / 120 (+100% total AD)

    Riot

    We were on the fence last patch with whether Yasuo would also need a nerf like Yone, but he's also continued growing in winrate as players migrate to crit builds and banrate reflecting that so he's getting the same treatment.

Buffs y nerfs indirectos

Objetos

  • Doran's Bow

    Nerf
    • Attack Damage 8 → 7
  • Overlord's Bloodmail

    Buff
    • Attack Damage 30 → 40

    Impacto en el WR Victorias cada 100 partidas con el objeto: partidas justo después del parche frente a partidas justo antes. +0.8

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