Win added here: +5.8 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
98%
50.1%
+5.8 could be noise
Lethal Tempo
<1%
41.0%
-6.8 clear difference
Dark Harvest other tree
<1%
44.6%
-2.3 clear difference
Press the Attack
<1%
45.6%
-5.7 clear difference
Electrocute other tree
<1%
47.3%
-3.0 clear difference
Hail of Blades other tree
<1%
46.8%
-3.3 clear difference
Fleet Footwork
<1%
37.4%
-7.0 clear difference
Stormraider's Surge other tree
<1%
46.7%
-4.6 clear difference
Primary row 1Triumph
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
98%
50.1%
+4.2 could be noise
Presence of Mind
1%
46.0%
-3.6 clear difference
Sudden Impact other tree
<1%
45.5%
-2.4 clear difference
Absorb Life
<1%
46.1%
-3.3 clear difference
Taste of Blood other tree
<1%
50.2%
-1.3 clear difference
Cheap Shot other tree
<1%
40.4%
-5.8 clear difference
Manaflow Band other tree
<1%
36.3%
too big to trust
Nimbus Cloak other tree
<1%
47.9%
-5.0 clear difference
Primary row 2Legend: Bloodline
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Bloodline
98%
50.1%
+3.9 could be noise
Legend: Alacrity
1%
46.6%
-2.9 clear difference
Grisly Mementos other tree
<1%
42.6%
-2.9 clear difference
Legend: Haste
<1%
46.2%
-4.9 clear difference
Sixth Sense other tree
<1%
51.0%
-2.4 clear difference
Transcendence other tree
<1%
35.4%
too big to trust
Deep Ward other tree
<1%
46.8%
-2.0 clear difference
Absolute Focus other tree
<1%
46.7%
-2.8 clear difference
Primary row 3Last Stand
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
92%
50.1%
+0.4 could be noise
Coup de Grace
4%
50.1%
+0.2 could be noise
Cut Down
3%
50.3%
+0.2 could be noise
Treasure Hunter other tree
1%
45.7%
-2.5 clear difference
Relentless Hunter other tree
<1%
46.2%
-3.2 could be noise
Gathering Storm other tree
<1%
47.6%
-3.1 could be noise
Scorch other tree
<1%
33.7%
too big to trust
Overgrowth other tree
<1%
35.3%
too big to trust
Secondary pathDomination
A pick in another rune tree has a clear edge here (+2.4 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Domination
73%
50.3%
+1.0 could be noise
Resolve
19%
48.4%
-1.9 clear difference
Inspiration
6%
52.4%
+2.4 clear difference
Sorcery
1%
47.8%
-2.3 clear difference
Precision
1%
47.0%
-1.2 clear difference
Secondary runesTreasure Hunter + Sudden Impact
Treasure Hunter + Sudden Impact wins more than Treasure Hunter + Taste of Blood, the most picked: +1.8 against -1.5 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Treasure Hunter + Taste of Blood
84%
50.0%
-1.5 could be noise
Treasure Hunter + Sudden Impact
14%
51.9%
+1.8 clear difference
Relentless Hunter + Sudden Impact
1%
49.8%
0.0 could be noise
Relentless Hunter + Taste of Blood
<1%
48.4%
-1.6 could be noise
Cheap Shot + Treasure Hunter
<1%
49.3%
-1.2 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.1 against -0.7 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
95%
50.0%
-0.7 could be noise
Adaptive Force
4%
51.1%
+1.1 clear difference
Ability Haste
<1%
43.0%
too big to trust
Flex shardAdaptive Force
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
50.0%
+2.8 could be noise
Movement Speed
1%
46.7%
-3.0 clear difference
Health Scaling
<1%
48.3%
-1.9 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.4 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
87%
49.8%
-1.4 could be noise
Health
10%
51.3%
+1.5 clear difference
Tenacity and Slow Resist
3%
50.9%
+0.9 clear difference
SpellsFlash + Barrier
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
85%
50.1%
+0.6 could be noise
Exhaust + Flash
7%
51.0%
+0.6 could be noise
Cleanse + Flash
4%
49.8%
+0.4 could be noise
Flash + Ignite
2%
46.6%
-3.1 clear difference
Flash + Heal
1%
46.5%
-3.4 clear difference
Flash + Ghost
<1%
46.7%
-0.5 could be noise
Flash + Teleport
<1%
40.9%
-5.3 clear difference
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
QEW
SkillsQ > E > W
Win added here: +4.8 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
96%
50.6%
+4.8 could be noise
QWEQ + W + E
4%
46.2%
-4.9 clear difference
EQWE + Q + W
<1%
48.5%
-2.6 clear difference
WQEW + Q + E
<1%
42.7%
-4.8 clear difference
EWQE + W + Q
<1%
54.2%
-1.7 clear difference
WEQW + E + Q
<1%
42.3%
-3.6 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 50.9% won. Max E first: 60.0% won (not enough games).