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Hecarim build, patch 16.14

2,377 games of Hecarim recorded on patch 16.14, across jungle, top, mid and bot.

Hecarim score: 63 out of 100 B
Win rate
52.7% of jungle games this patch
Pick rate
3.1% of jungle games
Games
2,371 jungle, patch 16.14
Rank in role
2 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +1.5 wins per 100 games (range 0.0 to 3.0) 2,371 games Pooled

What most Hecarim jungle players build, patch 16.14

Build Black Cleaver, Spear of Shojin and Death's Dance, and run Stormraider's Surge

The rune page they run

Sorcery

  • Stormraider's Surge

Precision

Shards

Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Waterwalking. Precision: Legend: Haste, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.

2,047 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 629 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

194 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.1% (range 45.1-59.0) · 194 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Hecarim jungle is the role with the most recorded games on patch 16.14: 2,371 games, of which 1,250 were wins. That is the role this page leads with. Measured on this page: jungle, the role that cleared 30 recorded games.

wins +1.5 per 100 vs the jungle average · 2,371 games on 16.14 · first-time players measured (1,856 games) · no clear move vs 16.13 (+7.0, range -4.2 to +18.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Hecarim players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Hecarim, jungle

8 item sets were recorded in this role and 7 of them cleared 30 games.

  1. Black Cleaver, Spear of Shojin and Death's Dance
    52.1% 194 games
  2. Endless Hunger, Spear of Shojin and Death's Dance
    65.7% 102 games
  3. Endless Hunger, Black Cleaver, Spear of Shojin and Death's Dance
    56.2% 89 games
  4. Black Cleaver, Maw of Malmortius, Spear of Shojin and Death's Dance
    45.1% 51 games
  5. Maw of Malmortius, Spear of Shojin and Death's Dance
    49.0% 49 games
  6. Endless Hunger, Black Cleaver and Spear of Shojin
    54.8% 42 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

What runes do most Hecarim players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Hecarim, jungle

7 complete pages were recorded in this role and 3 of them cleared 30 games.

Stormraider's Surge Sorcery with Precision
53.6% 2,047 games

Sorcery

  • Stormraider's Surge

Precision

Shards

Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Waterwalking. Precision: Legend: Haste, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.

2,047 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Sorcery Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Sorcery: Celerity, Nimbus Cloak. Shards: Attack Speed, Adaptive Force, Health Scaling.
47.6% 273 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Waterwalking. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.7% 35 games

Keystones picked, one slot on its own

Stormraider's Surge
53.3% 2,093 games
Conqueror
47.9% 288 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

629 recorded games on patch 16.14.

Hecarim jungle skill path Each filled cell is the skill most players took at that level, from 629 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

When do players buy each piece?

The pieces of the most recorded Hecarim jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Black Cleaver
19:14 1,154 games
Spear of Shojin
20:00 629 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Hecarim?

The opponents Hecarim jungle loses to most and the teammates Hecarim gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Hecarim in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
blue buff 25.0% of 691 games
First dragon
8:35 middle of the spread, across 689 games of every jungler
Jungle games
691 Hecarim, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. full clear not enough games yet. 6 games so far, this needs 30. 6 games
    1. red buff 1:30
    2. wolves 1:40
    3. krugs 2:00
    4. gromp 2:20
    5. raptors 2:40
    6. blue buff 3:00

How does Hecarim rank?

Every role we recorded Hecarim in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Hecarim by role

jungle B +1.5 wins per 100 games (range 0.0 to 3.0) 2,371 games Pooled
63 2,371 games
top not enough games yet. 4 games so far, this needs 30.
not scored 4 games
mid not enough games yet. 1 game so far, this needs 30.
not scored 1 game
bot not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Hecarim

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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