Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Lethal Tempo
86%
49.8%
+2.1 could be noise
Press the Attack
12%
47.3%
-1.8 clear difference
Arcane Comet other tree
1%
45.9%
-3.1 clear difference
Fleet Footwork
<1%
48.9%
-0.4 clear difference
Hail of Blades other tree
<1%
44.8%
-3.3 clear difference
Dark Harvest other tree
<1%
43.9%
-5.8 clear difference
Conqueror
<1%
46.5%
-2.6 clear difference
Deathfire Touch other tree
<1%
44.9%
-4.3 clear difference
Primary row 1Presence of Mind
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Presence of Mind
84%
49.5%
+0.6 could be noise
Triumph
14%
49.0%
-0.1 clear difference
Absorb Life
1%
48.9%
-0.9 clear difference
Manaflow Band other tree
1%
46.2%
-3.3 clear difference
Cheap Shot other tree
<1%
45.2%
-4.1 clear difference
Axiom Arcanist other tree
<1%
43.7%
-4.1 clear difference
Taste of Blood other tree
<1%
40.8%
-5.5 clear difference
Sudden Impact other tree
<1%
39.1%
-7.0 clear difference
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +1.7 against -1.1 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
81%
49.2%
-1.1 could be noise
Legend: Bloodline
18%
50.9%
+1.7 clear difference
Transcendence other tree
1%
44.9%
-3.5 clear difference
Grisly Mementos other tree
<1%
41.6%
-6.1 clear difference
Legend: Haste
<1%
45.8%
-3.4 clear difference
Sixth Sense other tree
<1%
45.3%
-3.8 clear difference
Absolute Focus other tree
<1%
45.7%
-4.3 clear difference
Celerity other tree
<1%
50.4%
-2.4 could be noise
Primary row 3Cut Down
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Cut Down
82%
49.7%
+1.3 could be noise
Coup de Grace
16%
48.2%
-1.0 clear difference
Last Stand
1%
48.7%
-0.3 clear difference
Scorch other tree
1%
45.4%
-3.8 clear difference
Ultimate Hunter other tree
<1%
42.6%
-5.2 clear difference
Gathering Storm other tree
<1%
45.5%
-3.0 clear difference
Treasure Hunter other tree
<1%
41.8%
-5.8 clear difference
Relentless Hunter other tree
<1%
46.1%
-3.2 clear difference
Secondary pathInspiration
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
88%
49.8%
+2.4 could be noise
Domination
10%
46.8%
-2.2 clear difference
Sorcery
2%
47.5%
-1.9 clear difference
Resolve
1%
45.6%
-2.4 clear difference
Precision
<1%
44.3%
too big to trust
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +2.0 against -2.0 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Biscuit Delivery + Approach Velocity
70%
49.1%
-2.0 could be noise
Cash Back + Approach Velocity
22%
51.5%
+2.0 clear difference
Magical Footwear + Approach Velocity
4%
51.3%
+1.7 clear difference
Triple Tonic + Approach Velocity
1%
50.9%
+0.3 clear difference
Triple Tonic + Cash Back
1%
49.4%
+0.2 clear difference
Cash Back + Cosmic Insight
1%
50.0%
+0.2 clear difference
Cash Back + Biscuit Delivery
1%
49.0%
-0.9 could be noise
Magical Footwear + Biscuit Delivery
1%
51.3%
+0.1 clear difference
Offence shardAttack Speed
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
49.4%
+1.2 could be noise
Adaptive Force
2%
48.6%
-0.7 clear difference
Ability Haste
<1%
45.6%
-3.0 clear difference
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
49.4%
+0.4 could be noise
Movement Speed
2%
49.0%
-0.2 could be noise
Health Scaling
<1%
47.3%
-1.5 could be noise
Defence shardHealth
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health
80%
49.7%
+0.9 could be noise
Health Scaling
18%
48.4%
-0.8 clear difference
Tenacity and Slow Resist
2%
47.7%
-1.2 clear difference
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Barrier, the most picked: +1.0 against +0.6 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
78%
49.5%
+0.6 could be noise
Flash + Ghost
9%
50.6%
+1.0 could be noise
Exhaust + Flash
4%
49.9%
0.0 could be noise
Flash + Heal
4%
46.4%
-2.4 clear difference
Cleanse + Flash
4%
48.9%
+0.1 could be noise
Flash + Ignite
1%
43.2%
-4.9 clear difference
Flash + Teleport
1%
44.8%
-4.3 clear difference
Ghost + Barrier
<1%
46.2%
-2.4 clear difference
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
R
E
E
WQE
SkillsW > Q > E
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WQEW + Q + E
84%
50.5%
+2.9 could be noise
QWEQ + W + E
15%
47.4%
-2.7 clear difference
WEQW + E + Q
<1%
42.6%
-6.3 clear difference
QEWQ + E + W
<1%
41.8%
too big to trust
EQWE + Q + W
<1%
46.5%
-3.7 clear difference
EWQE + W + Q
<1%
45.5%
-4.3 clear difference
Levels 1 to 18
1W
2Q
3E
4W
5W
6R
7W
8Q
9W
10Q
11R
12Q
13Q
14E
15E
16R
17E
18E
Max W first: 50.7% won. Max Q first: 47.4% won (won more).
won
54.5%
games
10,004
Win impact
+2.7
Pick rate
1.7%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.