Win added here: +4.9 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Summon Aery
81%
49.1%
+4.9 could be noise
Arcane Comet
16%
44.1%
-3.5 clear difference
Deathfire Touch
1%
43.0%
-2.9 clear difference
Dark Harvest other tree
1%
36.3%
too big to trust
Guardian other tree
<1%
42.2%
-4.7 clear difference
First Strike other tree
<1%
35.4%
too big to trust
Unsealed Spellbook other tree
<1%
29.3%
too big to trust
Electrocute other tree
<1%
29.2%
too big to trust
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +3.1 against -0.3 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
85%
47.9%
-0.3 could be noise
Axiom Arcanist
12%
51.0%
+3.1 clear difference
Cheap Shot other tree
<1%
34.8%
too big to trust
Font of Life other tree
<1%
43.6%
-4.0 clear difference
Nimbus Cloak
<1%
26.5%
too big to trust
Cash Back other tree
<1%
36.7%
too big to trust
Sudden Impact other tree
<1%
34.0%
too big to trust
Triumph other tree
<1%
27.7%
too big to trust
Primary row 2Transcendence
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
93%
48.3%
+4.4 could be noise
Absolute Focus
4%
48.6%
+0.5 clear difference
Celerity
1%
33.8%
too big to trust
Grisly Mementos other tree
<1%
33.6%
too big to trust
Triple Tonic other tree
<1%
32.6%
too big to trust
Bone Plating other tree
<1%
42.5%
-5.7 clear difference
Sixth Sense other tree
<1%
34.6%
too big to trust
Legend: Alacrity other tree
<1%
27.6%
too big to trust
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.4 against +1.3 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
87%
48.1%
+1.3 could be noise
Gathering Storm
10%
49.3%
+1.4 could be noise
Ultimate Hunter other tree
<1%
39.1%
too big to trust
Revitalize other tree
<1%
44.2%
-3.3 clear difference
Cosmic Insight other tree
<1%
32.7%
too big to trust
Waterwalking
<1%
27.6%
too big to trust
Treasure Hunter other tree
<1%
27.2%
too big to trust
Coup de Grace other tree
<1%
27.2%
too big to trust
Secondary pathResolve
Secondary path: every option
Choice
Picked
Won
Win added
Resolve
67%
49.7%
too big to trust
Precision
28%
44.7%
-3.7 could be noise
Inspiration
3%
44.3%
-3.5 could be noise
Domination
1%
43.1%
-2.7 could be noise
Sorcery
1%
35.5%
too big to trust
Secondary runesConditioning + Revitalize
Conditioning + Revitalize adds the most wins we measured here: -0.4 per 100 games. Revitalize + Font of Life, the most picked, has no number to compare.
Secondary runes: every option
Choice
Picked
Won
Win added
Revitalize + Font of Life
98%
49.8%
too big to trust
Revitalize + Bone Plating
1%
47.0%
-2.3 could be noise
Second Wind + Revitalize
<1%
44.0%
-2.0 could be noise
Demolish + Revitalize
<1%
45.8%
-0.5 could be noise
Shield Bash + Revitalize
<1%
47.4%
-2.0 could be noise
Conditioning + Revitalize
<1%
49.6%
-0.4 could be noise
Overgrowth + Bone Plating
<1%
32.7%
too big to trust
Font of Life + Bone Plating
<1%
42.9%
-0.5 could be noise
Offence shardAbility Haste
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
68%
49.5%
+4.2 could be noise
Adaptive Force
31%
44.9%
-3.8 clear difference
Attack Speed
1%
33.2%
too big to trust
Flex shardHealth Scaling
Health Scaling adds the most wins we measured here: -4.0 per 100 games. Adaptive Force, the most picked, has no number to compare.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
48.1%
too big to trust
Movement Speed
1%
37.0%
too big to trust
Health Scaling
<1%
41.9%
-4.0 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -0.7 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
87%
47.8%
-0.7 could be noise
Health
11%
49.1%
+1.1 clear difference
Tenacity and Slow Resist
3%
45.9%
-0.9 could be noise
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +1.4 against +0.1 per 100 games. The difference is clear.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
57%
49.2%
+0.1 could be noise
EQWE + Q + W
31%
50.7%
+1.4 clear difference
EWQE + W + Q
11%
48.3%
-1.6 clear difference
QWEQ + W + E
1%
42.6%
-5.9 clear difference
WEQW + E + Q
<1%
28.2%
too big to trust
WQEW + Q + E
<1%
30.8%
too big to trust
Levels 1 to 18
1Q
2E
3E
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12Q
13E
14W
15W
16R
17W
18W
Max Q first: 49.2% won. Max E first: 49.6% won (about even).
SpellsExhaust + Heal
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Exhaust + Heal
80%
48.8%
+3.5 could be noise
Exhaust + Ignite
13%
46.4%
-1.3 clear difference
Heal + Ignite
4%
45.8%
-1.9 clear difference
Flash + Ignite
1%
29.5%
too big to trust
Flash + Heal
1%
39.5%
too big to trust
Exhaust + Flash
<1%
36.3%
too big to trust
Flash + Teleport
<1%
32.2%
too big to trust
Flash + Barrier
<1%
33.5%
too big to trust
won
52.3%
games
16,404
Win impact
+4.0
Pick rate
3.9%
Starting itemsControl Ward + World Atlas
The usual pick here: players of this build don't agree on one.