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League of Legends Parche 16.8

Buffs y nerfs

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  • Lucian

    Buff

    Cambios

    • ECooldown 18 / 17 / 16 / 15 / 14 → 16 / 15.5 / 15 / 14.5 / 14
    • EMana Cost 40 / 30 / 20 / 10 / 0 → 32 / 24 / 16 / 8 / 0
    Notas del parche 2

    E - Relentless Pursuit

    • Cooldown 18 / 17 / 16 / 15 / 14 → 16 / 15.5 / 15 / 14.5 / 14
    • Mana Cost 40 / 30 / 20 / 10 / 0 → 32 / 24 / 16 / 8 / 0

    Riot

    Lucian has a unique role as an AD Carry that dashes in, out of, and around fights which is why many of his players enjoy him. Unfortunately, he hasn't been doing that as effectively recently so we're looking to remedy that. To get there, we're lowering both the cooldown and mana cost of his dashes.

  • Karma

    Nerf

    Cambios

    • Base AD 51 → 49
    • AD Growth 3.3 → 3.0
    Notas del parche 3

    Base Stats

    • Base AD 51 → 49
    • AD Growth 3.3 → 3.0

    E - Inspire

    • Mana Cost 50 / 55 / 60 / 65 / 70 → 60 / 65 / 70 / 75 / 80

    Riot

    Last patch we made some changes to Karma to reduce how generically powerful she was by reducing her midgame shield strength. Unfortunately those weren't as effective as we had intended so we're taking another swing at Karma by directly targeting her E power and reducing her base stats a tad so she is more reliant on skillful and intentional ability usage.

  • Mel

    Nerf

    Cambios

    • QInitial Explosion Damage 60 / 90 / 120 / 150 / 180 (+ 60% AP) → 60 / 85 / 110 / 135 / 160 (+ 55% AP)
    • WCooldown 35 / 32 / 29 / 26 / 23 → 38 / 35 / 32 / 29 / 26 seconds
    Notas del parche 3

    Q - Radiant Volley

    • Initial Explosion Damage 60 / 90 / 120 / 150 / 180 (+ 60% AP) → 60 / 85 / 110 / 135 / 160 (+ 55% AP)

    W - Rebuttal

    • Cooldown 35 / 32 / 29 / 26 / 23 → 38 / 35 / 32 / 29 / 26 seconds
    • Bonus Movement Speed Duration 1.5 → 0.75 seconds

    Riot

    Since our recent adjustments to Mel, she's been hitting too hard with her initial Q missile whether ahead or behind, even as opponents dodge the rest of the spell, so we're looking to take her damage down a notch. We're also aiming to reduce how frustrating her W can be by lowering the bonus mobility she gets and the spell's uptime, with the movespeed now matching her shield and reflect duration.

  • Cambios

    • QMonster Damage Cap 300 / 375 / 450 / 525 / 600 → 250 / 325 / 400 / 475 / 550
    • EMonster Damage Cap : 200% → 140%
    Notas del parche 2

    Q - Infected Bonesaw

    • Monster Damage Cap 300 / 375 / 450 / 525 / 600 → 250 / 325 / 400 / 475 / 550

    E - Blunt Force Trauma

    • Monster Damage Cap : 200% → 140%

    Riot

    Dr. Mundo has been able to more consistently reach his high points in the jungle where he is less concerned about his slow early game. We are looking to curb some of his clear speed to make sure he can't go where he pleases too quickly and requires some more time to scale up.

  • Cambios

    • PassiveBase Damage 35 - 230 (Levels 1 - 18) → 40 - 285 (Levels 1 - 18)
    • PassiveComboing Slows Slows from Hwei's abilities now stack with diminishing values.
    Notas del parche 3

    Passive - Signature of the Visionary

    • Base Damage 35 - 230 (Levels 1 - 18) → 40 - 285 (Levels 1 - 18)
    • Comboing Slows Slows from Hwei's abilities now stack with diminishing values.
    • Bugfix Slows from Hwei's QE and R abilities no longer stack with slows from other champions / items.

    Riot

    Hwei has remained on the weaker side since the nerfs to his waveclear last year, and we are fixing a bug that we expect to be a further minor nerf. We still believe those waveclear nerfs to be correct as we want Hwei League's coolest combo mage, not just a walking waveclear machine. Therefore, we're buffing his combo casting output up through his passive.

  • Cambios

    • PassiveMonster Damage Cap 65 → 70-180 (based on level)
    Notas del parche 1

    Passive - Dream-Laden Bough

    • Monster Damage Cap 65 → 70-180 (based on level)

    Riot

    Our favorite bouncing deer has been a bit less than enthusiastic to prance from camp to camp as of late, it's a scary jungle out there. We're hoping to give Lillia players some more courage to bring her into the jungle by increasing her ability to have her high move speed translate into a faster clear.

  • Cambios

    • PassiveDamage 6 - 48 (Levels 1 - 11) (+1.5% AP per 100 Bonus HP) (+4.5% Bonus HP) → 5 - 60 (Levels 1 - 12) (+1.25% AP per 100 Bonus HP) (+4% Bonus HP)
    Notas del parche 1

    Passive - An Acquired Taste

    • Damage 6 - 48 (Levels 1 - 11) (+1.5% AP per 100 Bonus HP) (+4.5% Bonus HP) → 5 - 60 (Levels 1 - 12) (+1.25% AP per 100 Bonus HP) (+4% Bonus HP)

    Riot

    As a champ in both Top and Support, Tahm Kench requires periodic maintenance as the meta shifts to ensure both roles of his roles are equally supported. In this case, Dusk and Dawn's addition to the game this season has shifted this balance in favor of top lane, so we're adjusting how his passive scales to help balance him out.

  • Cambios

    • RHeal Per Wave 30 / 40 / 50 (+10% AP) → 30 / 50 / 70 (+12% AP)
    • RBest Friend Enhanced Heal 30% More Healing → 30 - 60% More Healing (Levels 6 - 12)
    Notas del parche 4

    R - Final Chapter

    • Heal Per Wave 30 / 40 / 50 (+10% AP) → 30 / 50 / 70 (+12% AP)
    • Best Friend Enhanced Heal 30% More Healing → 30 - 60% More Healing (Levels 6 - 12)
    • Bugfix The attached ally is no longer healed an additional time whenever Final Chapter heals another ally
    • Bugfix Final Chapter's overhealing shield now takes into account Heal/Shield power as well as Grievous Wounds

    Riot

    We're implementing a couple bugfixes to Yuumi's ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to. As such, we're throwing her a FISH by increasing her base healing and best friend healing to provide a stronger baseline effect.

  • Cambios

    • W Level Up No longer can level W at level 1.
    Notas del parche 1

    W - Rewind

    • W Level Up No longer can level W at level 1.

    Riot

    As a quality of life change we're looking to make sure Zilean can only put points into abilities he can fully utilize level 1.

  • Cambios

    • W Level Up No longer can level W level
    Notas del parche 1

    W - Rampant Growth

    • W Level Up No longer can level W level

    Riot

    Since the dawn of time Zyra's have been accidentally putting a point into W and effectively doing nothing level 1. Well no more! We're adding a small QoL change so Zyra can no longer put her first skill point into W to prevent this type of situation from being a thorn in your side and mental blooming.

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