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リーグ・オブ・レジェンド パッチ16.7

バフとナーフ

絞り込み
  • 変更点

    • Base Mana 450 → 480
    • EBonus Magic Damage 20 / 43 / 66 / 89 / 112 → 20 / 45 / 70 / 95 / 120
    パッチノート 2

    Base Stats

    • Base Mana 450 → 480

    E - Twin Fang

    • Bonus Magic Damage 20 / 43 / 66 / 89 / 112 → 20 / 45 / 70 / 95 / 120

    Riot

    We're looking to give some mid-favored love to Cass, who hasn't found her… uh… footing in the new season. By bumping up her base mana and empowered E scaling, she should feel a bit more freedom to angle for trades as well as be more rewarded when she finds them.

  • グレイブス

    ナーフ

    変更点

    • Base attack damage 68 → 66
    パッチノート 1

    Base Stats

    • Base attack damage 68 → 66

    Riot

    Graves has seen a ton of play since his True Grit buffs, and even though he's found pretty solid success with more durable builds, players are understandably still chasing those high roll crits to great results. Rather than rolling back his E buffs or pushing him further towards one build, we figured the best thing we can do is make his early clear and skirmishing a bit less consistent by dusting off an old wrench we haven't used in half a decade, though we are keeping an eye on his 4-digit autos!

  • ベイガー

    ナーフ

    変更点

    • RCooldown 100 / 80 / 60 → 120 / 90 / 60
    パッチノート 1

    R - Primordial Burst

    • Cooldown 100 / 80 / 60 → 120 / 90 / 60

    Riot

    Veigar has often been at the threshold of being considered overpowered in bot lane, and he's been maintaining enough of a play rate there that it's time to step in. One thing different between bot Veigar and mid Veigar is his scaling nature. In bot, he's actually even more of a snowball champion than in mid where his win rate steadily climbs over game time. So we're blunting that early-mid spike with a cooldown nerf that his mid players aren't as reliant upon and can more easily outscale.

  • 変更点

    • ETotal AD scaling on bonus damage per additional stack (+ 20 / 25 / 30 / 35 / 40% AD) → (+ 20 / 27.5 / 35 / 42.5 / 50% AD)
    パッチノート 1

    E - Rend

    • Total AD scaling on bonus damage per additional stack (+ 20 / 25 / 30 / 35 / 40% AD) → (+ 20 / 27.5 / 35 / 42.5 / 50% AD)

    Riot

    Kalista and her players have been patiently awaiting buffs, and we're also ready to see her unleash her wrath once again. This change is aimed at making her hit harder when she finds an opening to stack up her spears.

  • 変更点

    • REmpowered E - Defiance Bonus Primary / Secondary Target Shield 50 / 100 / 150 / 200 (+45% AP) → 45 / 85 / 125 / 165 (+45% AP)
    パッチノート 1

    R - Mantra

    • Empowered E - Defiance Bonus Primary / Secondary Target Shield 50 / 100 / 150 / 200 (+45% AP) → 45 / 85 / 125 / 165 (+45% AP)

    Riot

    Karma has been a force to be reckoned with in high-skill support play for some time now. We think Karma's strong early game is healthy, but we're tuning down her midgame shields to be less inspiring, as it's the only ability actually worth empowering and her enchanter builds far outperform her mage ones. This change should bring her Mantra options closer to equilibrium!

  • 変更点

    • WBounce Modifier -10% (+10% per 100 AP) effect per bounce → -20% (+15% per 100 AP) effect per bounce
    パッチノート 1

    W - Ebb and Flow

    • Bounce Modifier -10% (+10% per 100 AP) effect per bounce → -20% (+15% per 100 AP) effect per bounce

    Riot

    We're nerfing another one of the most powerful supports to bring her in line with other options. Nami often excels in extremely aggressive early lanes, utilizing W self cast to bounce damage to enemies and getting high value out of both effects in a single cast. Now she will need to be more intentional about whether she wants the heal or the damage more.

  • 変更点

    • WBrittle Proc Damage 10-18% (Levels 1-18) → 9-17% (Levels 1-18)
    パッチノート 1

    W - Bellows Breath

    • Brittle Proc Damage 10-18% (Levels 1-18) → 9-17% (Levels 1-18)

    Riot

    Ornn has been a standout among top lane tanks across all player skill levels, helped by the new top lane role quest accelerating his access to Masterworks. We believe he has an appropriate amount of CC and durability, but we're lowering his personal damage threat, especially against other high health champions.

  • 変更点

    • EMove Speed 3s of 10%, increased to 25% when facing the empowered ally or a visible enemy champion → 15%, increased to 30%
    • RDamage 120 / 200 / 280 (+110% AP) → 150 / 200 / 350 (+110% AP)
    パッチノート 2

    E - Full Tilt

    • Move Speed 3s of 10%, increased to 25% when facing the empowered ally or a visible enemy champion → 15%, increased to 30%

    R - Magnet Storm

    • Damage 120 / 200 / 280 (+110% AP) → 150 / 200 / 350 (+110% AP)

    Riot

    In addition to our nerfs to Karma and Nami,, we're buffing one of our tank supports. Our hope here is to provide our favorite iron steed rider with a buff that drives excitement during her high points, so we're making the horse go fast and further rewarding her clutch engages.

  • 変更点

    • RBonus Stats 25 / 60 / 95 → 25 / 55 / 85
    パッチノート 1

    R - Insanity Potion

    • Bonus Stats 25 / 60 / 95 → 25 / 55 / 85

    Riot

    Singed has been a big winner this season with free teleport, experience, Protoplasm, homeguards, weaker grubs…the list is almost as long as the number of ingredients in his Insanity Potion! Instead of making his early game even more vulnerable, we want to make Singed a bit more reliant on his own accumulated gold rather than his experience and free stats, especially now that he's also doing a better job tanking damage.

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