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League of Legends Patch 16.14

Buffs et nerfs

  • Changements

    • WOn-Hit? More Like On-Destroy Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
    • WDouble-tap Conqueror will now apply 2 stacks on-hit instead of 1
    Notes de patch 4

    W - Arise!

    • On-Hit? More Like On-Destroy Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
    • Double-tap Conqueror will now apply 2 stacks on-hit instead of 1
    • Laser Focus Press the Attack now applies to the primary target hit

    R - Emperor's Divide

    • Be Gone, Peasant! Now knocks back jungle monsters

    Riot

    Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often.

  • Changements

    • Attack Damage Growth 2 → 2.5
    • RRemaining Recharge Time Reduction from Autos 2 - 4 seconds (based on critical strike chance) → 2 - 6 seconds
    Notes de patch 2

    Base Stats

    • Attack Damage Growth 2 → 2.5

    R - Missile Barrage

    • Remaining Recharge Time Reduction from Autos 2 - 4 seconds (based on critical strike chance) → 2 - 6 seconds

    Riot

    Everyone's favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki's sorties later in the game, and really enhance his spell-weaving missile firing fantasy!

  • Changements

    • RTrue Damage 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) → 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)
    Notes de patch 1

    R - Demacian Justice

    • True Damage 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) → 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)

    Riot

    Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.

  • Changements

    • PassiveBonus Move Speed 40 → 30
    • RBonus Armor and Magic Resistance 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) → 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)
    Notes de patch 2

    Passive - Hextech Capacitor

    • Bonus Move Speed 40 → 30

    R - Mercury Hammer

    • Bonus Armor and Magic Resistance 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) → 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)

    Riot

    Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he's building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun.

  • Changements

    • QNail Recast Hold Time 5 seconds → 4 seconds
    • QNail Damage 50 / 60 / 70 / 80 / 90 → 50 / 58 / 66 / 74 / 82
    Notes de patch 4

    Q - Ritual Nails

    • Nail Recast Hold Time 5 seconds → 4 seconds
    • Nail Damage 50 / 60 / 70 / 80 / 90 → 50 / 58 / 66 / 74 / 82
    • Mark Base Bonus Damage 20 / 30 / 40 / 50 / 60 → 18 / 26 / 34 / 42 / 50

    W - Soul Ignition

    • Damage Taken Grey Health Cap 40 / 80 / 120 / 160 / 200 → 40 / 70 / 100 / 130 / 160

    Riot

    Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we're bumping down the healing on his W because he's not an enchanter, after all.

  • Changements

    • EDamage 60 / 75 / 90 / 105 / 120 (+40% Ability Power) → 60 / 80 / 100 / 120 / 140 (+45% Ability Power)
    • RStat Steal 10% → 13%
    Notes de patch 2

    E - Death's Grasp

    • Damage 60 / 75 / 90 / 105 / 120 (+40% Ability Power) → 60 / 80 / 100 / 120 / 140 (+45% Ability Power)

    R - Realm of Death

    • Stat Steal 10% → 13%

    Riot

    Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we're rewarding him more for when he gets you in his Grasp and enhancing the Lord of Death's 1:1 fantasy.

  • Changements

    • EDamage per Hit 20 / 30 / 40 / 50 / 60 → 20 / 35 / 50 / 65 / 80
    Notes de patch 1

    E - Tidecaller's Blessing

    • Damage per Hit 20 / 30 / 40 / 50 / 60 → 20 / 35 / 50 / 65 / 80

    Riot

    Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7. We've targeted her E which has been feeling a bit underwhelming with her new builds, which should shift the tides a bit in her favor to help her make a bigger splash!

  • Changements

    • PassiveCritical Strike Damage Modifier 85% → 80%
    • QAbility Power Slow Ratio 10% per 100 Ability Power → 7% per 100 Ability Power
    Notes de patch 3

    Passive - Absolution

    • Critical Strike Damage Modifier 85% → 80%

    Q - Piercing Darkness

    • Ability Power Slow Ratio 10% per 100 Ability Power → 7% per 100 Ability Power
    • Ability Power Healing Ratio 50% Ability Power → 35% Ability Power

    Riot

    Even after her nerfs last patch, Senna is still tearing through the darkness and the light. We're focusing on bringing down her passive and scaling power as she collects souls and takes names, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.

  • Changements

    • QAbility Power Ratio 50% Ability Power → 40% Ability Power
    Notes de patch 1

    Q - High Note

    • Ability Power Ratio 50% Ability Power → 40% Ability Power

    Riot

    Seraphine's vocal lessons have paid off and she's hitting those High Notes more consistently. So much so that she's become one of the bot lane headliners. So, we're lowering her volume a little so she doesn't burst everyone's ear drums. We don't have any more immediate plans to adjust her Q hitbox, so are going to tune her around this current state going forward.

  • Changements

    • Attack Damage Growth 2.5 → 3
    Notes de patch 1

    Base Stats

    • Attack Damage Growth 2.5 → 3

    Riot

    Yunara's spirit is waning a little. So we're giving her a little more scaling power to help find more balance later in the game.

Objets

  • Immortal Path

    • Damage Increase While Above 50% Maximum Health 5% → 4%
    • Healing, Shielding, and Regeneration Increase While Below 50% Maximum Health 15% → 12%
  • Protoplasm Harness

    Nerf
    • Cost 2500 → 2600
    • Bonus Health 200 - 300 → 100 - 300
    • Healing 200 - 400 → 100 - 400
  • Hextech Rocketbelt

    Mixte
    • Build Path Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 → Hextech Alternator + Kindlegem + Ruby Crystal + 350
    • Active Cooldown 40 seconds → 50 seconds
    • Ability Power 70 → 60
    • Health 300 → 350
  • Navori Flickerblades

    Buff
    • attack speed 35% → 40%
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