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League of Legends Patch 16.20

Stärker
8
  • Mordekaiser
  • Swain
  • Vayne
  • Lucian
  • Smolder
  • Kindred
  • Neeko
  • Tahm Kench
Schwächer
4
  • K'Sante
  • Kennen
  • Ashe
  • Yunara
Keine Änderung
4
  • Cassiopeia
  • Diana
  • Lillia
  • Ambessa

286 Picks Die Wertung ist die eigene Bewertung dieser Seite von 0 bis 100 für einen Champion in einer Rolle. Eine Bewegung zählt erst, wenn die Spanne klar abseits der Null liegt. 50 stärker 46 schwächer 190 etwa gleich

Buffs & Nerfs

Filtern
  • Stärker

    Mordekaiser

    Buff Top

    Änderungen

    • QScaling Level 10-20 (+5/lvl) → (+7/lvl)
    • RCooldown 140 / 120 / 100s → 120 / 110 / 100s

    Seit 16.19

    Wertung 66 → 73 +4

    Patchnotes 2

    Q - Obliterate

    • Scaling Level 10-20 (+5/lvl) → (+7/lvl)

    R - Realm of Death

    • Cooldown 140 / 120 / 100s → 120 / 110 / 100s

    Riot

    Windows between Mordekaiser's ultimates make it hard to keep up with the pace of much of his opposition. His bread and butter (Q) can also feel less impactful as the pace of the game increases, so we think it can do more damage later on.

  • Stärker

    Swain

    Gemischt Supporter

    Änderungen

    • Base Magic Resistance 31 → 34
    • Base Armor 25 → 23

    Seit 16.19

    Wertung 56 → 56 +4

    Patchnotes 4

    Base Stats

    • Base Magic Resistance 31 → 34
    • Base Armor 25 → 23

    W - Vision of Empire

    • Damage 70 / 105 / 140 / 175 / 210 (+60%) → 70 / 115 / 160 / 205 / 250 (+60%)
    • Cooldown 22 / 21 / 20 / 19 / 18s → 20 / 19 / 18 / 17 / 16s

    Riot

    We're giving Swain mid a moderate buff this patch while also making an adjustment that should help normalize his mid and bot lane performance.

  • Stärker

    Vayne

    Gemischt Bot

    Änderungen

    • Health per 5 4 + .5/Level → 5.5 +.4/Level
    • QMana Cost 46 / 42 / 38 / 34 / 30 → 30

    Seit 16.19

    Wertung 54 → 53 +3

    Patchnotes 2

    Base Stats

    • Health per 5 4 + .5/Level → 5.5 +.4/Level

    Q - Tumble

    • Mana Cost 46 / 42 / 38 / 34 / 30 → 30

    Riot

    Vayne has settled into a fairly weak spot, and while we still aren't totally happy with her top vs bot skew, we're getting closer. We're adjusting her base stats to help in bot where she needs to weather harass, and reverting a mana cost to her Q that simply felt way too bad.

  • Keine Änderung

    Cassiopeia

    Nerf Mid

    Änderungen

    • Base Health 630 → 610
    • Base Mana 480 → 450

    Seit 16.19

    Wertung 46 → 31 -2

    Patchnotes 2

    Base Stats

    • Base Health 630 → 610
    • Base Mana 480 → 450

    Riot

    Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We're taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.

  • Schwächer

    K'Sante

    Nerf Top

    Änderungen

    • WMana Cost 40 / 45 / 50 / 55 / 60 → 45 / 50 / 55 / 60 / 65
    • W Base/All-Out Damage Reduction 30 / 75% → 25 / 70%

    Seit 16.19

    Wertung 42 → 27 -2

    Patchnotes 2

    W - Path Maker

    • Mana Cost 40 / 45 / 50 / 55 / 60 → 45 / 50 / 55 / 60 / 65
    • W Base/All-Out Damage Reduction 30 / 75% → 25 / 70%

    Riot

    Warding off this warden from being as reliable as a blind pick in coordinated play - hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.

  • Stärker

    Lucian

    Bot

    Änderungen

    • Attack Damage 60 + 2.5/Level → 60 + 2.9/Level

    Seit 16.19

    Wertung 48 → 49 +6

    Patchnotes 1

    Base Stats

    • Attack Damage 60 + 2.5/Level → 60 + 2.9/Level

    Riot

    Last patch's adjustment to help normalize mid and bot performance ended up landing as a nerf for bot lane, so we're following up with a buff to make up for the lost power.

  • Stärker

    Smolder

    Bot

    Änderungen

    • PassiveSuper Scorcher Bonus Magic Damage 25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance → 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
    • PassiveFlap Flap Flap Bonus Magic Damage 8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance → 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance

    Seit 16.19

    Wertung 65 → 71 +5

    Patchnotes 3

    Passive - Dragon Practice

    • Super Scorcher Bonus Magic Damage 25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance → 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
    • Flap Flap Flap Bonus Magic Damage 8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance → 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance

    R - Mmooommmm!

    • Self Heal 100 / 135 / 170 (+50% bonus AD) (+75% AP) → 100 / 175 / 250 (+75% bonus AD) (+75% AP)

    Riot

    Smolder has lost quite a bit of power over the last few patches, with the Cleaver ranged nerf and bot lane meta changes disfavoring him significantly. We're further encouraging crit builds to bring his bruiser and full crit builds closer in power.

  • Stärker

    Kindred

    Jungler

    Änderungen

    • WMonster Mod 150% → 165%
    • ESlow Duration 1s → 1.5s

    Seit 16.19

    Wertung 52 → 46 +2

    Patchnotes 3

    W - Wolf's Frenzy

    • Monster Mod 150% → 165%

    E - Mounting Dread

    • Slow Duration 1s → 1.5s
    • Small Monster Targeting Enabled → Removed

    Riot

    Kindred is currently a bit weak, so we're giving them buffs in areas that won't make them much more overwhelming in early invades. Optimistically, they'd also make a pretty unique addition to the meta.

  • Stärker

    Neeko

    Supporter

    Änderungen

    • EBase Damage 70 / 105 / 140 / 175 / 210 (+65% AP) → 80 / 115 / 150 / 185 / 220 (+65% AP)
    • EEmpowered Root Duration 1.8 / 2.1 / 2.4 / 2.7 / 3s → 2 / 2.25 / 2.5 / 2.75 / 3s

    Seit 16.19

    Wertung 52 → 49 +2

    Patchnotes 2

    E - Tangle-Barbs

    • Base Damage 70 / 105 / 140 / 175 / 210 (+65% AP) → 80 / 115 / 150 / 185 / 220 (+65% AP)
    • Empowered Root Duration 1.8 / 2.1 / 2.4 / 2.7 / 3s → 2 / 2.25 / 2.5 / 2.75 / 3s

    Riot

    Rocketbelt's adjustment this patch will probably land as a small nerf for Neeko, so we're giving her some minor compensation

  • Stärker

    Tahm Kench

    Supporter

    Änderungen

    • QBase Healing 10 / 13.75 / 17.5 / 21.25 / 25 → 10 / 20 / 30 / 40 / 50

    Seit 16.19

    Wertung 59 → 59 +2

    Patchnotes 1

    Q - Tongue Lash

    • Base Healing 10 / 13.75 / 17.5 / 21.25 / 25 → 10 / 20 / 30 / 40 / 50

    Riot

    As one of the tank supports with the lowest health regen, and many health scaling values on his abilities, Tahm Kench lost out on the recent adjustments to the support item. We're giving him compensation for that.

  • Keine Änderung

    Diana

    Mid

    Änderungen

    • WShield Bonus Health Ratio 11% → 14%

    Seit 16.19

    Wertung 65 → 66 +1

    Patchnotes 1

    W - Pale Cascade

    • Shield Bonus Health Ratio 11% → 14%

    Riot

    While Diana's assassin build shines, her bruiser builds tend to be lagging a good bit behind. We want to inject a bit more power into that playstyle.

  • Keine Änderung

    Lillia

    Jungler

    Änderungen

    • RDuration 2.5s → 2.5 / 2.75 / 3s

    Seit 16.19

    Wertung 71 → 73 0

    Patchnotes 1

    R - Lilting Lullaby

    • Duration 2.5s → 2.5 / 2.75 / 3s

    Riot

    Last patch we looked to inject a bit more power into the deer, but didn't quite see the movement we were looking for. We believe there is a bit more room for her to really prance around various levels of play so we are following up with another buff that'll really help her shine.

  • Keine Änderung

    Ambessa

    Top

    Änderungen

    • PassiveDamage 5 - 30 (+25% bonus AD) → 5 - 25 (+20% bonus AD)

    Seit 16.19

    Wertung 55 → 48 -1

    Patchnotes 1

    Passive - Drakehound's Step

    • Damage 5 - 30 (+25% bonus AD) → 5 - 25 (+20% bonus AD)

    Riot

    Ambessa has been too reliable in her late game output for players with high mastery in all brackets, but especially pro-play.

  • Schwächer

    Kennen

    Top

    Änderungen

    • EBonus Attack Speed 40 / 50 / 60 / 70 / 80% → 50 / 60 / 70 / 80 / 90%

    Seit 16.19

    Wertung 59 → 52 -2

    Patchnotes 1

    E - Lightning Rush

    • Bonus Attack Speed 40 / 50 / 60 / 70 / 80% → 50 / 60 / 70 / 80 / 90%

    Riot

    Stacking the odds a bit more in his favor with his signature spell (in Riftbound) and offsetting Rocketbelt changes that he'll be a bit less excited about.

  • Schwächer

    Ashe

    Bot

    Änderungen

    • Attack Damage per Level 3.5 → 3

    Seit 16.19

    Wertung 61 → 52 -5

    Patchnotes 1

    Base Stats

    • Attack Damage per Level 3.5 → 3

    Riot

    Ashe is one of the premier marksmen in pro play at the moment, and we're seeing her output too much raw damage given her position as the highest utility marksman in the game.

  • Schwächer

    Yunara

    Bot

    Änderungen

    • QPassive On Hit Damage 5 / 10 / 15 / 20 / 25 (+20% AP) → 3 / 8 / 13 / 18 / 23 (+20% AP)
    • QActive On Hit Damage 5 / 10 / 15 / 20 / 25 (+20% AP) → 3 / 8 / 13 / 18 / 23 (+20% AP)

    Seit 16.19

    Wertung 64 → 54 -6

    Patchnotes 3

    Q - Cultivation of Spirit

    • Passive On Hit Damage 5 / 10 / 15 / 20 / 25 (+20% AP) → 3 / 8 / 13 / 18 / 23 (+20% AP)
    • Active On Hit Damage 5 / 10 / 15 / 20 / 25 (+20% AP) → 3 / 8 / 13 / 18 / 23 (+20% AP)

    W - Arc of Judgement

    • Slow Stacking Stacks with other slows → No longer stacks with other slows

    Riot

    Yunara is the leading candidate for "handshake hyperscaler do nothing" and we want to avoid that becoming the dominant meta, especially heading into worlds.

Indirekte Buffs & Nerfs

Items

  • Experimental Hexplate

    • Ranged Mod 70% of Value (35% Attack Speed, 14% Move Speed) → 50% of Value (25% Attack Speed, 10% Move Speed)
  • Hextech Rocketbelt

    • Ability Haste 20 → 10
    • Active Damage 100 (+10% AP) → 135 (+15% AP)
  • Force of Nature

    Buff
    • health regen 4 → 8
  • Spirit Visage

    Buff
    • health regen 0.8 → 4

    WR-Effekt Siege pro 100 Spiele mit dem Item: Spiele kurz nach dem Patch gegen Spiele kurz davor. +0.2

  • Warmog's Armor

    Buff
    • health regen 2 → 6

    WR-Effekt Siege pro 100 Spiele mit dem Item: Spiele kurz nach dem Patch gegen Spiele kurz davor. +0.1

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