Windows between Mordekaiser's ultimates make it hard to keep up with the pace of much of his opposition. His bread and butter (Q) can also feel less impactful as the pace of the game increases, so we think it can do more damage later on.
Vayne has settled into a fairly weak spot, and while we still aren't totally happy with her top vs bot skew, we're getting closer. We're adjusting her base stats to help in bot where she needs to weather harass, and reverting a mana cost to her Q that simply felt way too bad.
Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We're taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.
Warding off this warden from being as reliable as a blind pick in coordinated play - hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.
Last patch's adjustment to help normalize mid and bot performance ended up landing as a nerf for bot lane, so we're following up with a buff to make up for the lost power.
PassiveSuper Scorcher Bonus Magic Damage25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance→ 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
PassiveFlap Flap Flap Bonus Magic Damage8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance→ 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
對比 16.19
評分 65 → 71 +5
版本更新說明 3
Passive - Dragon Practice
Super Scorcher Bonus Magic Damage25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance→ 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
Flap Flap Flap Bonus Magic Damage8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance→ 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
Smolder has lost quite a bit of power over the last few patches, with the Cleaver ranged nerf and bot lane meta changes disfavoring him significantly. We're further encouraging crit builds to bring his bruiser and full crit builds closer in power.
Kindred is currently a bit weak, so we're giving them buffs in areas that won't make them much more overwhelming in early invades. Optimistically, they'd also make a pretty unique addition to the meta.
As one of the tank supports with the lowest health regen, and many health scaling values on his abilities, Tahm Kench lost out on the recent adjustments to the support item. We're giving him compensation for that.
Last patch we looked to inject a bit more power into the deer, but didn't quite see the movement we were looking for. We believe there is a bit more room for her to really prance around various levels of play so we are following up with another buff that'll really help her shine.
Stacking the odds a bit more in his favor with his signature spell (in Riftbound) and offsetting Rocketbelt changes that he'll be a bit less excited about.
Ashe is one of the premier marksmen in pro play at the moment, and we're seeing her output too much raw damage given her position as the highest utility marksman in the game.
Active On Hit Damage5 / 10 / 15 / 20 / 25 (+20% AP)→ 3 / 8 / 13 / 18 / 23 (+20% AP)
W - Arc of Judgement
Slow StackingStacks with other slows→ No longer stacks with other slows
Riot
Yunara is the leading candidate for "handshake hyperscaler do nothing" and we want to avoid that becoming the dominant meta, especially heading into worlds.