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League of Legends Patch 16.13

Buffs & nerfs

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  • Draven

    Buff

    Wijzigingen

    • ECooldown 18 / 17 / 16 / 15 / 14s → 16 / 15 / 14 / 13 / 12s
    • RDamage Reduction on Enemy Hit -8% multiplicatively, down to 40% (at 11 hits) → -5%, down to a minimum of 50% (at 14 hits)
    Patchnotes 2

    E - Stand Aside

    • Cooldown 18 / 17 / 16 / 15 / 14s → 16 / 15 / 14 / 13 / 12s

    R - Whirling Death

    • Damage Reduction on Enemy Hit -8% multiplicatively, down to 40% (at 11 hits) → -5%, down to a minimum of 50% (at 14 hits)

    Riot

    As the marksman meta has evolved around crit, on-hit, and caster builds, Draven has fallen behind. We're buffing his heavy-AD pattern instead of trying to redirect his itemization.

  • Kai'Sa

    Buff

    Wijzigingen

    • WCooldown 22 / 20 / 18 / 16 / 14 → 20 / 18.5 / 17 / 15.5 / 14
    • RShield 70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP) → 100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)
    Patchnotes 2

    W - Void Seeker

    • Cooldown 22 / 20 / 18 / 16 / 14 → 20 / 18.5 / 17 / 15.5 / 14

    R - Killer Instinct

    • Shield 70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP) → 100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)

    Riot

    Kai'Sa has struggled to get through lane and find her big Killer Instinct moments, so we're buffing her fallback W pattern early and her later-game backline dive threat.

  • Vex

    Buff

    Wijzigingen

    • ECooldown 13s → 12s
    • RReset Time Window 6s → 8s
    Patchnotes 2

    E - Looming Darkness

    • Cooldown 13s → 12s

    R - Shadow Surge

    • Reset Time Window 6s → 8s

    Riot

    We feel Vex has had less of an impact in her games than we think she should, so we're giving her a quality of life buff that should make her reset pattern feel smoother so she can have more pop off giga plays.

  • Zaahen

    Buff

    Wijzigingen

    • WCooldown 16 / 15 / 14 / 13 / 12 → 14 / 13.5 / 13 / 12.5 / 12
    Patchnotes 1

    W - Dreaded Return

    • Cooldown 16 / 15 / 14 / 13 / 12 → 14 / 13.5 / 13 / 12.5 / 12

    Riot

    Zaahen is already seeing more play across audiences, so we're giving him more room to fish for his early trade patterns and engage in mid game skirmishes without raising his scaling ceiling.

  • Brand

    Gemengd

    Wijzigingen

    • Base Mana Regeneration 9 → 11
    • PassiveDetonation Damage 8 - 12% (Levels 1 - 17) (+2% per 100 AP) → 6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)
    Patchnotes 3

    Base Stats

    • Base Mana Regeneration 9 → 11

    Passive - Blaze

    • Detonation Damage 8 - 12% (Levels 1 - 17) (+2% per 100 AP) → 6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)

    E - Conflagration

    • Mana Cost 70 / 75 / 80 / 85 / 90 → 90

    Riot

    Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning.

  • Cassiopeia

    Nerf

    Wijzigingen

    • Health per level 104 → 98
    Patchnotes 1

    Base Stats

    • Health per level 104 → 98

    Riot

    Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down!

  • Sion

    Nerf

    Wijzigingen

    • QMin Damage 40 / 60 / 80 / 100 / 120 → 30 / 45 / 60 / 75 / 90
    • WMana 65 / 70 / 75 / 80 / 85 → 75 / 80 / 85 / 90 / 95
    Patchnotes 2

    Q - Decimating Smash

    • Min Damage 40 / 60 / 80 / 100 / 120 → 30 / 45 / 60 / 75 / 90

    W - Soul Furnace

    • Mana 65 / 70 / 75 / 80 / 85 → 75 / 80 / 85 / 90 / 95

    Riot

    Sion has been resilient in both solo queue and pro play for a long time, so we're weakening some of his reliable early lane power and resource access without decimating his core tank fantasy.

  • Wijzigingen

    • Passive Mark Damage 15 (10% bonus AD) → 15 (15% bonus AD)
    • Q - Onslaught Damage 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack → 20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack
    Patchnotes 4

    Calibrum

    • Passive Mark Damage 15 (10% bonus AD) → 15 (15% bonus AD)

    Severum

    • Q - Onslaught Damage 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack → 20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack

    Infernum

    • Q - Duskwave Damage 20 - 110 (Level 1 - 18) (10 - 16% bonus AD) → 20 - 110 (Level 1 - 18) (15 - 21% bonus AD)

    Crescendum

    • Q - Sentry Damage 35 - 125 (Level 1 - 18) (30 - 48% bonus AD) → 35 - 125 (Level 1 - 18) (34 - 52% bonus AD)

    Riot

    Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths.

  • Wijzigingen

    • PassiveDamage Per Meep 35 (+10 per 5 Chimes) (+40% AP) → 30 (+6 per 5 Chimes) (+40% AP)
    Patchnotes 1

    Passive - Traveler's Call

    • Damage Per Meep 35 (+10 per 5 Chimes) (+40% AP) → 30 (+6 per 5 Chimes) (+40% AP)

    Riot

    Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP.

  • Wijzigingen

    • EShield (80 / 120 / 160 / 200 / 240) (+15% bonus health) → (70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)
    Patchnotes 1

    E - Footwork

    • Shield (80 / 120 / 160 / 200 / 240) (+15% bonus health) → (70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)

    Riot

    K'Sante has been a major beneficiary with Doran's Helm entering the mix in Season 2, so we're lightly tapping down his early reliability while still rewarding successful all-ins.

  • Wijzigingen

    • RRQ1 / RE1 Damage 70 / 140 / 210 → 70 / 150 / 230
    • RMark / Root Damage 140 / 280 / 420 → 140 / 300 / 460
    Patchnotes 3

    R - Mimic

    • RQ1 / RE1 Damage 70 / 140 / 210 → 70 / 150 / 230
    • Mark / Root Damage 140 / 280 / 420 → 140 / 300 / 460
    • RW Damage 150 / 300 / 450 → 150 / 315 / 480

    Riot

    We want to better reward LeBlanc players for landing some of her less guaranteed damage, rather than giving her more gank or lane support, both of which she does really well already.

  • Wijzigingen

    • QMonster Bonus Physical Damage 20 / 35 / 50 / 65 / 80 → 20 / 45 / 70 / 95 / 120
    Patchnotes 1

    Q - Undertow

    • Monster Bonus Physical Damage 20 / 35 / 50 / 65 / 80 → 20 / 45 / 70 / 95 / 120

    Riot

    Olaf used to be a staple in the jungle but has been out of favor for a while now, despite our earlier attempts this season to help him out. We are looking to give him a bit more power to entice him back into the wilderness.

  • Wijzigingen

    • QMonster Damage Cap 50 / 80 / 110 / 140 / 170 → 75 / 105 / 135 / 165 / 195
    Patchnotes 1

    Q - Hammer Shock

    • Monster Damage Cap 50 / 80 / 110 / 140 / 170 → 75 / 105 / 135 / 165 / 195

    Riot

    Jungle class diversity has been dominated almost exclusively by fighters for a while now, and we think Poppy is a good pick for a tankier counter option into many of the fighter junglers at the top of the meta. This buff is aimed at her jungle clear and gank windows while minimizing top and support impact.

  • Wijzigingen

    • QMonster Damage 155% → 175%
    Patchnotes 1

    Q - Edge of Ixtal

    • Monster Damage 155% → 175%

    Riot

    Another class that's underrepresented in the jungle is assassins. We feel Qiyana is a great choice for a buff as she's recently been on the lower end of balanced in the jungle, so we're giving her a jungle-focused buff to help bring her back without meaningfully juicing mid lane.

  • Wijzigingen

    • EPhysical Damage 80 / 108 / 136 / 164 / 192 (64% bonus AD) → 70 / 95 / 120 / 145 / 170 (60% bonus AD)
    • EBonus True Damage 125% → 120%
    Patchnotes 2

    E - Furious Bite / Tunnel

    • Physical Damage 80 / 108 / 136 / 164 / 192 (64% bonus AD) → 70 / 95 / 120 / 145 / 170 (60% bonus AD)
    • Bonus True Damage 125% → 120%

    Riot

    Rek'Sai's combination of dueling power and mobility has made her too successful at high ranks, so we're shaving down her early-to-mid burst windows while preserving her unique map movement and longer fight pattern.

  • Wijzigingen

    • QDamage 60 / 85 / 110 / 135 / 160 (100% AP) → 50 / 75 / 100 / 125 / 150 (105% AP)
    Patchnotes 1

    Q - Flamespitter

    • Damage 60 / 85 / 110 / 135 / 160 (100% AP) → 50 / 75 / 100 / 125 / 150 (105% AP)

    Riot

    Rumble has been an extremely reliable blind-pick top laner for a long time, so we're lowering some of his early staying power and base damage while keeping his scaling pattern intact.

  • Wijzigingen

    • PassiveSoul Drop Chance (Senna Kill) 10% → 5%
    • PassiveSoul Drop Chance (Ally Kill) 28% → 32%
    Patchnotes 4

    Passive - Absolution

    • Soul Drop Chance (Senna Kill) 10% → 5%
    • Soul Drop Chance (Ally Kill) 28% → 32%
    • Crit Damage -10% (180% / 27% with IE) → -15% (170% / 25.5% with IE)

    Q - Piercing Darkness

    • Cooldown Refund On Hit → On Attack

    Riot

    Senna players have moved over to a much stronger Bot lane farming pattern, so we're softening her farming and Shiv synergy while also tuning her DPS around having access to more souls. The Doran's Helm nerf should do the rest of the work necessary to get her to the right power level between roles.

Items

  • Doran's Helm

    Gemengd
    • Armor and Magic Resistance 10 → 8
    • Health 140 → 150
  • Imperial Mandate

    Nerf
    • Build Path Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g → Amp Tome (400g) + Bandleglass Mirror (900g) + Amp Tome (400g) + 700g
    • Ability Power 65 → 60
    • Unique - Control 15 AH For Immobilizing Abilities → 20 AH For Immobilizing Abilities
    • Unique - Command 6% Vulnerable → 7% Vulnerable
  • Hellfire Hatchet

    Buff
    • attack damage 35 → 40
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