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League of Legends Patch 16.16

Buffs & nerfs

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  • Camille

    Buff

    Wijzigingen

    • Mana 339 → 375
    • PassiveShield 20% Maximum Health → 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
    Patchnotes 5

    Base Stats

    • Mana 339 → 375

    Passive - Adaptive Defenses

    • Shield 20% Maximum Health → 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
    • Cooldown 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) → 14 / 11 / 8s (levels 1 / 7 / 13)

    W - Tactical Sweep

    • Cooldown 15 / 14 / 13 / 12 / 11s → 12 / 11.5 / 11 / 10.5 / 10s
    • Outer Cone Bonus Damage 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health → 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health

    Riot

    With roaming supports all the rage, Camille has been queen. We are simultaneously looking to nerf her support roaming power while keeping or (hopefully) actually buffing her top lane. This means trading the raw all in power behind her passive shield early game in favor of significantly lowered cooldowns for better repeatable trading.

  • Poppy

    Gemengd

    Wijzigingen

    • Attack Damage 60 → 56
    • Health Regeneration 8 → 9
    Patchnotes 7

    Base Stats

    • Attack Damage 60 → 56
    • Health Regeneration 8 → 9
    • Mana 280 + 40/level → 300 + 45/level

    Q - Hammer Shock

    • Damage 30 / 55 / 80 / 105 / 130 (+100% bonus Attack Damage) (+9% Target Maximum Health), twice → 30 / 55 / 80 / 105 / 130 (+75% bonus Attack Damage) (+7 / 7.5 / 8 / 8.5 / 9% Target Maximum Health), twice
    • Target Maximum Health Monster Cap 75 / 105 / 135 / 165 / 195 → 85 / 120 / 155 / 190 / 225
    • Slow Amount 20 / 25 / 30 / 35 / 40% → 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus Health)

    W - Steadfast Presence

    • Total Armor and Magic Resistance 12%, doubled below 40% Maximum Health → 16%, doubled below 40% Maximum Health

    Riot

    Poppy is meant to be a tank whose gameplay has leaned too far into early game snowball fighter, to the point she's choosing Hail of Blades and Sundered Sky over more tank runes and items. We're looking to shift power out of her early game AD fighter pattern and enable her tank pattern by significantly increasing her scaling with durability and giving her enough mana growth that sustained combat doesn't immediately run her out of resources.

  • Bel'Veth

    Nerf

    Wijzigingen

    • Health Growth 110 → 105
    • RTrue Form Total Attack Speed 5 / 15 / 25% → 6 / 13 / 20%
    Patchnotes 3

    Base Stats

    • Health Growth 110 → 105

    R - Endless Banquet

    • True Form Total Attack Speed 5 / 15 / 25% → 6 / 13 / 20%
    • NieuwTrue Form Remora Indicator Resource bar now turns purple when True Form can spawn Remora

    Riot

    Bel'Veth has come out with the scaling curve of Kayle and Aurelion Sol. Her power is rapidly growing across all skill brackets and given her early game is already quite weak, we've opted to make her late game a bit less sharp.

  • Wijzigingen

    • QDamage 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) → 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
    Patchnotes 1

    Q - Conquering Sands

    • Damage 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) → 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)

    Riot

    We are continuing to monitor Azir, especially as players continue to pick up Press The Attack as his optimal keystone. For now however, we are going to give him a moderate buff to his laning to help him out.

  • Wijzigingen

    • PassiveHealing On Champions 50% post-mitigation, capped to 10-25 (based on level) (+6.5% AP) → 67% post-mitigation, capped to 12-40 (based on level) (+7% AP)
    Patchnotes 1

    Passive - A Thousand Cuts

    • Healing On Champions 50% post-mitigation, capped to 10-25 (based on level) (+6.5% AP) → 67% post-mitigation, capped to 12-40 (based on level) (+7% AP)

    Riot

    Gwen has remained slightly weak since her nerfs earlier this year. We are buffing her passive sustain back up towards where it has previously been, which should help her be a powerful threat in some of her stronger matchups without making her feel uncounterable.

  • Wijzigingen

    • RBonus Resistances 20 / 40 / 60 → 25 / 50 / 75
    • RDamage 40 / 75 / 110 (+22.5% AP) → 40 / 80 / 120 (+25% AP)
    Patchnotes 3

    R - Slicing Maelstrom

    • Bonus Resistances 20 / 40 / 60 → 25 / 50 / 75
    • Damage 40 / 75 / 110 (+22.5% AP) → 40 / 80 / 120 (+25% AP)
    • Maximum Damage 300 / 562.5 / 825 (+168.75% AP) → 300 / 600 / 900 (+187.5% AP)

    Riot

    With the reshape to Hextech Rocketbelt to prevent it from becoming the ubiquitous mage legendary, Kennen came out behind the pack. We are buffing him to compensate, making sure he is rewarded well when he does find the right flanks for those huge team-deleting ults.

  • Wijzigingen

    • QStacks 3, increased to 12 on champions / large minions / monsters → 4, increased to 10 on champions / large minions / monsters
    Patchnotes 1

    Q - Siphoning Strike

    • Stacks 3, increased to 12 on champions / large minions / monsters → 4, increased to 10 on champions / large minions / monsters

    Riot

    Nasus has been a distinct jungle pick that we think is pretty exciting to see; however his top lane has lagged very far behind. We are adjusting his Q stack generation to bring these two roles closer to each other in raw power.

Items

  • Berserker's Greaves

    Buff
    • Attack Speed 25% → 30%
    • T3 Attack Speed 40% → 45%
  • Black Cleaver

    Buff
    • Attack Damage 40 → 45
    • Fervor Move Speed 20 for 2s → [20 Melee || 10 Ranged] for 2s
  • Eclipse

    • Damage [6% Melee || 4% Ranged] Target Maximum Health → [8% Melee || 5% Ranged] Target Maximum Health
    • Shield [160 + 40% bonus Attack Damage Melee || 80 + 20% bonus Attack Damage Ranged] → [150 + 40% bonus Attack Damage Melee || 75 + 20% bonus Attack Damage Ranged]
  • Runaan's Hurricane

    Buff
    • Move Speed 4% → 5%
    • Wind's Fury Bolt Damage 55% Attack Damage → 65% Attack Damage
  • Sterak's Gage

    • Bonus Attack Damage 45% of Base Attack Damage → 50% of Base Attack Damage
  • Sundered Sky

    Buff
    • Recipe Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g → Tunneler (1150g) + Caulfield's (1050g) + 900g
    • Healing [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health → [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
    • Health 400 → 450
  • Sunfire Cape

    • Damage 20 (+1% bonus Health) → 20 (+1.5% bonus Health)
    • Minion / Monster Modifier 160% Minion, 200% Monster → 150% Minion, 180% Monster
    • Recipe 600g → 700g
  • Chainlaced Crushers

    Nerf
    • Magic Resistance 30 → 25
  • Spellslinger's Shoes

    • Magic Penetration 18 + 8% → 20 + 8%
  • Tiamat

    Buff
    • Attack Damage 20 → 25
  • Gunmetal Greaves

    Buff
    • attack speed 40% → 45%
  • Sunfire Aegis

    Nerf
    • total gold 2700 → 2800
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