How long do games run, and who wins the long ones?
Measured across the recorded pool on patch 16.14: 41,111 recorded ranked games in 6 buckets.
Filters
Another dataset, or this one narrowed by lane. Every choice is a plain link.
dataset
The answer
Every bucket is below with its share of the pool and its games.
More recorded games run 25 to 30 minutes than any other length
The ranking
Share of games in percent, the bar drawn from 0 to 40. Win rate in percent, the bar drawn from 49.2 to 50.8. Order: fixed bucket order. Under 30 recorded games a measure is null and the row still reports the games so far. A share is a count and carries no floor. Values pulled toward the pool are marked Pooled.
- under 20 minutes
- 12.24%
- 20 to 25 minutes
- 17.77%
- 25 to 30 minutes
- 32.45%
- 30 to 35 minutes
- 24.77%
- 35 to 40 minutes
- 9.530%
- 40 minutes and over
- 3.233%
The spread
One point per row, best first. The table under the chart lists every value.
Data as a table
| Point | Value |
|---|---|
| under 20 minutes | 12.24 % |
| 20 to 25 minutes | 17.77 % |
| 25 to 30 minutes | 32.45 % |
| 30 to 35 minutes | 24.77 % |
| 35 to 40 minutes | 9.53 % |
| 40 minutes and over | 3.233 % |
About these numbers
The payload's own caveats, word for word.
- Only games with an assigned lane are counted, so ARAM is out of every row.
- With no champion filter the win rate is 50 in every bucket by construction, because both teams play the same game. Filter by champion to read anything from the win rate column.
Ranked games our own crawler recorded. It is our measured pool, not a sample of every game of League. The crawler seeds from the Diamond ladder on those three platforms and walks outward from the games it finds, so the pool is high MMR by construction.
These rows were measured in axiom.participants: 41,111 of the 41,126 games stored for patch 16.14 (100% of them) , recorded to .
How these numbers are worked out
Win rates are pulled toward the pool win rate with 2000 pseudo-games. Averages are pulled toward the pool average with 100 pseudo-games. Rows are ranked after that, never before, so a lucky small cell cannot top the table. More on every floor and every constant on the methodology pages.