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英雄联盟 16.9 版本

加强与削弱

筛选
  • 龙血武姬

    加强

    改动

    • Attack Speed 0.625 → 0.638
    • Attack Speed Ratio 0.69 → 0.638
    版本公告 14

    Base Stats

    • Attack Speed 0.625 → 0.638
    • Attack Speed Ratio 0.69 → 0.638
    • Attack Damage Growth 3 → 4

    Q - Emberstrike

    • Passive 1% (+ 1.1% per 100 bonus AD) (+ 1.1% per 100 AP) of target's maximum health → 1% (+ 1.1% per 100 bonus AD)
    • Hit Reduction 1 second → 0.5 seconds
    • Area Physical Damage 10 / 15 / 20 / 25 / 30 (+ 110% AD) (+ 25% AP) → 10 / 15 / 20 / 25 / 30 (+ 110% AD) (+ 30% AP)

    W - Inferno Aegis

    • Cooldown 14 / 13.5 / 13 / 12.5 / 12 → 13 / 12 / 11 / 10 / 9
    • Shield 60 / 80 / 100 / 120 / 140 (+ 5% max health) → 75 / 95 / 115 / 135 / 155 (+12% bonus health)
    • Damage 80 / 100 / 120 / 140 / 160 (+ 40% bonus AD) (+ 20% AP) → 80 / 100 / 120 / 140 / 160 (+ 65% AP)
    • Dragon Form Heal 75-214.71 (based on level) (+ 10% bonus AD) (+ 5% AP), increased by 0%, 100% (based on her missing health) for a maximum heal of 150-429.41 (based on level) (+ 20% bonus AD) (+ 10% AP) → 60 - 100 + 4-8% missing health (based on level)

    E - Molten Burst

    • Cooldown 12 / 11.5 / 11 / 10.5 / 10 → 12 / 11 / 10 / 9 / 8
    • Magic Damage 80 / 110 / 140 / 170 / 200 (+ 35% bonus AD) (+ 70% AP) → 50 / 65 / 80 / 95 / 110 (+ 60 / 65 / 70 / 75 / 80% AP) + 5% Target Max Health
    • Subsequent Explosion Damage Against Same Target 50% → 40%
    • Slow 20 / 25 / 30 / 35 / 40% → 30%

    Riot

    With Shyvana having been out for a few patches, we've taken stock of where she's landed and identified two areas to address: broadening bruiser item viability and sharpening the distinction between AD and AP builds. On the bruiser side, we've reduced the emphasis on pure dps items like Kraken Slayer. Adjustments to her base stats, Q and W create more room for Sheen, ability haste, and health to meaningfully contribute to her kit. For build differentiation, AD Shyvana looks to engage in more sustained combat through auto attacks followed by big Q hits, using her W for sustain and sticking power and E for supplementary chase power. AP Shyvana, by contrast, centers damage around R and E, with W existing as a way to weave in and out of combat.

  • 祖安花火

    有增有减

    改动

    • Right Click Range 500 → 550
    • Execute threshold 60 / 82.5 / 105 / 127.5 / 150 (+ 18% AP) → 70 / 92.5 / 115 / 137.5 / 160 (+ 20% AP)
    版本公告 12

    P - Living Battery

    • Right Click Range 500 → 550
    • Execute threshold 60 / 82.5 / 105 / 127.5 / 150 (+ 18% AP) → 70 / 92.5 / 115 / 137.5 / 160 (+ 20% AP)

    Q - Burst Fire

    • Damage 15 / 17 / 19 / 21 / 23 (+ 104 / 108 / 112 / 116 / 120% AD) → 21 / 24 / 27 / 30 / 33 (+ 102 / 104 / 106 / 108 / 110% AD)
    • Excess AS to AD conversion 70% → 50%

    W - Ultrashock Laser

    • Wall Crit Multiplier 175% → 150%
    • AP Ratio 25% → 50%

    E - Spark Surge

    • Bonus Magic Damage 17 / 19 / 21 / 23 / 25 (+ 10% bonus AD) (+ 20% AP) → 22 / 24 / 26 / 28 / 30 (+ 20% AP)
    • Cooldown 22 / 21 / 20 / 19 / 18 → 24 / 22.5 / 21 / 19.5 / 18
    • Cooldown Refresh Applies on attacks and abilities vs champions → Applies on attacks vs everything

    R - Lightning Crash

    • Burst AD ratio 100% → 60%
    • MS per stack 1% → 1.5%
    • Stack duration 1.5 → 2.5

    Riot

    Zeri's changes have pushed her over time to become more of a bursty assassin than the fantasy that initially called to many of her players. By moving power from her burst and late-game DPS towards her mobility and early laning, these changes should allow Zeri to shine once again as the zappy, speedy legend she is (while still doing ADC damage!)

  • 狂厄蔷薇

    削弱

    改动

    • Health Growth 100 → 95
    版本公告 1

    Base Stats

    • Health Growth 100 → 95

    Riot

    Briar has one of the steepest mastery curves in League. However, as time has gone on, more and more players have ended up at the high end of that curve and have been finding a lot of success. So we're looking to nerf a bit of her survivability, but keep her ability to kill a target.

  • 暮光星灵

    削弱

    改动

    • WDamage Per Bolt 20 / 30 / 40 / 50 / 60 (+ 15% AP) → 15 / 25 / 35 / 45 / 55 (+ 10% AP)
    • WTotal Damage 60 / 90 / 120 / 150 / 180 (+ 45% AP) → 45 / 75 / 105 / 135 / 165 (+ 30% AP)
    版本公告 3

    W - Spell Thief

    • Damage Per Bolt 20 / 30 / 40 / 50 / 60 (+ 15% AP) → 15 / 25 / 35 / 45 / 55 (+ 10% AP)
    • Total Damage 60 / 90 / 120 / 150 / 180 (+ 45% AP) → 45 / 75 / 105 / 135 / 165 (+ 30% AP)

    E - Sleepy Trouble Bubble

    • Cooldown 16 / 15 / 14 / 13 / 12 → 18 / 17 / 16 / 15 / 14

    Riot

    Looking to move some of Zoe's power out laning phase stat checking, and into more skillful outplay around her Bubble.

  • 改动

    • RCast Time 0.55 → 0.70
    版本公告 1

    R - Public Execution

    • Cast Time 0.55 → 0.70

    Riot

    Ambessa has carried the Medarda legacy a bit too well. Her brutality and fantasy has resonated with her mains, but we believe her ult has felt slightly fast to the point that players hit by it often don't have clarity on what happened. We're extending her cast time to open up clearer counterplay, and will be keeping a watchful eye on opportunities for follow-up work.

  • 改动

    • QAP Ratio 15% AP → 40% AP
    • WAP Ratio 70 - 90% → 90%
    版本公告 4

    Q - Mystic Shot

    • AP Ratio 15% AP → 40% AP

    W - Essence Flux

    • AP Ratio 70 - 90% → 90%

    R - Trueshot Barrage

    • AP Ratio 90% → 110%
    • Damage To Minions / Non-Epic Monsters 175 / 275 / 375 (+50% bonus AD) (+45% AP) → 150 / 225 / 300 (+100% bonus AD) (+110% AP)

    Riot

    We want to bring back some playstyles that have been lost to the sands of time. First up on that list is AP Ezreal. Bring out your global snipes, there's a lot of good mages out there but none of them are this skillful!

  • 改动

    • WDamage Reduction 10 / 12 / 14 / 16 / 18% (+ 4% per 100 AP) → 10 / 14 / 18 / 22 / 26 (+ 4% per 100 AP)
    版本公告 1

    W - Drunken Rage

    • Damage Reduction 10 / 12 / 14 / 16 / 18% (+ 4% per 100 AP) → 10 / 14 / 18 / 22 / 26 (+ 4% per 100 AP)

    Riot

    Gragas top is most impacted by the removal of Phase Rush, and only time will tell whether Grasp or Comet comes out on top. As we wait to see how his laning shakes out, this change should let Gragas players better frontline for their teams, and have a bigger impact in the late-game where they struggle most.

  • 改动

    • 新W[NEW] Passive When ready, now applies the passive effect to the entire attack as an On-Hit, rather than just the first On-Hit trigger
    • 新W[NEW] Passive Damage Can now Critically Strike for 140% (+40% of Bonus Critical Strike Damage)
    版本公告 3

    W - Electrical Surge

    • 新[NEW] Passive When ready, now applies the passive effect to the entire attack as an On-Hit, rather than just the first On-Hit trigger
    • 新[NEW] Passive Damage Can now Critically Strike for 140% (+40% of Bonus Critical Strike Damage)

    E - Lightning Rush

    • 新[NEW] Attack Speed Buff Critical Strikes now extend the duration of Lightning Rush's Attack Speed buff by 1 second, up to the initial duration of 4s. This can happen any number of times.

    Riot

    Our second lost playstyle is AD Kennen. In this case, we're adding critical strike synergy to Kennen's W and E. While a more attack speed focused on-hit hybrid build may stand out as a more intuitive choice for an auto-attack focused Kennen, we actually think it would spill over too hard into his standard AP builds and want to avoid adjustments to his typical playstyle just to enable this one.

  • 改动

    • EGrey Health to HP conversion 45 - 100% (Level 1 - 18) → 60 - 100% (Level 1 - 18)
    • RMove Speed On Ally Devour 40% for 3 seconds → 60% for 3 seconds
    版本公告 2

    E - Thick Skin

    • Grey Health to HP conversion 45 - 100% (Level 1 - 18) → 60 - 100% (Level 1 - 18)

    R - Devour

    • Move Speed On Ally Devour 40% for 3 seconds → 60% for 3 seconds

    Riot

    Last patch's adjustment last patch ended up a very slight nerf (less than .5%) for both top and support. So we're making some support-focused improvements to compensate.

  • 改动

    • QBase Damage 50 / 67.5 / 85 / 102.5 / 120 → 55 / 72.5 / 90 / 107.5 / 125
    • QBonus Monster Damage 23 / 28 / 33 / 38 / 43 → 20 / 25 / 30 / 35 / 40
    版本公告 2

    Q - Threaded Volley

    • Base Damage 50 / 67.5 / 85 / 102.5 / 120 → 55 / 72.5 / 90 / 107.5 / 125
    • Bonus Monster Damage 23 / 28 / 33 / 38 / 43 → 20 / 25 / 30 / 35 / 40

    Riot

    Taliyah is in the same spot as Gragas (RIP Phase Rush), except she was also taken down a notch from the pro mid meta in her last nerf. We don't expect her to be able to utilize the changes as well as a lot of her competition, so we're walking back our last hit to her, while also making sure she doesn't approach sub-2:30 clears.

  • 改动

    • 新E[NEW] Initial Damage Bonus AD Ratio 10% Bonus AD
    • 新E[NEW] DoT Damage Bonus AD Ratio 30% Bonus AD over 4 seconds
    版本公告 2

    E - Toxic Shot

    • 新[NEW] Initial Damage Bonus AD Ratio 10% Bonus AD
    • 新[NEW] DoT Damage Bonus AD Ratio 30% Bonus AD over 4 seconds

    Riot

    Our third lost playstyle, On-hit-focused Teemo builds have slowly fallen out of vogue as he's been tuned around Malignance and Liandries. We are adding bonus AD ratios to Teemo's E to open up itemization options for auto-attack builds featuring hybrid items like rageblade and the reworked Statikk Shiv.

  • 改动

    • QBonus Damage on First 2 Attacks 3 / 4 / 5 / 6 / 7 / 8% (+4% per 100 bonus AD) of the target's Max Health → 3 / 4 / 5 / 6 / 7 / 8% (+3.5% per 100 bonus AD) of the target's Max Health
    • QBonus Damage On-Hit for 4 seconds 5 / 13 / 21 / 29 / 37 / 45 (+25% bonus AD) → 6 / 12 / 18 / 24 / 30 / 36 (+20% bonus AD) (+1 - 2% bonus HP)
    版本公告 9

    Q - Wildling Claw

    • Bonus Damage on First 2 Attacks 3 / 4 / 5 / 6 / 7 / 8% (+4% per 100 bonus AD) of the target's Max Health → 3 / 4 / 5 / 6 / 7 / 8% (+3.5% per 100 bonus AD) of the target's Max Health
    • Bonus Damage On-Hit for 4 seconds 5 / 13 / 21 / 29 / 37 / 45 (+25% bonus AD) → 6 / 12 / 18 / 24 / 30 / 36 (+20% bonus AD) (+1 - 2% bonus HP)
    • Awakened Bonus Damage on First 2 Attacks An additional 2 - 4% (based on level) (+3% per 100 bonus AD) of the target's Max Health → An additional 2 - 4% (based on level) (+1.5% per 100 bonus AD) (+1% per 1000 bonus HP of the target's Max Health)
    • Awakened Chain Lightning Damage Per Bounce 1.5 - 3% (based on level) (+.8% per 100 AP) → 1.5 - 3% (based on level) (+.6% per 100 AP)

    W - Iron Mantle

    • 新[NEW] Shield AD Ratio 50% bonus AD
    • 新[NEW] Awakened Shield AD Ratio 100% bonus AD
    • 新[NEW] Awakened Heal AD Ratio 50% bonus AD

    E - Blazing Stampede

    • 新[NEW] Move Speed AD Ratio 5% move speed per 100 bonus AD
    • 新[NEW] Awakened Move Speed AD Ratio 10% move speed per 100 bonus AD

    Riot

    Currently, we feel that Udyr's AD Q builds are extremely one note, which makes sense when you look at their scaling. We want to broaden his AD Q bruiser builds by shifting some of his AD ratios out of his Q and into W and E so the stance swapper has more than one stance.

  • 改动

    • On-hit Damage 6 / 16 / 26 / 36 / 46 → 6 / 18.25 / 30.5 / 42.75 / 55
    版本公告 1

    P - Eternal Hunger

    • On-hit Damage 6 / 16 / 26 / 36 / 46 → 6 / 18.25 / 30.5 / 42.75 / 55

    Riot

    Our favorite wolf-boy Warwick has been struggling to find his place over game time. We are looking to soften the blow of his transition into the late game by bringing up some of his scaling.

  • 改动

    • Healing 3 / 4 / 5% Max HP (+65% AP) (levels 1 / 6 / 11) → 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (levels 1 / 6 / 11)
    • WSlow On Thrust 50% for 1.5 seconds → 50% for 1.5 (+.5 per 100 AP) seconds
    版本公告 4

    P - Determination

    • Healing 3 / 4 / 5% Max HP (+65% AP) (levels 1 / 6 / 11) → 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (levels 1 / 6 / 11)

    W - Wind Becomes Lightning

    • Slow On Thrust 50% for 1.5 seconds → 50% for 1.5 (+.5 per 100 AP) seconds

    E - Audacious Charge

    • Magic Damage 50 / 75 / 100 / 125 / 150 (+60% AP) → 50 / 75 / 100 / 125 / 150 (+120% AP)
    • Attack Speed Buff 40 / 50 / 60 / 70 / 80% for 5 seconds → 38 / 46 / 54 / 62 / 70% (+1% per 5% permanent AS) (+10% per 100 AP) for 5 seconds

    Riot

    Our fourth lost playstyle is centered around Xin Zhao, particularly attack speed and AP Xin Zhao. Over the years Xin has moved off of auto attack builds solidly into bruiser AD-caster builds buying items like Sundered Sky or Black Cleaver. We think more attack speed-centric Xin Zhao builds offered an enjoyable melee fighter experience, and we want to bring it back. Whether it's full AP builds revolving around drain tanking, heavy attack speed on-hit carry builds, or just some minor pivots into Stridebreaker, Titanic Hydra, and Triforce, we want to see a bit more build options.

装备

  • Axiom Arc

    • Flux On takedown, refund 15% (+.15% per lethality) of your ultimate's total cooldown → 10% (+.25% per lethality)
  • [NEW] Doran's Bow

    • Attack Damage 6
    • Attack Speed 12%
    • Omnivamp 1.5%
  • [NEW] Doran's Helm

    • Health 100
    • Armor 10
    • Magic Resist 10
    • Helping Hand 5 on-hit vs minions
  • Dusk And Dawn

    削弱
    • [NEW] Spellblade Now also heals the user for (10% AP) (+3% Bonus HP)
    • Health 350 → 300
    • Ability Power 70 → 60
    • Attack Speed 25% → 20%
  • Endless Hunger

    • Unique Passive - Famine Grants 5 (+10% Bonus AD) Ability Haste → Grants 5 (+[13% Melee | 10% Ranged] Bonus AD) Ability Haste
  • [NEW] Gluttonous Greaves

    • Build Path Boots (300g) + 650g
    • Move Speed 45
    • Omnivamp 4%
    • Unique Passive - Slay On champion takedown, gain 1% Omnivamp permanently, stacking up to 6 times
    • Tier 3 Immortal Path - Bonus Unique Passive - Now and Forever While above half health, deal 5% increased damage. While below half health, receive +15% healing, shielding, and regeneration.
  • Hubris

    削弱
    • Base AD 60 → 55
    • Passive AD per Stack +2 → +3
    • Bonus AD +15 → +12
  • Staff of Flowing Water

    • Unique Passive - Rapids Healing or Shielding other ally champions grants both you and them +45 Ability Power for 6s → Healing or Shielding other ally champions grants both you and them +40 Ability Power and +15 Ability Haste for 6s
    • Ability Haste 15 → 10
  • [REWORKED] Statikk Shiv

    • Build Path Scout's Slingshot (600g) + Pickaxe (875g) + Aether Wisp (800g) + 625g
    • Attack Damage 40
    • Ability Power 45
    • Attack Speed 30%
    • Move Speed 4%
    • Unique Passive - Electrospark Your Energized trigger fires a chain of lightning, dealing 60 (increased to 90 for minions and monsters) bonus magic damage to up to (4 - 8, scaling with level) targets. Applies on-hit effects to secondary bounce targets.
    • Unique Passive - Electroshock Basic attacks grant an additional +9 Energize stacks
  • [REWORKED] Voltaic Cyclosword

    • Unique Passive - Galvanize Damaging enemy champions with abilities will trigger Energized if it is ready
    • Unique Passive - Firmament Your Energized trigger grants you [15 Melee | 12 Ranged] Lethality for 4s and deals bonus physical damage equal to [9% Melee | 7% Ranged] of the target's current health. This bonus damage is capped to 200 against non-champions.
    • Cost 3000g → 2900g
    • Lethality 18 → 10
  • Statikk Shiv

    削弱
    • total gold 2700 → 3000
    • attack damage 45 → 40
  • Black Hole Gauntlet

    削弱
    • total gold 1000 → 2750
  • Cloak of Starry Night

    削弱
    • total gold 1000 → 2750
  • Cruelty

    削弱
    • total gold 1000 → 2750
  • Darksteel Talons

    削弱
    • total gold 1000 → 2750
  • Decapitator

    削弱
    • total gold 1000 → 2750
  • Demon King's Crown

    削弱
    • total gold 1000 → 2750
  • Detonation Orb

    削弱
    • total gold 1000 → 2750
  • Diamond-Tipped Spear

    削弱
    • total gold 1000 → 2750
  • Dragonheart

    削弱
    • total gold 1000 → 2750
  • Eleisa's Miracle

    削弱
    • total gold 1000 → 2750
  • Empyrean Promise

    削弱
    • total gold 1000 → 2750
  • Flesheater

    削弱
    • total gold 1000 → 2750
  • Force Of Entropy

    削弱
    • total gold 1000 → 2750
  • Fulmination

    削弱
    • total gold 1000 → 2750
  • Gambler's Blade

    削弱
    • total gold 1000 → 2750
  • Hamstringer

    削弱
    • total gold 1000 → 2750
  • Hemomancer's Helm

    削弱
    • total gold 1000 → 2750
  • Hexbolt Companion

    削弱
    • total gold 1000 → 2750
  • Innervating Locket

    削弱
    • total gold 1000 → 2750
  • Kinkou Jitte

    削弱
    • total gold 1000 → 2750
  • Legendary Assassin Item

    削弱
    • total gold 2000 → 2250
  • Legendary Fighter Item

    削弱
    • total gold 2000 → 2250
  • Legendary Mage Item

    削弱
    • total gold 2000 → 2250
  • Legendary Marksman Item

    削弱
    • total gold 2000 → 2250
  • Legendary Support Item

    削弱
    • total gold 2000 → 2250
  • Legendary Tank Item

    削弱
    • total gold 2000 → 2250
  • Lightning Rod

    削弱
    • total gold 1000 → 2750
  • Mirage Blade

    削弱
    • total gold 1000 → 2750
  • Moonflair Spellblade

    削弱
    • total gold 1000 → 2750
  • Puppeteer

    削弱
    • total gold 1000 → 2750
  • Pyromancer's Cloak

    削弱
    • total gold 1000 → 2750
  • Reality Fracture

    削弱
    • total gold 1000 → 2750
  • Reaper's Toll

    削弱
    • total gold 1000 → 2750
  • Regicide

    削弱
    • total gold 1000 → 2750
  • Reverberation

    削弱
    • total gold 1000 → 2750
  • Runecarver

    削弱
    • total gold 1000 → 2750
  • Sanguine Gift

    削弱
    • total gold 1000 → 2750
  • Shield of Molten Stone

    削弱
    • total gold 1000 → 2750
  • Sword of the Divine

    削弱
    • total gold 1000 → 2750
  • Talisman Of Ascension

    削弱
    • total gold 1000 → 2750
  • Turbo Chemtank

    削弱
    • total gold 1000 → 2750
  • Twilight's Edge

    削弱
    • total gold 1000 → 2750
  • Twin Mask

    削弱
    • total gold 1000 → 2750
  • Voltaic Cyclosword

    加强
    • total gold 3000 → 2900
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