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League of Legends Yama 16.17

Güçlendirmeler ve zayıflatmalar

Filtre
  • Aurelion Sol

    Güçlendirme

    Değişiklikler

    • QMana Cost Per Second 35 / 40 / 45 / 50 / 55 → 30 / 35 / 40 / 45 / 50
    • WCooldown 22 / 20.5 / 19 / 17.5 / 16s → 22 / 20 / 18 / 16 / 14s
    Yama notları 2

    Q - Breath of Light

    • Mana Cost Per Second 35 / 40 / 45 / 50 / 55 → 30 / 35 / 40 / 45 / 50

    W - Astral Flight

    • Cooldown 22 / 20.5 / 19 / 17.5 / 16s → 22 / 20 / 18 / 16 / 14s

    Riot

    Aurelion Sol has come out the loser of last patch's mage adjustments, so we are giving him a buff to help him out. In particular, we are buffing his W cooldown so he can use it a bit more freely rather than only when a reset is likely. This should also make it a bit more clear to players that W is typically the stronger second skill to max, rather than E. Q - Breath of Light

  • Vayne

    Karışık

    Değişiklikler

    • Health 550 + 103/Level → 580 + 98/Level
    • Health Regeneration 3.5 + .55/Level → 4 + .5/Level
    Yama notları 6

    Base Stats

    • Health 550 + 103/Level → 580 + 98/Level
    • Health Regeneration 3.5 + .55/Level → 4 + .5/Level
    • Attack Speed Ratio .658 + 3.3%/Level → .67 + 2.8%/Level

    Q - Tumble

    • Mana Cost 30 → 46 / 42 / 38 / 34 / 30

    W - Silver Bolts

    • True Damage 6 / 7 / 8 / 9 / 10% Target Max HP → 4 / 5.5 / 7 / 8.5 / 10% Target Max HP
    • Minimum Damage 50 / 65 / 80 / 95 / 110 → 40 / 55 / 70 / 85 / 100

    Riot

    We believe Vayne may need larger scope work in the future to help out her bot lane, but for now are prioritizing constraining her top lane power. These changes should impact her up there more than in bot lane.

  • LeBlanc

    Zayıflatma

    Değişiklikler

    • Attack Speed Ratio 0.4 → 0.625
    • Attack Speed Growth 2.35% → 1.5%
    Yama notları 4

    Base Stats

    • Attack Speed Ratio 0.4 → 0.625
    • Attack Speed Growth 2.35% → 1.5%

    W - Distortion

    • Damage 75 / 115 / 155 / 195 / 235 (+80% AP) → 75 / 115 / 155 / 195 / 235 (+90% AP)

    RW - Mimic: Distortion

    • Damage 150 / 315 / 480 (+80% AP) → 150 / 315 / 480 (+90% AP)

    Riot

    With the previous version of Statikk Shiv that drove nerfing her AS ratios no longer in the game, we're bringing these closer to a typical champion's baseline. Simultaneously, having some room for power, we are giving her some AP ratio buffs to make sure she's still interested primarily in AP assassination builds.

  • Nocturne

    Zayıflatma

    Değişiklikler

    • Armor 38 → 36
    • Health 655 → 640
    Yama notları 2

    Base Stats

    • Armor 38 → 36
    • Health 655 → 640

    Riot

    Nocturne has been sitting in a pretty strong state across skill levels for a while. We are excited about the opportunities that open up when Nocturne unlocks his ult, but want to add a bit more personal risk to him accessing that high moment.

  • Xerath

    Zayıflatma

    Değişiklikler

    • Health 596 → 575
    • QDamage 75 / 115 / 155 / 195 / 235 (+90% AP) → 70 / 110 / 150 / 190 / 230 (+90% AP)
    Yama notları 2

    Base Stats

    • Health 596 → 575

    Q - Arcanopulse

    • Damage 75 / 115 / 155 / 195 / 235 (+90% AP) → 70 / 110 / 150 / 190 / 230 (+90% AP)

    Riot

    Xerath has rested slightly high in power both mid and bot, and after last patch's adjustments to mages has come out on top in mid lane compared to others. Given his extremely high ban rate in certain regions, he's due a light nerf.

  • Değişiklikler

    • EBase Damage (x3 attacks) 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP) → 30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)
    Yama notları 1

    E - Vorpal Spikes

    • Base Damage (x3 attacks) 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP) → 30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)

    Riot

    Cho's early game has lost pizzazz with Hail of Blades and Hextech Rocketbelt nerfs, so we are making it up with a bit of early damage when he does get those autos off.

  • Değişiklikler

    • QInitial Damage 50 / 75 / 100 / 125 / 150 (+65% bonus AD) → 50 / 75 / 100 / 125 / 150 (+55% bonus AD)
    • QReturn Damage 80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD) → 80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)
    Yama notları 2

    Q - End of the Line

    • Initial Damage 50 / 75 / 100 / 125 / 150 (+65% bonus AD) → 50 / 75 / 100 / 125 / 150 (+55% bonus AD)
    • Return Damage 80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD) → 80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)

    Riot

    Graves has had a number of indirect buffs over the last few patches and this has put him in a pretty strong spot. We are looking to soften a bit of his ability to snowball the game with high AD builds. Q - End of the Line

  • Değişiklikler

    • QDamage 5 / 25 / 45 / 65 / 85 (+70% AD) → 5 / 25 / 45 / 65 / 85 (+80% AD)
    • WDamage Reduction Ability Power Ratio 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena) → 8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)
    Yama notları 3

    Q - Bladesurge

    • Damage 5 / 25 / 45 / 65 / 85 (+70% AD) → 5 / 25 / 45 / 65 / 85 (+80% AD)

    W - Defiant Dance

    • Damage Reduction Ability Power Ratio 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena) → 8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

    R - Vanguard's Edge

    • Ability Power Ratio 70% → 100% (It is already 100% in Arena, so this is standardizing the value)

    Riot

    Irelia is one of League's highest stakes snowballing dependant skirmishers, but we feel like even when ahead she is failing to scale into a real carry threat

  • Değişiklikler

    • PassiveLife Steal 12 / 18 / 24% → 10 / 15 / 20%
    Yama notları 1

    Passive - Soul Eater

    • Life Steal 12 / 18 / 24% → 10 / 15 / 20%

    Riot

    Nasus top has been able to benefit from the shift in his stacking paradigm. We are happy to see our favorite dog get his fill of treats, but want to make sure that we keep his power within reasonable bounds, therefore we are going to be tapping down some of Nasus' top specific strengths, like persistently lifestealing off of minions.

  • Değişiklikler

    • QDamage 70 / 100 / 130 / 160 / 190 (+85% bonus AD) → 80 / 110 / 140 / 170 / 200 (+90% bonus AD)
    • QMonster Damage Modifier 175% against Monsters → 160% against Monsters
    Yama notları 2

    Q - Elemental Wrath

    • Damage 70 / 100 / 130 / 160 / 190 (+85% bonus AD) → 80 / 110 / 140 / 170 / 200 (+90% bonus AD)
    • Monster Damage Modifier 175% against Monsters → 160% against Monsters

    Riot

    Qiyana's play has moved out of primarily mid to jungle. While we are happy to support her as a jungler, mid is where she's been underwhelming recently .

  • Değişiklikler

    • EActive Damage 75 / 120 / 165 / 210 / 255 (+70% AP) → 65 / 110 / 155 / 200 / 245 (+60% AP)
    Yama notları 1

    E - Flay

    • Active Damage 75 / 120 / 165 / 210 / 255 (+70% AP) → 65 / 110 / 155 / 200 / 245 (+60% AP)

    Riot

    Thresh has been quietly sitting at a high winrate and picking up playrate over the year.

  • Değişiklikler

    • WAttack Speed 30 / 45 / 60 / 75 / 90% → 30 / 50 / 70 / 90 / 110%
    Yama notları 1

    W - Frozen Domain

    • Attack Speed 30 / 45 / 60 / 75 / 90% → 30 / 50 / 70 / 90 / 110%

    Riot

    Sometimes you just wanna club your opponents to death, and while Trundle has been a resilient utility pick for his pillar and ult, we feel his personal clubbing power has actually been a bit limp.

  • Değişiklikler

    • PassiveCritical Strike Damage Reduction -10% → -5%
    Yama notları 1

    Passive - Way of the Wanderer

    • Critical Strike Damage Reduction -10% → -5%

    Riot

    While Yasuo has definitely been able to snowball and carry games, we believe that similar to Irelia, he is too reliant on snowballing rather than just being a proper scaling carry. We also want to encourage him to prioritize early crit strike builds over Blade of the Ruined King, so we are reducing his crit damage penalty which will simultaneously encourage this as well help him scale without significantly impacting his early game snowball.

  • Değişiklikler

    • PassiveCritical Strike Damage Reduction -10% → -5%
    Yama notları 1

    Passive - Way of the Hunter

    • Critical Strike Damage Reduction -10% → -5%

    Riot

    Similar to Yasuo, Yone has also been an excessively snowball reliant carry, though less so. Bros stay together.

Eşyalar

  • Stormrazor

    Karışık
    • Attack Speed 20% → 25%
  • Sundered Sky

    Zayıflatma
    • Health 450 → 400
    • Attack Damage 45 → 40
  • Innervating Locket

    Güçlendirme
    • total gold 2650 → 2250
    • health 430 → 500
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Örnek
The Build overlay over the game, on the matchup build: Dev Kemeri to buy now, 900 gold and affordable, on the way to Warmog'un Zırhı, then Merkür'ün Adımları, Çelikyürek, Ruh Gömleği and Çivili Zırh.
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